Blood of Magic cover
Blood of Magic screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Blood of Magic

**MIDWEEK MADNESS!!**

The Midweek Deal is here once more.
For this week we offer Blood of Magic 20% cheaper.
Offer is valid until 29th of August!

A big thank you for all of our supporters that helped us reach this far. We promise to continue implimenting new content and fixing bugs until the game will be smooth and complete.

If you haven't purchase your copy, you have a chance to do so.
Buy a copy for you, or a friend.


*Features

Crafting new Weapons

New Equipment

New reworked Quests

New UI

Village Management. Decide if you will help and be a caring Lord, or a brutal and fearsome ruler.

Use magic and sword as your closest friend.

Hire companions to help you push back all the enemies. May they be Bandits, Orcs, Goblins or Creatures of the night. Make no discrimination.

Upgrade yours and companions' skills for more effective methods.
Plan your attack carefully and make sure to never take your enemy lightly!

and much more....


Join Us, in a journey where devs and community develop a game together.
Help us make the game you would love playing.

Once more we thank you for all your support and kind reviews. We wouldn’t have gone this far without your help.


Thank you,
Stoneworks Games

Update Alpha 0.72.7

Patch Notes:

-All Story Quest until the Goblin's Camp were edited

-All Side Quest until the Ogre's Camp were edited

-UI layout was modified

-Dialog Text was edited

-Mines Room A missing floor fixed

-Mines Room A missing colliders fixed

-Mines Room C Optimized

-Light on high FPS areas was optimized


Regards

Stoneworks Games

Update Alpha 0.72.6 "U and I v2"

Patch Notes:

-Mine B Room (Goblin Camp) has been optimized

-UI Dialogs were remade in order to have bigger fonts, changed the length and width and adjusted for all screens so it can be more readable

-HUD at the bottom right of the screen was edited (Area, Time, Coins)

-Reputation HUD was edited

-Town Collection HUD was edited

-Testing Party (Adventure and Rogue gained after speaking with Hannah) was removed.

-Tutorial UI was edited

-All Tutorial Dialogs was edited

-Tutorial Battle Dialog was edited

-After finishing a Quest, there will be new line of text in the Quest Tab confirming that you ve completed it

-Character Stats was edited

-Reputation Stats was edited

-Health HUD ("H") was edited

-Equipment HUD was edited

-A bug which could cause the death of all enemies with one hit has been fixed

-Quests Text Description was edit for some Story Quests and Side Quests

*I didnt have much time since last update to work on more things, but hopefully I ll cover whatever I 've missed out by next Tuesday's Update
by the next update


Regards

Stoneworks Games

Update Alpha 0.72.5 Optimizer

Patch Notes:

-Mines Entrance will now display Dialog if the player doesnt have the keys to unlock

-Ogre's Camp is now locked until Player finds the keys

-Ogre's Camp Entrance will now display Dialog if the player doesnt have the keys to unlock

-Totems can now be found around mines. They appear once the player unlocks the mines

-A Stone Gate was placed between Totem Room and Ocult room

-One of the clue text was edited in order to match the puzzle

-Clues now are easier to be spot

-Logan is no longer under the earth

-Widower is now standing at the right position

-Elder is now placed outside the Town Hall

-All the objects inside Town Hall were re-worked in order to achieve better optimization and FPS

-All the objects inside Inn were re-worked in order to achieve better optimization and FPS

-All the objects inside Blacksmith were re-worked in order to achieve better optimization and FPS

-All the objects inside Market were re-worked in order to achieve better optimization and FPS

-All the objects inside Barracks were re-worked in order to achieve better optimization and FPS

-All the buildings in Auguston (village, Bandits etc) were re-worked in order to achieve better optimization and FPS

-Mine A Room was partially optimized (It shouldnt have high FPS, but you may be able to go through some small objects)

-You will no longer be able to walk on Bard's head (inside the Inn)

-Family will no longer give you Lumberjack Contract

-Tutorial Cameras (2nd from Town Hall to Inn, 3rd from Inn to Market and 4th from Market to Gates - Bandits) were edited in order to give a better understanding on your next location

-No more characters getting stuck on the wrong spots during battle any more!

