Blood will be Spilled was released on May 29 2019 which means the game celebrated its 3rd anniversary recently. It was the first project of our very small studio, created with no prior experiences in game development. We learned an incredible amount of stuff on this game, both from our successes and our failures and despite its multiple shortcomings, we are quite proud of what we’ve achieved. The game won multiple awards and was praised for its visuals and narrative, which for us - graphic designers by trade, means a lot.
But it’s been three years and the game is reaching the end of its life cycle. Since we have a completely new team now (including programming), we are no longer able to provide support or fixes for the game. We are aware of the issues that still remain in the game, but from our knowledge, most of them can be solved by reloading a checkpoint or level, even though we understand it’s not ideal.
As of today, we are issuing a permanent price drop for the game on all platforms. We will also continue to offer discounts for the game, so if you wish to try it out, keep an eye out for those.
We thank everyone who played our game so far and to everyone who shared their feedback with us, it means a great deal to us.
Blood will be Spilled, the first game of our small studio, is 2 years old now. To celebrate, it's available for the lowest price it's ever been, with 90% off. Our digital artbook is also on sale, with 60% off. The offer ends on 7th of June.
Blood will be Spilled - Now available on Nintendo Switch
Howdy Cowboys!
Thanks to our friends from Attu Games (makers of Feudal Alloy), who helped us with the porting of the game, we are launching the game today on Nintendo Switch!
You can find it on the store here: https://www.nintendo.com/games/detail/blood-will-be-spilled-switch/
Watch our Twitter to get a chance to win a limited printed version of out signed artbook.
NEWS: Patch 1.3a, Limited Printed Artbook, Nintendo Switch Release
Howdy Cowboys!
First off, we have released the Patch 1.3a that includes couple of small fixes in various levels as well as some fixes to the combat UI. Should you by any chance still stumble upon some bug that has not been addressed yet, feel free to shoot us an email at howdy@bloodwillbespilled.com or take a look at this thread.
In other news, we have a limited printed version of our artbook. Watch our Twitter to get a chance to win a limited signed copy. In case you'd be interested in a digital version, you can find it here.
And last but not least, our game releases on Nintendo Switch today! So if you prefer to play on the go, now you can! Thanks to our friends from Attu Games (makers of Feudal Alloy), who helped us with the porting of the game, we are launching the game today on Nintendo Switch!
You can find it on the store here: https://www.nintendo.com/games/detail/blood-will-be-spilled-switch/
Artbook is released
Howdy cowboys!
We have a little present ready for you - you can now purchase the Artbook of Blood will be Spilled. It includes more than 60 pages full of early sketches, designs and illustrations from the game, accompanied by short texts explaining the thought processes behind them.
Hi there cowboys! Hope you’re doing great. We have a few news that we wanted to share with you.
Mac Version
It took us a while, but Blood will be Spilled is finally also available on Mac! Since none of us in the team is a Mac user, there is a very slight chance of some platform specific issues that we haven’t yet encountered. In case you would stumble upon any, just let us know at howdy@bloodwillbespilled.com and we’ll look into them right away.
We’ve won an award!
Last weekend, Central and Eastern European Game Awards were giving out awards to the best games in certain categories that came out in this region. Our game was nominated in 2 categories - Visual Art and Best Narrative. Even getting nominated along other great games was a huge deal for us (just a reminder, we’re a team of 3 people). So you can probably imagine how happy we were when we won the actual award in the Visual Art category!
To celebrate all this, there will be a special promotion starting today at 7PM CET. Until November 4th you’ll be able to buy Blood will be Spilled with a 35% discount!
Artbook in the works
In other news, we are also working on finishing up the art book. It will look something like this, should be available in digital and also in very limited quantity in print. We hope to have it ready before christmas.
Patch Notes 1.2
Fixed an issue with Queen’s Stun card skill aiming
Fixed some issues with ledge grab and also increased its smoothness and speed
From now on, you can grab on ledges even when you are standing very close to the wall
From now on, the Pause menu can be also closed with the B button on the controller
From now on, Sergio the gun store owner will have some things to say each time you visit him
From now on, some enemies should be much more precise when aiming
From now on, Demolisher (the dynamite-throwing enemy) should be much more precise with his throws
From now on, the enemy that will be backstabbed by the Backstab skill will have an icon shown above him
Added some new NPCs to Driftwood(s)
Multiple small fixes to the UI
Visual enhancements to Chapter 7 and Chapter 8
Multiple small fixes in multiple levels
PATCH NOTES 1.1
Hey everyone, here are the patch notes for the latest patch:
Fixed an issue with teleporting the player from one particular waypoint in final encounter in Chapter 4
Fixed an issue with random teleporting after using interact in Chapter 8
Fixed an issue in which opening and closing pause menu at the same time as dialogue has been triggered could make inputs not to work properly (could happen especially when skipping cutscenes followed by a dialogue)
Fixed an issue with some actions of your supporting characters occasionally blocking your other inputs after use
Fixed an issue with game getting stuck after finishing the boss fight in Chapter 3
Fixed an issue with some triggers in Chapter 8 not triggering properly
Fixed an issue with thrown dynamite not exploding while a decoy was placed somewhere in the encounter
Fixed an issue with Jack’s hand sometimes flipping upside down after ledge grab in combat encounters
Fixed multiple issues with smoke bomb skill
Fixed an issue with reward for final boss not being properly saved
From now on shootable locked platforms in Chapter 5 should now be slightly easier to hit
From now on, whether you have a health potion or not will be displayed in the HUD next to your health bar
From now on, during combat, you will see the number of dynamites and health potions you have displayed in the radial menu
From now on, Settings can be found in the Main menu, where you can adjust the volume, screen resolution and also review the control scheme
Made a small tweak to how the respawn points work
Made a small tweak to the enemy AI, so from now on, they shouldn’t try to shoot you through impenetrable platforms
Some corrections in dialogue texts
Multiple small fixes in multiple levels
Patch 1.1 is coming next week
Howdy cowboys. As you probably noticed, patches has become less frequent and we’re preparing a slightly bigger update for next week. So, what can you expect from the Patch 1.10, you ask?
Based on the feedback that we received, possession of the healing potion will be shown in the HUD next to health bar
During combat encounters, the number of dynamites and healing potions that you have will be properly visually shown in the radial menu
Some adjustments to the AI, which will prevent them from trying to shoot you through impenetrable platforms and obstacles
Settings screen in the Main Menu, where you will be able to change resolution and adjust the volume
A small tweak to how respawn works
PATCH NOTES 1.09
Hi there, here are the latest patch notes. Have a great weekend.
Fixed an issue with HUD sometimes being displayed over cutscenes
Fixed an issue of level music still playing even when you exit the game to main menu
Fixed an issue with Queen’s Stun Card aiming
Fixed an issue with camera starting in weird position and then doing a long pan after respawn
From now on, HUD will not be visible in Driftwood, since you don’t really need it there
From now on, announcements of enemy actions are more frequent and more descriptive