Getting ready for the fourth Blazing Core tournament? Never fear, you will get the chance to shine on the arena again as early as next week!
But first, we’d like to ask you something. We noticed that not everyone manages to participate in the tournament because of the time it’s held at. So we want you to pick and tell us the time that suits you and your friends more. Click the link, open google-form and choose the best option.
Update. Version 2430
Balance
Martinus
Increased reload and cooldown time and decreased number of shells for next abilities: Meteore, Champ de Blé, Fleur de magma, Etoile, Vallée de Mort and Gibier de Décès. But this abilities still can be changed with perks.
Champ de Blé mines now jump and explode in air if enemy mech is near.
Gregor
Jericho and Warhammer - damage decreased by 15 %
Cordelia
Increased shooting angles
Ventum
Increased shooting angles
Increased cooldown time for Galena mines
Kara
Increased cooldown time for Frigg C and Frigg D
Warmaster
Increased shooting angles
Changes in mechanic of Wingu:
The protective barrier will allow damage to the mechs inside the bubble - players will no longer be able to take cover inside it on a map point and capture it scot-free.
Mines can now pass through the bubble’s walls. Nothing will save you from napalm!
Kara’s spear now pass through the bubble’s walls.
Kara’s beam and Ventum’s cutter will still be able to deal damage to mechs inside the bubbles.
Gamemodes
TDM - your team now doesn't get the one score for point recapturing
Now you capture the point in 3 on 3 gamemode in two time faster. But it gives scores in two time slower.
Fixed bugs
Double press on F doesn’t cancel Ventum’s jump - ability Gille
Kara’s beam doesn’t influence on FPS
New update. 2419 version
Features
New gamemode - Team Deathmatch!
Fixed bugs
Sensitivity settings for controllers is work now
Martinus’ ultimate marker disappears at once after cancel
Changes in the settings are saved now
Music volume setting does not affect on sound volume
Shield Cannon - Vortimer have right icon now
Known Issues
‘D’ point does not have second outline in game world and on minimap
Voice chat in party does not work
New update Patch Notes
Features
Controller support
Fixed bugs
You won’t be parted from your friends anymore - the groups no longer disband after finishing each match
After falling from high places mechs no longer freeze - they start moving immediately
Gregor no longer slows down after falling with acceleration turned on
Vortimer shield turns transparent when aiming by RMB
Cordelia’s drone displays damage
Kara no longer gets stuck on the desert map
Martinus no longer gets stuck on the desert map
Gregor no longer gets stuck on the desert map
Perks are localized
Mechs don’t stay transparent if you press RMB at the end of a match
Bots no longer stand still after respawn. They go a’hunting
You can no longer use Martinus’ ultimate ability’s sights to walk off the map
Martinus can break any tree, even the very tall ones
The sights now display damage from napalm and damage over time
Perk icons now display their effects correctly
Dead mechs’ armor is always painted as destroyed
Fixed the signs of reloading for Cordelia’s sniper rifle
Mechs’ legs and mines no longer fall through the bridge
All modules’ description now have weapon codes
Added sounds of Shurikens’ explosion
You can now see the launch and impact of rockets from Martinus’ Gibie
You see one - you run. Failed to escape in time - watch your mech drown in fire
Martinus’ bot no longer activates his ultimate ability under a bridge or in an archway
The cannon on Gregor’s shield Vortimer deals damage at point blank range
After reloading a module, the player can see the actual number of available charges
The trajectory of Ventum’s jumps can now be displayed anywhere on the map
Gregor reflects the effects of Revolvo and Cordelia’s shields correctly
UI Changes
Increased the sights’ size
Enlarged the sights’ numbers
Update
We uploaded new patch.
We’ve fixed some bugs, which you helped to find. Also we made some changes in balance. And we added controllers support. Download the update and you can battle to your heart’s content.
Join the game and invite your friends!
Take part in the knight tourney!
The third Blazing Core’s online team tourney is scheduled for this Friday. Application Form link. All participants will receive gifts, while the winners will get a unique Martinus skin.
To participate you need to:
1. Start the game at least once. It is important!
2. Gather a team of three knights.
3. Come up with a name for your team.
4. Go to form and fill in the form.
5. Add each other to your friends’ list on Steam.
6. Make sure you’re on time on the day of the tourney.
7. Make a party with your team inside the game.
8. Fight and prevail!
The tournament starts on September the 14st from 17:00 to 19:00 (UTC).
Attention! Update
We’ve launched a 6x6 mode on reworked desert map! More mechs, more strategies, and more fun await on the arena!
Besides that, we’ve fixed some bugs and introduced several small changes to the game. Download the update and you can battle to your heart’s content.
Join the game and invite your friends!
We are online! Join the game!
We are online! Join the game!
It is official – the Blazing Core open beta will start on September 7
Tomorrow you can become a knight of the future, bring your favourite mech to the arena and fight for honor and glory!
Participation in the beta is absolutely free for everyone. We are happy to welcome newcomers as well as veterans. The game is not perfect yet, but you can help make Blazing Core better. Many thanks to our community who inspires, helps and supports us.
We worked hard to add more and more interesting stuff to the game during open beta test preparations, and we are not going to stop here.
We’ll give you a glimpse of what’s coming in the near future. The work on the new mech is in full swing. During its creation we used some ideas of our alpha-testers. The old maps are completely redesigned, and judging by your feedback, we are doing the right thing. Cordelia will receive a new drone, which will be very different from the current one. Improved damage system and updated interface are on the way.
While working on the technical stuff, we do not forget about other aspects of the game. We are actively developing the game universe, the Blazing Core factions, their history and relationships. We are preparing new knight tournaments, various quests, videos and a whole bunch of other things.
It's time to take the place of the pilot in the cockpit of Blazing Core battle mech. Buckle on, it's gonna be a BLAST.