*NOTE FOR TESTERS
This update was mostly optimization. We ve decided to release it a bit earlier so we could fix few problems that testers may encounter during testing.
This updated was NOT tested (If I was testing the whole game, the update would have taken 2 more weeks. Instead I will be releasing small hotfix during the following weeks in order to fix (if any) bugs I have caused.


Things to expect:
-Mina A room (Mine Entrance/Dead Miner) has been optimized but not at full length. You may find yourself going through some hills or some extented walls. We are aware of this. We will fully optimize it on the next patch.

-Mine B room (Goblin Camp) and Mine C room (Puzzle Room) has NOT been optimized yet! You may still encounter some high FPS. We will optimize it while debugging the rest of the game. One room at a time (I couldn't take it any more. I had to work on something different....)

-The game should now run in a lower FPS and be more smooth.

- Battles shouldnt be buggy any more and Characters should return normally into their normal position.


Things NOT to expect:
-Change in Visuals and how the environment was (We havent remove any object. So it should look exactly the same as before. Only difference will be the FPS)

-Player be able to go through walls or any object (Minus the Mine A Room)

-Player falling off the map

-Player appear in the middle of nowhere (if you are wondering how it looks, you will know if it happens. Trust me)



If you encounter any of the mentioned above please let us know and we will fix it asap with a hotfix.

Update Alpha 0.72.4 Bug Crusher

Patch Notes:

-Ramsey no longer disappears if you have the Copper Ore

-Korith now gives you the Key for the Mine Entrance

-Find Clue Quest was added

-The Dead Forman is now visible

-The Door to Goblin Lair is now interactive

-Skipping Tutorial will no longer cause Korith not to be interactive

-Missing colliders were added inside Town Hall

-Missing colliders were added outside Blacksmith

-Missing colliders were added inside and outside of Jericho's cabin

-Missing colliders were added inside Inn

-Colliders around the Family (after completing Lumbernap Quest) have been edited.

-New tree was added which can provide Lumber (*Not every tree can be cut down)

-Down the rabbit hole Quest will no longer be given to the player at the start of the game

-Tutorial Camera will now show correct path from Town Hall to Inn

-Tutorial Camera will now show Arcanist from a top down view (We couldnt place it closer due to colliders and objects)

-Rename Followers was edited. You can find and rename Characters from the Tab Menu -> PARTY

-Letter "L" will no longer freeze the game

-Letter "U" will no longer display the Ingame Day-Time scroller

-Heal HUD (Letter "H" to enable) will now display your current Level on each Character

-Event Log Console was edited. Taller, Bigger, visiblier!

-Agenda will display agendas instead of weapon's invetory

-New Talents will now appear under each talent during combat instead at the bottom of the abilities

-Menu Tabs Edited

-Some typos were fixed


Thank you,
Stoneworks Games

Update Alpha 0.72.3 Crafting Quest Remade

Patch Notes:

We apologize for the long delay in this week’s patch. We needed extra time to clear up the new blacksmith tutorial which was keeping players from progressing in the game. The quest should now work as originally intended (so we look forward to hearing feedback on it).

The player will no longer be blocked when building the blacksmith at the admin table and will instead have a new quest appear after construction. This new quest will lead the player on a chain to better familiarize one’s self with the Blacksmith, Crafting, Gathering, etc.

We thank you for your patience and understanding.

-Stoneworks Games

Update Alpha 0.72.2 Mine Quests

Patch Notes:

New quest chain added to the mines/caves. When player receives the Mine Entrance Keys, they will also automatically be given the “Investigate the Mines” quest, which will prompt the player to find clues throughout the caves that will lead him to various keys that will unlock different sections of the cave. There is now a new puzzle set up for players who’ve cleared the goblin area and have made access to the underground ruins.

Quest is still under construction, but if player finishes all the new quests tasks, the player will receive an important quest item that will be needed for the next set of quests that will be implemented in future updates.

