Hey there! That’s been a long time since the last patch, but we were not idle during this time and we have a lot of new stuff for you :) Many client upgrades (that you've asked before), community-made hero, some reworks and the RANKING MODE! Yes, you can go competitive with players all over the world. Shall we check who’s the best ?
NEW Content:
Cardinal Ranking - Mix of PvP and PvE Rankings with World Leaderboards. Every Day during Happy Hours you will have the opportunity to face the strongest champions of Bloody Efforts and climb in the leaderboards straight to the top! (Some unique Rewards are waiting as well)
Bishops - mighty custom Apostles that may use even 70 Build Points (50 Points for normal Apostles). Bishops can be unlocked in Cardinal Ranking.
Community-made Hero: Dark Matter (aka Mr. Mountain) emerged to sow confusion and weaken enemy lines, along with being the toughest character in Bloody Efforts. The designer of Dark Matter is one of our players SenSequ, whose willingness to find the most broken builds repeatedly made itself felt during all our games. The character charmed me with his very original style of play and I think he will be a great addition to the Hero Pool. Weekly Promotion: Get Hero for FREE on Official Discord.
Shooters REWORK - We wanted to make more diversity in shooting and make it more fun for all players to use Shooters. Damage, throw delays, missile speed for all range weapons have been heavily modified. - Range Weapons differ significantly in throw delays - to make them feel unique and fit the damage output. - base Throw Damage increased: 5.5 -> 7 - Missile Speed increased: 1000 -> 1400 - Altar Throw Damage bonus decreased: 1 -> 0.8. - Altar Throw Speed increased: 10% -> 12%. - Level Throw Speed increased: 10% -> 12%. - Base Throw Cost increased: 20 -> 30.
Melee Buffs - Since rolling is not so strong anymore and shooters got a new edge, we’d like to give sturdy warriors the options to fight back. - base Attack Damage increased: 7.5 -> 8 - Altar Attack Speed increased: 10% -> 12%. - Level Attack Damage bonus decreased: 1 -> 1.2. - Level Attack Speed increased: 10% -> 12%.
Unlocking all Cards & Abilities Rarity lowered from 40 lvl to 28 lvl - you will be able to create your dream heroes much faster :)
Coping the build of existing Heroes is now available - you can find the copy icon on any fighter card in the bottom right corner.
All Fonts replacement - We’ve changed fonts for all languages to fit the same style and size. What is more, we've enabled visibility of special characters for different languages globally (now you can see player names in Chinese, Japanese or Korean without any problem).
Card Changes:
Ground (7) - This skill was not very interesting to use or combine, so we’ve changed it entirely. : NEW: Root Renewal - Any damage dealt to the Apostle rooted by you, will regenerate you for 40% of damage dealt value.
Butcher (5) - health regeneration changed from: 2% Max Health per Hit to: 3% of Current Health per Hit.
Ability Changes:
Seismic Golem - Resistances decreased: 60% -> 50%
Changes & Bug Fixes:
Client - fix small visual bug with quantity of items in inventory.
Game - Legacy of the Gods - Buff Death Herald - starts on cooldown
Game - Legacy of the Gods - Buff Charming - starts off cooldown
PATCH NOTES 1.14: Relationship Ties
This patch we are balancing the new Cards and bringing Fang to hunt down his opponents. In addition, we are adding more info about each already added Hero.
NEW Content:
Hero: Fang, the Dragon’s Strike coming from the north to watch over his little sister Frey! Fang is an ice bruiser Assassin, who tries to freeze the enemy first and then shatter their body to pieces with a two-handed sword. Weekly Promotion: Get Hero for FREE on Official Discord.
Counter & Synergy Info - each Hero has now information what are their best pals and worst enemies! You can check them on the heroes' big cards near the Ability descriptions.
Card Changes:
Slayer (5) - empowered max damage changed: 6->4.
