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Genre: Shooter, Indie

Blockstorm

Update [1.04] is out!

[1.04]

- [Map] Shangri-La (Assault)

- [General] Enabled Leaderboards page
- [General] Added Monthly and Weekly leaderboards; leaderboard history is persistent for each passed week and month
- [General] Now you can look other users' profile stats and achievements (from the leaderboards page)

- [Moderation] Users could mute players' chat by the "Players" section in the in-game menu
- [Moderation] Users could report their team-mates when griefing by the "Players" section in the in-game menu; after a certain threshold the player will be kicked
- [Moderation] Users that collect too many reports in the long-term will be temp-banned; the length of the temp-ban period will increase for each new ban
- [Moderation] Added unmoderated servers. In these servers report/kick will not work and could be joined by banned players
- [Moderation] Added config/staticban.list file to manage ban in hosted servers

- [Editor] Introduced NPC Editor (currently only for Slim Turret)
- [Editor] NPCs could be shared through Workshop
- [Editor] Added "Magic Wand Tool" inside "Selection Tool". This allows to easily select/deselect all elements of the same type in the map.

- [GUI] Equipment stand's icon on the mini-map now shows informations about its position along height direction

- [Fix] Servers were freezing on some circumstances
- [Fix] Hitting "new" in Character/NPC Editor will ask you "Are you sure?" before deleting current content
- [Fix] Demo servers sometimes were collecting stats
- [Fix] Rockets were passing through barrels
- [Fix] Fixed some slowdown spikes
- [Fix] Minor fixes

Update [1.03] is out!

- [General] Added 110 achievements (mostly connected to user experience) and several user statistics
- [General] Added profile page with player's level statistics and achievements
(Stats and achievements will be updated only when playing on official servers)

- [Editor] Now it is possible to add stands for pickable equipments inside the map
- [Editor] Now it is possible to set the maximum height that a character could reach in a map

- [Gameplay] Claymores last for 90 seconds after players' death, instead of breaking up immediately
- [Gameplay] Remaining inside the Target Area in Assault Mode will give score to players (true for both assault/defense team),
as long as the assault bar changes its value
- [General] User level is shown inside in-game scoreboards
- [General] Winning team in team-based matches gets x3 personal score

- [GUI] Explosives have their own overlay icon to not be confused with team-mates icon

- [Fix] The previews of maps in the workshop were not created rendering the skybox
- [Fix] Sometimes previews were broken when selecting nightly environments
- [Fix] Improved servers' stability

Update [1.02] is out!

- [General] Steam Workshop Integration

- [Editor] Character preview inside editor is anti-aliased

- [GUI] When the in-game menu is opened, informations about current map, mode and server are provided

- [Fix] Joining a friend match from Steam overlay when the game is running is now supported
- [Fix] Joining a friend match from Steam with a password now works
- [Fix] Fixed synchronization issue on falling blocks when entering a match
- [Fix] Fixed blocks synchronization issue when blocks are broken using shotgun
- [Fix] Fixed client/server damage difference when using shotgun
- [Fix] Anti-cheat system was kicking when digging in the lowest level
- [Fix] Custom files were disappearing on Mac OS X
- [Fix] Characters sometimes were shaking when standing
- [Fix] When configuring the user-hosted server, same maps but with different game mode were considered as a single entry
- [Fix] Sometimes the game was hanging on "Connecting.."
- [Fix] Fixed "Underground Duel" (there was a shortcut from spawn point to the flag stand)
- [Fix] Score table was slightly moved on the right, to make the full log of the chat more readable
- [Fix] Crosshair was remaining on screen also when dead or the match was ended
- [Fix] Server's character on TDM/CTF/Assault was spawning before the match start
- [Fix] Changing a key inside key settings and then doing "cancel" didn't revert to previous configuration
- [Fix] Scoreboard was not updated immediately when joining a running match
- [Fix] Fixed "Sanctuary" map (needed more unbreakable blocks under some spawn points)
- [Fix] Minor fixes

Update [1.02] is out! Workshop is out!

