Blood Card cover
Blood Card screenshot
Genre: Role-playing (RPG), Strategy, Indie

Blood Card

Weekly update 9: Vampire


New challenge character: vampire.
Deals with vampire in the event at the first floor to unlock the challenge character.

Cards:
Change Fate: Add keyword “Innate”.
Epic Renewal: Add keyword “Innate”.

Weekly Update 8: Balance adjustment

Adjusted the order of death's ability and adds some new abilities.
Blood witch can sacrifice Curse card now, but you don't gain energy.

Monster:
Blood Mage: HP: 20 -> 18
Savage: HP: 35 -> 33
Dark Wizard: HP: 16 -> 12
Smiling Swordsman: HP: 48 -> 40
Black Knight: Damage: 4 -> 6
Explorer: HP: 60 -> 48
Piper: HP: 48 -> 40
Pharmacist: HP: 72 -> 60

Cards:
Miracle: Epic card -> Normal card.
Vampire Shroud: Add keyword “Talent”,Premium card -> Epic card.
Pyroblast: Deal 18 damage. -> Deal 16 damage. Recycling. Choice: Destroy to deal another 8 damage.
Absolute Defense: Add keyword “Recycling”.
Forbidding Hairband: Add keyword “Recycling”.
Shield of Dimensions: Add keyword “Recycling”.
Staff of Dimensions: Add keyword “Recycling”.
Staff of Chaos: Add keyword “Recycling”.
Staff of Order: Add keyword “Recycling”.

Mac Support Added

Mac Support has just been released.

Weekly update 7-2: Optimization and balance adjustment

New cards: Add 2 Equipment cards


Cards:
Stoneskin: Gain 4 blocks. If you have no equipment, gain another 4 blocks. -> Gain 4 block. When this card enters your draw pile: Gain 8 block.
Savage Blow: Deal 2 damage for each card in hand. -> Deal 2 unblockable damage for each card in hand.
Eclipse: Gain 2 block for each card in your hand. -> Gain 3 block for each card in your hand.
Energy Shield: Gain 2 block for each energy you have. -> Gain 3 block for each energy you have.
Blessing of Light: Costs 6 -> 3,Destroy all Curse cards in your draw pile. Gain 1 energy for each. -> Destroy all Curse cards in your draw pile. Gain 1 energy for each 2 cards destroyed.
Rebuilt: Gain 12 block. -> Gain 15 block.
Divine Shield: Gain 12 block. -> Gain 15 block.
Fully Armed: Gain 12 block. -> Gain 18 block.
Demon's Protection: Costs 3 -> 2.
Lay of Hands: Costs 3 -> 2.
Staff of Chaos: 2 damage -> 1 damage.
16 cards do not require unlocking.

Monters:
Chimera: HP 18 -> 16
Charmander: HP 12 -> 10
Masked Man: Damage 8 -> 6,Crit Damage 16 -> 12,HP 40 -> 32
Bug Master: HP 40 -> 48
Self Eater: Atk+3 -> Atk+2
Razorclaw: HP 20 -> 18
Puppeteer: Buff give Atk+4 -> Atk+3
Skeleton Warrior: Damage 6 -> 4,HP 12 -> 10
Pharmacist: HP 80 -> 72
Poison Mage: HP 60 -> 56,Destroy 10 cards -> Destroy 6 cards,give 10 Poison cards -> give 6 Poison cards

Event:
The card exchange events: need to spend an extra card.

Localization:
Better english translations.

Others:
Fixed issue where some achievements could not be unlocked.
Fixed issue where Finishing Moves + Ring of Infinity cause don't get the Finishing Move Bonus

Weekly update 7-1: Optimization and balance adjustment

There will be two updates this week. This update has enhance the security of the archive, and fixed the problem that the archive was damaged due to an abnormal exit, causes the problem that the game cannot be started.

UI:
The main page has a detailed background.
Draw pile: list the number of copies of a card instead of displaying them.
Changed the description of Attack buff and Defense buff.
Change the font, the card’s key tips displayed more clearly.

Cards:
Barbarian Axe: Costs: 1 -> 0.
Cloak of Shadows: Costs: 1 -> 0.
Fiendish Codex: Costs: 1 -> 0.
Oppress: Add keyword “Destory”.
Card Expansion Pack: Premium card -> Epic card.
Memory Loss: Pick 1 card from your draw pile. Destroy other same card in your draw pile, discard pile and hand. -> Pick 1 card from your draw pile. Destroy all cards of the same category in your draw pile, discard pile and hand.

