Bloom Shrooms cover
Bloom Shrooms screenshot
Linux PC Steam
Genre: Role-playing (RPG), Adventure, Indie

Bloom Shrooms

CALAMITY UPDATE: Most recent version back online

We've been working to fix a bug that made impossible to deal damage with melee weapons but we've finally managed to slay that beast.

Test out the new build and if you encounter any problems please don't hesitate to tell us!

Warning: There is a known problem that impedes the stamina bar from regenerating in some rare cases. At the moment the only solution for this is a restart.

Once again, we apologize for any inconvenience it might have caused.

The Shrooms team.

WARNING: Revert Notice

Hello everyone,
Due to technical problems, we decided to revert the main branch to last week's build.
We're working to restore Shrooms back to normal ASAP.

We apologize for any inconvenience and please stay tunned for news.

Bow, Arrow and Mutation Adjustments! - Patch 03/07/2015

It's time to open a champaign bottle, we've finally changed our placeholder bow! And it only took us what?! Six months?
Oh but the arrow positioning is still bugged...But that's a story for another day!

Moving on... So in this patch we managed to solve some long standing bugs and put a band-aid on a couple more, but we finally gave some love to the mutations.

New Stuff:



Bow and Arrow:After a loooooong time using a placeholder model, we finally added a proper bow and arrow models to the game. Although the arrow still has the rotation bug...

BETA BRANCH Building update: So this week we got into the ownership of the things you can build in Shrooms. so if you want you can now head over into the BETA branch and check out the first approach to the ownership system. For debugging reasons the Ownerships are being represented with colors. To display the colors (houses) press 1 and 2 (for the Ownerships).
Oh and we've also slipped texture-less model into the build :P

Bugs and Fixes:




  • Trees should now disappear correctly on both the client and the server.

  • Harvesting with a tool underwater should no longer make the character re-surface on her own while the animation plays.

  • We've wiped the objects that fall on the ground into submission , so it should now be easier to pick them up. They will still try to get away from you though...(We're working on that!)

  • Mutations:
    - Swimmer Arms: Stun duration increased, no longer deals damage, cool-down increased, stamina cost decreased.
    - Berserker Arms: Cool-down decreased, damage increased, stamina cost increased.
    - Ambusher Arms: Cool-down decreased, Back-Stab multiplier increased, cool-down stamina cost increased.
    - Ambusher Torso: No longer has cool-down, no longer consumes stamina when stationary, increased minimum stamina to use, consumes rapidly stamina when moving.
    - Creeper Torso: Stamina drain lowered, minimum stamina to use increased. Pressing the S should decrease gliding speed.
    - Swimmer Legs: Should now properly walk slower on land and faster on water.
    - Other mutations might have suffered a small tweak here and there, so keep an eye out and warn us if you see something strange!

  • Some of the glowing mushrooms had their color adjusted to better fit the source of the glow.

  • The Tallosa flower should now be rendered on both sides.

  • You should no longer go full-retard mode if you crouch at the edge of the water



Thats it for this week guys, we hope you enjoy the new changes since you guys helped make some of them, especially on the mutations!
Remember to keep the feedback coming because we DO see it!

Have an awesome weekend!

More performance improvements! - Patch notes 26/06/2015

This sure was a loooooong week...
If you've been reading the patch notes/playing, you might have noticed that we've been working on getting the game a bit more stable for everyone while keeping the development going forward and still correcting the ever-growing list of bugs you guys keep sending us (No complains here! :D). However this week was a bit bumpy... So a couple of the cool things and bugs we wanted to give you guys this week got a bit delayed, but hey, the good news is that there will be more awesome stuff next week! Glass half-full and all :P

So without further ado, check below for the patch notes!

New stuff:




Terrain LOD - We now have a terrain LOD system in place that should show some significant performance improvements, especially at lower graphical options. The popping effect is still a WIP...

Bug fixes:



  • The Help Guide should no longer get blurry at lower resolutions
  • The game should no longer crash when you exit through the menu
  • Several sounds have had their volume adjusted. Again.
  • The campfire should now work properly. Without you needing to be sitting on it that is.


So this is it for today. We did work on A LOT more stuff, but it's just not ready to be shown! Soon...Soon...
Like always, keep those bugs and suggestions coming, because we DO read them all.

Have an awesome weekend!

Temp-changing shrooms, BETA Walls and framerate improvements! - Patch 19/06/2015

We hope everyone is getting ready for summer because we sure are! And to get ready for those searing hot days in the Desert, we've tunned the water temperature and made it so the Pommolentus shroom now lower your temperature, while the Curlasters raise it.

