The patch fixes the following Bloodhound game elements. Thank you for your feedback and support. We are already preparing further patches and improvements.
All best from Bloodhound team! o7
- Optimization of collision profiles - all projectiles + guts - Pooling vfx's of enemies: general - blood when shot lcfanatic - shot lcshotgun - shot lcass - shot cupidyn - bullet collision bdancer - bullet collision priestess - bullet collision mistress - projectile collision explo demon - explosion hell knight - summon effects creeper - teleport, projectile collision demon angel - projectile collision cyborg demon - projectile collisions, stomp, punk - stomp astaroth - teleportation, projectile collisions including lasers pooling of projectiles - cupidni, bishop - both fireballs; - Lower CPU consumption for non-combatant opponents - Optimization of enviroment assets on Act5Map1 map - Improving the physical asset: Fanatical cultist - Improving the physical asset: Rifle cultist - Physical Asset Improvement: Assault cultist - Physical Asset Improvement: Berserker cultist - Physical Asset Improvement: Brutal Enforcer - Physical Asset Improvement: Cupid - Physical Asset Improvement: Fallen Angel - Physical Asset Improvement: Astaroth Blade Dancer - Physical Asset Improvement: Priestess of Astaroth - Physical Asset Improvement: Champion of Demons - Physical Asset Improvement: Demon Berserker - Physical Asset Improvement: GMaster - Physical Asset Improvement: Exploding Demon - Physical Asset Improvement: Infernal Knight - Physical Asset Improvement: Looksee - Physical Asset Improvement: Boss - Creeper - Improving physical asset: Boss - Demon Angel - Improving physical asset: Boss - Nemesis - Improving physical asset: Boss - Punk - Improving physical asset: Boss - Astaroth - Nerf Act1Map1 Start - Nerf Act1Map1 Arena 2 - Cupidyn dmg nerf from 10 to 3 - Minigun volium sfx fix - Act 5 Map 3- Removed a lot of unnecessary dynamic trees and grass in the background for better performance
Patch Bloodhound v1.1 Arived!!!
The patch fixes the following Bloodhound game elements. Thank you for your support and help in finding bugs. We are already preparing further patches and improvements.
Warm greetings from the Bloodhound team :)
- Priestess hitbox fix - Priestess ragdoll fix - Enviro sounds at Act 4 fix - Ingame menu background fix - High shadow quality on Hight graphic preset fix - Astaroth aoe fix - Act 1 Map 1 - exploding demons number change - Astaroth trigger serialization fix - Autosave system fix - Astaroth VO frequency fix - Astaroth blow after death SFX fix - Music in credits fix - Credist back to main menu after end
Bloodhound Devs Stream
Step into the realm of horror as the developers of Bloodhound take you on a chilling journey through the darkest corners of their nightmarish creation. Witness the heart-pounding, visceral gameplay in a live stream event hosted exclusively on Steam! If you crave fast-paced and macabre experiences, this is an event you cannot afford to miss!
Missed the news? Fear not! Bloodhound's full version was released on Steam just yesterday, and you can still grab it with a limited-time 15% launch discount. Dive into the abyss of darkness at a lower cost before the discount vanishes.
Explore the intriguing bundle options available for Bloodhound, featuring other thrilling games that complement the nightmarish odyssey.
Don't miss out! Tune in to the live stream on Steam and let the terror unfold!
Bloodhound Out Now!
A Nightmarish FPS Experience Now Available on Steam! Descend into the abyss of darkness with Bloodhound, a heart-pounding and visceral first-person shooter that draws inspiration from cult horror movies and chilling real-world locations. The game offers a truly unique experience by blending iconic gameplay mechanics from the horror genre's golden era with our twisted and macabre ideas. Brace yourself for a fast-paced journey through hellish realms, where you seamlessly transition between a distorted reality and an alternate infernal dimension in each harrowing act, confronting your deepest fears in this nightmarish odyssey.
Embrace the darkness and let Bloodhound's macabre world consume you. Dive into the abyss today and experience the thrill of confronting your deepest nightmares. Hurry to claim the launch discount before it vanishes, and explore the intriguing bundle options we have in store for you.
See you in HELL!
