We added small changes in sound for your best game experiences! Let's go to the battle!
Burn, tree, burn! Version 3396
Today Supremus is getting a new module! Let’s shake up the balance of powers a bit. This patch brings significant changes to the balance. We’ve listened to your feedback, checked the statistics, and tinkered practically with every mech. Not all of your ideas and wishes made the cut this time, since some of them need a bit more time and tests to fine tune them.
Features
A real injustice has been done to the biggest and sturdiest mech among the noble and honorable knights of the future. He has the fewest modules of them all. The time has come to fix that and to expound on the fire theme. Do you like spraying your enemy with flames from Halitus Ignis or setting them on fire with Regalium? Then this module will fit right in with your collection. Thanks to our team, the heavy mech of fire now got himself a couple of shiny new anchors. We named them Inferno and the weapon lives up to its name.
As usual, press “E” to activate the ability. Right after deployment, the anchors start continuously emitting two flame tongues in different directions. But the surprises don’t stop there. The modules are also constantly revolving, thus creating a blistering area of effect. There is a connection between the mech and his anchors that transforms and transfers the accumulated damage. Every time Supremus is hit with a bullet or a charge, Inferno speeds up and starts rotating faster. The anchors are not without a limit — either they will disappear after a set period of time or they can be destroyed by an enemy.
Balance (LOTS OF BALANCE!)
Cordelia
Cain: damage decreased by 10%
Noctis: damage increased by 15%
Aurora: effective firing range increased
Kara
Frigg D: damage increased by 10%
Warmaster
[
]Makombora: damage increased by 10%
Makombora: fire rate increased by 10%
Makombora: energy cost for one shot decreased by 20%
Haiwezekan: damage increased by 5%
Haiwezekan: energy cost for one shot decreased by 10%
Haiwezekan: fire rate increased by 16%
Martinus
Gibier de Décès: damage decreased by 10%
Viviane: damage decreased by 10%
Champ de Blé: damage decreased by 5%
Champ de Blé: recharge time increased
Fleur de Magma: recharge time decreased
Untitled
Attention! Closing the OBT
Open beta test completed. Very soon we will launch an Early Access on a new page, and this Blazing Core (beta) page will be permanently deleted. Follow the link and add Blazing Core to your wishlist. Stay with us and stay tuned!
Last day of OBT
Time is a river that cannot be stopped. It seems like only yesterday we started holding our cozy alpha tests, wrestled with bugs, and adjusted balance. Like only yesterday we launched the open beta test, met new players, and organized our first team tournaments. And yet, today is the last day of the OBT. At 19:00 (UTC) sharp we are shutting down the servers for maintenance and saying goodbye to our old Steam page. A new stage awaits - Early Access!
We’d like to thank our community, who supported us all this time, and welcome new players, who joined us only today. And we’re looking forward to seeing you all tomorrow, on October 18, on the other side - in the world of Early Access.
Finish line
Open beta test will finish exactly one week. The next stage is early access. Since the start of OBT, we have constantly improved the game, changed the balance and added new content.
We wrote new music for battles to make them even more epic.
We added new gamemode - Team Deathmatch!
We created new perks and reworked the old ones. Make your mech lighter and faster or reinforce its armor. Choose between great damage or quick recharge. Choose your style of play with new perks and go into battle!
Implemented support for controllers.
And made a lot of small, but important changes.
We held four team tournaments with valuable in-game prizes. In the future we will held new competitions with awards for our players.
Update. Version 2511
We’ve uploaded a small update. The issue with earning crowns is now fixed. Your valor in battle will be properly rewarded once more. However, if for some reason the issue persists — do not hesitate to inform us.
Also, your eyes aren’t deceiving you — the update is indeed pretty small. We are trying to do everything we can to ensure fun is had all around. That’s why, from now on, all bug fixes won’t take much space on your hard drive. And no more long loading times!
P.S. This doesn’t apply to large updates full of new content.
Version 2502
Features
<*>Added visualization for mech respawns in TDM mode
<*> Loading screens now show more detailed descriptions of game modes
<*>Updated damage and armor recovery indication system
Fixed bugs
<*>Friends list now updates faster
<*>The charge effect for Gregor’s Shield Cannon no longer plays after the death of the mech
<*> The sound of Ventum’s Pulse Scanner now plays only once, when the ability is activated
<*>When using Celerity scanner Ventum and all allies caught in the area of effect become half-transparent
<*> Fixed the module price in the selling window
<*>Battle music cuts off when you open the hangar
<*>Returned textures that disappeared from Maya map
<*>Beam weapons now have friendly fire indicators
<*> All Martinus’ elements now go half-transparent when you press RMB
<*> In TDM mode both points’ capture now yield the same medals
<*>Display markers when taking damage from beam weapons
<*> Fixed sounds for all destroyable objects
<*>You get a medal for point recapture even if you do it together with an ally
<*> If the enemy managed to hide from Cordelia’s drone, it will fly to the last place it saw the mech and only then will start looking for a new target
<*>Brought back the sound of Gregor’s energy shield
<*> Brought back the sound of Gregor’s ultimate ability
<*>At the start of the round and during respawn there is now a drone doll near Cordelia’s doll, instead of some other mech’s
<*>Changed messages that are displayed at the end of TDM match
<*> Fixed part of graphic in Hangar
<*> Macombora Warmaster missiles again leave marks on surfaces on the Maya map
<*>Fixed spectator widget
Known issues
<*> When activating Ventum’s Celerity scanner some mech details might remain non-transparent
<*>After restarting the game, you messages disappear from the in-game chat
Balance
<*>Changes to the logic for medal distribution
<*>Introduced changes for the perk effects of all mechs that affect: reload speed, ability cooldown, charge amount, area-of-effect damage, weapon and ability duration.
Join fourth Blazing Core tournament!
Take part in the knight tourney!
We suggested you choose the time when the fourth Blazing Core tournament will start. Thank you all for participating in the survey! It was decided by a majority of votes, that the tournament will starts on October 6 in 15.00 and last to 17.00. Traditionally, all participants will receive gifts, while the winners will get a unique Ventum skin.
Next step - fill the application form
To participate you need to:
1. Start the game at least once. It is important!
2. Gather a team of three knights.
3. Come up with a name for your team.
4. Go to form and fill in the form.
5. Add each other to your friends’ list on Steam.
6. Make sure you’re on time on the day of the tourney.
7. Make a party with your team inside the game.
8. Fight and prevail!
The tournament starts on October the 6th from 15:00 to 17:00 (UTC).
Call your friends and go shoulder-to-shoulder into the arena. May the best team win!
Update to version 2443
Features
Listen - we added new music to the game. Play and write about your impressions.
Fixed bugs
We tried solve a problem with matches in TDM gamemode. If the problem arises again - write to us.
Bots should become smarter on the map of Maya.
Balance
The Ventum's cutter and SMG now deal 30-35% more damage to the armor.
Warmaster - now you can get perks which Increase energy regeneration speed only for Makombora rocket launchers. Perks for other weapons now decrease energy costs for shooting.
Perks which influence on movement speed, health and reload speed now is aligned for all mechs.
Increased cost of equipment for sale. And now it depends on the rarity of equipments - the more rare the equipment, the more money you get for it.