Updated engine version, fixed navigation issue with enemies.
Removed HMD roll on crack smoke particles.
(Because we had to update engine versions in order to fix that navigation issue, there may be unforeseen bugs that arise, please report them if you see any. There also may be some performance gains. Restart Steam to ensure the full update installs.)
Experimental Update 1.1
Experimental Update 1.1
Fixes
Gun sounds now work correctly for indoor and outdoor scenarios.
Enemies no longer die from their initial fall in the sandbox.
Moved inaccessible ammo drop in Survival Mode map “Believer”.
Enemies now reliably discern what level or floor you are on.
Experimental Update 1
Experimental Update
Changes
Enemies can now die from falling damage.
Features
New Survival Mode map: “Believer”
Begun updates to enemy appearances. Some shirtless, some with body paint or face paint.
To access the experimental branch, locate Blood Trail in your Steam library. Right click on it, and select properties. Click on the BETAS tab, and select the experimental branch from the drop down menu. An update for Blood Trail should queue.
Opening the experimental branch
Hello everyone!
Tonight we are opening the experimental branch for Blood Trail. Marking this first experimental update is the beta release of the new survival mode map, “Believer”. This map is a larger compound of the Neptune’s Vow cult where they once lived and practiced their ways in relative obscurity. Mostly abandoned after they grew and migrated north to the city, some stragglers remain.
In addition to the new map, we’ve started updating the appearance of the basic enemies. Some are shirtless, and some wear variations of body paint. Soon we will be adding more outfits, accessories, more body paint, and of course eventually new enemy types with different properties, strengths, weapons, and abilities. Enemies are now also prone to falling damage.
We know it’s been some time since the last update. We’ve been focusing on both this new map and our new game mode, “Raid”. (We will have more info on Raid coming soon!) But for now, we are learning to manage our update deliveries and we will now shift our focus to making smaller but more frequent updates whenever possible.
To access the experimental branch, locate Blood Trail in your Steam library. Right click on it, and select properties. Click on the BETAS tab, and select the experimental branch from the drop down menu. An update for Blood Trail should queue.
First roadmap update
Hello everyone!!!
We are excited to share with you the first incarnation of our road map.
We are hard at work on bug fixes and new features, and we hear you loud and clear on what you want out of this game. We’ve read all the comments and suggestions and we are incredibly grateful for your feedback.
This is an evolving list of planned additions and changes to Blood Trail. Some things we may or may not be able to implement depending on not only Blood Trail’s success, but on technical limitations. Some tasks may be implemented all at once, some may be slowly implemented over time.
New survival mode map(s)
Updated sandbox map
New semi-procedural game mode “Raid”
Add more guns and ability to choose your arsenal
Add explosives
Add bladed weapons
Add new enemy appearances and animations
Add new enemy types
Add new enemy behaviors (including complex emotional response)
Physically animated enemies
Full interpolated IK body for player
More comprehensive melee system (grappling, stabbing, fall damage)
Bullet holes on enemies
Enhanced gore (visible bones, organs, more blood, powder burns)
Torture
Single player campaign with complete narrative storyline
Update .110
Update .110
Fixes
Fixed enemy gunfire sound attenuation
Fixed collision issue between player and enemy
Fixed secondary animation on enemy after death (AKA feet wiggle)
Fixed occasional jittering ragdolls
Fixed enemy clothing from culling at close distances
Fixed enemy head shape from changing upon death
Fixed extra, untextured gore effects from setting off
Fixed silent enemy footsteps
Stopped enemy from moving while reacting from being blocked
Fixed spawn pool (killing more than 100 enemies in survival mode)
Adjusted spawn points in Heartbreaker map
Changes
Added swoosh sounds for enemy knife attacks
Added sounds for gore effects
Added sounds for smoking crack
Added sounds for punching
Added sounds for melee skull damage
Enhanced crack smoking effects
Increased melee damage
Features
Added visible skull damage from melee weapon strikes
Added choices for snap turning angle in settings menu
Update .109
Update .109
Fixes
Fixed red dot appearing on some landscape textures.
Removed dynamic shadows from player hands.
Changes
Added more outdoor gunfire sounds to AR-10.
Thank you + new content coming!
Hello everyone!
Thank you so much for the amazing response and support in this opening week of Early Access! We are getting lots of great feedback from you all and working hard every day to build on and improve Blood Trail.
In addition to refining the current release, we are actively working on new content as well including new survival mode maps and an entirely NEW game mode! We'll talk more about that soon, but that's all for now. Thanks!
Updates .107 and .108
Update .107
Fixes
Fixed player-environment collision issues. Players should no longer clip through and/or get stuck in or on top of environment geometry.
Changes
Added more enemy pain sounds.
Added more hit reaction animations.
Update .108
Fixes
Fixed default gunfire audio level.
Stopped enemy from spawning in basement map.
Changes
Increased maximum possible ragdoll life to 75 seconds.