Hello everyone, I am Dizi. Today, when you open the game, you may notice a several hundred MB update.
The main content of this update is to fix a few small bugs and increase the character's movement speed.
We appreciate everyone's support for the game, and we will strive to do even better in the future.
The full version of "Blood flowers" is now available
Hi,The full version of "Blood flowers" is now available
It is our first released work. We stumbled our way here today and met many people who helped us. We are very grateful to everyone who participated in the development of "Blood flowers" and provided feedback! The reason for the "official release" is to make it available in its final version and to mark a small milestone for our team's growth. However, it does not mean that we will stop updating "Blood flowers", exploring its characters and stories.
Live streaming trial event is in progress.
Live streaming trial event is in progress.
The “Blood Flowers” full version is here!!!
Hello everyone, I'm Ocarina! The countdown to the full release of " Blood Flowers " has begun! During this time, our team has grown from 3 to 8 people, with the number of cats increasing to 6. The new programmer also brought a lop-eared rabbit named "Latte," and the diversity of the entire studio has greatly improved! Of course, I am still at the bottom of the food chain. This won't change. Just like our original intention to create a good game won't change. Just like the protagonist in " Blood Flowers " who fought against the meteor and brought a curse of darkness that lasted for hundreds of years, the desire to protect our family will never change. For this official release, we have mainly added the following content:
[The following contains spoilers, so please be careful if you haven't played the EA version.]
Current version status:
The proofreading has optimized the entire English text.
A second possibility was added for Sue Bai's life path, and as a result, the fate of Bai City has diverged (a new game ending was added). A small compensation was given to Sue Bai and her father to face the past. Some additional details were added to the relationship between Professor Zhang and Dean Bai. Some CG images were optimized, and a new CG image for the eldest niece was added. Save and load functions were also optimized to ensure smooth operation. Several bugs were fixed, including but not limited to: scenes freezing during the transition, inability to interact in some rare situations, audio glitches, certain achievements being unattainable, save/load achieves, interface display errors when zooming in/out, freezing during puzzle solving for the Wooden box and Huarong Road, misplaced interaction for ball-rolling puzzles, and a host of other minor issues that were fixed on the fly.
Why switch to the official release:
" Blood Flowers " is our first released work. We stumbled our way here today and met many people who helped us. We are very grateful to everyone who participated in the “Blood Flowers” development and provided feedback! The reason for the "official release" is to make it available in its final version and to mark a small milestone for our team's growth. However, it does not mean that we will stop updating " Blood Flowers ", and exploring its characters and stories.
What are we planning to do next?
The first is the related branching story of "Blood Flowers". Friends and family who have played the game should have seen some possibilities beyond the main storyline in "The LanZhuTang Notes"! We will continue to expand on these ideas. Next, in the same world system, but further into the unknown and unknowable "Sea of Bubbles," we are also working on the development of "Yog-Sothoth’s Yard". Both stories have some connections to each other, and interested players can explore them. Oops, I accidentally revealed it! A major event!! The entire Bone Nail Studio has been swallowed up!! We're doomed!!
"Yog-Sothoth’s Yard" expands our worldview and is a small step forward in gameplay exploration. We have always believed that making a single-player game should be enjoyable (S.I.D is coughing blood in the background), but it's not just about storytelling, it also needs to be fun. To achieve this, we have put in a lot of effort and sacrificed our health in various ways (I am coughing blood on the keyboard). At present, we can only say that our vision and boundaries have once again expanded. Yes, our vision has expanded, we have seen ■■■■■, and we have gained some strange knowledge!!!! Recently, our team has experienced many things, we have (been forced to) move and some of our colleagues have suffered a lot in their personal lives. Two of our colleagues have problems with their lumbar spine. Nevertheless, we have survived! We will continue to live, make games, and make better games. Every bit of support is a light on our journey. Thank you very much for reading this far!! Experts! Please don't leave yet! Please give us a good review!!!!
Recently, our team has experienced a lot of changes, such as moving to a new location, and some of our members have faced many personal challenges, such as back problems. Nevertheless, we have overcome these obstacles and survived. We will continue to live and make games, better games. Every bit of support from you is a ray of light on our journey. Thank you very much for reading this far! Hey, senior players! Don't leave! Please give us a good review!
The game is about to be updated, this update fixed the following bugs.
1. Fixed the bug that the background music will be interrupted 2. Fixed the bug that individual episodes being skipped quickly 3. Fixed the bug that the camera in Chapter 5 may not be able to follow the movement of Sue Bai 4. Fixed the bug that achievement showing bugs in English and traditional Chinese 5. Fixed the bug that automatically archive was not working 6. Fixed the bug that the scene is misfiled when reading the archive 7. Fixed the bug that not being able to interact with other NPCs after the end of some episodes 8. Fixed the bug that items are still on the ground after getting them 9. Closed the Japanese language option (under development)
That's all, you can directly update in Steam, if you encounter any problems in the game you can leave a message to us in the discussion forum, "Blood Flowers" since November 3 online received a lot of encouragement and support from players, many players see our game lack of advertising, a strong help us to the forum posting, we are really very touched, we will try to do a good job of the game, optimize each version, and hope more people can see us, we will work for it!
