Bloody Rally Simulator cover
Bloody Rally Simulator screenshot
Genre: Racing, Role-playing (RPG), Simulator, Sport, Indie

Bloody Rally Simulator

Bloody Rally Show is now released!

[previewyoutube="WynrcLlvaHQ;full"]
Hey everyone,

It took two years of development, but Bloody Rally Show is finally out in the open! The launch is just a beginning, there will be regular content updates.

I hope you will enjoy this fruit of labor of love!

If you encounter any issues, please let me know, either in the comments of this post, Steam Community forums or on our Discord. I will be releasing fixes for any unexpected issues ASAP.

Happy Racing!
spajus



Beta Update: v0.99.66

It's been a while since I posted any updates. But believe me, I've been busy! And beta builds were rolling on and on! Here's the changelog since the last update. Sorry, it's going to be long.

By the way, release is just 9 days away, so this is going to be one of the last Beta updates.

v0.99.66
- Fix car ghost racer name text visible even if racer names disabled in settings
- Use menu sounds mixer group for HUD message beeps
- Hide "Skip" button in cutscenes until Back (Escape) is pressed
- Fix Steam API usage notifications not being shown
- Do not use dumbed down AI with large number of opponents
- Add some requirements for uploading custom cars to Workshop


v0.99.65
- Upgrade Unity to 2019.2.20f1
- Don't count brake induced burnouts as drifts
- Rebalance and limit some stage rewards
- Make engine RPM responsive to acceleration in mid-air
- Make wooden ramps give a little bit of boost
- Initiate global achievement and stat reset
- Fix "Max Season" leaderboard


v0.99.64
- Update Achievement menu
- Change how Millionaire achievement works
- Make some achievement goals hidden
- Add end game credits screen


v0.99.63
- Add unique achievement icons
- Add game win / game over conditions
- Change season introduction cutscene to give details about debt to SOFACT
- Add game over and game win cutscenes
- Fix "Grease Monkey" achievement
- Add "Freedom" achievement
- Add music list to credits
- Fix wrecking the car in a drift not cancelling the drift until car respawns


v0.99.62
- Fix issue when saving over an existing track from Campaign would fail even if player confirmed an overwrite
- Fix Racer AI skill level text sometimes not appearing in show racer panel
- Increase generated track size ranges
- Change how AI resets itself when stuck
- Reduce battle area size for big tracks
- Fix battle optimization bugs
- Animate tree destruction


v0.99.61
- In easier difficulties do not spawn helicopter with weapons or Director car in pedestrian mode
- Show a few tips for pedestrians after start of race
- Prevent freshly reset cars slipping on oil spills and water puddles
- Prevent Director car from accidentally triggering finish line logic
- When deleting list items with controller, select adjacent delete button automatically
- Improve Car Paint menu usability
- Slightly improve Car Battle performance
- Make trees destroyable after taking multiple physical impacts or damage


v0.99.60
- Prevent multi-clicking View Season button breaking the racer list
- Show warning when pressing weapon fire button without weapon equipped
- Fix totalling car in Time Attack mode would detach camera
- Fix mission ID appearing in stage rewards next to AI racer mission reward
- Director Nicolas will occasionally roam around the track and cause chaos
- Add breaking glass visual effect on heavy collisions
- Fix battle mode position not updating properly
- Show oil puddles and explosive barrels in Minimap
- Prevent Car Battle timer going below 0
- Always create a weapon zone in the very center of Car Battle arena
- Hide irrelevant LAP and LAP% from HUD in Car Battle mode
- Improve Railgun accuracy
- Fix car tire trails sometimes being drawn during respawn / reset
- Reduce shield weapon duration when taking bullet damage
- Depending on difficulty, AI Racers will occasionally get confused for a moment after being rammed


v0.99.59
- Fix occasional error related to playing a certain weapon drop sound
- Fix Battle finished panel showing cramped up entries
- Fix HUD message showing up blank after car respawn
- Give cars random weapon in Car Battle mode upon spawn / respawn
- Make weapons have 5x more ammo in Car Battle mode
- Reintroduce Wrecking Ball weapon to Car Battle mode
- Automatically reload Pedestrian Cannon in Car Battle mode
- Fix M2 bullets having incorrect rotation when being shot
- Fix flying over puddles and oil spills in mid air resulting in slippery tires
- Make Nailgun bullet trail visible on snow surfaces
- Improve bullet collision detection
- Fix pause panel continue button not working when new tutorial is available
- Fix Car Reset button working when game is paused
- Do not apply off-road slowdown in Car Battle mode
- Fix DMG showing as FRAGS in Car Battle HUD
- Slightly increase steering side effects for AI when flyers are on the windshield