Bloodhound: Unleashing Hell on July 18th!
Kruger & Flint Productions is thrilled to announce that the heart-pounding, adrenaline-fueled horror FPS, Bloodhound, will be hitting Steam for PC on July 18th! Prepare yourself for an intense battle against darkness as you embark on a mission to annihilate the nefarious Cult of Astaroth.
In Bloodhound, you'll step into the shoes of a valiant member of the Order of Keepers of the Gates, entrusted with the perilous duty of safeguarding the gates of Hell. With your finger on the trigger, navigate through meticulously crafted hellish locations, drawing inspiration from cult horror movies and real-world horrors, and never waver in your quest to vanquish evil.
Prepare to face a myriad of devilish enemies, ranging from demonically nude devil-spawns to terrifying bat-baby hybrids and formidable Hell bosses. Arm yourself with an array of deadly weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and even a chainsaw-flamethrower combo. Are you ready to take on the demonic hordes and emerge victorious?
Mark your calendars for July 18th and gear up to experience the legend of the 90s reborn in Bloodhound. Get ready for an unforgettable battle against darkness that will keep your heart racing and your trigger finger itching for more. Stay tuned for more updates and get ready to unleash hell!
For more information, visit our official Steam page and join our thriving community of demon slayers. Prepare yourself for the ultimate adrenaline rush โ Bloodhound is coming, and salvation lies in your hands!
Project news and temporary deactivation of the demo
Hello Demon Hunters o/.
Work on the Bloodhound project is in full swing.
- We've replaced most of the weapon animations, - We have redesigned the UX and UI along with the Player HUD. - We are adding new VFXs, - We improved the optimizations even more, - We added a lot of cool details to the enviroment to make it look even nicer. - Our Sound Designers worked on the juiciness of the gun firing. - We rebalanced weapons and enemies: adding range attacks to some melee enemies - We have completely redesigned one enemy. Blood Priestess of Astaroth making a purely magic damage character into a supportive damage character. Now the opponents have gained additional support against the player. The priestess seems inconspicuous but left unattended she can mess up a lot during a fight. - We have also increased the number of ambients in the game to improve climate building during breaks between fights. - All the time we are working on improving the AI and its behavior in a group.
As you can see, we are not idle. All the time we are vigorously polishing our beloved project. A large number of changes over the past few months means that we have to temporarily deactivate the demo on Steam. It does not reflect the current technical state. Soon we will also change the library of screenshots and upload a new trailer.
When we finish work on the 3rd version of the demo. Now the final one. In it you will get to play part of the first act of the game and a lot of other new things.
We apologize for the silence on our part so far. The work on polishing the project: Bloodhound consumes us completely, so that we are able to forget about the existing world.
Best regards, Bloodhound team. From Players to Players o7
Early Access and Premiere postponed
Hello Demon Hunters o/
You guys have given us a lot of great and helpful feedback during the Steam demo festival. Because of it we came to a conclusion that there is a great deal of things we should polish before release. We decided to change the Early access release date to "As soon as possible", so we can give you the best game we can. Also the oficial release for PC has been postponed to March 2023 but it will premiere with an Xbox Series X and S ports. The thought that you like our game and have fun with it is the best motivation to work one could have.
Best regards, Bloodhound team. From Players to Players o7
Patch note 18/06/2022
Patch note 18/06/2022
- Improved display of tabs in options.
- Setting the correct keyboard shortcuts on defoult. Temporarily lock the keybinds tab in the options.
- Improving the display of damage to enemies in relation to their current health level.
- Correction of disappearing back tab in options.
- Optimization of decorative elements of the surroundings.
Watch Developers Play!
๐Hello demon hunters, we would like to invite you to play our new demo ๐ฎ which takes part in the Steam festival. Check out what has been added, and you will definitely not be disappointed. ๐ฅ Thank you for your support o7
- Guns crosshair has beed decreased in size - "Press e" prompt has been added on switches - Cupids won't aggro through forcefields - Forcefield and Bishop VFX has been fixed - Dirficulty levels has been fixed - Berserk falls apart correctly now - The crashes regarding events with the red key have been resolved - Visual effects optimization has been inproved - Enemy pathfinding has been inproved