"Blood Flowers" EA version will be launched on Nov. 3rd!
Hello everyone, "Blood Flowers" EA version will be launched on Nov. 3rd! This is the first game of our studio, and also our first release on Steam platform, we are very grateful for your continuous support and comments, we will keep working hard to make the best game to you.
Astrology, a kind of naming metaphysics
Hello! I'm Ocarina, the game mover. Naming is a kind of metaphysics, for example, I don't want to tell you that the name "Ocarina" actually comes from The Legend of Zelda: Ocarina of Time. And the name of the character in "Bloody Flowers" in the names of the characters are also buried in a little ambush, I believe that the players who have played the DEMO should have completely GET! It does not matter if you do not get it, I'm the spoiler today. (Dragged away and beaten by Jiabai......)
I' m crawling back, I have to be dramatic today.
[Yinchen Zhang] The first is the main character Yinchen Zhang. The family name Zhang is followed by his adoptive father's family name, if you played the DEMO should know. "Yinchen" means "hidden Mercury". Mercury, the ancient Chinese called the star of "Chen". I do not know if you know the previous Mawangdui unearthed silk book in the sentence "five planets out of the East to benefit the middle Kingdom", every teenager should be for the blood it! The Book of also has a similar description, "five planets in the sky, accumulate in the East, benefit the middle Kingdom; accumulate in the West, benefit the foreign Kingdom. Five planets belong to Mercury and are gathered in a direction, which means the country of its direction can rule the world." In other words, the magical star Mercury will lead the five planets to concentrate in one direction of the heavenly wall, and the country in that direction will "rule the world". Giving the name to the main character also contained a lot of expectations yooo~. However, he is not a shining Mercury, but a hidden Mercury. That's why some players said, "I feel he was upset to see the drawing at the beginning", because at the beginning Yinchen does not know what to pursue in his life, just like meteorites, collect meteorites. As he explores his memories, he gradually has richer human feelings, and also in our conception of the series eventually to his alienation, with stronger power, to fight the unnameable alien god.
[Vulkan] When we talk about the planet Mercury, there is a prophecy in astronomy that "there is a star between Mercury and the Sun", which prediction came from various calculations in astronomy. This star, which has not been seen, is believed to exist and is called "Vulcan", or Vulkan. Of course, as science and technology progressed, the advent of high-definition astronomical telescopes made it clear to scientists that there was no such star as Vulcan. Instead, over the long years, astrology and the occult have often recorded, speculated, and acted on it as part of the celestial orbit, and as part of the influence of fate ............ From this perspective, this guy Vulkan was the antithesis of Yinchen from the beginning, but he represented the kind of dark, wise and strong power that also always attracted to Yinchen ............
[Nix] Some buddies have already found out that the black-hearted boss of the Meteorite Association, The queen of dark circles under the eyes of green-haired, The guy who can't even die from a blimp jump, the lover of sweet and sour pork, and Miss Nix, who has mechanical prostheses, the goddess of the blackness of Greek mythology. And at the time of our naming, her name comes mainly from the second moon of Pluto, Nix, the goddess of the night. That is to say, the five moons of Pluto have all been Charon the ferryman of hell, Nix the goddess of the night, Hydra the nine-headed snake, Cerberus the three-headed dog of hell, and Styx the goddess of the river Styx. (That is, the President of our Meteorite Association can also be called Sister of Pluto's second moon) Using Nix to name the President of the Meteorite Association actually contains another big hole that we dug ...... In the fight against ■■■■■, the members, including Nix, are like Pluto and the moons guarding the farthest reaches of the solar system, maintaining the faltering civilization at the edge of human reason and knowledge, and fighting against the tumbling sea of gray ......... ... No wonder the dark circles under the eyes are so heavy, Miss President!
That's it for naming characters related to astrology! Next time, we'll tell you about our other roles related to plants, especially the Bai family ............
I dug a big hole for myself
Hello everyone, I am the game mover Ocarina who is getting a little fatter every day. And speaking of fat, Crazy Thursday is a non-event in the local area? Let me miss the opportunity to burst fat overnight. Recently we released the DEMO page on STEAM [Bloody Flowers], and then several brothers in the studio jerked the cat every day and prayed: one more player to play our game, one more player to play our game, another one more......... There is not anything that can help.
(By the way, did you know that the search for Lycoris emojis is all Klee's?) (If you have any more Chisato emojis, please make sure you send them to me! With our cats to say thanks!!!)
Although a few people played the DEMO but gave us a lot of valuable advice, I have all pulled out a small notebook to record down!
Especially the exit, check, package interaction, and the music part, are scheduled on the arrangement! Sorry! We were really not careful enough about the interaction before! In other cases, we have recently encountered several bad files in other games we play on STEAM, which makes us very nervous, and we are afraid that we will fall into the same pit after landing. So we are recently making a big deal with our programmer, and we hope that the archiving will be good. (Mourning the broken keyboard ............ while we were testing the archive)
Speaking about the development, we have fallen into the technical pit before, it is known that our programmer has only one brother and the owner of the studio cat Jiabai (how dare you assume the gender!!!) And also responsible for part of the art. The awesome point is that he can almost be considered a full-stack engineer. The not-so-awesome point is that we don't seem to use any server knowledge except to study steam's achievement system ......
