Announcement: New features and upcoming update info!
Hi everyone,
We hope you're staying safe out there. We wanted to check in and wish you all a Happy Blood Trail Birthday -- one year since the Early Access release! We'd like to thank you for your input and support and also a HUGE thanks to our mods and admins. We're pleased to share our plans for the latest upcoming updates which will include tons of new features, fixes, and QOL improvements.
Next update: (Due Late March - Early April)
New localized blood effects on enemies. Blood spatters around the body as you shoot them.
Unlimited gore effects. Previously limited to ten.
Blood runs down walls.
New enemy outfits.
New shotgun pump sounds.
Additional weapon balancing
Ahead:
Completely revamped hand system with full collision and interaction improvements.
Physical melee on par with the very best VR has to offer including empty handed combat, bludgeons, environmental weapons and BLADED WEAPONS!
Improvements to gun handling mechanics, weight, and interactions.
Revamped controls.
Update v.23
Features
Added 3 all new weapons: AKS-74u, Vector, and pipe bombs.
Added weapon loadout menu to Basement and Sandbox.
Weapons are now always visible on your person.
Rebalanced weapon damage.
Ammo pickups are now a single type which refills all ammunition.
Changes
Grip button can now be held down to stabilize. Stabilization toggle has been removed.
Grip button now also used to grab weapons/crack/ammo from inventory.
Various minor cosmetic changes to Basement, Apartment, and Sandbox.
Pistol can now be stabilized again by holding the off-hand close to the grip.
Shotgun ammo is now unlimited. Other regen times vary per weapon.
Shotgun shell-in sound updated.
Updated navmesh modifiers to allow enemies to climb rocks if necessary in Raid.
Fixes
Shotgun now ejects empty shells after firing.
Fixed issue where stabilizing the shotgun would cause the pellets to be blocked.
Fixed spot in Believer where the player could get stuck.
Collision improvements on rocks in Raid.
Slight performance optimizations.
(Please update Steam to ensure the update installs.)
Experimental Branch Update v.23
Features
Added 3 all new weapons: AKS-74u, Vector, and pipe bombs.
Added weapon loadout menu to Basement and Sandbox.
Weapons are now always visible on your person.
Rebalanced weapon damage.
Ammo pickups are now a single type which refills all ammunition.
Changes
Various minor cosmetic changes to Basement and Sandbox.
Grip button can now be held down to stabilize. Stabilization toggle has been removed.
Grip button now also used to grab weapons/crack/ammo from inventory.
Pistol can now be stabilized again, (using grip button.)
Shotgun ammo is now unlimited. Other regen times vary per weapon.
Updated navmesh modifiers to allow enemies to climb rocks if necessary in Raid.
Fixes
Shotgun now ejects empty shells after firing.
Collision improvements on rocks in Raid.
Slight performance optimizations.
To access the experimental branch, locate Blood Trail in your Steam library. Right click on it, and select properties. Click on the BETAS tab, and select the experimental branch from the drop down menu. An update for Blood Trail should queue.
(Please update Steam to ensure the update installs.)
Update v0.21
Update v0.21
Main branch
Changes
New bullet impact effects. (Not all objects produce the correct response yet. This will get better with subsequent updates.)
More gore effects can be triggered simultaneously now. Shotgun blasts deal more visual damage.
Fixes
Fixed a glitch where enemy pistol would not appear until being fired.
Enemy weapons now properly collide with environment when dropped.
Fixed faulty enemy spawn in Raid level 8.
(Please update Steam to ensure the update installs.)
RAID RELEASE
Update v0.2
Main branch
Features
Added all new game mode, Raid.
Added enemy AI improvements
Smoking crack will now enter you into "crack time" where you will experience a brief burst of 4x slow motion! Crack time can also be entered with the off-hand shoulder button on Vive, and by clicking the thumb stick upwards on Oculus.
Two new enemy types: Stationary pistol shooters and unarmed, innocent people.
Ammo Regeneration: Ammo will now replenish itself in your fanny pack over time. Regen times vary from weapon to weapon.
Replaced ragdoll timer with max ragdolls control to basement settings menu. (CHECK THIS SETTING BEFORE YOU PLAY!)
Changes
Some shooter enemies will now use the environment to find cover.
Added new enemy pistol aiming animation and offset.
Improved watch face and added mission specific information (direction/distance to waypoint + obj. remaining).
Improved watch menu design and effects.
Added bullet impact sound effects.
Arena mode now begins with executing an unarmed person.
Gore effects happen from further distances now.
All weapons start locked and loaded
Temporarily disabled two handed stabilization for the pistol
Aggressive refinements to the graphics presets. Different presets now make a more noticeable difference in both visuals and performance.
Fixes
Fixed a glitch that resulted in the AR-10 not chambering correctly for some players
Minor fixes/alterations to several Raid outpost buildings
Other small optimizations and improvements added as well.
Snap turning can now be performed by pushing the thumbstick on Oculus or touching the thumbpad on Vive.
Various performance optimizations and bug fixes.
(Please update Steam to ensure the update installs.)
P.S. INDEX USERS, PLEASE NOTE: SUPPORT FOR INDEX IS COMING SOON!
Experimental Update v0.2
Experimental Update v0.2
Features
Added all new game mode, Raid. (3 of 9 total levels available in experimental. The rest will unlock when Raid goes into the main branch!)
In each Raid stage, you will fight your way down the trail until you reach the cult outpost where you will find several buildings with enemies hiding inside.
Kill everyone inside the buildings to progress to the next stage.
Every time you play, the layout of the outposts will be different.
The new holographic arrow on your watch will guide you through the twists and turns of the trail, just follow the arrow to the outpost. When inside the outpost, the arrow will point to the next building that has living enemies inside.