Wardancer (major changes) - War Dance - performing a Roll increases Melee Damage by 30% for 1 second. (1) War Dance time increased by 0.3 seconds (max 5 times). (4) Using Ability makes the next 2 Rolls free cost. (7) Melee Attacks during Roll or Dash costs 50% less Stamina and deals additional 4 damage.
Lurker (major changes) - Lurking - Range Damage is increased by 30%, if the Apostle is crouching for 1.5 seconds. (1) Lurking time requirement decreased by 0.2 seconds (max 5 times). (3) Movement Speed is increased by 30% while crouching. (4) Using Ability upgrades 2 next Throws to deal additional +3 damage and have no gravity.
Rogue (minor changes) - change base backstab damage: 25%->15% (7) Back Ripper - If Apostle stands still for at least 1.5 seconds, they charge (up to 3 charges) next Backstab Melee or Range Hit with 9 additional Damage.
Changes & Bug Fixes:
Game - Tank/Bruiser Bots are no longer “paralyzed” when the Ascendent or a bigger threat shows up.
Game - Death Mark - Level Up (3) - damage issue fixed.
Game & Client - Many minor bugs fixed.
PATCH NOTES 1.13: Slower is new faster
In this Patch we'd like to make control Mages a little more viable in higher skill games. We are going to decrease the amount of movement the game offers to Assassins and mobile Fighters as well as make Roll a crucial decision in terms of managing your Stamina. We also fix some bugs and make adjustments to the newest Ice Abilities,
NEW Content:
Hero: Frey, the Dragon’s Breath coming from the north with a frosty blast! Frey is a mighty control Mage, who’s using Ice to stop enemies in place and cast Airplosion to hit them with tons of empowered Damage. Weekly Promotion: Get Hero for FREE on Official Discord.
Icicle - Freeze decreased: 35 -> 32. Cooldown decreased: 3 -> 2.5 secs. Stamina Cost decreased: 30 -> 25. Level Up (1) changed to: +20% Ice Stacks. Level Up (2) changed to: +50% Size. Level Up (3) changed to: +50% Range.
Changes & Bug Fixes:
Game - Roll stamina cost increased 20 -> 40.
Client - Fix Death Chest opening bugs.
Season 1: Hotfix 1
Ability Changes:
Fire Ring - Cast Time is shorter the closer you are to the Target.
Mortal Chasers - First Chaser spawns 0.25 second faster.
Meditation - Healing per second reduced: 10 -> 7 Level Up (3) changed: No silenced -> +25% Healing
Blizzard - Some Ability minor bugs fixed. Cast Time is shorter the closer you are to the Target.
Changes & Bug Fixes:
Client - show your queue status correctly under the avatar
Client - fixed exp boost expiration after maintenance.
Client - add information where you can unlock some of the Heroes and Skins.
Client - remove double sound on obtaining item.
Game - fixed Bots leveling.
Game - fixed higher damage from Abilities to Frozen Characters.
Game - Inferno Burst level up (3) - fixed remaining requirements for 2 hands.
Bloody Efforts - Season 1
Welcome to the First Season of Bloody Efforts adventure. I have plenty of things planned to make it an exciting experience! You can expect many new Features, Heroes, Modes, Ranked Games and much more! For now, we are starting with:
NEW Content:
4 NEW Elemental Heroes: Fire, Water, Ground, Air Avatars - the Mighty Elementals vigorously join the roster. These characters are the forces of nature themselves. You can unlock them with the Season Reward Ladder.
Season 1 Reward Ladder - 30 Levels with many rewards including new Avatar Heroes, rare Skins and Cosmetics.
Season 1 Battle Pass - increase efficiency of the Reward Ladder with extra Rewards like: Unique Skins, Heroes, Potions, Weapons, Cards and Abilities.
6 NEW Cards - Ice, Pure, Wardancer, Lurker, Monk, Wizard - allow you to create entirely new characters.
4 NEW Abilities - Icicle, Ice-man, Blizzard, Meditation - your characters can wield a brand new element or simply meditate when the world freezes.
