In the last year we've ventured far and wide, but the time has come to explore a new horizon. Today we would like to introduce our next step into new uncharted waters.
During the last few weeks we've been working on a new game mode that should hopefully bring a more casual shooting ground into the world of Blazing Sails. Battle Royale is fun and all, but sometimes a pirate just wants to.. you know.. kill and destroy. Now you'll be able to do just that! No more forehead melting, nail biting stakes that kick you out of the game once ye olde floating tub goes down. In our new (experimental) Conquest game mode you can just join, kill, destroy, capture and repeat a whole match long without the fear of being kicked out when your floaty float sinks to the ocean floor. The ideal game mode to practice your pirating skills or just have some good old destructive fun!
Note however that the new Conquest game mode is not finished yet and is still in an experimental phase. If you wish to have a more bug free, balanced experience it's still advised to play the Battle Royale mode. We'll be constantly updating and improving the conquest mode over the following weeks and months. So please leave all your feedback in our discord under the #feedback channel to help us shape this game mode into the ultimate pirate battle experience.
Here are the full patch notes:
New Game Mode:
Experimental Conquest Game Mode added! (All russian servers are hosting Conquest)
Bug fixes:
Unfinished pump upgrade no longer appears in seagull crates
Cork upgrades now also spawn in seagull chests as intended
We've got another update for you pirates who like to get real fancy. In this week's update we've added pirate spectacles, pipes, earrings, piercings, rings and more fancy high boots! So collect those fancy extra's to show those under-dressed landlubbers what a true fashion legend looks like!
You can see the complete list of new items and improvements below:
New cosmetics:
Left Brown High Boot
Right Brown High Boot
Left Red High Boot
Right Red High Boot
Left Blue High Boot
Right Blue High Boot
Left White High Boot
Right White High Boot
Left Green High Boot
Right Green High Boot
Left Purple High Boot
Right Purple High Boot
Copper Glasses
Copper Sunglasses
Golden Piercings and Earrings
Silver Piercings and Earrings
Large Golden Earrings
Large Silver Earrings
Golden Nose and Lip Piercings
Silver Nose and Lip Piercings
Wood Pipe
Gold and Black Pipe
Rings Gold Left
Rings Gold Right
Rings Silver Left
Rings Silver Right
New cosmetic category:
Lower face item pirate category added
Upper face icon changed so it matches the new lower face category
New ship upgrades:
Cork upgrades have been added which increase corking time and reduce re-corking time
Cork upgrade pickup added to random items in Tier 3 (Rare)
Gameplay tweaks:
Swivel cannon upgrade random amount changed from 1-1 to 1-2
Cannon upgrade random amount changed from 1-1 to 1-2
Bomb Vessel Mortar minimum range increased so a safe zone now exists around the Bomb Vessel that other ships can use to board without being bombarded
Swivel cannons on the bomb vessel now only show the ammo type they can fire instead of grayed out icons
Version 1.5.0.4: Bomb Vessel tweaks, bug fixes & more...
Me hearties! We've got a small hotfix for you. Mainly some bug fixes and bomb vessel tweaks.
Below are the patch notes:
Bomb vessel tweaks:
Mortar now uses heavy cannonballs instead of regular cannonballs
Mortar rotation angle reduced from 260 degrees to 240 degrees
Bomb vessel top speed reduced so it is now only a bit faster than the brigantine
Mortar hits now reward 40 score points instead of 30
Junk Ship tweaks:
Junk ship health increased with about 5%
Gameplay tweaks:
Heavy cannonballs moved from tier 2 to tier 1
Anti-Sail cannonballs moved from tier 2 to tier 1
Heavy cannonball random spawn amount reduced from 7-20 to 3-10
Regular cannonball random spawn amount reduced from 10-20 to 5-15
Main menu tweaks:
Ship camera moved (lower and more angled up so you get a better overall view of your ships (including their flags, which were cut off on some resolutions)
Ship stats now show a difficulty tip in each ship's description
Sound tweaks:
Weapon sounds now spawn attached instead of on a location which caused weird audio glitches on moving ships. Now the firing sounds are attached to the weapons and thus move along with the player and ship
Bug fixes:
Fixed a bug that caused servers to appear with max player limit of 1 making it impossible for affected players to join any server
Fixed a bug that sometimes caused the voice type to keep reverting to a certain voice
Fixed a bug that caused default hand selection to be none/invalid, now bare hands
Ship presets should now work again
Fixed a bug with ship stats not showing the correct stats
BIG Update 1.5.0: NEW MORTAR SHIP TYPE "The Bomb Vessel" & more!
