Blood Card cover
Blood Card screenshot
Genre: Role-playing (RPG), Strategy, Indie

Blood Card

Hotfix!

Language:


Japanese has been officially supported.

Event:


On the first level, the number of gold coins demanded by beggars was halved and the number of curse cards given was halved.

Bugs:


Fixed issue where Golem getting stuck in the third round.
Fixed issue where using Disguise cause Death Countdown on Death himself.
Fixed issue where the intend damage value of Cyclops will not change when attacked by Double Kick.
Fixed issue where Ice Blast was invalid for Hidden targets.
Fixed issue where Vampire's failure to convert other targets when equipped with Great Sword.

Weekly update 17: Hard Mode

Gameplay:


Beat the game by reaching the exit to unlock next tier
Tier 1: Everything is normal.
Tier 2: Legendary cards in stores are more expensive.
Tier 3: Enemies have more HP.
Tier 4: Bosses have more HP.
Tier 5: No rewards for defeating bosses.
Tier 6: Enemies are more powerful.
Tier 7: Boss abilities are stronger.
Tier 8: No starting bonus.

Optimization:


Optimize the game to solve the problem of lag and framerate drop.
The experience of operating cards is optimized.

Bugs:


Fixed issue where enemies who've died still have their info cluttering the screen.
Fixed issue where card clunkiness caused by quick play.

Balance Adjustment:


Shaman:ATK+4 -> ATK+3
Bloody Abomination:HP 60 -> 52
Golem:Damage 2 -> 3

Weekly update 16: Challenge Character & Optimization


New challenge character: Scientist.
Trading with the scientist on the second floor to unlock the challenge character.

Optimization:
The experience of operating cards is optimized.

Balance Adjustment:
Poison Mage:Destroy 6 cards in your draw pile and shuffle 6 Curse cards into your draw pile. -> Destroy 4cards in your draw pile and shuffle 4 Curse cards into your draw pile.
Snake Charmer:Deal 6 damage twice at the time of death. -> Deal 4 damage twice at the time of death.
Pharmacist:HP 60 -> 48
Scorpian Guardian:Gain 8 block -> Gain 4 block

Bugs:
Fixed a bug where music was reset after minimizing the game.
Fixed a bug in English display.
Fixed a bug where Blood Guard could not be used in Unable to Attack state.
Fixed a bug where Bloodwitch could sacrifice cards when choosing cards..

Weekly Update 15: Optimization. Balance Adjustment. New Cards

Two new cards were added.




Balance Adjustment:


Bloodwitch add 1 feature: After using a card, it enters your draw pile.
Adjust the Bloodwitch initial deck.

Bugs and optimization:


Optimize the lags problem in the game.
Accelerated the speed of Reckless Action.
Fixed a bug where Chicken increased the enemy's life.

Weekly Update 14: Balance Adjustment

New Card:




Cards Balance Adjustment:


Flash Storm: Deal 10 damage to a random enemy with block. Repeat this process until all enemies' block are removed. -> Attack 1 time for each enemy with block, each attack deals 3 unblockable damage to all enemies.
Reinforce: Costs 1 -> 2.

Monsters:


Changed the monster combo on the second floor.
Soulless One: Damage: 2 -> 4,HP: 18 -> 16.
Puppeteer: HP: 80 -> 70.
Small Ooze: no block when summoned.

Bugs:


Fixed issue where Love was not triggered under certain conditions.
Fixed issue when Fallen One comes out of his stone form there's a sudden lag.
Fixed issue where the card leave trails at a specific resolution.
Fixed issue where incorrect description of Switch.
Fixed issue where incorrect description of Berserk.
Optimize the game to solve the problem of framerate drop.

Weekly Update 13: New Cards

Add 4 New Cards:




Cards Balance Adjustment:


Charge Punch:
Costs 1, Deal 4 damage. Finishing Move: Deal another 8 damage. ->
Costs 0, Deal 2 damage. Finishing Move: Deal another 6 damage.

Dynamic Punch:
Costs: 2, Deal 10 damage. Finishing Move: All other enemies take 10 damage. ->
Costs: 1, Deal 6 damage. Finishing Move: All other enemies take 6 damage.

Excited:
Costs 1, Draw 1 card. Finishing Move: Shuffle 8 random cards from your discard pile into your draw pile. ->
Costs 0, Draw 1 card. Finishing Move: Shuffle 6 random cards from your discard pile into your draw pile.

Drain Life:
Deal 14 damage. If you kill the enemy, shuffle 5 random cards from your discard pile into your draw pile. ->
Deal 14 damage. If you kill the enemy, shuffle 4 random cards from your discard pile into your draw pile.

