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Blockstorm screenshot
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Genre: Shooter, Indie

Blockstorm

Blockstorm Contest Winners!

Blockstorm Screenshot Contest Winners!

Thank you all for your incredible support to the contest!

And the winners are..


You can still get Blockstorm
Special Pack for ONLY $5.99
or Blockstorm Double Pack for ONLY $9.99.
This offer is valid till July 31st.



HOW TO REDEEM YOUR PRIZE!
All winners of this contest are asked to send a friend request on Steam to the Steam account [Indieg] HarsgaldV and also to write a private message from the winning Steam account within 30 days from when the winners have been announce - till August 23, 2014. Once we will receive your message, we'll reply back and ask you for more details in order to send you your prize. Indie Gala reserves the right to change or disqualify any of the winners upon further reports or proofs of incorrect attitude from any of the winners.

Thank you all for participating.

Blockstorm Trading Cards

Hi blocksters,

we are happy to announce the release of the Blockstorm Trading Cards!

Check your inventory!

BLOCKSTORM 50% OFF! - And you can also WIN $3000 in cash and prizes!

WIN $3000 IN CASH AND PRIZES!

Blockstorm is 50% OFF!

Play and Win more than $3000 in cash and prizes with Blockstorm and Indie Gala!



How?

Simply by playing Blockstorm and doing the best screenshot in game you've ever done.


Once the screenshot is done, share it on the Screenshots section from the Blockstorm Steam Community and get it voted by our community.

The top 100 most voted screenshots will be selected to win more than $3000 in CASH and Bundle Gifts.

Special price for the contest week!



Single pack ($5.99):
- 1 copy of Blockstorm
- 2 exclusive wallpapers

Double pack ($9.99)
- 2 copies of Blockstorm
- 2 exclusive wallpapers
- F-777 Celtic Dance Machine

Play Blockstorm and enter screenshot contest.

Full info on official Indiegala page!
http://www.indiegala.com/

Update 0.96 is out!

Update 0.96 is out!
Thanks to all users for helping us with their feedbacks!

"The Mall" (Deathmatch)


"Ruins" (Deathmatch, Team deathmatch)


- [Maps] Map "The Mall" added (Deathmatch)
- [Maps] Map "Ruins" added (Deathmatch, Team deathmatch)
- [Maps] At the end of the match, on dedicated servers users could vote the next map using F1, F2, F3, ... keys
(map playlists on user-hosted servers will come in future updates)

- [General] Upgraded codebase to Unity3D 4.5.1
- [General] Now mature content should be reported as "mature" (the checkbox should be activated inside the informations panel of the asset)
- [General] It's possible to show/hide all custom characters reported as mature (by default, hide all mature content)
- [General] It's possible to choose to show/hide each single custom character despite the mature property
- [General] The player that hosts a match could kick griefers
- [General] When a player kills his own team mates 2 times or more, he will raise a vote kick against him
- [General] Players could report to server that another player is offensive or hasn't reported his character as "mature".
Each custom character used by an offensive player will be considered as mature, also his chat will be disabled on that server.
- [General] Far terrain/characters are shown/hidden chunk by chunk

- [GUI] A new panel was added to see characters that are currently used by players
- [GUI] Now it's possible to chat also when the game is over

- [Editor] It's possible to lock use/modify for custom characters and maps
- [Editor] It's possible to know the resistance of blocks from tooltips inside the blockset panel
- [Editor] Menu buttons now have tooltips

- [Weapons] Aim is slightly more precise and less smooth
- [Weapons] Improved Shotgun
- [Weapons] Sniper delay before reload was removed
- [Weapons] Sniper kills with one-shot on the whole body
- [Weapons] Better lag management for bullets

- [Fix] Fixed some freeze problems on Linux
- [Fix] Fixed author field for custom characters
- [Fix] Fixed the collider of the claymore
- [Fix] Fixed fog on linux
- [Fix] Minor bug fixes

Deathmatch Community Server NOW is LIVE!

Hello Blockstorm players, today we have a great news for you.
The first community server is ON!
Join it to play user generated maps chosen between the best maps that we received on Blockstorm forum from our users!
Here are some user created maps:


    <*>A Flying map!


    <*>A Rain Forest!


    <*>A Tropical Island!


    <*>An Hotel ( or is it an airport? )!


    And many many more you will find this week and the next!

    If you created a funny and awesome map, submit it to our Blockstorm forum in "Maps" section and it could be selected to be played on community servers!

    For more info contact support@playblockstorm.com
    Visit our forum http://forums.playblockstorm.com

    Update 0.95 is out!

    The following changes are all based on the suggestions made by the AWESOME community of Blockstorm in official forums and Steam forums!


    • [Maps] Deathmatch map "Medieval Hell" added

    • [Maps] Assault map "Outpost Attack" added

    • [Maps] "Bridge Pass" has an indestructible layer under the helipad
    • [Maps] "Bridge Pass" is also available in the official Team Deathmatch servers

    • [Gameplay] Kill assists now have a proper score (not yet counted in statistics, but we'll add them soon)
    • [Gameplay] Death by falling over is no more considered as suicide if there's a cause like an explosion, a falling structure or a burst of bullets. On the countrary, the kill score is assigned to the causing player(s).
    • [Gameplay] Explosions propagates to near explosives

    • [GUI] Chat and events are split in two logs for better readability
    • [GUI] "Tab" key let you see also older chat messages and events

    • [Weapons] The reload time of the Shotgun/Shorty depends on the number of shells to be charged.
    • [Weapons] Sniper inertia effect is slightly lowered
    • [Weapons] The Rocket launcher now has a delay between shoot and the actual rocket launch to avoid overuse in short distances.
    • [Weapons] Shotgun hitten graphics (the red arc) was reversed, now it's fixed
    • [Weapons] AK47, Handgun, M240 precision was slightly modified

    • [Audio] Fixed some bugs on weapon recharge
    • [Performance] Faster load time for characters
    • [Performance] Better lag management

    • [Fix] Fixed a problem when falling into lava
    • [Fix] Fixed a speed issue when jumping and aiming
    • [Fix] Fixed some problems when placing explosives
    • [Fix] Minor bug fixes