Monters:
Level 2 Death is no longer give Imprison into player’s hand.
Self Eater: HP 60 -> 54.

Bugs:
Level 3 Death‘s invincible skills can be fired at the right time.
Fixed the problem of the Stoneskin.

Weekly Patch 6: New character


New character Bloodwitch:
Feature:
Click the right mouse button on a non-Curse card to sacrifice it, and gain 1 energy per sacrifice.
Gain 0 energy at the beginning of each turn. Unspent energy cannot be saved for the next turn.

Death:
If you kill Death, you can unlock the next level of Death. The higher level Death has new abilities.

UI:
Added character selection UI: You can view the current character's abilities and adjust the Death's level.
You can see all of the buff descriptions when you mouse on the character.
The Card Library UI is categorized.
The Help UI has been modified.
Other UI makes adjustments to better fit different screen resolutions.

New achievements:
Blackblood kill the Death: Defeat max level Death with the Blackblood.
Bloodwitch kill the Death: Defeat max level Death with the Bloodwitch.
Rampant: Defeat Death on the first floor.
Destiny Defeated: Defeat max level Death on the first floor.
Delete “Perfect”.

Cards:
Hero's Sword: At the end of your turn, gain Atk +2. -> At the beginning of your turn, gain Atk +2.
Ring of Infinity: Premium card -> epic card
Dead Shield: now you must really destroy the card to get the armor.
Energetic Potion: multiple Energetic Potion only increase the duration and not the cost reduction.
Call Up: Costs: 1 -> 2
Meditation: Costs: 0 -> 1

Monsters:
Dark Wizard: Lockdown is now a monster's buff, not player's debuff.
Zombie: Disrupt is now a monster's buff, not player's debuff.
Headless Horseman: Death Stare is now a monster's buff, not player's debuff.
Masked Man: Adjust the action sequence.
Puppeteer: HP 90 -> 80.
Skeletal Mage: Damage 4 -> 6.
Demon's Skull: Damage 4 -> 8. No longer call Death, but to summon skeleton mages.

Bug Fixes:
Fixed issue where old version archive could not start the game in some cases.
Fixed issue where some achievements could not be unlocked.
Fixed issue where some non-Attack cards could not be used in the state of Unable to Attack.

Weekly Patch 5: New Monsters



Added 5 new monsters, added new level rooms, each floor from 10 levels ->12 levels.
Death deals damage 10 -> 4 (when he first appear). Initial damage 1 -> 4.
Cards with "legend" keyword can be unlimited refresh in the store.
When choosing cards, you can skip to get some golds.
Added game speed options.

Cards:
Stoneskin: If you have no equipment, gain 6 blocks. Otherwise gain 2 blocks. --> Gain 4 blocks. If you have no equipment, gain another 4 blocks.
Miracle: Can only be played if your discard pile is empty. Deal 99 damage. --> Deal 0 damage. If your discard pile is empty, deal another 99 damage.
Impotent Rage: If the top card of your draw pile is an Attack card, double all damage you deal this turn. Otherwise, halve all damage instead. --> If the top card of your draw pile is an Attack card, double all damage you deal in a turn.
Meditation: Pick 1 card from your library. Replace all cards in your hand with a copy of it. --> Pick 1 card from your discard pile. Replace all cards in your hand with a copy of it.
Soul Catching Arrow: Damage 2 -> 4.
Flash Heal: 8 cards -> 10 cards.
Punch Gloves: Chance 25% -> 20%.
Wind Feather: Chance 20% -> 15%.
The effect of the Outbursts will not be triggered by Sneak Attack.

Monsters:
Bloody Eye: HP 40 -> 60,heals 20% health per turn -> heals 8% health per turn, base damage 4-> 2.
Fire Dragon: Atk + 4 -> Atk + 3,HP lowered 80 -> 70.
Fallen single: At the time of death, deal 5 unblockable damage -> deal 4 unblockable damage,Bweb Bwea Astn: HP 60 -> 50.
Demon's Skull: HP 111 -> 88.
Ghost Bride: HP 100 -> 200,heals 20% health per turn -> heals 10% health per turn.
Headless Horseman: When resurrected, get buff Counter (The next 3 cards you play has no effect).
Hydra: Destroy all poisons. Damage 1 per destroy -> Damage 2 per destroy.

Adventures:
Vampire becomes first floor adventure.
First floor: The card stack gives 5 card selections -> 3 card selections.
First floor: Hidden room gives 2 card selections and 100 golds -> 1 card selections 150 golds.

Others:
Performance optimization to reduce CPU usage.
Several feedback bugs have been fixed.