- [General] Steam Workshop Integration

- [Editor] Character preview inside editor is anti-aliased

- [GUI] When the in-game menu is opened, informations about current map, mode and server are provided

- [Fix] Joining a friend match from Steam overlay when the game is running is now supported
- [Fix] Joining a friend match from Steam with a password now works
- [Fix] Fixed synchronization issue on falling blocks when entering a match
- [Fix] Fixed blocks synchronization issue when blocks are broken using shotgun
- [Fix] Fixed client/server damage difference when using shotgun
- [Fix] Anti-cheat system was kicking when digging in the lowest level
- [Fix] Custom files were disappearing on Mac OS X
- [Fix] Characters sometimes were shaking when standing
- [Fix] When configuring the user-hosted server, same maps but with different game mode were considered as a single entry
- [Fix] Sometimes the game was hanging on "Connecting.."
- [Fix] Fixed "Underground Duel" (there was a shortcut from spawn point to the flag stand)
- [Fix] Score table was slightly moved on the right, to make the chat more readable
- [Fix] Crosshair was remaining on screen also when dead or the match was ended
- [Fix] Server's character on TDM/CTF/Assault was spawning before the match start
- [Fix] Changing a key inside key settings and then doing "cancel" didn't revert to previous configuration
- [Fix] Scoreboard was not updated immediately when joining a running match
- [Fix] Fixed "Sanctuary" map (needed more unbreakable blocks under some spawn points)
- [Fix] Minor fixes

:bsbullet:

Update [1.0] is out!

- [Gameplay] New mode: Capture The Flag
- [Gameplay] Added first NPC: Slim Turret (beta)
- [Gameplay] You can turn On/Off flashlight in dark environments (beta)
- [Gameplay] Flashlight has a clear light cone (beta)

- [Maps] New map: Holy War (CTF)
- [Maps] New map: Duel (CTF)
- [Maps] New map: Battle Camp (CTF)
- [Maps] Modified: Sewers (DM)
- [Maps] Modified: Pompeii (DM)

- [Editor] Added prefabs to build a Capture The Flag map

- [Weapons] Claymores are automatically destroyed when the placing player dies
- [Weapons] Sniper crosshair is less opaque

- [General] FOV is now configurable inside the in-game menu
- [General] Improved anti-cheat system

- [Fix] Random disconnections are less frequent
- [Fix] Sometimes Barrels were not exploding
- [Fix] Sometimes bullets had a precision error
- [Fix] Mini-map was fixed
- [Fix] Fixed an error when configuring base level
- [Fix] Fixed a problem on trapdoor rotation (maps previously saved could need manual fix)
- [Fix] Minor fixes

:bsskull:

http://steamcommunity.com/sharedfiles/filedetails/?id=334761490&fileuploadsuccess=1

Update [0.99] is out!

Watch the video brought to you by Indiegala:
https://www.youtube.com/watch?v=lLzaWIqvm2c

- [Gameplay] Movement is less "smooth" (and so easier to control)

- [Maps] To easy up matchmaking for the Assault Mode, official servers will mix TDM and Assault maps as in Demo servers
- [Maps] Favelas has some barrels in it

- [Weapons] New weapon: MP5 (less recoil but less damage than AK47)
- [Weapons] More cubes recharged after picking a backpack

- [General] Upgraded codebase to Unity3D 4.5.4
- [General] Horizontal FOV is fixed to 100 for each aspect ratio
- [General] When a custom match ends the user could change map/mode (possibly selecting a set of maps to be voted)
- [General] Removed the "Do you want to remove your server from servers' list?" dialog (useless since private matches use password)
- [General] Vote Kick starts after killing 3 team mates (before was 2)