Then he gave us a whole separate set of plot editing tools. It means, there are a lot of features, very comprehensive, theoretically, everything can be supported, but what exactly we want has to be mentioned on the spot. So our work scene is:
Ocarina : One more version! Add two scenes! Jiabai: Wait, I add a table. Ocarina : STORY re-matched! Jiabai:Wait a minute, I'll add a field. Ocarina : Did I just waste the story ............
To get back at Jiabai for making me do a lot of work, I brought up a bunch of new requirements for him. Theoretically, moving along this path, we can put scene exploration, plot, and puzzle solving together nicely throughout the game. In reality ............ this is a long way to go for the entire Bone Nail Studio to achieve this goal. But! No matter! Let's move forward! Let's do it! Making games makes me happy!
(You guys wait, I'm going to fill two shovels of dirt in the pit for Jiabai............)
Anyway, the increasingly complete (and complex) editor has given us more possibilities for plot expression, and all of us have been working on this piece recently. Another good news is that when our page is uploaded, several buddies who have done games together before have expressed their desire to join, and soon our cast will go from three people and one cat to six people and four cats!
One of the brothers who is joining us in a month, from 0 cats to a family of two cats, really congratulates ah! In such a short time, adopted by two cats, he must have some kind of natural potential ............
Finally, a list of the recent updates. 1 Speed up the walking speed of the adult characters 2 Increase the tips for checking the bag 3 Optimized the achievements of STEAM platform and fixed the bug of not being able to get achievements 4 Increase the achievements that can be obtained 5 Drop points of dropped reading items (linked together can be used as reading the Notes of LanZhuTang) are adjusted to be more conducive to collection 6 Fix the bug of closing part of the interface 7 Optimize the room jumping in the linear exploration plot part, reduce the invalid time 8 Optimize the light effect of some scenes
Coming soon: Interface interactions and background music section, and most important: the subsequent episodes continue to be improved.
Thank you very much to all of you who have been following us! We warmly welcome you to follow us on the STEAM platform, follow, add a WISHLIST, or whatever, thanks for your reading is our greatest encouragement!
The demo "Blood Flowers" is now officially released!
Hello everyone! The demo "Blood Flowers" from Bone Nail Studio is now officially released, and you can download the demo for free from the store page.
We welcome your suggestions for the demo, and don't forget to add "Blood Flowers" to your WISHLIST! Your encouragement is vital to us, thank you very much!
From alchemy to the seed of ■■■■■
Hello, brothers who play the game! I'm your game mover, Ocarina. It's finally not hot anymore! The air conditioner isn't tripping anymore either. Maybe a lot of things in life are like this, when you need it he has frequent problems, and when you don't need it he's fine again ...... After we put a little demo, yesterday a group of friends asked me why there is an alchemical array in the game. I: This is a complicated question, but I can not dramatize it............
I really want to go back to yesterday to kill this pretentious self. When we first planned the game, it was determined that this would not be a single story but a series of stories, each of which would give birth to a "monster" - a beast hatched by combining the seed of■■■■■ and human nature. And this combination is equivalent to modifying the nature of "life", as if the hand of God changed the genetic button, creating a new life.
In order to give such a mechanism a suitable vehicle, we chose Alchemy. Not only because Alchemy has such a widely known example of human beings Alchemy ...... And Alchemy's graphics, symbols, algorithms, not to do puzzle solving pity ah!
The essence of Alchemy, whose source is the , can also be regarded as the progenitor of modern chemistry. It analyzed elements, combined elements, and tried various equivalent substitution elements to achieve the purpose of transforming other elements into gold, and then Nicolas Flamel created the legend of the Philosopher's Stone, which led the simple "Alchemy" to a higher field - I will exchange the elements for I will trade the elements for the time, the elements for life, and the elements for miracles.
But something is gained and something is lost. What will be the price of everything you get in exchange for Alchemy? So we created the puzzle part of the game, where the main character and his father love Astronomy and Geology, and their favorite meteorite will become the element of alchemy. The main character and the two girls have precious dolls in their memories, and their memories and beloved objects will also become elements of Alchemy. ↓
This Alchemical Array in the game is not derived from the and , the source behind our alchemy points to the outer gods ■■■■■. Therefore, we also adopt elements of ■■■■■. However, the background of our setting (spoilers here) is that the dependents of ■■■■■ infiltrated the East a long time ago to inflict destruction and stir up hearts. They adopted European Alchemical symbols to rewrite the rituals of ■■■■■ in order to make it easier to compel people.
The people who laid out the Alchemy Array want to use the greed of the human heart to hatch monsters, while the main characters reverse the Alchemy Array trying to save the city and the people they love. Essentially all things are tools, love is eternal ............ ............ right?