Weekly Patch 4: Balance Adjustments

Hello, everyone, thank you for your feedback, which has given us a lot of help and ideas. Balance adjustments were made to the game this week. There are still many deficiencies in the game, we will continue to improve the game. Thank you for your support!

Player:
At the start of your turn, draw cards until you have 5 cards in hand. -> At the start of your turn, draw cards until you have 6 cards in hand. (need to start a new game)

Top of Your Draw Pile Cards:
Confidence: If the top card of your draw pile is an Attack card, it deals 8 damage. Otherwise, deal 2 damage. —> Deal 4 damage. If the top card of your draw pile is an Attack card, deal another 4 damage.
Danger Sense: If the top card of your draw pile is not a Defense card, gain 8 blocks. Otherwise gain 2 blocks. —> Gain 4 blocks. If the top card of your draw pile is a Defense card, gain another 4 blocks.
Killing Instinct: Deal 4 damage. Shuffle 2 copies of this card into your draw pile. —> Deal 8 damage. Put a copy of it on top of your draw pile. Costs: 0 -> 1.
Survival Instinct: Gain 4 blocks. Shuffle 2 copies of this card into your draw pile. —> Gain 8 blocks. Put a copy of it on top of your draw pile. Costs: 0 -> 1.
Inspiration: Pick 1 card and shuffle 2 copies of it into your draw pile. —> Pick 1 card and put a copy of it on top of your draw pile.
Buried Secrets: Pick 1 card from your discard pile and shuffle 2 copies of this card into your draw pile. -> Pick 1 card from your discard pile and put a copy of it on top of your draw pile. Costs: 1 —> 0.
Gamble: If the top card of your draw pile is a Skill card, gain 3 energy. Otherwise lose 3 energy. —> If the top card of your draw pile is a Skill card, gain 5 energy. Costs: 0 —> 2.
Silver Axe: Whenever you play a premium card, shuffled it into your draw pile instead of into your discard pile. —> Whenever you play a premium card, Put it on top of your draw pile instead of into your discard pile.

Outmost Effort Cards:
Sonic Blade: Deal 2 damage, draw 2 cards. —> Deal 4 damage. Outmost Effort: draw 2 cards.
Jump Back: Gain 2 blocks. Draw 2 cards. —> Gain 4 blocks. Outmost Effort: Draw 2 cards.
Shadow Bolt: Deal 2 unblockable damage. Outmost Effort: Deal another 10 damage. —> Deal 4 unblockable damage. Outmost Effort: Deal another 8 damage.
Shield of Shadows: Gain 2 blocks. Outmost Effort: Gain another 10 blocks. —> Gain 4 blocks. Outmost Effort: Gain another 8 blocks.
Barbarian Axe: If every card in your hand is an Attack card, gain Atk + 4. —> Outmost Effort : Gain Atk+2.

Talent Cards:
Strength: premium card -> epic card.
Intelligence: Add keyword “Legendary”.
Tactical Advantage: Add keyword “Legendary”, epic card -> premium card.
Outbursts: Add keyword “Legendary”, epic card -> premium card.
Holy Grail: Remove keyword “Talent”.
Ring of Infinity: Remove keyword “Talent”, epic card -> premium card.
Crown of Greed: Remove keyword “Talent”.