v0.99.58
- Adjust AI balance
- Show car respawn message continuously with timer
- Fix reverse gear not working after recent update
- Adjust gearbox behaviour in 6th gear
- Fix Nailgun bullet trail effect getting reused incorrectly
- Reduce chance of "your car stolen" mission
- Fix audio playback issues where sounds were getting cut or not played at all
- Improve audio playback related performance
- Add more variety to cutscene dialogues


v0.99.57
- Brace Stone will occasionally have a weapon in his helicopter
- Move HUD messages higher up to avoid obstructing the view
- Make AI more adaptive to player's skill level
- Hint about Pedestrian Cannon reload when trying to shoot on empty
- Fixed split screen canvas not being rescaled when some players were pedestrians
- Remove possibility of "in a drift" requirement for assassination missions
- Improve AI nitro usage and handling
- Fix mouse cursor flickering in race finished panel
- Do not apply small corner cutting penalties for players that are in bottom half
- Reduce wet surface extra slippiness
- Reduce car level requirement by 1
- Rebalance car pricing formula
- Reduce off-road drag at lower speeds
- Reduce Nailgun reload time
- In crease Nailgun max shots to 30
- Improve performance in races with weapons
- Fix some wall sprite scale
- Fix false positive warning about pedestrian missing key bindings


v0.99.56
- Prevent UI logic from occasionally selecting buttons beneath modal dialogues
- Improve total race time precision
- Fix car occasionally not resetting while off-track
- Make car respawn with full health
- Improve AI


v0.99.55
- Adjust Nitro refill rate when drifting
- Ensure it's impossible to take damage when using Force Field
- Improve AI behavior


v0.99.54
- Remove "Auto Optimize" as it's no longer necessary
- Automatically mark tutorials as seen when certain actions get completed by the player
- Automatically mark ignored / skipped tutorials as seen
- Fix mission target marker failing to work due to grid optimization
- Fix split screen setting incorrect camera aspect for grid optimization
- Fix Silo shadows


v0.99.53
- Fix Mission Briefing panel
- Fix broken pause button in races with mission or challenge
- Make helicopter quieter when time is fast forwarded
- Fix player markers missing after post processing refactoring
- Make Brace Stone occasionally give random cash rewards to less fortunate racers
- Adjust Car Battle wall radius


v0.99.52
- Add new track: Deu Juvante
- Make sure all built-in tracks are valid in Track Editor
- Properly fix pedestrian mode automatic waving
- Fix randomize racer name button generating male names for female avatars
- Fix pedestrian fast forward time behaviour in split screen
- Reduce car off-road penalty at low speeds
- Change where player control hints appear in split screen
- Fix players 2-4 not having menu controls even when playing
- Fix split screen grid optimization hiding objects that are visible to Player 1
- Optimize track generation and validation algorithms


v0.99.51
- Disable off-track penalty in Car Editor
- Make track collision validation more relaxed
- Show track collision validation error markers
- Fix car interior invisible for a freshly spawned car until steering input received
- Make Achievements view more readable
- Fix weapon buttons being disabled in Campaign mission where car owns a weapon
- Change entry fee to be more reasonable for rich racers
- Improve controller navigation in Campaign dashboard
- Update social buttons
- Add links to Feedback and Newsletter forms
- Make Nitro Boost more efficient over time
- Fix reconnected controller having disabled menu navigation in race


v0.99.50
- Fix Tutorial panel buttons not working
- Fix handbrake behavior for reverse gear
- Fix brake light flickering
- Fix burnout (accelerate + handbrake) counting as drifting


v0.99.49
- Fix optimization occasionally disabling parts of visible object group templates
- Fix score upload dialog getting stuck on top of loading screen
- Optimize some sprite assets
- Make "Settings" > "Visuals" > "Post Processing" setting work
- Fix some Car Editor UI element labels and tooltips
- Fix some template objects crashing grid optimizations


