- Fix typo in mysterious girl dialog/journal - Player is stationary during some dialog - Modified mysterious girl dialog - Added Raven Shield (UNIQUE) - 33% chance of finding a UNIQUE inside a safe - Durability Adjustments on UNIQUE items
Update to Version 1.974
- Added New Quest (Win Mysterious girl's Ring back from poker to get ability to raise thirst quench level by 15%) - Lowered bloom on fire mace - Modified lighting for secret wall in wine cellar to be more noticable - Modified "Drop items here" background - Modified Kat's dialog text - Added New enemy type "Leech" (they come out of some enemies when killed) - Fixed max scroll limit for Journal
Update to Version 1.9734A
- Fixed enemies from ever one-shotting - Added more quest markers - Fixed Sage's killed animation/scream/effect - Added additional info in item description and journal about Eye of Icarius amulet - Removed re-spawing chest in mansion - Added proper sounds for ghosts - Added respawn point for ghosts in mansion - Modified resitance damage so its increases the lower you go with stronger enemies - Hunter in downtown now scales with your level - Added Wraith spawn points to mansion basement - Fixed xp taken with correct amount shown in game over screen - Safe combinations are now removed when used
Update to version 1.9733
- Removed ability to close dialog window by moving (caused issues for some quest dialogs) - Fixed respawn points for enemies (After respawning in some areas, players could not get up without getting killed again) - Increased XP for all quests - Added Hint to Journal for Deciphering Darkness quest - Added improved glow to fast travel points - Added yellow caution graphic to un-sire-able minion's health bar
Update to Version 1.9722
- Modified how shadows are shown when selected as "low" in options - Quest "Delivering Darkness" objective marker Fixed - Added Bloom quality option - Added 2 Hotbar Modes (Activate skills without changing right mouse button skill, Only select Skills for Right Mouse button without activating skill)
HOTFIX 1.9710A
A few things were not working correctly in last update. This should fix those.
- Fixed keys from not being removed from inventory when opening gates - Fixed enemies in Chinatown (level 4 or lower) - Rare items on ground are shown with purple box around them
Update to 1.97A
x Fixed typo "switches" in hints x Modified character creation screen to continue back to first option in hair color, tone, lipstick and tattoos x Modified Mikos dialog "Take this (get close to item and press e to pick up item)" x Modified Tutorial text x Added new enemies to china town x Modified respawn for enemies in dungeons x Modified re-spawn in sewers when player is killed x Fixed ground texture through wall in Wraith Lair x Legendary loot from trading cards is at player's level when outside dungeons x Fixed issue getting "hair" from loot cards x Fixed "null" items in secret passage areas x Fixed respawning points allowing enemies into walls x rightclick safe combos removes them x Mansion secret door is now saving x Fixed secret passage in sewer dungeon x Level 56+ enemies do twice as much damage/2x health x max crit is now 9% on any one item x Fixed repaired item from being over 99% durablity x Fixed "pearl ring" it's typo x Added new hat (ninja)
Update to Version 1.9691A
- Fixed typo on tutorial window "Equipping" - Modified clipping hair when wearing cowboy hat with mohawk hair style - Modified Varrocks dialog a tiny bit - Added Varrock's voice reminding players to get Intimidate skill (when opening skills) if necessary - Lockpick is now consumed after lockpick successful - Inventory tab 4 now hidden until unlocked through talent - Fixed Shadows set to low hiding some characters
Update to Version 1.969A
- Adjusted mutant vampire boss to be found only below floor 15 - Fixed sage quest from not completing - Adjusted fire pillar traps to do 1/8 max health damage (but fire res will absorb)
Update to Version 1.960A
- Made boss door in ubuanto more noticable - INCREASED Starting Inventory with an Additional 30 Slots - Level 20+ enemies have a chance to do harder knockback and will only get knocked back 1/3 of the time - Added Bosses to Dungeons (Mutant Vampire Randomly appears) - Trapped Containers do more damage