Today we've got an exciting new update for you all! Any pirate worth their salt loves a good boarding, swashbuckling with your enemies on their deck while the wind whips around you. However, boarding was difficult to stop with how easy it was to get on another team's ship.
Too many pirates were teleporting around, dipping on and off the deck. These wormhole jumpers will have to a find another hobby as of today because we are proud to introduce ACTUAL ladders (or well, ropes)!
Here are the full patch notes:
Ship ladders:
Ship ladders have been completely overhauled and now include a climbing animation
Ship ladders now require you to hold interact (E) to climb all the way up to the deck
In-game crew locking:
You can now lock your crew during the match (press escape and navigate to crew management) Note: please refrain from kicking players to create free spaces. If there is a chance a friend of yours will join later, simply keep your crew locked until (s)he joins the game. Then you can unlock and (s)he can join the team.
Gameplay:
Improved visual smoothness of getting onto ships from the air
Improved visual smoothness of getting onto elevators
Anti-Sail cannonball sail damage increased from 15 to 20
TNT damage radius decreased from 1700 to 1200
Normal cannonball, anti-sail, anti-cannon and trap shot player damage decreased from 100 to 60
Swivel cannonball player damage decreased from 100 to 40
Cannonballs (of any type) no longer cause extra damage when hitting the head (headshot multiplier disabled on cannonballs) Note: cannonballs still do AOE (Area Of Effect) damage in a radius. A normal cannonball will now deal 60 damage + 30 AOE damage on a direct hit, for a total of 90 damage. All the damage values can be found here: https://blazingsails.fandom.com/wiki/Cannon_Projectiles
Sounds and effects:
Added sounds to ladder climbing and vaulting onto the deck
New hammer repair sound
Added smoke puff to mast repairing
Key binds:
Added an extra / separate key bind for picking up loot
Bug fixes:
Incorrectly loaded characters no longer have an outfit (brown jacket, black bicorn, one sandal) but are now in default clothing (only pants)
Sprinting headbob no longer plays while using the world map
Fixed a bug that caused pirates to be wearing white wrist wraps when not having any hand slot items selected for the first time
Fixed a bug with ship saving and selecting in the main menu
Update 1.4.2: HOOKS & EYE PATCHES, ship type saving, bug fixes and more!
Hello there scallywags!
THE TIME HAS COME. You can now rock the most iconic pirate swag around. That's right! Eye patches and hooks are now also available cosmetics for your pirate. And there's more! We've also added a bunch of iconic striped sailor pants, wrist wraps, makeup, face tattoos, new jackets and much more! We've even included a few epic and legendary ones. Good luck finding the legendary double eye patches mateys! (full list of new cosmetics can be found at the bottom of this post)
Of course, we've also listened to your feedback. This update also includes a bunch of fixes and improvements.
Here are the full patch notes:
Main menu:
The game now remembers which ship type you have selected between matches and even when restarting the game
Pirate cosmetics:
Face items category has been added
Left hand items category has been added
Right hand items catgeory has been added
Ship cosmetics:
Added an option to ship settings to choose flag setup (double crew flag, double special flag, crew/special and special/crew)
Gameplay:
Repairing hull damage now produces a smoke and impact particle effect
Repeater knockback increased again from 3 to 5
Smallshot pickup amount increased from 2-10 to 8-20
Smallshot amounts slightly increased on most weapons
All cannonballs now cause 100 player damage when directly hitting players as intended (only normal cannonballs caused 100, all other types caused only 70)
Spawn select countdown timer reduced from 20 to 12 seconds
Video options:
Closing the video options without hitting apply now prompts a confirmation or ignore changes popup
Added a recommended button
Game should now start in true fullscreen by default instead of windowed fullscreen
Default video option settings improved
Render scale slider should now work properly
Ship collision improvements:
Staircase ship collisions on brigantine and junk ship improved which should make it easier to jump down the stairs
Bug fixes:
Clicking a player's name text in the scoreboard should now also open the player info popup box
Fixed a bug that caused the teleport effect to stay on screen when entering vehicles while teleporting
Teleport screen effect no longer instantly disappears when no longer teleporting (now fades out as intended)
Weapons should no longer be invisible after getting kicked out of a vehicle when two players try to control a single vehicle at the same time
Version 1.4.1.1: Repeater recoil tweaks, bug fixes and something spooky!
Ahoy lads!
Tonight we're dropping a small hotfix making some adjustments to the new repeater, a backpack bug fix and.. a preview of something new and terrifying. Keep an eye out for some really skinny pirates!