v0.99.48
- Make pedestrian mode use only fixed camera
- Adjust Campaign stage entry fee pricing to depend on player cash
- Reduce amount of quality options to Performance and Quality
- Fix a bug where editing a player after a campaign season would take away all cash / xp / cars
- Fix new funny ramp jump bug
- Improve stability in some optimization code
- Show accumulated car damage over last 3 seconds
- Properly fix pedestrian mode camera
- Increase minimum battle area
- Make pedestrian cash photo bonus rewards diminishing with increased quantity


v0.99.47
- Reduce build size from 1.3G to 250Mb
- Add massive amount of performance optimizations
- Disallow sharing non-mod files in workshop
- Add car ghost period after reset
- Change how AI resets itself
- Fix Silo shadow color
- Fix some track generation issues where objects could end up on the road
- Fix some sprite order issues with pedestrians
- Add weapon drop button
- Remove default keyboard bindings for second player
- Rebind player 1 keys to use whole keyboard
- Reduce season cash rewards


v0.99.46
- Relax corner cutting penalties for bad drivers (just a bit)
- Add missing shadows on Hot Dog Truck and Cart
- Fix Add Objects menu containing two duplicate snow trees
- Make AI go faster on slippery tracks
- Add "Tailspin Valley" built-in track (use it in Demo)
- Do not reset the car immediately when it touches a wrong section of the track
- Disallow burning Nitro while having a corner cutting penalty
- Fix releasing brakes in reverse gear messing up steering direction
- Allow fast forwarding time as a pedestrian
- Add extra protection against Undo / Redo issues
- Use a different character in dialog panels


v0.99.45
- Add example races to Demo
- Organize all Demo content in one menu
- Remove references to "Sir" in tutorial / demo cat dialogues
- Simplify tutorial prompt text
- Replace thumbs up / down emoji
- Fix car trails visible in mid-air
- Fix volume getting cut completely when volume slider was below 6%
- Reduce number of shots in the Railgun


v0.99.44
- Fix open track generation sometimes resulting in invalid track overlaps
- Fix Track Editor old validation errors not clearing up after generating the road
- Fix AI cars sometimes trying to reset themselves after race is finished
- Fix changing scene while track generation is running would prevent crowd circles from initializing
- Show track length in Pause Panel bottom corner
- Improve controller navigation in Campaign dashboard
- Make "back" button work with Settings > Input screen
- Allow enabling censorship for potentially offensive words
- Fix car trails showing incorrect gradient
- Make dirt and gravel tracks have permanent trails
- Prevent cursor flickering in some situations when keyboard + mouse input is used
- Reduce tutorial frequency in race
- Fix some fields Add / Edit Racer fields impossible to select with controller
- Fix tire trails showing up while car was being respawned in Car Battle mode
- Increase Railgun damage significantly
- Fix Helicopter appearing below Car Battle area wall


v0.99.43
- Fix tutorial showing up in split screen races, when it should not
- Fix tutorial cat appearing in wrong position in Race when UI scale was increased
- Fix tutorial background overlay ignoring UI scale
- Improve track checkpoint precision for Time Attack mode
- Improve voice pitch preview slider
- Reduce amount of off-road slowdown
- Show remaining corner cutting penalty duration
- Prevent generating short open tracks in Campaign
- Change order of buttons in Add Racer menu
- Display current lap percentage in HUD for all types of tracks
- Make reverse gear more powerful
- Make explosions kill nearby pedestrians
- Make car trails longer


v0.99.42
- Zeroing steering with grip will straighten the car almost immediately
- Redo corner cutting penalties
- Slow the car down significantly when it goes off-track


v0.99.41
- Redo pedestrian controls
- Do not show tutorials in split screen races
- Animate porta potty drops and add... Uhm... Effects


v0.99.40
- Make transmission upgrade have some effect on engine power and max speed
- Polish Custom Race dashboard UI
- Add "Max Season" leaderboard
- Require racer to be in Top 3 in order to advance to next season
- Fix dead car respawn not repositioning the car on the road
- Automatically hide paint job selection panel when it loses focus
- Make Saw weapon much more powerful
- Make corner cutting in Time Attack mode virtually impossible
- Make AI racers smarter in Campaign
- Add exploding barrels
- Shrink the perimeter wall in Car Battle mode


