- FIXED hints on loading screen (cycling too fast) - FIXED clothes on male character disappearing at certain angles - FIXED enemies not engaging (noticing player) - Modified re-spawn point in Asylum Sewers to a better location away from harm - Increased size for "Press SHIFT to Split"
- Modified and improved Hair (Added a couple new styles/colors) - Fixed amount of cash text after selling items (i.e. "you have $") - Added Compare Equipped Window
Update to Version 1.956A
- Fixed +1 to War Totem on equipment - Adjusted doorway collision in Wraith's Lair - Lowered "dagger of the dead" damage to 88 - Removed collision on lightshaft in sewers - Wraith will not spawn for level 3 and lower chars - Adjusted text on intimidate skill - FIXED shadows/graphic options set to "low" causing some minions to be invisible - Holding SHIFT key while pressing HOTBAR will select skill without activating - Players can "buyback" last item sold at original price from vendor - Walk to get out of dialog - Fixed hats/hair after returning from Transform mesh - Modified Male Starting Clothes - Added Random Hint to loading screen
Update to Version 1.955A
- Lower str/cha/dex requirements a tiny bit - Increase stack size for some ingredients - Free talent point with level-up until level 8 - Merchant will now purchase eyes, snake scales, and other misc items - Increased awareness of snake writing on wall with lamp in sewers - Fixed Durability and Legendary and Sapphire typo - Adjusted some lighting in Burial Chambers
Update to Version 1.954A
- Knives/swords/claws have 25% chance to bleed enemies for 5 seconds (less knockback) - Axes/maces do more knockback (compared to knives/swords/claws) - Guards now go into daze after interrogation - Fixed issue where Id scroll/orb/etc icon stays on screen after exiting inventory - Reset scroll position for journal, skills, sire tree entries (reset upon initial entry) - Disarm Trap Skill level 1 starts at 24% (also chance to get bomb or bomb ingredient) - Lowered Kat's dialog volume - Raised mysterious girl's dialog volume - Lowered radius/spiritforce req for War Totem (raised damage a tiny bit) - Increase value on some rare items - Reduced item quanity for rare items in chests - Reduced rate of purple chests inside trap collumns - Reduce bat life duration by 20% - Fixed typo in skill description for Intimidate
Hotfix 1.953
- Fixed Enemies from not doing damage to you - Fixed Vampire Gaze from leaving burial chamber roof - Replaced "insert key button" graphic in tutorial - Fixed merchant loot window from disable during transaction - Fixed right click from removing lockpicks - Removed price from keys or lockpicks - Can only use dungeon maps inside dungeons - Minor fixes to mansion
Update to Version 1.952A
- Added Steam Punk Top Hat - Improved Quality of "Top Hat" and "Fancy Top Hat" - Modified/Improved Burial Chambers - Added New Mansion Basement - Added NEW Ghost Enemy - Added New T-shirt for Male Character - Modified Female Starting Clothes - Fixed Gender button from changing hair style
Update to Version 1.951A
- Added Message and alarm when triggering "MAIN" Door Computer in dungeons - Removed Interact messages when inside Skills Menu - Guards now drop access cards beneath them, rather than next to player - Fixed invisible main character issue during new character create screen - Fixed Merchant from not being able to interact - Bottles can be sold to merchant - Added better brick texture to Burial chambers and other sewer areas - Moved "Level Up" indicator down away from buff/debuff indicators - Modified tattoo shop sign in chinatown - Fixed "Efficient" Talent to be correct % vs points for less spiritforce used - Player now can walk away to close interrogation menu - Added random chance for loot inside breakable fire statue traps (rare) - Purple chests on floor 2 or lower a little less rare
Update to Version 1.948
- Multiple guards close together can now be interrogated individually - Chests have been raised above the water in the Sewer dungeon - Added objective marker in sewers for Interrogation Quest - Possibly fixed merchant being occasionally un-selectable - Exit added to 3 random boss dungeon - Possibly fixed "null" spawned item - Fixed Giggler invisible unless you jump - Possibly fixed Invisible Minions?
Update to Version 1.947A
- Added New Purple Chests - 7 NEW Rare Items found only in Purple Chests (found randomly in dungeon)
- Sage's Tears - Dissolves Socketed Eyes - Cyborg Brain - Identifies all items in inventory - Spider Fang Gland - Restores All Minions Health - Alchemist Sack - Spawns an Instant, but temporary, Alchemy Table - Council's Glyph - Instantly Converts all Clan Items for 1/2 Rep - Mutant Plasma - Repairs Destroyed Equipment - Wraith Stone - Instantly Revive and return Dead Minion
- Added blue fx to intimidate skill - Ice golem is now naturally immune to freeze - Bosses only get knocked back 1/3 of the time - Bosses now give extra strong knockback - Fixed stairs in 3 random boss dungeon - Ability to restart 3 random boss dungeon - Emerald Spider King Fixed
Update to Version 1.946
Want to thank everyone who nominated Bloodlust for the "Labor of Love award" - I wonder what the steam-record is for most updates on a game? I might be close? LOL! A friendly reminder for those who are not playing between updates, you can turn off "auto-update" if you would rather not get multiple weekly updates (perhaps set it up to update right before you start the game)
- NEW Multiplayer Map! Random 3 Boss Dungeon (Of course you can play it solo too - If you have a strong character... It's a fun way to farm great loot quickly)
- Made some adjustments to see if some players no longer see invisible enemies - Faster intimidate skill based on skill level - Increased intimidate skill x 3 - Added boss slam for mutant vampire and beast bosses (Does 1/16th of max health) - Mutant vampire and beast no longer teleport but rather dash - Beast now breaks through arch wall (instead of simply clipping through wall) - Added Dark Servants to Wraith's lair - Increased size of Wraiths lair a tiny bit - Platinum Orb will not replace or remove any existing skills - Emerald Spider King less likely to one-hit-destroy - Smoother Knockback