BloodLust 2: Nemesis cover
BloodLust 2: Nemesis screenshot
Genre: Role-playing (RPG), Indie

BloodLust 2: Nemesis

Update to Version 1.959A

- FIXED hints on loading screen (cycling too fast)
- FIXED clothes on male character disappearing at certain angles
- FIXED enemies not engaging (noticing player)
- Modified re-spawn point in Asylum Sewers to a better location away from harm
- Increased size for "Press SHIFT to Split"

- Modified and improved Hair (Added a couple new styles/colors)
- Fixed amount of cash text after selling items (i.e. "you have $")
- Added Compare Equipped Window

Update to Version 1.956A

- Fixed +1 to War Totem on equipment
- Adjusted doorway collision in Wraith's Lair
- Lowered "dagger of the dead" damage to 88
- Removed collision on lightshaft in sewers
- Wraith will not spawn for level 3 and lower chars
- Adjusted text on intimidate skill
- FIXED shadows/graphic options set to "low" causing some minions to be invisible
- Holding SHIFT key while pressing HOTBAR will select skill without activating
- Players can "buyback" last item sold at original price from vendor
- Walk to get out of dialog
- Fixed hats/hair after returning from Transform mesh
- Modified Male Starting Clothes
- Added Random Hint to loading screen

Update to Version 1.955A

- Lower str/cha/dex requirements a tiny bit
- Increase stack size for some ingredients
- Free talent point with level-up until level 8
- Merchant will now purchase eyes, snake scales, and other misc items
- Increased awareness of snake writing on wall with lamp in sewers
- Fixed Durability and Legendary and Sapphire typo
- Adjusted some lighting in Burial Chambers

Update to Version 1.954A

- Knives/swords/claws have 25% chance to bleed enemies for 5 seconds (less knockback)
- Axes/maces do more knockback (compared to knives/swords/claws)
- Guards now go into daze after interrogation
- Fixed issue where Id scroll/orb/etc icon stays on screen after exiting inventory
- Reset scroll position for journal, skills, sire tree entries (reset upon initial entry)
- Disarm Trap Skill level 1 starts at 24% (also chance to get bomb or bomb ingredient)
- Lowered Kat's dialog volume
- Raised mysterious girl's dialog volume
- Lowered radius/spiritforce req for War Totem (raised damage a tiny bit)
- Increase value on some rare items
- Reduced item quanity for rare items in chests
- Reduced rate of purple chests inside trap collumns
- Reduce bat life duration by 20%
- Fixed typo in skill description for Intimidate

Hotfix 1.953

- Fixed Enemies from not doing damage to you
- Fixed Vampire Gaze from leaving burial chamber roof
- Replaced "insert key button" graphic in tutorial
- Fixed merchant loot window from disable during transaction
- Fixed right click from removing lockpicks
- Removed price from keys or lockpicks
- Can only use dungeon maps inside dungeons
- Minor fixes to mansion

Update to Version 1.952A

- Added Steam Punk Top Hat
- Improved Quality of "Top Hat" and "Fancy Top Hat"
- Modified/Improved Burial Chambers
- Added New Mansion Basement
- Added NEW Ghost Enemy
- Added New T-shirt for Male Character
- Modified Female Starting Clothes
- Fixed Gender button from changing hair style



Update to Version 1.951A

- Added Message and alarm when triggering "MAIN" Door Computer in dungeons
- Removed Interact messages when inside Skills Menu
- Guards now drop access cards beneath them, rather than next to player
- Fixed invisible main character issue during new character create screen
- Fixed Merchant from not being able to interact
- Bottles can be sold to merchant
- Added better brick texture to Burial chambers and other sewer areas
- Moved "Level Up" indicator down away from buff/debuff indicators
- Modified tattoo shop sign in chinatown
- Fixed "Efficient" Talent to be correct % vs points for less spiritforce used
- Player now can walk away to close interrogation menu
- Added random chance for loot inside breakable fire statue traps (rare)
- Purple chests on floor 2 or lower a little less rare

Update to Version 1.948

- Multiple guards close together can now be interrogated individually
- Chests have been raised above the water in the Sewer dungeon
- Added objective marker in sewers for Interrogation Quest
- Possibly fixed merchant being occasionally un-selectable
- Exit added to 3 random boss dungeon
- Possibly fixed "null" spawned item
- Fixed Giggler invisible unless you jump
- Possibly fixed Invisible Minions?

Update to Version 1.947A

- Added New Purple Chests
- 7 NEW Rare Items found only in Purple Chests (found randomly in dungeon)

- Sage's Tears - Dissolves Socketed Eyes
- Cyborg Brain - Identifies all items in inventory
- Spider Fang Gland - Restores All Minions Health
- Alchemist Sack - Spawns an Instant, but temporary, Alchemy Table
- Council's Glyph - Instantly Converts all Clan Items for 1/2 Rep
- Mutant Plasma - Repairs Destroyed Equipment
- Wraith Stone - Instantly Revive and return Dead Minion

- Added blue fx to intimidate skill
- Ice golem is now naturally immune to freeze
- Bosses only get knocked back 1/3 of the time
- Bosses now give extra strong knockback
- Fixed stairs in 3 random boss dungeon
- Ability to restart 3 random boss dungeon
- Emerald Spider King Fixed

Update to Version 1.946

Want to thank everyone who nominated Bloodlust for the "Labor of Love award" - I wonder what the steam-record is for most updates on a game? I might be close? LOL!
A friendly reminder for those who are not playing between updates, you can turn off "auto-update" if you would rather not get multiple weekly updates (perhaps set it up to update right before you start the game)


- NEW Multiplayer Map! Random 3 Boss Dungeon
(Of course you can play it solo too - If you have a strong character... It's a fun way to farm great loot quickly)

- Made some adjustments to see if some players no longer see invisible enemies
- Faster intimidate skill based on skill level
- Increased intimidate skill x 3
- Added boss slam for mutant vampire and beast bosses (Does 1/16th of max health)
- Mutant vampire and beast no longer teleport but rather dash
- Beast now breaks through arch wall (instead of simply clipping through wall)
- Added Dark Servants to Wraith's lair
- Increased size of Wraiths lair a tiny bit
- Platinum Orb will not replace or remove any existing skills
- Emerald Spider King less likely to one-hit-destroy
- Smoother Knockback