v0.99.39
- Make AI more challenging


v0.99.38
- Detect and set recommended quality settings and resolution automatically on first launch
- Add "SET OPTIMAL" button to "Settings" > "Video" menu
- Add suboptimal settings warnings to "Settings" > "Video" menu
- Add exhaust fire / muffler shot effect
- Fade the ghost when it's close to player car
- Make UI smaller in split screen races
- Add a setting for changing UI scale


v0.99.37
- Add Racer Menu will default to Human racer when it makes sense
- Make text input fields navigatable with controller
- Add label with randomize text button to Dialog Input
- Make corner long-distance cutting penalties much stricter in Time Attack mode


v0.99.36
- Prevent corner cutting after ramp jumps
- Fix restarting a race against manually chosen ghost would pick a different ghost
- Fix Tutorial Panel showing up when toggling UI in Photo Mode
- Auto reset car after 5 seconds off-track in Time Attack mode
- Fix AI test drive car health bar not updating in Track Editor
- Improve AI


v0.99.35
- Fix AI resetting itself in front of the player
- Disallow resetting the car while it is is not off-road
- Disallow resetting the car in mid-air
- Fix Track Editor delete track selection showing built-in tracks after deleting a custom track
- Do not emit particles when car is jumping
- Minor tweaks to improve AI


v0.99.34
- Automatically hide kitty tutorial tooltip after it's ignored for 15 seconds
- Fix Track Leaderboard showing no track image in Custom Race if track was not selected
- Fix Custom / Workshop icons not showing up on Car cards
- Remove Wrecking Ball from races with weapons
- Fix a loophole that would allow getting fake fast lap times in Leaderboards
- You can select any Leaderboard entry to race against it's ghost (including old Daily Challenge days)
- Exclude some tracks (i.e. Drag Race) from Daily Challenge
- Add option to toggle car speed based camera auto zoom
- Fix corner cutting penalties disabled in Custom Race still being applied
- Fix AI racers buying faster cars in Campaign mode than their level allows


v0.99.33
- Upgrade Unity to 2019.2.17f1
- Record Leaderboard scores if race is exited in the middle of Time Attack mode
- Fix Steam avatars blurred out in lower video quality
- Make Pedestrian Cannon weapon way more powerful
- Fix performance bottleneck when starting a race in track with forests in lower visual quality level
- Improve forest generation performance


v0.99.32
- Reduce steering amount at low speeds
- Fix crash in Demo when progression file existed but was corrupted
- Improve AI handling with new physics
- Show unbound controls properly in bindings pannel during the race
- Fix Track Editor undo / redo stability with larger amounts of objects
- Disable track reframe after every undo / redo in Track Editor
- Fix Car Editor Turbo / Supercharger sound preview when None is selected
- Add advanced FPS meter (Use ctrl + alt + G / ctrl + alt + H to toggle it)
- Lock controller cursor in Track Editor during generation
- Fix multiple misc errors reported by Demo players
- Fix crossing the finishline not working in mid air after a jump


v0.99.31
- Change how car slides sideways with throttle released
- Start teaching AI to drive with new handling changes
- Unlock mouse cursor after race is finished
- Fix controller Start button not showing tutorial after race is over
- Remove Wrecking Ball and Force Field from Car Battle mode
- Fix Tutorial preventing to hide Pause Panel when entering Photo Mode


v0.99.30
- Adjust car grip, coasting, drifting, braking properties
- Make in-race tutorials less intrusive
- Rebind controller defaults (put camera controls on shoulder buttons)


v0.99.29
- Make acceleration impact car drift and grip
- Fix Custom Race car locking
- Fix reverse steering direction


v0.99.28
- Upgrade Unity to 2019.2.16f1
- Race against ghosts that are close to you instead of the leader
- Change Demo directory name to match with full version, in order to retain all custom content after transition from the demo.
- Reveal more menus in the Demo
- Disable Steam Workshop sharing from the Demo, because of Steam restrictions
- Don't show Nitro tutorial in editors
- Make it possible to move or delete pipes object group in Track Editor