Ahoy my dear Scallywags!
First of all: We have detected and fixed a bug with the server map filters. They were disabled by default making it appear as if there are no servers. This is now fixed and people that experienced this bug should now see servers. Apologies for the issue!
In other news... Time for another BIG update. As mentioned in our roadmap, we've added a NEW SHIP TYPE: The Bomb Vessel.
This ship has a completely new cannon type: The mortar cannon. It shoots regular ol' cannonballs, is fully upgradable and especially powerful against those flthy deck-dwelling bilge rats.
When entering the mortar cannon you'll see your ship in seagull's view and you can see & adjust the trajectory of your cannonball when fired. It is quite tricky at first to hit moving ships but when you do... Oh boy... It sure does pack a punch!
In terms of speed and ship health the Bomb Vessel is between the Junk Ship and Brigantine. (Ship stats below)
The layout of the ship is quite different from the Junker or Brigantine, you got 1 regular cannon on both the left and right side but also two(!) swivel slots on each side. As with the other ships there's a swivel slot in the back but you got some extra cover when using this swivel cannon.
Below the deck we've also spiced it up a bit, It has a... you know what, I'll just show you:
Now, some of you might be asking: "Where are my pump and cork upgrades?" No worries, we're working hard on getting those in asap. So you can expect these soon™.
Without further ado, here are the full patch notes:
New ship type:
Bomb Vessel added. A mortar ship with 2 cannons, 5 swivel positions and average speed and health.
Mortar cannon which fires a fast firing highly arcing projectile that does does AOE player and ship damage. Mortar projectiles also explode when impacting the water surface.
Gameplay changes:
Added a maximum interaction angle to ship lamps so they no longer consume interaction
TNT AOE explosion now checks for obstacles
TNT damage radius increased from 1200 to 1400
Bug fixes:
Fixed a bug that caused all map filters to be disabled by default instead of being enabled
Fixed a bug with the flags. They should load as intended now.
Fixed extra double ladder mesh on the left side of the brigantine
Update 1.4.5: Ship ammo box info, Epic high boots, Bug fixes and more!
Ahoy mateys, time for another modest update before the BIG one! ;) This one includes a few long requested additions (mainly about the ship ammo box), the long awaited 1ceprime KotP statue and an experimental mode for clënt hosted servers. Enjoy!
Cosmetics:
Australian flag added
Added high boots
Kraken Keep King of the Pirates statue:
Statue added on Kraken Keep for this year's King of the Pirates, 1ceprime
Gameplay improvements:
Seagull crates now always include one random upgrade
Dedicated servers now have random numbers in their name
Server browser selected settings are now remembered
Added some more loot around the KotP statue on Kraken Keep
Added a max amount of kicks per crew (2)
Added a popup that appears when you have used up your kicks
Ammobox now shows how much ammo of each type is inside the ship inventory
Experimental features:
Fleetmode command added for cliënt hosted servers (You can use the command /fleetmode to divide crews into bigger fleets via the manage server menu)
Bug fixes:
Fixed a kicking exploit which made it possible to vote multiple times to kick a player
Flags should now load properly in-game
Fixed a bug that made characters in self inspect mode to bend up and down
Fixed an issue which caused the junk ship's front cannon not to produce a impact particle effect
Update 1.4.4: More country flags, anti sail swivels & more!
Ahoy! We've got another modest update for y'all. This update includes lots and lots of new country flags, a little handy change to the swivel cannons and a few other tweaks here and there.