Apostle Changes:
Mini Reworks: Thorm, Khar, Belzedo - those Heroes needed some mini changes to their kit, to make them more viable. The rework includes Card changes and Level Up update.
Gigant (7) - Stun duration changed from 0.4 second to 0.5/0.3 second for Melee/Range.
Mobility (7) - Fix a bug, which triggered skill on normal jumps.
Some Cards affect body shape now: Defender, Knight, Barbarian, Knuckler
Ability Changes:
Inferno Burst - Level Up (3) - remove “requires 2 hands”, delay decreased: -60% -> -40% Level Up (4) - changed to: -20% Cooldown
Ground Rubble - Level Up (4) - changed to: -20% Cooldown
Changes & Bug Fixes:
Game - add 2 new options: Double Tap Rolls - (yes/no) enable/disable Rolls on double Move Direction Key. Show Level Up Tips - (yes/no) enable/disable showing the Level Up tips for Heroes.
Client - All Hero Prices were lowered by ~5-20%
Game - default Level Up tip is now shown on the interface
Client - Change Death Chest rarity from every 75 Levels to every 50 levels starting from level 25.
Game - basic Order rewards for each Match per minute increased by 50%
The Ranked Games will be launched in a few weeks! Stay tuned and compete with players all over the world!
Cheers, OstryTM
SEASON 1 PATCH - COMING IN 3 DAYS - WHAT'S IN IT ?
Hello!
I'm happy to announce that Bloody Efforts Season 1 is starting in 3 days! 06 December '22, Tuesday morning 7:30 GMT, there will a maintenance to upload the Season 1 Patch.
What can you expect in the Season 1 ?
Draft mode Ranked Games with World Leaderboards! Compete with the whole world for the best place in the Ranking and the glory on the battlefield.
Season 1 Reward Ladder with many unique game features.
Battle Pass with extra Rewards and Ultimate Skin.
Much more Heroes (4 upcoming with this Patch, and it's only the warm up).
New Season Skins.
More Game Modes.
The great return of Weekly Promos!
Many NEW Cards and Abilities, including more Elements like Lightings or Ice ( make a snowman in BE? ) and class-oriented like War Dancer, Monk or Wizard.
Free imagination even more and make your own dream Heroes!
Keep warm! OstryTM
PATCH NOTES 1.11: BIG BLACK PATCH
NEW Content:
Thorm, the Wrathful Slayer broke through the battlefield just before the start of the Season 1! Thorm is a hardened wrecking warrior, his skills allow him to get through enemy entanglements and dispense justice with his avenging flaming axe. Beware, for the closer he is to death the greater his rampage is.
Level Up - Range Vampirism - (max 2) (level 5) add 12% Range Vampirism
Apostle Changes:
Reapp - Reapp Travel Agency is RIP… This hero needs some gameplay changes to fit the new Death Chain mechanics. His previous combos were pretty toxic for enemies and we don’t want to keep such things in the game.
Card Changes:
Shooter (5) - 50% Range Resistance decrement changed to: 25% All Resistances decrement
Ghost - Ghost timer restarts correctly after each damage received.
Ability Changes:
Inferno Burst - Base damage decreased: 20 -> 16 Level up damage increased: 20% -> 25%
Air Dash - Base damage decreased: 12.5 -> 10 Level up damage increased: 20% -> 25%
Echo Wave - Base damage increased: 10 -> 12
Air Crash - Base damage increased: 15 -> 20 Stamina cost increased: 40->50
Death Chain - Initial time added: 1.1 seconds. During this time you can be out of the circle without the consequences. Max damage increased: 20 -> 25 Level Up (3) Shrinking is part linear and part percentage now.