v0.99.27
- Release public demo on Steam!
- Allow closing track loop by clicking on the start while adding path in Track Editor
- Rename "Insert" tool to "Split" in Track Editor
- Show objects with invalid placement as red while doing a test drive in Track Editor
- Fix invalid object removal flicker before start of the race


v0.99.26
- Get ready to release Demo version
- Fix controller navigation in Track Editor File > Delete menu
- Lock test drive camera rotation in editors
- Make music quiet instead of disabled in Track Editor during test drive
- Prevent handbrake from enabling reverse gear
- Redo "The Loop" track


v0.99.25
- Fix some minor bugs that were introduced with new Track Editor tools
- Fix object generation placing obstacles on the road if objects were generated right after placing track curvature
- Improve virtual cursor behaviour
- Increase minimum track width in Track Editor
- Reduce max allowed speed index for custom cars


v0.99.24
- Implement alt+click object in Track Editor to copy it
- Implement ctrl+click or ctrl+click+drag over objects in Track Editor to delete them
- Add on-demand "Object Group" placement to Track Editor


v0.99.23
- Increase the distance of near-track tree removal
- Add Track Editor tooling to delete object groups
- Make it possible to hold + drag to delete multiple objects when delete tool is selected
- Make most built-in race tracks much friendlier and easier to drive in
- Add sounds to pedestrian explosions


v0.99.22
- Fix alignment of main menu buttons in non-demo version
- Remove kill counter from in-race stats
- Add tutorial for regular race goal
- Fix ghost car minimap marker being too small
- Make ghost car color scheme inverse of the player car
- Fix race condition in road object collision check
- Make tutorials less annoying in menu pages


v0.99.21
- Fix a bug that used to generate some objects on top of the road in Track Editor
- Blur some backgrounds in UI
- Fix twitching position number with big amount of racers in play
- Fix exit race button inactive in Custom Race
- Make end of race camera transition to helicopter much smoother
- Fix Car Editor menu navigation happening in test drive, and related issues
- Change explosion animations


v0.99.20
- Upgrade Unity to 2019.2.15f1
- Add object placement tutorial to Track Editor
- Hover Track Editor handles when they go beneath virtual cursor (controller)
- Fix start / finish flag occasionally disappearing in Daily Challenge
- Fix controller navigation in Track Editor track selection menu
- Change how trees are generated inside forest circles


v0.99.19
- Fix car reset happening in wrong direction
- Fix editing racers requiring rename
- Fix "Make sure car X comes last" mission
- Make Car Editor controller friendly
- Choose more balanced set of cars in Quick Race
- Switch camera to Helicopter after race is finished
- Fix performance bottleneck that was introduced with Track Editor controller support
- Fix Drive button / Escape spamming in Track Editor ending up with a car in edit mode


v0.99.18
- Fix Track Editor finish line crossing not working properly
- Fix Daily Challenge historical leaderboard formatting
- Write Track Leaderboard entries together with Daily Challenge entries
- Show corner cutting penalty messages in red background
- Remap some default keys to support Apple laptops out of the box


v0.99.17
- Finalize Track Editor controller support


v0.99.16
- Upgrade Unity to 2019.2.14f1
- Add partial controller support for Track Editor
- Make it possible to add rows of objects by holding mouse or controller button
- Fix behaviour of return button in cutscene dialogues
- Make keyboard controls super snappy
- Add hard limit of 300 racers to Custom Race
- Reduce default volume for car engines and fx
- Handle some corner cases when Steam is inactive


v0.99.15
- Cleanup old validation errors in Track Editor on every revalidation
- Use random unlocked car for Track Editor test drive
- Allow to stay off-track for several seconds in "Stay On Track" mission
- Fix Street Lamp not registering correctly in "Hit Objects" mission
- Generate AI racer missions differently

Win a copy of Bloody Rally Show on Xmas!



Hey Racers!

There is a copy of Bloody Rally Show waiting for a winner!

To participate:

  1. Join BRS Discord Server: https://discordapp.com/invite/89amEwP
  2. Head to #lottery channel
  3. Add a reaction to GiveawayBot's last message

Good luck! And while you're waiting for results, you can enjoy Daily Challenge fights against other racers in the free Demo - Leaderboards are filling up daily!