Customization:
Added 180+ of new country flags
Tweaked the special flag material to be a bit less bloomy, especially the color white
Privateer set hull gold made a lot brighter
Removed two special flags setup option because it made ships to hard to identify
Score Changes
The player steering now receives 3 score every 5 seconds
The player steering now receives 75% score of cannonball hits (up from 50%)
Gameplay:
Anti sail cannonballs can now also be fired from swivel cannons
Fixes
Fixed closed pre-made teams causing teaming issues during pre-game
Fixed several issues with the special flags
Fixed out of view torso in first person view becoming visible due to unclamped mouse sway
Ahoy Scallywags, it’s been a while since the last competition. And because we’re in need of a few new fancy screens on the Store Page we felt like this was the perfect opportunity to let you pirates help us out!
This competition is quite straightforward: provide us with the best action-packed screenshots you can capture and you’ll (maybe) win a Blazing Sails copy + the privateer pack DLC!
Of course, some simple rules are mandatory. These can be found below.
Your screenshots can be posted on the official Blazing Sails Discord only. In the #screenshot-competition channel: https://discord.gg/eevauxnXnh
Submission deadline is on the 14th of May, 5pm CEST. Any screenshots posted after that won’t be allowed into the competition.
By participating in this event, you consent that Get Up Games™: is allowed to use your entries to display on their Steam Store page.
Max 5 entries (screenshots) per person
Only one reward per person (you can’t win twice)
Disable your fps counter
Profanity in the chat = Disqualification
Resolution should be 1920x1080
No editing allowed
Have fun!
Show off the newest additions (female pirate, Lunar Lands, junk ship, ladder climbing, new weapons, etc…)
Visible HUD is preferred
105-115 FOV to avoid the “fish eye” effect
Show gameplay & action packed screenshots (EXPLOSIONS!)
5 Winners will be chosen. Winners will get 1 free game key + the privateer DLC
Early Access ROADMAP update 5: NEW SHIP TYPE & More Upgrades!
Ahoy Mateys!
It's time for another Early Access Roadmap Update!
Later this month we'll be releasing a brand new ship type called "The Bomb Vessel". It will be equipped with a powerful brand spanking new mortar-type cannon. The mortar is designed to be especially effective in eliminating pirates standing on the enemy deck because of the highly parabolic trajectory. In terms of ship health and speed we expect the Bomb Vessel to be in between the Junk and Brigantine. So get ready pirates! Death from above will soon be upon us.
Apart from this we'll also be adding some long-requested extra ship upgrades to the game. Namely for the corks and pumps.
We've got a small hotfix today addressing some bugs and we did some improvements on the votekick system and score amounts.
We also identified a major bug in the ship culling (performance) system which caused the entire system to malfunction and thus not be active. We fixed the problem and now ship culling should work as intended. This should give a noticeable FPS increase and might drastically increase FPS on weak or mid-range CPU based systems. Especially during matches with a lot of ships (5+), there should be less frame drops and average FPS should be higher.
Patch notes:
Party and votekicking improvements:
"Enable Team Fill" checkbox renamed to "Lock Party" and thus inverted
Party members can now bypass a locked party and always re-enter
Scoreboard now shows how many players a crew has kicked
Players that were kicked out of a team can no longer rejoin said team
Score changes:
Normal cannonball hits now grant 20 points instead of 5
Heavy cannonball hits now grant 30 points instead of 10
Trap shot hits now grant 40 points instead of 15
Anti-sail hits now grant 25 points instead of 10
Explosive barrel hits now grant 80 points instead of 20
Anti cannon hits now grant 40 points instead of 15
Bonus reward for smaller crews:
If a crew has not kicked anyone during the entire match and wins with less players than the 2nd placed crew, each winning crew player gets an extra bonus reward
Ship ladder tweaks:
Climbing sound volume decreased from 1 to 0.4
Bug fixes:
Fixed a major bug with the ship culling that caused it to not work at all. There should be less framedrops and higher average FPS
Fixed a bug that sometimes caused previous weapon to not be re-equiped when leaving swimming state or climbing on deck from a ship ladder. Now your previous weapon will always be re-equiped properly
Fixed a bug that caused the player to enter a vehicle when trying to pick up loot close to a vehicle when keybind of looting and interacting is the same
Ladder climbing no longer jitters when climbing ladders on sinking ships
Right click being stuck sometimes should be fixed
Sprint not working sometimes should be fixed
Fixed a small visual text issue with votekick and other kick or ban chat messages being cutoff and thus unreadable