This patch adds more ways to mess with game physics through the console, a launch option to change graphics API, which adds Vulkan support and helps preventing driver or graphics hardware related crashes in some rare cases, and a few more small details.
Good news for custom car builders, it will now be possible to create super grippy cars (think Formula 1). Then with console command "/experiment campaign_car_whitelist on" you could limit your Campaign car collection to just a set particular models, and build yourself a Formula 1 game. Possibilities are becoming endless!
This "patch storm" should start slowing down soon, because I will switch my focus to porting the game to Xbox and Switch, so for a while most patch updates will be bugfixes only.
v1.0.11 (2020.03.07) - Add support for multiple graphics APIs (switchable via command line options: -force-glcore, -force-vulcan, etc) - Increase Car Editor slider ranges to allow larger variety of custom cars (i.e. super grippy Formula 1) - Add "adjust_grip" experiment - Add "campaign_car_whitelist" experiment, allowing to start a Campaign with custom set of cars - Add /experiment_config command to allow configuring experiments - Fix /config set command - Do not clear console input when console is toggled - Show available variables when /config or /experiment_config commands are used without parameters - Fix Snowman prop not having a shadow - Increase max lap limit from 100 to 1000 in Custom Race setup
Patch notes: v1.0.10
I hope you are not too annoyed by the frequent updates, but this little patch should be well worth downloading those few megabytes.
One noteworthy addition is the "experiments" for in-game console. If you think cars are too bumpy when they collide with each other, hit ~ or F2 to open the console and type "/experiment reduce_bumpiness on" - this will counteract the impact force a little. This command has to be triggered after every game start, experiment configuration is currently not persistent (yet).
Some more interesting changes are with the weapons that everyone thought were underpowered. Pedestrian cannon will reload itself after a while, and Homing Hedge will be rigged with multiple explosives!
I will continue addressing player feedback, and this is definitely not the last batch of goodies, so stay tuned.
v1.0.10 (2020.03.05) - Fix a bug that prevented loading Workshop car sprites after custom car sprites were reloaded in Car Editors - Validate custom cars to check for missing sprites before uploading to Workshop - Replace optional missing custom car sprites with transparent pixel if sprite templates were deleted - Fix version check local and remote version comparison working incorrectly - Add a timer to Daily Challenge - Allow 30 minutes of grace period for writing old Daily Challenge scores - Change how opponent ghost is chosen when racing in Time Attack without a prior score - Fix AI steering sharpness variation occasionally turning into negative numbers, making AI steer away from it's target, resulting in resetting over and over - Fix a bug that resulted in race rankings being incorrect for a split second while some car was crossing the finish line - Ensure custom race session integrity when custom or workshop cars are missing - Add racer position list (top 5) in top left corner in race HUD - Make AI more exciting to watch in Demo Mode and Giveaway races - Mark all ignored tutorials as seen - Ensure at least one race with weapons per week if races with weapons are enabled in Campaign - Make Homing Hedge explode on impact - Create console command for controlling experiments - Add experiment for reducing car bumpiness - Automatically reload Pedestrian Cannon if pedestrian was not sucked in for 10 seconds
Patch notes: v1.0.9
A new batch of small fixes and improvements is out. Most notable change is the new in-game console which has some handy tools for streamers (i.e. ability to use Bloody Rally Show as a tool to make giveaways), and more bells and whistles.
Buying Freedom will no longer end your campaign, you will be able to load and continue it as a free racer. Unfortunately old saves that have bought Freedom will still be locked, but in future updates I will add a command for the in-game console that will help unlocking those.
v1.0.9 (2020.03.03) - Update Unity to 2019.2.21f - Add experimental in-game console with a few initial commands - Remove possibility of unfair AI resets ahead of the player - Allow continuing Campaign after buying Freedom - Make player survive more distant explosion blasts in pedestrian mode - Remove unused input mapping fields from input settings - Slightly ramp up Campaign difficulty when advancing seasons - Restore original player camera settings after "Vision Drone" missions - Disable "Save Track" button for Workshop and Custom tracks in Campaign stage cards - When "Friends" is selected in Time Attack / Daily Challenge leaderboards, only race against friend ghosts - Fix cars able to shoot weapons while dead - Make dust and snow particles more dense while driving off-road - Attach Saw to either back or front of the car in races with weapons - Add object counter to Track Editor - Add lower framerate warning to tracks with large amount of objects / pedestrians - Automatically unsubscribe Steam Workshop tracks that have missing files - Handle a few exceptions related to missing mods and unexpected in-game situations
Patch Notes: v1.0.8
This patch addresses an issue where AI racers could buy themselves locked cars if they had enough cash, adjusts balance a little more and makes the game more resilient to rare situations, i.e. dealing with corrupt or missing track files.