Mortal Chasers - Chasers behaved too much like wild dogs… now they will be kept on a leash Chasers will no longer leave the area of the Nest Cooldown increased: 9.5 -> 12 seconds Stamina increased: 60 -> 70 Base Speed decreased: 420 -> 400 Duration changed to: 1.1 second Level Up (1) Speed decreased: 20% -> 15% Level Up (3) Range decreased: 50% -> 40% Level Up (4) Delay decreased: 35% -> 25% Damage increased from: 4/8/16 to: 5/10/20
Instant Protection - Change Duration of the Shield from 3 to 1.5 Second Stamina decreased: 45 -> 35 Level Up (4) Changed Permanent Shield to +50% Shield Duration
Changes & Bug Fixes:
Server - increase the maintenance time to make sure all players have ended their queue games before the shutdown
Game - Level System - Experience - Players will be less rewarded for hiding strategies that are not bringing measurable benefits for the team. : Passive Exp income decreased by 33%. Active Exp income (Damaging, Tanking) increased by 40%. Active Exp income (Supporting) increased by 30%. Additional Exp income for taking enemy base or defending ally base added.
Game - fix bots objective logic
Game - Multi chains (like Death Chain or Water Dash) are no longer queued up. Now, when the chain starts pulling, it breaks all previous pulling. (We want to prevent situations like i.e. Reapp plans an unpleasant trip around the world for his unsuspecting victim.)
Game - teleporting (i.e. Teleport Ability, Shunpo, Void Seeker, Knuckler (7)) break the chains (like Death Chain or Water Dash), after they start pulling.
Game - Legacy of the Gods - Ascension descriptions finally fixed
Game - Early Bird buff does not longer apply on self damage like Daemon (2)(3).
Game - Kunais and Shurikens are a little bigger
Game - Fire Ascension health increased: 90 -> 110
Game - Death Ascension allies health debuff decreased: 80% -> 50%
Game - Death Ascension movement speed increased: 55% -> 65%
Game - base Attack Damage increased: 6.5 -> 7.5
Game - Damage Reduction in ally base decreased: 25% -> 20%
Client - fix visual bug with available tab in Fighter Builder
Game - Add visual effects for Death Touch death.
BALANCE PATCH 1.10.a
Card Changes:
Keeper (3) - Augment time increment change from constant 1/0.5 to 15%/10% of Melee/Range damage dealt. Additionally the timers are divided if there is more than one active Augment.
Assassin (4) - DoT damage decreased: 12 -> 7.
Explosion (5) - it no longer prevents self repels.
Energy - time to start collecting stacks increased: 3 -> 5 seconds.
Energy (4) - several hitting Abilities consume 1 stack per hit.
Sorcerer - % Ability Damage from this Card is calculated by addition instead of multiplication.
Sorcerer (7) - several hitting Abilities consume 1 stack per hit.
Ability Changes:
Empower - set max Health regenerated from the Ability to 15.
Water Pool - add cast time 0.4 second.
Hyper Hydration - There is now a Maximum Shield that can be gained with the Ability (15). It can be abolished with 3rd Ability Upgrade. Cooldown decreased : 11 -> 10
Changes & Bug Fixes:
Death Ascension - Movement Speed increased: 45% -> 55%
Death Ascension - increase Ability Haste: 100 -> 200
Legacy of the Gods - Phase 3 - Source Defenders: timer increased by 30 seconds.
Legacy of the Gods - Behemoth - get size increased as well.
Legacy of the Gods - fix descriptions of the Elemental Ascendents.
PATCH NOTES 1.10: STARTING MISSION FIX
NEW Content:
Hero: Yerba, Priestess of the Silent Water is just coming in with the flow of the strong current. Yerba needs to stay away from dangerous clashes and support her allies with a healing touch. When she accumulates the necessary energy, she can unleash unstoppable waves of damage on unsuspecting enemies. She is a Healer and a range Assassin all in one!
Apostle Changes:
REWORK: Kabu - Kabu had many small issues, which made him hard to play in most scenarios. We want to look for his new identity.
Card Changes:
Caster (3) - Ability Haster for Range Hits decreased: 40->30