Patch notes:
Repeater tweaks:
Reapeater knockback (recoil) reduced from 10 to 3
Repeater aim down sight weapon position lowered so firing no longer overlaps the crosshair
Repeater fire sound optimized which should cause less audio cutoff issues
Bug fixes:
Backpack upgrades are now carried over when respawning after death
Update 1.4.1: NEW WEAPON, Backpack Upgrades, Loot Rarity Colors and More!
Yarr!!
It's time for another update! Do you hate the feeling of having to shoot one measly bullet before having to reload? No more! We've added a new weapon called "The Repeater". This crazy automatic rifle is sure to bring even more chaos during boarding and land combat.
We've also added backpack upgrades so that your pirate can hoard even more loot without the need to return to your ship.
Lastly, we've added a rarity glow to the weapons so that you can see at first glance how good the weapon is you want to pick up. This should also prevent you mistaking a Blunderbuss for a Bomb Launcher! ;)
Here are the full patch-notes:
New weapon:
Repeater has been added (A twelve shot automatic pirate machine gun)
Backpack additions:
Backpack upgrades added (Each upgrade adds +250 carry capacity, you can install 2 upgrades max)
Loot additions
Weapon loot is now colored by it's rarity (white, green, blue, purple and orange)
TNT bow mount changes:
Mounting a barrel to the front of your ship now initiates the same cooldown as dropping a barrel from your inventory
Bug fixes:
Fixed missing pants mask on female body type that caused naked pirate booty
Nearly full crew banners (3/4) now appear orange instead of red
Fixed a problem that caused sail colliders to absorb projectiles
Fixed a bug that caused client server hosts to not be able to transfer items from containers
Fixed some LOD issues with the masts and sail pulleys
BIG UPDATE 1.4: FEMALE PIRATE, Easter cosmetics, Legendary cosmetics and more!
Ahoy mateys! The time is finally upon us. The female pirate has arrived and is ready to kick some pirate bum! Like mentioned before you'll be able to use all unlocked customization on both bodytypes. Along with this we've also added 2 extra female voicetypes!
Because it's easter this weekend we also took the opportunity to add some special easter-themed event items, just to get your started you'll get a free unique easter sail emblem on game startup!
We've also added a few new LEGENDARY and EPIC items to Blazing Sails (some event and some normal ones). These will be quite a bit more challenging to unlock so have fun trying to collect 'em all pirates!
Here are some of the new items we've added:
Without further ado, here are the full patch-notes scallywags:
New pirate body settings:
Female body type added
"Body type" renamed to "Physique"
3 physiques added for female (scrawny, average and strong)
2 new female voices added
Visual improvements:
Gold and silver materials improved to be much more shiny
Flintlock firing pistol animation improved (used to go sideways when shooting)
Right to left melee swing 3rd person animation improved
In-game UI improvements:
Compass now shows team members direction
Compass now shows own ship direction
Compass now shows marker direction
Compass visuals adjusted to fit new indicators
Scoreboard no longer flickers
Pop up when clicking on player in scoreboard giving the following options: go to steam profile, open chat through steam and add as friend on steam
Score system additions:
Pumping water now also grants score points
Teleport compass improvements:
Compass needle now points to closest teleport pad
Profanity:
The profanity filter now also works on ship names
Damage effect rework:
Red damage overlay now shows from which direction you got hit
Balancing:
Dragon pistol moved from tier 4 to tier 5
Bug fixes:
Fixed a bug that caused the teleport screen effect to get stuck when being killed while teleporting
Hope you enjoyed the Iceberg Ahead show mateys! For the folks that didn't get the opportunity to watch live or would just like to re-watch the Blazing Sails stuff, here are the goods:
[previewyoutube="O6-x01WGivQ;full"]
As you can see we've been working hard on implementing the female pirate, which will be introduced to the game soon!
Like with the already-implemented male bodytype, you'll be able too choose between 3 types of physique as well.
Along with this we've also been busy implementing female voicetypes so you can blast out those voice commands like a true lady-pirate. Or would you just like to have a feminine voice with a buff male body? That will also work! Blazing Sail is all about customization and we're excited too see what you pirates come up with for your characters!
Hope you're excited scallywags! We're looking forward to releasing this update! More news about this will be shared very soon!
Our publisher, Iceberg Interactive will host a live event tomorrow that will include some very exciting Blazing Sails news! The show begins tomorrow (March 30th) at 19:00 CEST! Make sure you're watching scallywags, you won't regret it! You can find your regional time on the Steam sidebar to the right.
You can catch it live tomorrow, but make sure you set a reminder by smashing that bell: https://www.youtube.com/watch?v=4BIOdIVKaL8
Version 1.3.5: Player Reporting, more status icons, teleport effects and more
Hi there pirates!