Winner will get a Steam key for instant closed Beta access + keep the game after launch.

Merry Xmas everyone!
spajus

Please help categorize BRS on Steam Store



Hey folks!

I'm asking for a little help with categorizing "Bloody Rally Show" on Steam. You can help out by going to the BRS store page as a logged in user, either in the browser or through your Steam client, and then clicking on the little plus button next to the list of tags. There you can check the checkboxes on the tags you feel are suitable for this game.

This will help raise visibility of the game a ton, because otherwise it will be buried in the never ending stream of asset flips and shovelware.

Thank you!
spajus

P.S.

Public Demo is almost ready for Friday 13th release!

Beta Update: v0.99.14

Hold on to your umbrellas, here goes one more bucket of polish!

v0.99.14
- Upgrade Unity to 2019.2.13f1
- Increase track start / finish minimum distance from other sections of the road
- Automatically remove stones, wall and buildings if they happen to touch the track
- Make "Secret Satan" and "Captain Hook" tracks wider


v0.99.13
- Fix race result view issues
- Reduce corner cutting penalties, especially in hard difficulty level
- Remove automatic trail length optimization
- Reduce game difficulty
- Reduce amount of racers in Campaign season 1


v0.99.12
- Make Track Editor Undo / Redo and manipulation actions more resilient to big amounts of objects
- Redo Assassinate mission dialogues
- Reduce amount of generated insults


v0.99.11
- Fix Race results view not showing AI racers in custom race since v0.99.10
- Fix oil puddles drying out in Track Editor
- Fix switching from Drive to AI Drive or vice versa in Track Editor not rendering Forest circles


v0.99.10
- Make flower generation more natural looking
- Make "Crocodile" track wider
- Rebind keyboard configuration defaults to be friendlier for non-gamer keyboards
- Do not use custom cars in Quick * races
- Generate a wall around Car Battle area
- Change how Car Battle minimap works
- When adding new pieces of track in Track Editor, do not auto smooth existing corners
- Allow shooting your weapon when you have spam on your windshield (with some impediment)
- Fix Mission Briefing panel + lost focus stealing button focus with controller in use
- Fix Flower Garden template group
- Fix Railgun shots sometimes penetrating Force Field
- Fix race results showing multiple entries of same racer until race was not finished
- Improve AI skill when advancing seasons
- AI will have more tendency to buy car upgrades
- Adjust texts on Campaign stage cards
- Rename "Bird's Eye" camera mode to "Far"
- Automatically select upgrade buy button when switching to upgrade menu
- Fix showing inflated number of unlocked paint jobs


v0.99.9
- Remove all heavy cursing from dialogues
- Improve Track Editor validation
- Fix broken object placement in Track Editor
- Add "Stay On Track" mission
- Fix some corner case issues with split screen multiplayer
- Fix blood splats not disappearing immediately after toggling blood off in main menu
- Make AI aware of multiple human racers
- Add "Resurrect" button for dead racers
- Widen "Frozen Heights" and "Sahara" tracks


v0.99.8
- Upgrade Unity to 2019.2.12f1
- Respawn totaled cars in races after 5 seconds (with 50% health)
- Fix critical crash in hit object missions
- Fix Weaponize mission dialogue
- Fix Shield mission having reward and penalty when it should not
- Fix Mad Fax flyers not sticking to windshield in some Campaign missions
- Fix car reset tutorial popping up in battle mode
- Fix Add Racer tutorial now showing up at all
- Fix Force Field sprite in Battle Weapon Zone
- Fix some mistypes in damage and battle tutorials
- Add Force Field tutorial
- Fix Campaign garage button showing upgrade bubble even if racer level is not high enough
- Fix key bindings appearing on top of pause / settings menu in the race
- Fix Mad Fax + Force Field issues
- Make Mad Fax side effects lighter
- Don't show too many minimap icons for hittable object targets
- Make voice pitch preview louder
- Add sound effects to HUD messages


v0.99.7
- Disallow reusing same name for multiple racers at once
- Fix reverse gear not working when spam is on your windshield
- Get rid of the Soccer Ball object
- Disallow regenerating finished campaign stages
- Fix Auto Optimizer UI initialization
- Reduce chance of Inverted Steering mission