-Town Income is now immediately started after first talking with Korith, previous bugs prevented players who skipped the start tutorial from collecting taxes.

-Innkeeper's Wife will now let you rest for free during the Tutorial, if the player doesnt have enough money to pay for resting.


Thank You,
Stoneworks Games

Update Alpha 0.72.1

Patch Notes:

-Korith interaction now working correctly and player no longer has to “rub up” against him.

-Tutorial dialogue in the town hall will not trigger a second time.

-Console has been expanded to include 7 lines up from 5.

-Player will no longer zoom in and out, when any type of dialogue, menu, or blocking notification is displayed.

-Market Boss now only appears in the market when the quest has been completed. This will help player identify there are more NPCs in a area.

-Notice board now puts all its side quests in order, meaning all goblin related quests won’t unlock until the player has defeated Jericho and so on for ogres.

-Gate colliders Fixed

-Going inside Jericho’s Cabin now provides a safe zone for players and will not trigger a random battle while inside.

-Version display numbers fixed and will now properly display the current version.

Thank you,
Stoneworks Games

Update Alpha 0.72.0

New Save Required

Patch Notes:

New setting and removal of quest waypoints now available in game. Go to quest in menu’s and see your quest to see either a set or remove button. Setting a quest will make it active and add a waypoint to your navigation. While a remove will do the opposite. This is also a quick fix for missing waypoints upon load until we find a more stable fix.

New Auto Save Feature. Game will now autosave every 15 minutes, overwriting the last autosave slot. There is only 1 autosave slot.

-When speaking to Korith about the mines, the arcanist’s choices now impact the town.

-Adjusted tutorial camera showing where the market is.

-Fixed Jericho’s missing waypoint.

-Player must now build the blacksmith for his/her first building. All blueprints will be hidden and only the blacksmith blueprint will be available after receiving your first build order.

-Minor Typo Fixes

-Player will no longer rest when attempting to rest at the Inn while at full health.

-Market tutorial for breastplates no longer overlaps market screen.

-Refined resolution on in-game dirt road. Texture will now appear much less pixelated.

-Tutorial battle has been positioned more to the outside of the gates instead on inside.

-Colliders added to Jericho’s Cabin

-Colliders added to all new gate sections.

-Trooper and Bounty Hunter both start with a Metal Sword Now.

-Alchemist’s First Aid has been adjusted and will be performed 40% faster.

-Tutorial Market Camera adjusted to show path to market more clearly.

-Tutorial Bandit Camp Camera adjusted to show path to Bandit Camp more clearly.

-Resting music now plays when resting.
-Accepting contracts no longer freezes the screen.

-Alchemist’s Icon has been readjusted to it’s proper size.

-All building console displays will say the building name and complete instead of “Party found…”

-Event Log now cleared upon new game.


Thank you,
Stoneworks Games

Update Alpha 0.71.9x “Remapping of Mines”

Patch Notes:

Caves Remapped

-Caves are still broken up into 3 separate zones. However, each zone has had its corridor lengths reduced. This is to prevent players from wasting time running around.

-Alternatives entrances have been removed and the play can only enter either from the mining entrance in the Ogre camp or from Auguston Village. We will add other methods to enter and leave other sections of the cave in future update.

-Each section has been reorganized in where rooms are etc. This direction of the caves makes more sense in a lore sense and follow the quest chains more accurately.

-Optimization of all cave sections, caves should have a much better fps and a lot quicker load times due to the new remaps.

-New door entrance added to front of mines. Initially door will be locked for new players and will be unlocked after completing “Turncoat” and receiving the Mining Key. Players loading olds saves should already have doors unlocked.

-Blacksmith Quest Chain now gives one last quest to go back to Korith (where you will receive the ming key)

-Minor Typo Fixes

-Minor Shader Optimizations

Note:

We have not forgotten about the recent bugs and have been working on them. We hope to have those released as soon as possible.

Thank you,
Stoneworks Games