Other Cards:
Heal: Shuffle 4 random cards from your discard pile into your draw pile. —> Shuffle 5 random cards from your discard pile into your draw pile.
Drain Life: Deal 12 damage. If you kill the enemy, shuffle 4 random cards from your discard pile into your draw pile. —> Deal 14 damage. If you kill the enemy, shuffle 5 random cards from your discard pile into your draw pile.
Vampire Shroud: Whenever you kill an enemy, shuffle 4 random cards from your discard pile into your draw pile. —> Whenever you kill an enemy, shuffle 5 random cards from your discard pile into your draw pile. Costs: 1 -> 0.
Self Heal: Shuffle 2 random cards from your discard pile into your draw pile. Draw 2 cards. —> Shuffle 3 random cards from your discard pile into your draw pile. Draw 1 cards.
Hellfire: Deal 2 damage to all enemies. When this card enters your discard pile: deal 4 damage to all enemies. —> When this card enters your discard pile: deal 3 damage to all enemies. Premium card -> normal card. Costs: 2 -> 1.
Hellish Wall: Gain 2 blocks. When this card enters your discard pile: gain 2 blocks. —> When this card enters your discard pile: gain 4 blocks. Premium card -> normal card.
Charge Punch:Deal 2 damage. Finishing Moves: Deal another 10 damage. —> Deal 4 damage. Finishing Moves: Deal another 8 damage.
Perception: Look at the card on top of your draw pile. If it is a non-Equipment card, put it in your hand. It costs 0. —> Draw 1 card. It costs 0.
Blastwave: This turn, each energy consumed deals 4 damage. —> This turn, each energy consumed deals 3 damage.
Absolute Defense: Gain 12 blocks. Choice: Gain another 8 blocks. Destroy —> Gain 16 blocks. Choice: Gain another 8 blocks. Destroy
Golden Axe: Whenever you play an epic card, draw 2 cards. —> Whenever you play an epic card, draw 1 cards.
Card Expansion Pack: Legendary. Put 5 random cards in your hand. They cost 0. —> Legendary. Put 4 random cards in your hand. They cost 0.
Phantom: Draw 4 cards. -> Draw 3 cards.
Psionic Missiles: Costs: 0 -> 1.
Ghost Armor: Costs: 0 -> 1.
Extreme Exertion: Costs: 0 -> 1.
Magnetic Wristbands: Costs: 3 -> 2.
Cloak of Shadows: Costs: 2 -> 1.
Charged Shield: Costs: 3-> 2.
Shabby Axe: Costs: -> 1.
Balanced Strike: Damage: 4 -> 5.
Double Kick: Damage: 2 -> 3.
Thunderclap: Damage: 10 -> 12.
Brainstorm: Normal card -> premium card.
Exhume: Normal card -> premium card.
Meditation: Normal card -> epic card, costs: 1 -> 0.
Frost Shield: Premium card -> normal card. Blocks: 8 -> 12.
Savage Blow: Premium card -> normal card.
Eclipse: Premium card -> normal card.
Nvincibility: Add keyword “Destory”.
Impotent Rage: Remove keyword “Legendary”.
Love Call: Add keywords “Legendary” and “Talent”. Premium card -> epic card.
Parasitic Armor: Add keyword “Legendary”.

Card Name:
Side Step -> Jump Back.
Cross Jump -> Side Step.

Add 4 New Cards: No. 8 Pencil, Love, Disguise, Paranoid. The event gives these new cards instead of giving the Buff.
Add 2 New Cards: Outbursts, Crown of Greed. Which was mistakenly submitted in the last update.



Monsters:
Boss: Bweb Bwea Astn HP lowered: 80 -> 60
Changed the monster combo for the first four levels.

Weekly Patch 3: New Keywords & New Cards

New keywords:
Legendary:Legendary cards can only be obtained from shops or special events.
Talent:At the beginning of combat, this card is automatically played from your library and does not consume energy.

new cards:
Add 16 cards(Bookmark, Treasure Bag, Discharge, Chronic Poisoning, Strength Increase, Stamina Increase, Strength, Endurance, Intelligence, Sneak Attack, Shield Raise, Tactical Advantage, Assistance, Flame Armor, Amulet of Protection, Staff of Economy).



Balance:
Miracle:Add keyword “Legendary”.
Overcome:Add keyword “Legendary”.
Change Fate:Add keyword “Legendary”.
Epic Renewal:Add keyword “Legendary”.
Impotent Rage:Add keyword “Legendary”.
Forbidding Hairband:Add keyword “Legendary”.
Mercury Hourglass:Add keyword “Talent”.
Dices:Add keywords “Legendary”、“Talent”.
Sandbag:Add keywords “Legendary” and “Talent”.
Holy Grail:Add keyword “Talent”,epic card -> premium card.
Ring of Infinity:Add keyword “Talent”,premium card -> epic card.
Toxicity Reliever:Add keyword “Legendary”,epic card -> premium card.
Small Pouch:Add keywords “Legendary” and “Talent”,normal card -> premium card.
Guiding Light:Add keywords “Legendary” and “Talent”,normal card -> premium card.

Bombardment:Fire 8 attacks -> Fire 6 attacks.
Dead Shield:Destroy all cards in your discard pile. Gain 2 blocks for each. -> Gain 1 blocks for each

Events:
Adjusted the balance of 7 events.

Archive Optimization
UI optimization
Translation optimization

Weekly Patch 2

Content:
Add 8 cards.
Add game guidance.

Balance:
Sandbag:Shuffle 2 Fatigue cards into your draw pile a the beginning of the turn. -> Shuffle 2 Fatigue cards into the bottom of your draw pile at the beginning of the turn.
Iron Will:Discard 1 card to gain another 4 blocks. -> Discard 2 card to gain another 4 blocks.

Localization:
Better english translations.

Bug Fixes:
Fixed extra Fatigue cards are given when multiple Sandbags are equipped