v0.99.6
- Improve variety of mission plan
- Make Pedestrian Cannon compatible with infinite bullet mode
- Simplify Campaign difficulty levels
- Don't ask for confirmation when deleting incompatible Campaign save files
- Fix campaign load button loading screen flicker
- AI will get some actual missions
- Add Force Field weapon and mission
- Change how race weapon zones work
- Fix modifier missions giving rewards / penalties while they should not
- Fix retrying and exiting a stage giving old rewards multiple times
- Starting a Time Attack through Track Leaderboards will no longer allow using a locked car


v0.99.5
- Make AI racers more individual
- Improve AI path on the track
- Prevent dead AI racers from using weapons
- Make car dust cover weapons
- Fix car position inconsistencies in mid-race
- Change Race cash prize formula
- Change Mission cash prize formula
- Change Mission punishment formula
- Change Car unlock level requirement formula
- Change "Finish Xth" mission to "Finish in top X" / "Finish in bottom X"
- Add "Distribute Spam" mission

Pre-release update: v0.99.4

This release marks the end of beta stage. I am very grateful for people who tried the beta and gave me feedback. Those who gave the most feedback will keep the access to the game. For the rest, those who got into game credits will get massive special discounts on launch day. Thank you very much!

Now, the changelog.

v0.99.4
- Don't disable SPEED UP button when 5x speed up is reached
- Automatically dry out oil puddles after a while
- Dead AI racers will not try to use nitro
- Fix pedestrian minimap icon size
- Fix pedestrian minimap arrow not disappearing after pedestrian gets fragged
- Don't show "Upgrade Available" on upgrades you cannot afford
- Make car upgrades affordable for all cars at all levels
- Show weapon inflicted damage in HUD
- Adjust season finished cash rewards
- Preload Pedestrian Cannon with one pedestrian on pickup
- Make player minimap icon stand out
- Change car minimap icons
- Generate rocks further away from the track
- Use track width when validating curvature
- Show validation error locations directly on track in Track Editor
- Change track curvature aesthetics decision making algorithm


v0.99.3
- Make Snowman lighter
- Fix Tutorial Panel stealing button focus from Mission Briefing panel
- Fix tire trails dangling after Car Reset
- Make Campaign race restarts much cheaper
- Reset all settings to defaults due to camera changes
- Prevent possible race condition in leaderboard loading
- Add more tutorials
- Show "new car available" indicator on Garage button
- Fix pedestrian minimap markers not being sized properly
- Make tracks wider in Campaign generation
- Make default track wider in Track Editor
- Building and object groups will not get random rotation in city tracks


v0.99.2
- Upgrade Unity to 2019.2.11f1
- Replace flower graphics with more natural looking ones
- Make Serpent Twist track wider
- Make Car Editor test track wider
- Add a button to switch tutorials on and off in About > How To Play
- Remove "Apply" button from audio settings
- Save volume changes automatically
- Remove "Towards Motion" camera rotation mode
- Remove "Middle" camera zoom mode
- Remove user reporting button (as it is broken)


v0.99.1
- Calibrate weight of lamp posts, tires, wrecking ball and saw
- Fix some minor Car Editor issues
- Improve Car Editor UI
- Fix some sounds ignoring master volume


v0.99.0
- Adjust effects of Mad Fax
- Adjust racer AI adaptivity
- Adjust sound volumes and surround levels
- Change weapons used in Car Battle mode
- Remove Start / Finish flag from Car Battle mode races
- Improve UI navigation in some menus

Bloody Rally Show Devlog #3 - Tutorial System

In this episode I'm going to quickly run through the new Tutorial System. Won't bore you with hours of coding anymore!

