When loading a background that is visible outside the window from the main menu, frame drop was reduced by making the window semi-transparent until the loading was finished.
bug fixes
The following bugs have been fixed.
In the main menu, the yellow gate (New Game)'s LOD setting was wrong, so the texture didn't come out properly.
Fixed a bug where language settings were initialized when opening and closing the settings window immediately.
Fixed a bug where the sphere received more air resistance than intended when pressing the trigger after throwing the sphere to slow down time.
Blink God Official Release!
After about a year of Early Access, Blink God has transitioned to full release.
Main changes
A whole new method to blink!
Throw a sphere and use shift to change the direction of the thrown sphere. Fire a Blink Shot to hit the orb to instantly teleport.
Level up system
Find medals hidden throughout the realms to level up. Hitting medals with Blink Shot earns you experience points, and as you level up, you gain various benefits.
New stage
A completely new 2nd realm has been added. The newly added stages require an average play time of 2 hours or more, just like the first realm, and various gimmicks of puzzles and obstacles / footholds made for the second realm have been added. Also, the first realm has been restructured to fit the changed blink method.
Sound rework
It has been replaced with more pleasant and comfortable sounds and music.
Main Lobby/Tutorial change
The design of the main lobby has been changed to a bright and spacious place, and a direction has been added according to the realm you want to enter. Added a tutorial for the changed game mechanics.
Official release announcement
I wanted to officially launch it in May, but the schedule was delayed due to a greater amount of work than expected. Blink Gods will be transitioning to full release in mid-June, and there will be many changes to the way the game plays after the update. As content is added, the price of the game will rise as the official release.
Blink God Update 1.19
Update
Add music selection function to Muriel interaction
Added the ability to talk to Muriel to stop the music or change it to the music you want.
Improvement of the music playback system
The way background music is played has changed significantly. Now, depending on how much you concentrate on playing the game, it starts with calm music and changes to fast tempo and suspenseful music.
Add background music
Along with improving the music playback system, various background music has been added.
Add play time display
Added play time to the bottom of the chat log.
Bug fixes
Fixed the problem that some English text went outside the UI widget and typos. Fixed an issue preventing invisible UI widgets from interacting with motion controllers.
Blink God Update 1.185
Update
Add effects to Muriel's ability
Added sounds and effects when asking Muriel to return or exit to the main menu.
Tutorial update
Removed drones from all tutorials. Hologram Muriel will now appear instead of drones. Instructions have been added to Tutorial 1 to tell you how to use the cube and how to summon Muriel. The way to proceed in Tutorial 3 has been changed to directly summoning Muriel and requesting return. New Tutorial 2 (Hardcore) has been added to guide you through the game for Hardcore Mode. Upon completion of a tutorial, a widget appears that automatically sends you to the next tutorial. You no longer need to call in and interact with your drone. Adjusted the position where the lines appearing during the game are displayed so that they are easier to see on the HMD.
Blink God Update 1.18
Update
Integrate miscellaneous functions into the cube menu
Summon Muriel and Undo, high-speed movement, and chat log have been integrated into the cube menu. You can open and close the cube menu with the left-hand grip button.
Increases movement speed while the cube menu is open.
With the cube menu open, use the trigger button to summon/unsummon Muriel.
With the cube menu open, you can activate undo by hitting the cube against your chest.
Chat logs are displayed on the left side of the cube only when the cube menu is opened.
Delete fast moving items
The high-speed movement item on the map has been removed because it is possible to freely move at high speed using the cube.
Tutorial update
The tutorial has been updated regarding the changes to the method of summoning Muriel, Return, and Undo.
Blink God Update 1.17
update
Change menu drone to Muriel
The drone that played the role of menu in the existing game has been changed to Muriel. In addition to settings, you can talk to Muriel to return to the campfire or quit the game. We will continue to add more interactive menus and features in the future. In the tutorial only, the menu drone appears instead of Muriel.
Add chat log
Added a chat log window to the left wrist that records conversations that occur during the game.
Fix localization
Fixed the translation not working properly in the localized text.
Blink God Update 1.16
Updates
Add localization function
A localization feature has been added, allowing you to change the UI and dialogue to the language of your choice. Currently Korean and Japanese have been added, and you can change the language at any time in Settings. Text out of bounds or wrapping has been observed in some UIs depending on the language. We will change this issue together in the next update.
Difficulty adjustment
We lowered the difficulty of the World 1 dungeon area to make it easier to reach the first bonfire.
Minor bug fix
bug fix
Fixed a bug where spheres were not created properly when a save file of version 1.4 was loaded from version 1.5 or later.
Blink God Update 1.15
Added features
Added level select function
Functions and UI have been added to select a level and proceed in the new game and continue.
Added tutorial
Added a tutorial to learn about the game's skills. The tutorial consists of a total of 3 steps and is structured so that you can learn how to operate move/blink and phase/undo and return, respectively, and try it out yourself. The tutorial can be accessed from the level select UI after selecting a new game.
Added hardcore mode
The game method prior to version 1.1 has been redefined as hardcore mode. If you start in hardcore mode, you'll use the earlier versions of Blinks and Levels. Hardcore mode can be accessed by pressing the tab on the left in New Game.