At the request of the player Zewds | 小 聪 added translation into Chinese. I would be grateful to everyone who can point me to errors in the translation.
Spawn of the cities has been reworked . Now cities can be located only at the reservoirs that have access to the outer ocean. Thanks to player Shawdawg who turned my attention to this problem.
Fixed a bug that caused 60 pound cannons to look like water in the trading menu.
I also tried a little more to smooth out the effects of FPS jumps on the speed of the game.
Update to 0.0.3
This is a small update to fix some bugs.
Fixed a bug that did not allow to connect the blocks to the block under which there was initially no support. Thanks again to player American Beetle for helping in finding bugs :)
The speed of ships and shells, and the reloading time is now calculated on the basis of the average FPS for a certain period of time, and not from the FPS. This is done to smooth the wrong calculation of speed, in case of a sudden change in the FPS.
Update to 0.0.2
Reworked all the parameters of the speed of objects in the game to make the gameplay on computers with large FPS more correct. Much thanks to player American Beetle for finding this bug!
Fixed a bug associated with the increased durability of the sails of some AI ships.
Partially modified user interface. A little more baroque.
In the sea battle, the graphic design of the water has been reworked. More contrast has been given to the sea, more sun glare has been added, and reflections have appeared to the ships.
In the sea battle, the AI has been improved. Now he has become more precise and can make advance shots. Please write in community hub of Block or Rum if it has become too complicated.