Changes
Ammo Regeneration: Ammo will now replenish itself in your fanny pack over time. Regen times vary from weapon to weapon.
Added various enemy AI improvements. Some shooter enemies will now use the environment to find cover. Other small optimizations and improvements added as well.
Two new enemy types: Stationary pistol shooters and unarmed, innocent people.
Added new enemy pistol aiming animation and offset.
Improved watch face and added mission specific information (direction and distance to waypoint and objectives remaining).
Improved watch menu design and effects.
Added bullet impact sound effects.
Added max ragdolls control to basement settings menu. THIS REPLACES THE RAGDOLL TIMER. (Make sure to check this number before you play, too many ragdolls can crush your performance quickly! 3 is a good max ragdoll number for users with lower end systems.)
Arena mode now begins with executing an unarmed person who has their hands up.
Fixes
Oculus users can now flick the thumbstick to snap turn (like in the other VR games, the ones made by normal people.)
Various performance optimizations
Various bug fixes
Probably some other stuff that we forgot about too.
(As always, please restart Steam to ensure the update installs.)
Update .113
Hello all! We're BACK with another update. We are pushing the latest from the experimental branch over to the stable branch.
Update .113
Features
Added 2 new enemy outfits
Added new chase-and-slash enemy behavior
New fully 3D fluid sim blood spray effects
Simulated blood leaking effects on enemy
New blood surface spatters
New blood pool effects added
Surface spatters now projected based on bullet trajectory
Blood spatters and droplets now have accumulation effects
Added new sounds for the AR-10 when indoors
Changes
Updated face and skull shape generators on enemies
Updated clothing materials
Increased speed of bleeding on clothing
Enemy thrown rock damage increased
Head lamp position offset slightly for realism
Head lamp brightness and falloff tweaked for realism
Head lamp shadow resolution increased
Head lamp attenuation radius increased and cone angle decreased
Shotgun power increased
Basement map updated
All maps post process bloom removed
Recompressed video files
Fixes
Fixed broken enemy skin material
Fixed broken enemy gore material
Fixed blood spatter material
Fixed blood pools, no longer show large flat red streak on the walls
Experimental Update 1.3
Experimental Update 1.3
Features
Added 2 new enemy outfits
Added new chase-and-slash enemy behavior
New fully 3D fluid sim blood spray effects
Simulated blood leaking effects on enemy
New blood surface spatters
New blood pool effects added
Surface spatters now projected based on bullet trajectory
Blood spatters and droplets now have accumulation effects
Changes
Updated face and skull shape generators on enemies
Updated clothing materials
Increased speed of bleeding on clothing
Enemy thrown rock damage increased
Head lamp position offset slightly for realism
Head lamp brightness and falloff tweaked for realism
Head lamp shadow resolution increased
Head lamp attenuation radius increased and cone angle decreased
Shotgun power increased
Basement map updated
All maps post process bloom removed
Recompressed video files
Fixes
Fixed broken enemy skin material
Fixed broken enemy gore material
Fixed blood spatter material
Fixed blood pools, no longer show large flat red streak on the walls
(Please update Steam to ensure the update installs.)
EDIT: A very small patch is coming this evening with a bug fix + more.
News and Summer Sale!
Blood Trail is discounted for the Summer Sale! Get it now for 20% off!
Greetings everyone!
We want to give you a quick update on the current status and an idea of what’s to come for Blood Trail.
Team We are finishing up our current work commitments over the next month in order to focus entirely on Blood Trail. We will both be back to working full time on the game by the end of July!
Current Status We recently pushed the latest experimental build to the main branch. We hope everyone who hasn’t had a chance to play yet enjoys the new level! Up next, we’ll have a series of updates that include but are definitely not limited to the following:
Several completely new looks for the enemies.
Adding new control options.
All new simulated blood leaking effects on the enemies and the environment.
Triggering gore effects will spatter blood all over the body and clothes wherever you hit them.
Vector SMG + weapon re-balancing.
New game mode: Raid - This is an entirely new game mode designed to give you a longer, more immersive, goal-oriented experience.
These updates will be rolling out over the coming weeks/months.
What’s next for Blood Trail?
Raid You're somewhere in the woods. Scattered deep in the trees lie three Neptune's Vow outposts. Your objective is to find each one and murder everyone there. A new upgrade to your smart watch will help to guide you as you make your way through the woods. When you arrive at an outpost, panicked cultists will sound an alarm, summoning backup. You must find the alarm, disable it to stop the attackers, and finish off anyone left nearby. You must sweep all three outposts, and then fight your way to the exit.
Each time you play Raid, you will spawn in a random location and the outposts will be placed in other random locations throughout the map. The structures and layouts of each outpost will be procedurally driven in a multitude of ways, as well as the location of the alarm switch.
Very soon we will be able to share a lot more from this, but for now, I'd like to show you this teaser of a screenshot I grabbed in the editor while testing the environment.
Beyond Blood Trail always has been destined to be an immersive, story-driven single player experience. So once we cap off these updates, we will move on from creating content for the arcade modes, and focus our attention on the single player game experience. We will continue to add things to the live build of Blood Trail as we get them ready for single player. Things like player abilities, weapons, graphical updates, bug fixes, new features, etc. We will also continue to fix bugs and refine existing features.We'll also be posting media of the process as we go.
The goal is to create and release the first chapter of single player gameplay in Early Access. With your feedback from this, we’ll finish the rest of the story and move to a full release.
Update .111
Update .111 Main branch
Features
Added new survival mode map, “Believer”
Begun updates to enemy appearances. Some shirtless, some with body paint or face paint.
Enemies can die from falling damage.
Fixes
Updated engine version, fixed some navigation issues with enemies.
Removed HMD roll on crack smoke particles.
(Please update Steam to ensure the update installs.)