- [Editor] Added "Spotlight" prefab to enlight dark environments
- [Editor] Added "Torchlight" prefab to enlight dark environments
- [Editor] Added "Trap Door" prefab, to enrich gameplay in custom-made maps
- [Editor] Now you can delete unwanted characters/maps from the editor (in the load/save panel)

- [Fix] Sometimes, custom DM servers were not listing incoming connections in the lobby screen
- [Fix] Fixed characters' poses inside TDM winning screen
- [Fix] Flashlight was disappearing inside wall when walking too near to it
- [Fix] Sometimes, Flashlight was visible across walls
- [Fix] Game was crashing when downloading a corrupted asset
- [Fix] Hurting team mates with explosives was incorrectly considered assist
- [Fix] Informations about selectable weapons where not correctly saved
- [Fix] Minor fixes

Update [0.98] Blockstorm Demo is out!

http://store.steampowered.com/app/322010/

- [Demo] The Demo is out! Players that bought the Full version could play with players that are trying the Demo version.

- [Servers] New server in Singapore!

- [Maps] Map "Sanctuary" added (Team Deathmatch)

- [General] Upgraded codebase to Unity3D 4.5.3
- [GUI] The servers list shows multiple game modes at once now.

- [Fix] Flashlight was suddendly disappearing
- [Fix] Server's loading times were increasing between matches
- [Fix] Minor fixes

Update [0.971]

- [Maps] Map "In the forest" added (Team Deathmatch)
- [Maps] Map "Favelas" added (Team Deathmatch)

- Can use editors when Steam is in "offline mode"

- Minor fixes

Update [0.97] is out!

Thanks to all users for helping us with their feedbacks!

- [General] Life was made a bit harder to cheaters

- [Servers] Official server will ban you if you are cheating
- [Servers] Fixed a bug that made some servers hang randomly (clients were stuck at the "connecting.." screen)

- [Maps] Map "Pompei" added (Deathmatch)

- [Input] Xbox360 Controller is now supported to play in game
- [Input] Grenade could be thrown using a single button (default is 'G')
- [Input] Aiming could be configured with a "toggle" behaviour

- [Gameplay] New prefab: Explosive barrels

- [Fix] Assault mode, winner team is now propagated correctly
- [Fix] Fixed a bug when loading corrupted assets
- [Fix] Fixed the psychedelic bug when you try to join a friend from Steam
- [Fix] Fixed rotation of prefabs
- [Fix] Minor bug fixes

- [Performance] Explosions are faster to be computed
- [Performance] Better particles management

- [Known issue] When the assault team wins, the timer doesn't hide
- [Known issue] Sometimes the mini map doesn't show the bottom layer
- [Known issue] Sometimes the list of blocks inside the editor goes outside its panel

Update 0.97 is out!

Update 0.97 is out!

Thanks to all users for helping us with their feedbacks!

- [General] Life was made a bit harder to cheaters

- [Servers] Official server will ban you if you are cheating
- [Servers] Fixed a bug that made some servers hang randomly (clients were stuck at the "connecting.." screen)

- [Maps] Map "Pompei" added (Deathmatch)

- [Input] Xbox360 Controller is now supported to play in game
- [Input] Grenade could be thrown using a single button (default is 'G')
- [Input] Aiming could be configured with a "toggle" behaviour

- [Gameplay] New prefab: Explosive barrels

- [Fix] Assault mode, winner team is now propagated correctly
- [Fix] Fixed a bug when loading corrupted assets
- [Fix] Fixed the psychedelic bug when you try to join a friend from Steam
- [Fix] Fixed rotation of prefabs
- [Fix] Minor bug fixes

- [Performance] Explosions are faster to be computed
- [Performance] Better particles management

- [Known issue] When the assault team wins, the timer doesn't hide
- [Known issue] Sometimes the mini map doesn't show the bottom layer
- [Known issue] Sometimes the list of blocks inside the editor goes outside its panel