Our new game "Red Mist" has just been released in Early Access on Steam! "Red Mist" is still a roguelike deckbuilding game, “Red Mist" and "Blood Card" have many similarities but many differences as well. There are a lot of new mechanics and content that I believe will provide a smoother gameplay experience. There is bound to be a lot of problems in the Early Access stage with bugs and balancing. I hope you can give us your feedback and suggestions. We will adjust and add new content hope to see you again! https://store.steampowered.com/app/968760 Buy DECK = HP BUNDLE (complete the set) to save 20%! https://store.steampowered.com/bundle/14891
Blood Card has launched on the App Store and Google Play!
v1.04
Attack and defense modifiers no longer carry over to equipment.
Equipment card adjustment
v1.03
In endless mode, buying cards in stores gets more and more expensive.
Monster:
Self Cannibal: start to attack by less than 30 health -> start to attack by less than 50% health.
Bugs:
Fixed an incorrect description of Bloodwitch's retrace skill.
Fixed an issue where the Dark Warrior attacking 0 at the start of combat in endless mode.
Fixed an issue where you could not enter the game after exiting the game while deleting cards.
Fixed an issue where scientists did not copy card when playing card too fast.
Fixed an issue where scientists' skills did not work properly when playing card too fast.
Fixed an issue where scientists could click the skill button when there was no duplicate card.
Fixed an issue where destroyed cards showing incomplete display at some screen resolutions.
v1.02
v1.02
Endless mode options have been added to the custom mode. When you win, you keep your current deck and go back to first floor. You have fewer card choices and stronger enemies.
Bloodwitch: Retrace: Use 3 Blood Power -> Use 2 Blood Power.
Monsters:
Cult Witch, Pharmacist, Ghost Bride: won't give you ATK-1 debuff anymore.
Glacier Beast: HP 105 -> 75.
Score:
Kill Death on the first floor:100 -> 300.
Kill Death on the second floor:60 -> 200.
Kill Death on the third floor:40 -> 100.
Bugs:
Fixed a problem with the hero power of scientists.
Fixed some card effect errors caused by birdman dodging.
Fixed problem with achievement collector and Boss FTK not unlocking properly.
v1.01
Come join the Blood Card discord, and talk about the game with fellow players and/or other games. https://discord.gg/5gyh2ya
Cards:
Custom mode: Doomed:
Start the game with 1 "Doomed" curse cards in your deck.
-> Start the game with 4 "Doomed" curse cards in your deck.
Third floor portal event:
Give 1 "Doomed" curse card -> give 6 "Doomed" curse cards.
Second floor elephant event:
Give 1 "Paranoia" -> give 6 "Paranoia".
Monster:
Fallen One:
No longer causes damage when it dies.
Birdman:
Bounces 5 damage when attacked
-> Gain a 50% chance of dodging attack.
Snake trainer:
Deal 4 damage twice at the time of death.
-> Shuffle 8 Poison cards into your draw pile at the time of death.
Glacier beast:
Damage 16 -> 12.
Optimization:
All cards in your hand card will change if the monster has a counter ability.
Discard pile UI will change if the monster has a Lockdown ability.
v1.0 Released!
Thanks to all the early access customers, thank you very much for your support! Thank you so much for everyone who has helped us get this far! Thanks for the help from the community!
We want to thank all those players who left their feedback, comments and suggestions, we accept all the criticism modestly. We know that there are still many problems with Blood Card, our goal is to continue to improve the game in the following updates, we'll try to fix any issues as fast as possible!
Hotfix!
Adjusted the difficulty rule of daily challenge, the sum of difficulty and Death level will not be greater than 9.
Fixed a problem where the challenge mode only uploaded the first challenge score (now shows the highest score you have challenged in a day).
Fixed an issue where the speed of returning cards was different when canceling play cards at different positions on the screen.
Fixed an issue where items in a scene did not vibrate together when the screen was vibrating.
Update 33: Daily Challenge Mode
Added daily challenge modes and rankings.
Bugs:
Fixed an issue where card sometimes slowly into the hand.
Fixed an issue where some monster action hint could not be displayed under certain circumstances.
Fixed UI display problem at specific resolutions.
Fixed some language localization issues.