Optimize UI display at different resolutions.
Adjusted the history page, the style is unified with other pages.
Fixed the problem of lag and framerate drop caused by archiving.
Fixed the problem that Death had no effect animation when he increased his attack power.
Fixed the problem that talent cards can't cause damage in high difficulty level.
Fixed the problem that the end of the turn disappeared when the card with the key words “Choice” was used after the Repeat was used.
Fixed the problem that quick play cards can trigger the Finishing Move effect of the hand when there is a “Recycling” card.
Fixed the problem of scientists playing cards from machines that did not trigger “Burnout” effects.
Weekly Update 24: Optimization
The shop changed from five cards per row to six cards per row.
The effect of selecting the “faster card animation” option is more pronounced, and the card will be displayed in the middle of the screen for a shorter time. Speed up the destruction of the card.
Adjusted the text size and color of part of the UI.
Fixed an issue where the action hint damage display was incorrect for Ghoul.
Fixed an issue where the AOE attack damage was not uniform when the damage was doubled.
Fixed an issue with Chimera attack Buff not stacking with other attack Buff.
Weekly update 23: Balance Adjustment
Cards:
Time Stop: Add keyword “Destroy”
Crystal Ball: Costs: 2 -> 1,Premium Card -> Epic Card.
Soul Steal and Blessing of Light. If you don't really destroy cards, you won't gain energy.
Frost Shield:
Gain 12 block. You cannot draw any cards at the start of the next turn.
-> Gain 12 block. Draw 2 cards less at the start of the next turn.
Virulent Mutation:
Remove all your negative effects. Deal 4 damage to a random enemy for each effect removed.
-> Remove all your negative effects. Deal 4 damage for each effect removed.
Sweep:
Deal 6 damage to all enemies.
-> Deal 8 damage to all enemies. Destroy.
Bribery:
One enemy gains Atk+2. Gain 2 energy.
-> One enemy gains Atk+4. Gain 2 energy.
Necromancer's Robe:
Every time you play 3 cards in a single turn, gain 1 energy.
-> Every time you play 4 cards in a single turn, gain 1 energy.
Spike Armor:
Whenever you take damage: Reflect 4 damage back to the attacker.
-> Whenever you take damage: Reflect 3 damage back to the attacker.
Monsters:
The monster configuration was adjusted to balance the appearance probability of each monster.
Blood Seeker: HP 28 -> 24.
Dark Wizard: HP 12 -> 11.
Cannibalistic Bear: HP 80 -> 64.
Puppeteer: The logic of action has been adjusted to continue to summon when summon puppet is unsuccessful.。
Frost Mage: Give players 1 Freeze - > Give players 3 Freeze
Glacier Beast: Give players 1 Freeze - > Give players 2 Freeze
Vampires are also affected by Freeze Buff.
Bugs:
Fixed issue where Snake Charmer did not play attack animation in some cases.
Fixed issue where Demon's Skull had no "summon" hint.
Fixed issue where Outbursts calculation error.
Fixed issue where the number of blood power is sometimes negative.
Fixed issue where sometimes the card turn red when the Finishing Move condition was not met.
Fixed issue where Repeat and Replication cause the hand to fail to shine when the energy is enough.
Fixed issue where Piper's healing skills hint display error in some cases.
Fixed issue where Piper's Attack Buff effect did not overlap.
Fixed issue where cards with Talent effects did not trigger in sequence.
Fixed issue where inaccessibility to play game in a particular situation.
Hotfix!
Optimize the game to solve the problem of lag and framerate drop. It's really repaired this time.
Fixed the problem of hand card shake on both sides caused by bug fix yesterday.
Fixed the logic error of end-of-turn button when equipped with multiple Seconds Counter.
Hotfix!
Optimize the game to solve the problem of lag and framerate drop.
Fixed the problem that Blackclaw did not choose one of three if the library had no card at the beginning of the turn.
Weekly update 22: Balance Adjustment
Cards:
Exhume:
Pick 1 card from your discard pile and put it into your hand.
-> Take 2 damage. Pick 1 card from your discard pile and put it into your hand.
Killer Instinct:
Deal 8 damage. Put a copy of this card on top of your draw pile.
-> Deal 6 damage. Pick 1 Attack card from your discard pile and put it on top of your draw pile.
Survival Instinct:
Gain 8 block. Put a copy of this card on top of your draw pile.
-> Gain 6 block. Pick 1 Defense card from your discard pile and put it on top of your draw pile.
Foolish Attempt:
This turn, all Attack cards cost 0 energy, but inflict no damage.
-> All cards in your hand cost 0. but inflict no damage this turn. Cost: 0 -> 1
Discharge:
Select 1 card from your hand. Discard all others.
-> Select 1 card from your hand and discard all others. Double the next damage dealt to an enemy.
Monster:
Buff: Freeze: You are unable to draw cards. -> At the start of your turn: Draw 1 card less.
Headless Horseman: Buff Resurrection: This buff cannot be removed.
Hydra: Changed the attack strategy.
Ghost Bride: HP 200 - > 300, removes the automatic recovery of blood, and increases the attack mode of incidental blood sucking.
Golem: atk grow faster.
Berserker: HP 24 -> 25.
Poison Mage: No longer immune to death attacks.
Bugs:
Optimize the game to solve the problem of lag and framerate drop.
Fixed equipment Tome of Knowledge without drawing more cards.
Weekly update 21: New Power
Bloodwitch remove feature 2(After using a card, it enters your draw pile).
A unique power was added to each character:
Blackblood:
Dark hand:
At the start of your turn: Blood Power + 1.
Use 3 Blood Power: Pick 1 card from your discard pile and put it into your hand.
Bloodwitch:
Retrace:
At the start of your turn: Blood Power + 1.
Use 3 Blood Power: Shuffle all non-Curse cards sacrificed into your draw pile. Draw 1 card.
Blackclaw:
Substitution:
At the start of your turn: Blood Power + 1.
Use 1 Blood Power: Discard 1 card and then pick 1 of 3 cards.
Vampire:
Human Form:
At the start of combat: Blood Power + 1.
Use 1 Blood Power: Draw 4 cards from your draw pile.
Scientist:
Activate:
At the start of combat: Blood Power + 1.
Use 1 Blood Power: Play the current card in the machine, immediately.
Rich:
Energy Conservation:
At the start of combat: Blood Power + 1.
Use 1 Blood Power: All cards in your hand cost 1.
Weekly update 20: Balance Adjustment
Two new cards were added:
Balance Adjustment:
Confidence:
Deal 4 damage. If the top card of your draw pile is an Attack card, deal another 4 damage.
-> Deal 4 damage. If the top card of your draw pile is an Attack card, deal another 8 damage.
Danger Sense:
Gain 4 block. If the top card of your draw pile is a Defense card, gain another 4 block.
-> Gain 4 block. If the top card of your draw pile is a Defense card, gain another 8 block.
Parasitic Armor:
Remove keyword “Legendary”, equip an extra 5 copies of it.
-> equip an extra 2 copies of it.
Throwing Iron:
Deal 4 damage. Choice: Discard 2 cards to deal another 4 damage.
-> Deal 4 damage. Choice: Discard 1 card to deal another 4 damage.
Iron Will:
Gain 4 block. Choice: Gain another 4 block. Discard 2 cards.
-> Gain 4 block. Choice: Discard 1 card to gain another 4 block.