The reason for input binding change is that when people used Alt+Tab to get out of the game, Left Alt was triggering the camera rotation change, so it was a bad key mapping. I chose to not force reset existing mappings, so if you want to quickly jump to defaults, go to "Settings" > "Input" and click "Restore Defaults" on top.
v1.0.8 (2020.02.29) - Fix a bug introduced in v1.0.7 that allowed AI racers to buy locked cars - Fix logic crash in certain circumstances when AI racers went shopping for upgrades, resulting with no upgrades bought - Fix light corner cutting penalties that AI judge forgave still showed up in Stage Rewards - Make corner cutting penalties give no XP bonus - Reduce XP given by taking damage - Fix a few invisible edge-case bugs that were causing exceptions in code - Handle situations when starting a race when track file was corrupt or missing would show loading screen forever - Change default Camera Mode keyboard binding from Left Alt to C (to avoid Alt+Tab triggering camera rotation change)
Patch Notes: v1.0.7
A few more megabytes of goodies in this small patch update, focusing on accessibility, Campaign balance, Time Attack penalty accuracy, and a some minor fixes in between.
v1.0.7 (2020.02.28) - Allow binding mouse keys and axes in input settings - Add controller and mouse sensitivity to input settings - Do not unlock locked mouse when buttons are clicked in race (use Escape or Start to pause and unlock) - Verify if all cars in campaign can be loaded properly - Improve precision of hidden checkpoints that calculate corner cutting penalties - Rebalance Cash and XP reward amount for total points after ending the campaign - Fix wording of finish Nth or below types of challenges - Fix a bug that would make AI racers try to max out upgrades on all cars all the time - Make AI racers use various car upgrade strategies
Patch notes: v1.0.6
Fire in the hole! One more batch of updates has arrived. Mainly balancing and bug fixes.
Important! Controller library has been upgraded, so if you will experience any unexpected issues with controllers, please let me know in Steam Forum our Discord, or comments of this post.
v1.0.6 (2020.02.25) - Fix Shift button remaining stuck after using Shift + Tab to enter Steam Overlay - Disable Helicopter weapons and Director car for Campaigns that have "Races with Weapons" option disabled - Make cost of Freedom more expensive in Hard and Hardcore difficulty levels - Rebalance Campaign stage fees (changes will be applied to newly generated stages only) - Fix Steam Leaderboard update messages not visible in Loading screen - Make Steam connection error messages stay longer - Warn when Time Attack / Daily Challenge race is started without connection to Steam Leaderboards - Fix a small typo in one of the tutorials - Increase XP reward for unused Nitro at the end of the race - Update Loading screen tips and Credits
Patch notes: v1.0.5
Hey Racers! This little update solves a few more issues, slightly fixes the balance and makes missions where you have to hit certain amount of objects easier to pass.
v1.0.5 (2020.02.23) - Fix a bug that prevented getting car upgrades for owned cars - Reduce chance of Brace Stone cash handouts in campaign - Fix Brace Stone cash handouts being much bigger than intended - Improve how objects required for "Hit X" mission are generated - Fix pipe template group not removing pipes that are intersecting with the road - Disallow using "Walk on Foot" in completed stages - Show requirements for unlocking campaign difficulties - Change default "Run In Background" setting to "true" (due to possible issues when completely halting the game for longer periods of time)
Patch notes: v1.0.4
Here's another little batch of updates to increase stability and tie some loose ends. I promise to make patch release updates a little less frequent as soon as all the minor launch issues are ironed out.
v1.0.4 (2020.02.22) - Add "Run In Background" setting to Gameplay options (false by default) - Increase Ramp, Puddle and Oil Spills generation safe distance from Start line - Fix "Broken Vision Drone" challenge failing to initialize when default camera zoom setting was not overridden - Fix a bug that was awarding too much XP for pedestrian photos - Fix AI racers failing to buy new cars when invalid custom car is present in campaign - Fix several small bugs that were causing occasional exceptions in code - Review and modify some dialogues ant loading screen tips
Patch notes: v1.0.3
Here comes the first bugfix release. The most notable fix is for incorrectly generated street lamps - they should not go in the middle of the road anymore.
v1.0.3 (2020.02.21) - Fix Street Lamps generated incorrectly - Adjust frequency of some words in generated dialogues - Refresh racer list after progressing to next season - Fix a couple of small bugs that were causing exceptions under rare conditions
Please Help with Your Reviews
Hey Racers!
Unfortunately the game had a rough start on launch day, there was a bug on Steam that prevented the Buy button to appear for several hours, wishlist emails were sent out without prices or buy links, etc. I have no grudge against Steam at all, and they did feature the game in some categories to alleviate the ruined launch, but still, not many people got the game on launch day, and there are not enough reviews to generate a score on Steam.
If you got the game on launch day, please consider writing a review! This would help out the success and future of the game a lot!
Also thanks to those who already reviewed the game, it means a lot to me, and I am very happy with the early reception! :)
Thank you all very much! spajus
P.S. I am not asking for a positive review, just an actual honest review :)