New crafting tutorial added to the game now. Crafting quest chain will automatically be activated after completing the quest “Turncoat” and the player receives their first “building order”. The new crafting quest chain is a way for both new and old players to learn more about the crafting system and farming materials.
Furnace must now be activated either using coal or lumber as a fueling source. Once activated the furnace will be usable for up to 5 minutes.
Lumber allows lower temperature crafting for materials mostly made of copper and iron
Coal allows higher temperature crafting for materials mostly made of bronze and steel
All mineral nodes have been changed. They now give random amounts of all minerals in small quantities depending on the rarity of the stone you are mining.
The new crafting quest chain will help new players learn about creating new buildings and using them for crafting. The player is not forced to partake in this quest but is strongly recommended in the game.
And as always we’ll keep rolling more content and improvements for crafting!
Patch Notes:
-Legacy Vendor Added. Can be found outside of market by the stalls. Player may purchase follower contracts: Lumberjack, Forge Apprentice, Spearman, and Crossbowman. We are working slowly to transition these older models out of the game, after which we’ll begin implementing 4 new followers to replace them. These new followers will be primarily spell caster based.
-Moved fallen son in “My Son, the Hero”, so players would need to defeat Brawl Deathspike before gaining access to the corpse.
-Lumberjacks now correctly disappear after being rescued.
-Some of the side quests were showing unusual layouts compared to the layout of the other quests. All quest text layout has now been set t the same.
-All side quests will display their title correctly.
-Player can now cancel the initial dialogue with the Arcane Priest inside the Inn.
-”Brothel” side quest investigation notification will now only show to the player once when the player enters the cabin and will not recur afterwards.
-”Lumbernapped” The family where the player returns to, has been moved to the inside of the town hall.
-”Flammable Materials” will now correctly show the right quest and not “A Dirty Experiment”.
-Standard dialogue grammatical and punctuation fixes.
-Standard lighting fixes for objects appearing too bright in the game.
Thank you,
Stoneworks Games
**Midweek Madness Deal!**
The Midweek Deal is here once more.
For this week we offer Blood of Magic 20% cheaper.
Offer is valid from 9th May until 16 May!
A big thank you for all of our supporters that helped us reach this far. We promise to continue implimenting new content and fixing bugs until the game will be smooth and complete.
If you haven't purchase your copy, you have a chance to do so.
Buy a copy for you, or a friend.
*New features has been implimented, such as Crafting new Weapons, new Companions, new Equipment, new Quests and much more....
*Old features
Village Management. Decide if you will help and be a caring Lord, or a brutal and fearsome ruler.
Use magic and sword as your closest friend.
Hire companions to help you push back all the enemies. May they be Bandits, Orcs, Goblins or Creatures of the night. Make no discrimination.
Upgrade yours and companions' skills for more effective methods.
Plan your attack carefully and make sure to never take your enemy lightly!
Join Us, in a journey where devs and community develop a game together.
Help us make the game you would love playing.
Once more we thank you for all your support and kind reviews. We wouldn’t have gone this far without your help.
Thank you,
Stoneworks Games
Giveaway 1 - Congrats #10
Congradulations Curtis O'Donnell.
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You've won our tenth Giveaway Key.
I hope you will enjoy our game :)
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Stoneworks Games
Update Alpha 0.71.8
Patch Notes:
-Militia Changed to Trooper
-Trooper now has new model and uses the new animation and weapon equipment as the bounty hunter. Players will now have options to customize the trooper’s weapons loadout.
-Certain ability names have been changed to better reflect the trooper’s weapon versatility.
-Trooper now starts with a metal sword and wooden shield upon recruitment.
-All militia models in the barracks have been changed to the new trooper model.
-Shields are now equippable on Bounty Hunter as well as Trooper.
-Expanded area of when player will be notified of arriving in town.
-Simplified minor tutorial dialogues.
-Console box has been inverted to have text move from bottom to top.
-Arcanist’s sword no longer clips with the model while running.
-Fixed all follower contracts notifications and will no longer lock up the player during notifications as well as removing the “OK” button.
-Cave Lighting for the player has been fixed for all sections now. Light will not go off when player moves closer to walls or objects.
-Bugged Bounty Hunter model standing idle in Jericho Boss fight has been removed.
Thank you,
Stoneworks Games
Giveaway 1 - Congrats #9
Congradulations guywonder22
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You've won our ninth Giveaway Key.
I hope you will enjoy our game :)
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Stoneworks Games
Giveaway 1 - Gongrats #8
Congradulations Daniel McMurtury
An email has been sent to you!
You've won our eighth Giveaway Key.
I hope you will enjoy our game :)
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Stoneworks Games
Giveaway 1 - Congrats #7
Congradulations Oh Hey Yeah!
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I hope you will enjoy our game :)
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Stoneworks Games
Giveaway 1 - Congrats #6
Congratulations Jaffar Jaffarovich
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You've won our sixth Giveaway Key.
I hope you will enjoy our game :)
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Giveaway 1 - Congrats #5
Congratulations Alexander Franco
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Stoneworks Games
Update Alpha 0.71.7
Patch Notes:
-Bounty Hunter Model added to the Inn.
-Fixed Lighting on Bounty Hunter
-Fixed Lighting on Forest Fight Scene
-Fixed Lighting on new weapons
-Remodeled the Market with more immersive exterior also showing all the available new weapons in the game currently. Upgrade is the same appearance as well, but soon we will ad different looks for upgraded versions of all the buildings that can upgrade.
-Enemy will no longer run back to original position after being killed from the Bounty Hunter’s “Grappling Hook”.
-Fixed Minor Typo Errors
-The In-Game HUD no longer appears in a new game on start but must be first initiated with “H” before appearing.
-Save/Load menus have been changed to use the current UI style. Opening these menus will also close previous windows making the save/load screen much more clear.
-All of the new weapons from 0.71.6x have now been added to the blacksmithing crafting table and players can now make these weapons instead of purchasing them as well.