Thanks for your support and feedback during our EA version! The full release version will be published on 5/25/2019
What we did from EA to now:
1. Added 1 character and 3 challenge character.
2. A unique power was added to each character.
3. Added 50 cards.
4. Added 13 monsters.
5. Added 13 events.
6. New Death level has been added.
7. New difficulty levels have been added.
8. Added custom mode.
9. Added daily challenge mode (the update will be submitted on thursday).
10. Added new achievements.
11. Seven new languages are supported.
12. A lot of balanced adjustments have been done.
13. A lot of UI optimization have been done.
14. A lot of game optimization have been done.
15. A lot of bug fixes have been done.
What full release version will have:
We know that there are still many problems with the blood card, and we hope to get more players' attention and feedback by releasing the official version, so as to further adjust and modify the game. We will continue to optimize the game experience.
With the upcoming full release, there will be a price increase.
Update 32: Balance Adjustment
The screen will vibrate after you and the monster attack. The higher the damage, the greater the vibration. You can turn this off in settings.
Event adjustment:
Second Floor: scientist: 300 gold. Choose 1 card and get 5 copies. -> 200 gold. Choose 1 card and get 3 copies.
Card adjustment:
Paranoia: All enemies have +50% HP. -> All enemies have +25% HP.
Spike Armor +: Whenever you take damage: Reflect 6 damage back to the attacker. -> Whenever you take damage: Reflect 4 damage back to the attacker.
Hotfix!
Fixed an issue where Voodoo Doll + resulted in an error in the game under certain circumstances.
Fixed an issue where the Seconds Counter had a chance to cause an error in the game during automatic selection
Fixed an issue where the count display was inaccurate during card movement.
Fixed an issue that caused the pass button to disappear when using Holy Grail and Pyroblast in a war against Bloodwater Feaster.
Thanks for your feedback!
Support new language: Русский. français. Português-Brasil. 한국어. 繁體中文
Thanks to the community, and special thanks to: Donke60. KoT. Targus. Leto BR. Warachia. MrOrochimaru. eidolon232. 벙튀기. 哥吉拉.
Update 31: Special Card: Red Gem Card
The Boss bonus was changed from 3 common card selections to 2 common card selections and 1 red gem card selection.
Added an enhanced red gem card version of the following cards.
Cards:
Center the card description.
Talent cards play faster.
Bookmark: added keyword “Destroy", cost 2 -> 1.
Treasure Bag: added keyword “Destroy”.
Patience: In order to prevent special situations from causing crashes, up to 200 Backfire cards are now shuffled into the library at a time.
Bugs:
Fixed an issue where the Golem did not properly acquire armor under special circumstances.
Fixed an issue where killing both cannibal bears and werewolves did not win.
Fixed an issue where equipping two Amulet of Incantation at the same time sometimes resulted in an inability to use Attack cards.
Fixed an issue where killing enemies with multiple damage cards did not immediately enter the discard pile.
Fixed an issue with multiple Love Buff triggering simultaneously under certain conditions.
Fixed an issue that caused talent cards to kill Fallen One without turning into stone.
Update 30: Balance Adjustment
Cards:
Fireball: Deal 8 damage. Recycling. -> Deal 10 damage, Put a copy of this card into your hand. Destroy.
Stone Wall: Gain 8 block. Recycling. -> Gain 10 block, Put a copy of this card into your hand. Destroy.
Flash Heal: Shuffle 8 random cards from your discard pile into your draw pile. Recycling -> Shuffle 10 random cards from your discard pile into your draw pile. Put a copy of this card into your hand. Destroy.
Gamble: Costs: 2 -> 1, If the top card of your draw pile is a Skill card, gain 5 energy.
-> If the top card of your draw pile is a Skill card, gain 3 energy.
Self Heal: Shuffle 3 random cards from your discard pile into your draw pile. Draw 1 card.
-> Shuffle 4 random cards from your discard pile into your draw pile. Draw 1 card.
Increased the HP of all monsters, adjusted the damage of some monsters, adjusted the monster combination of some levels. Monster health +25% -> +33% on high difficulty.
Update 29: New Monsters
Added 5 new monsters:
Blue Demon、Red Demon、Cult Witch、Robber、Crazy Crossbowmen.
Card:
Sword of Destruction: Add keyword “Talent”.
Immortal Shield: Add keyword “Talent”.
Mirror of Truth: Add keyword “Talent”.
Sonic Blade: Deal 4 damage. Burnout: Draw 2 cards. -> Deal 4 damage. Draw 1 cards.
Jump Back: Gain 4 block. Burnout: Draw 2 cards. -> Gain 4 block. Draw 1 cards.
Bugs:
Fixed an issue where Double Attack and Set Ablaze attacks were sometimes incorrect.
Fixed an issue with Outbursts Buff indicating 0 and not disappearing.
Fixed an issue where Skeletal Mage did not attack in the first round, but showed intent to attack.
Fixed an issue where the Guiding Light would cause the top card of your draw pile appear outside of combat under certain circumstances.
Update 28: New Monsters
Added 3 new monsters:
Dark Warrior:
First floor, elite. The lower the health, the higher the attack.
Bloodwater Feaster:
Third floor, elite. Every time a card enters your discard pile, it restores the same amount of life.
Variant Injector:
Second floor. When this enemy attacks you will receive an equal amount of curse cards to the damage.
Update 27: Bug Fixes
New options have been added to the custom mode: Absent Death: Death will not appear in combat.
You cannot unlock Achievements, Difficulties or Death Levels in custom mode.
When Killer Instinct kills the last monster, it will no longer open the graveyard.
Fixed a bug that game get stuck if exiting immediately at the end of the combat.
Fixed a bug that the combination of custom options "Destiny" and "Come back" would cause the cost of the card to not recover after play.
Fixed a bug that the custom option "Death" caused Death to appear before the talent card disappeared.
Fixed a bug that the custom option "Card Select Start" had no effect on Monster Challenge Characters.
Fixed a bug that the custom option "Lockdown" prevented scientists from automatically playing cards.
Fixed a bug that the custom option "Lockdown" resulted in the destruction of all hand cards
Fixed a bug that when game over did not show the talent card score.
Fixed a bug that did not show the talent card score at the end of the game.
Update 26: Custom mode
Steam Trading Cards has been added.
A scoring rule has been added, and the score will be counted after the game is finish.
Custom mode has been added.
Fixed some bugs.
Since the content was not finished last week, it was not updated on time, so it was updated together this week.
Custom mode:
Card selection start: Replace your starting deck with 10 card rewards.
Select carefully: There will be no Normal cards as card rewards
Discount! : Shop 50% off.
Recovery: The effect of heals are doubled
Destiny: Pick 1 of 3 cards at the beginning of each turn.
Buy buy buy: Gold dropped from enemy encounters is increased by 50%, and the number of shops increased.
Come back: After using a card, it enters your draw pile.
Suppress: Enemy damage is halved.
Tired: Unable to retain energy.
Thin-skinned: Block is not retained between rounds
Silenced: Unable to use character's blood power.
Brute: There will be no Defense cards in card selection.
Stripped: There will be no Equipment cards in card selection.
Reckless: There will be no Skill cards in card selection.
Blindfolded: You can't see the enemy's intentions.
Death: Death appeared in the first turn.
The sickle of death: Death’s attacks become unblockable
Lockdown: When a card enters your discard pile, destroy it.
Doomed: Start the game with a “Doomed” curse card in your deck.
Elite: More elite rooms, less enemy rooms