[previewyoutube="haYF1LOG1U0;full"]

If you would like to see the game being developed live on Twitch, follow me at twitch.tv/dev_spajus

Beta Update: v0.45.0

The biggest addition is new tutorial system.

v0.45.0
- Upgrade Unity to 2019.2.10f1
- Add new tutorial system
- Fix mission briefing panel being disabled (preventing pause of the race in campaigns)
- Exiting Photo Mode will immediately return camera to initial position
- Fix jumping over finish line not triggering next lap properly
- Make default track wider in Track Editor
- Prevent joystick from vibrating if keyboard is in use instead
- Make Buy button stand out in Garage
- Add voice pitch preview to character creation panel
- Improve dialogue system so it would not move words as they are getting printed


v0.44.3
- Reintroduce car locking in Custom Race (unlock +3 level cars)
- Gradually give Nitro for players who are behind (depending on position)
- Fix winter trees dropping green leaves when hit
- Fix Track Editor invisible part of bottom toolbar area preventing mouse clicks
- Fix Photo Mode not going away after race is finished
- Fix some AI balance issues
- Reposition HUD messages for enhanced visibility
- Make Woodchuck track wider
- Make Hamburger track wider


v0.44.2
- Fix weapon zones sometimes getting created on intersections (Double Nascar)
- Fix pedestrian dying in Campaign cannot enter next race after resurrection
- Fix hint arrow blocking mouse clicks for UI elements beneath it
- Unlock mouse in race pause menu when controller is not in use
- Adjust physics properties for Tiny Car and Huge Car missions


v0.44.1
- In Campaign racer list Week view show week points rather than Season points
- Make powered ramps more powerful
- Fix Track Editor validation errors not getting cleared on Undo
- Fix Track Editor Sharpen tool stuck in "Generating" state when used on default track
- Reduce pedestrian mode steering sensitivity


v0.44.0
- Reintroduce extra car bumpiness on car to car collisions
- Increase chance of weapons in races
- Fix some selected buttons not changing to correct sprite when UI panel gets switched in
- Fix repainting car right after purchase would not get reflected in Garage view
- Fix Nailgun always having infinite bullets
- Increase Nailgun bullet count to 20
- Reduce Nailgun reload speed
- Increase Nailgun bullet speed
- Increase Railgun bullet count to 5
- Increase M2 bullet count to 30
- Reduce Wrecking Ball weight
- Make Wrecking Ball time based instead of hit based (15 seconds)
- Increase Pedestrian Cannon bullet count to 5
- Randomize paint job for Ghost Replay car

Beta update: v0.44.3

Yet another regular update, with focus on polishing and balancing the game. Had to rename some tracks to avoid possible licensing issues. Otherwise, I'm running out of things to do :)


v0.44.3
- Reintroduce car locking in Custom Race (unlock +3 level cars)
- Gradually give Nitro for players who are behind (depending on position)
- Fix winter trees dropping green leaves when hit
- Fix Track Editor invisible part of bottom toolbar area preventing mouse clicks
- Fix Photo Mode not going away after race is finished
- Fix some AI balance issues
- Reposition HUD messages for enhanced visibility
- Make Woodchuck track wider
- Make Hamburger track wider


v0.44.2
- Fix weapon zones sometimes getting created on intersections (Double Nascar)
- Fix pedestrian dying in Campaign cannot enter next race after resurrection
- Fix hint arrow blocking mouse clicks for UI elements beneath it
- Unlock mouse in race pause menu when controller is not in use
- Adjust physics properties for Tiny Car and Huge Car missions


v0.44.1
- In Campaign racer list Week view show week points rather than Season points
- Make powered ramps more powerful
- Fix Track Editor validation errors not getting cleared on Undo
- Fix Track Editor Sharpen tool stuck in "Generating" state when used on default track
- Reduce pedestrian mode steering sensitivity


v0.44.0
- Reintroduce extra car bumpiness on car to car collisions
- Increase chance of weapons in races
- Fix some selected buttons not changing to correct sprite when UI panel gets switched in
- Fix repainting car right after purchase would not get reflected in Garage view
- Fix Nailgun always having infinite bullets
- Increase Nailgun bullet count to 20
- Reduce Nailgun reload speed
- Increase Nailgun bullet speed
- Increase Railgun bullet count to 5
- Increase M2 bullet count to 30
- Reduce Wrecking Ball weight
- Make Wrecking Ball time based instead of hit based (15 seconds)
- Increase Pedestrian Cannon bullet count to 5
- Randomize paint job for Ghost Replay car

Bloody Rally Show Devlog #2 - Building a race track

Another episode of me rambling while working on Bloody Rally Show. This time I'm building a race track using the in-game track editor. I found and fixed a couple of nasty bugs along the way!

[previewyoutube="crwcMv4eF1A;full"]