It's update time again. We've got a few things for you all this week. The long awaited player reporting feature has been added. Pirates aren't the kindest souls, let's admit. But even pirates agree on certain lines that shouldn't be crossed. Spoiling the fun for others or spouting extreme profanity should not go unpunished. And thus, we will from now on review your reports and take actions accordingly to keep the seas as adventurous and fun as possible for everyone sailing on them. Actions may range from warnings all the way to server bans depending on the gravity of the offense.
Next to that we've got some new teleport effects, some more status icons and a brigantine buff!
Full patch notes:
Reporting:
You can now report players with one of 7 reasons
You can also enter some extra information text
In-game UI:
Added status icons for swivels, water pump, cork, teleporting and on ship
New ship icon (ship count top right) and on ship status indication icon
New player icon (in crew member UI top left and player count top right)
Status icons now turn red when on an enemy ship or when using enemy cannons, steering wheel, masts, capstan, swivels, ...
Flag banner UI is now screenspace making it easier to read
Added two crossing swords and a short animation to the prepare for battle screen
Teleport effects:
Added screen effect when teleporting
Added a white transition flash when the actual teleport happens
Gameplay and balancing:
Brigantine water levels now rise 30% slower making it a bit stronger
Entering enemy crows nests now takes 4 seconds instead of 1 second
Special flags:
Blackbeard flag added (we'll do a big country flag pass soon)
Bug fixes:
Fixed a bug that sometimes caused the anchor to automatically drop each time you use the steering wheel
Fixed a bug that caused projectiles to not deactivate when hitting a player making it possible to hit two or more players with one projectile
Disconnects due to a server being in spawn selection will now show the correct disconnect popup message
Flag banners no longer show any text when the match has started
Fixed a bug that caused the compass sound to play when loading into a game
Fixed a bug that sometimes cut off some of the compass teleporting sounds
Early Access ROADMAP update 4: FEMALE PIRATE release date and more!
Ahoy mateys!
As some of you have might have already suspected, our full release has been pushed a bit further back than we originally intended. Mainly because we don't feel comfortable with fully launching right now. And let's face it: there's still quite some stuff that a fully released game should have. Like a solid progression system, more QoL, overall stability and more.
But like a wise old buccaneer once told me: "A delayed game is eventually good, a rushed game is forever bad"
That being said we can't begin to express how thankful we are towards you pirates! Many of you have shown a lot of patience and passion towards our game and that really motivates us to keep developing Blazing Sails into the ultimate PvP pirate game.
We're always very excited to share our latest updates, monitor your feedback and make changes/improvements accordingly. Let's keep this going!
Now, without further ado here's PART 2 of our Early Access Roadmap:
As you can see the long requested female pirate character option will be added soon™ along with some very handy backpack upgrades. Gone are the days of being stuck at sea with only a bunch of sweaty guys. With the backpack upgrades you'll be able to bring some more plunder as well for the special occasion.
So instead of adding multiple small features we've decided to mainly focus the next big update around one MAJOR addition. Adding the female character was a lot of work for us since we also needed to adjust all outfits to fit both body types. (So yes, bearded ladies will be possible!)
Of course, in case you didn't notice the additions in the far left corner of the Roadmap; more QoL, extra additions, bugfixes and other improvements is something we'll keep focusing on as well throughout Early Access.
Version 1.3.4.1: NEW flag type, disconnect reason, crew vote kick rejoin block
Ahoy matey's!
We be droppin 'nother small update for ye all today introducing a brand new type of flag you can fly atop your main mast. You can now fancy up your ship with a selection of predefined full spectrum colored flags. We'll be adding a lot more of them in the coming weeks but to start of we've provided country flags for the countries Blazing Sails has sold best in so far, the classic and always stylish skull and crossblades, some historical flags and more! So it's time to represent. Let fly the colors!
We've also added some cool quality of life improvements such as more crew information on top of the flag banners, a handy and informative popup showing the reason you got disconnected from a server and vote kicked (ex) crew members can no longer rejoin your crew to annoy you and your team.
Full patch notes:
New Flag type:
Special flag type added (currently flown on the main mast but will be changeable later)
Special flags are predesigned full color flags
First set of country flags (13) added of the Blazing Sails best selling countries
7 other special flags added
Currently all special flags are free and none steam items but in the future we will also add unlockable special flags (steam items)
Disconnect improvements:
You now get a popup with the reason why you were disconnected from a server
As a server admin (on client hosted servers) you can now specify a reason when kicking players
Team vote kick improvements:
Players can no longer rejoin a team after being vote kicked out of it
Flag banner improvements:
Flag banners now show the amount of players in the crew, the crew name and the ship type
In-game UI tweaks:
Heal effect now appears behind the HUD so HUD information remains better visible while healing