Flash Heal:
Shuffle 10 random cards from your discard pile into your draw pile. Recycling. ->
Shuffle 8 random cards from your discard pile into your draw pile. Recycling.

Vampire's Shroud:
Talent. Whenever you kill an enemy: Shuffle 5 random cards from your discard pile into your draw pile. ->
Talent. Whenever you kill an enemy: Shuffle 4 random cards from your discard pile into your draw pile.

Staff of Order: Costs 2 -> 3.

Divine Shield:
Gain 15 block. Remove all your block at the start of the next turn. ->
Gain 12 block. Remove all your block at the start of the next turn.

Fully Armored:

Gain 18 block. Shuffle 4 Imprison cards into your draw pile. ->
Gain 15 block. Shuffle 4 Imprison cards into your draw pile.

Optimization:


The deletion function of the shop supports deleting more than one card at a time.
Add what lvl death was at or was killed on the history scoreboard.
In history scoreboard, beat the game by killing Death shows "Defeat Death".

Bugs:


Fixed the problem that not all cards unlocked can unlock achievements: Collector.
Fixed some UI display problems.

Weekly Update 12: Nine new events

Add two event-specific cards:



Event:
Event modification,
Curse: get 2 Malignant Worm, 2 Infectious Worm, 2 Parasitic Worm - > get 2 Malignant Worm, 2 Infectious Worm, 2 Parasitic Worm, or 1 Chicken.
Call for help: when someone calls for help, 100% encounter monster - > 50% encounter monster, 50% rescue a rich man.


Add 9 events:

Three first floor events:





Three second floor events:





Three third floor events:





Bugs:
Fixed issue where the background music volume is too large.
Fixed issue where some cards with keywords that could not be displayed when keywords were selected in the card overview interface.

Weekly Update 11: Balance Adjustment

Cards:
Strength: Costs: 1 -> 0.
Endurance: Costs: 1 -> 0.
Sneak Attack: Add keyword “Destroy”.
Shield Raise: Add keyword “ Destroy”.
Paranoia: Add keyword “ Destroy”.
Parasitic Armor: Add keyword “Talent”.
Crown of Greed: Add keyword “Recycling”.
Iron Shield: Costs: 1 -> 0. Def+1 -> Every time you play 3 cards in a single turn, gain Def+1.
Iron Sword: Costs: 1 -> 0. Atk+1 -> Every time you play 4 cards in a single turn, gain Atk+1.
Barbarian Axe: Costs: 0 -> 1. Normal card -> premium card.。Burnout: Atk+2. -> Burnout: Cards that you draw cost -1 energy.
Seconds Counter: Costs: 0 -> 1. You only have 15 seconds to complete your turns. Gain Atk + 2 and Def + 2. -> You only have 15 seconds to complete your turns. At the start of your turn: Gain Atk+2 and Def+2.
Amulet of Protection: Costs: 2 -> 1. Def+2. Immune to unblockable effects. -> Immune to unblockable effects.
Shield Down: Costs: 1 -> 0. Defense card. -> Skill card. Remove all your block. Gain 50% dodge rate this turn. -> Remove all your block. Draw 2 cards.

Others:
Background music was changed and background music was played randomly.

Version 0.8 is Live

Version 0.8 has been released. In the past 10 weeks, we have completed the following updates:
Added a character and a challenge character.
Added 24 cards.
Added 5 monsters.
A lot of balanced adjustments.
UI optimization.
Added new achievements.
A lot of game optimization and bug fixes have been done.

Thank you all for your support during this period. We will also maintain weekly updates, complete version 0.9 in the next 10 weeks, which will include:
Game optimization.
Balance adjustment.
More language support.
New event.
New monsters.
New cards.
New character.

Weekly update 10: Monster Intend and Event

Add monster intend. You can see that some monsters change their intentions according to the battle situation.
A hint was added when the number of Buff changed.

Event:
Treasure Box: 2 card selections - > 1 card selection.
Hidden room: 1 card selection and 150 gold - > 100% chance of 1 card selection, or 50% chance of 2 card selections.
Black hole: Delete 1 card, or transfer to the next floor - > Delete two cards, or transfer to the next floor with a 25% chance.
Stack of cards: 3 card selections - > 2 card selections or 10 random cards.
Trap: Delete 5 cards - > Delete 5 cards, or lose 50% of the current gold.
Mirror: Duplicate 5 cards - > 100% chance to duplicate 3 cards, or 50% chance to duplicate 6 cards.

Monster:
The Soulless One: Modified action logic.
Chimera: Modified action logic.
Frost Mage: Modified action logic.
Razorclaw: HP 18 - > 16.