The fight for the building system continues so we've added a couple more things to the BETA build that you can try out!

This week we also decided to share some concepts and tests for the buildings so you can get a glimpse of what they're going to look like, so check below for that and the rest of the patch notes:

New Stuff:



  • Temperature changing shrooms: Some consumables now have temperature changing properties so if you're having an hard time transversing a cold or hot zone, stock up on either Curlasters or Pommolentus!

  • BETA Build progress: For the die-hard Shrooms testers, you can now build walls on top or other walls, Defensive Walls and Double doors! Like always, seek and destroy :D

Concepts:



We wanted to give these wooden constructions an organic pattern based on funghi forms and mycelium so we tried to avoid "straight" lines whenever possible.
Since the floor tiles can be rotated, we've had to create these to accommodate all the possible angles.



That being said, with only 2 tiles (a square and a triangular); you'll be able create rosettes, crosses or wave like patterns.



Bug Fixes and Improvements:




  • Fixed a memory leak in the bloom effect that was causing instability in long periods of play time.
  • Greatly reduced the numbers of faraway lights being drawn in the water reflections that was causing a huge performance loss in the blue forest region.
  • The water reflection should now reflect grass.
  • Many sounds have had their volume tunned, so tell if there's still a SFX thats making your ears bleed.
  • The stamina cost to use the bow has been reduced.
  • The buttons to exit the game should now work. Hopefully the Alt+F4 days are over!
  • The water temperature has been tunned and should now prove useful to escape the heat in the desert but be careful, because at night it gets colder!
  • The Hanging Stones in the desert should now shield you from the heat faster.
  • The Canyon should now be bearable during the day, although we still wouldn't recommend spending the night without a fire...
  • Fine tunned temperature values to most of the zones in the world.
  • You should no longer do a mini-jump when hitting a stuck Pantu.
  • There was a bug that prevented you from creating a server after checking the server list. This has been fixed. But don't hesitate to tell us if it's still not working for you!
  • The Frozen Screen effect has been severely cut down since it was still too overwhelming.



Well this is it for this week! Please tell us if your performance improves, especially in the more heavy zones like The Forest and what did you guys think of the concepts? Should we start posting more WIP stuff or do you guys prefer to just see it already implemented in the game?

Cya next week and keep that feedback flowing!

More stuff to build and daytime affecting temperatures! - Patch 12/06/2015

So the Summer sales have started AND it's Friday so double Yey!
Like always, we've added a couple more features and tweaks, so check the list below for the full patch notes!


New Features:



New stuff on the Building System BETA - The building system is going forward so you can now try out Doors, Windows, Stairs and Ramps! Also, you will need to make a Hammer to be able to Build any placeables from now on :D (Although you won't need a hammer to build a fireplace in the future, for now you do :P)

Things you should know if you decide to venture into the BETA branch:

  • To save the houses you've built, press F5
  • To load a saved house, press F7 (Don't Spam it!)
  • If you drop or throw an item in the BETA branch, it will be sucked into a vortex of death and destruction and be lost forever...

Day/Night cycle now affects the temperature - We've finally managed to get some time (or chained someone to a desk) and got the temperature changing according to the time of the day! You should try to travel through the desert at night...it will be fun!

Invert Mouse controls - Your wishes are our code mages commands (although they draw the line at dinos mounted on unicorns carrying lasers...) so you can now turn on the Invert Vertical or Horizontal mouse controls in the Options Menu.

New stone textures: We've finished the textures for the environment stones, so they should no longer look like plastic.

Bug Fixes:



  • We've updated the libraries Shrooms uses, so Linux users should now have a easier time when trying to play.


The bug list was "small" since we focused on giving a push to the development of some of the more critical areas that we'll be showing soon! and we focused on getting a more new things into the game. But next week we will try to give a bigger sweep at the bug list, so if there's a bug that is really getting on your nerves, please let us know in the comments below or in the bug sections of the Community Hub!

Cya next week and have fun with the Steam sales!

More stuff to build and daytime affecting temperatures! - Patch 12/06/2015

So the Summer sales have started AND it's Friday so double Yey!
Like always, we've added a couple more features and tweaks, so check the list below for the full patch notes!


New Features:



New stuff on the Building System BETA - The building system is going forward so you can now try out Doors, Windows, Stairs and Ramps! Also, you will need to make a Hammer to be able to Build any placeables from now on :D (Although you won't need a hammer to build a fireplace in the future, for now you do :P)

Things you should know if you decide to venture into the BETA branch:

  • To save the houses you've built, press F5
  • To load a saved house, press F7 (Don't Spam it!)
  • If you drop or throw an item in the BETA branch, it will be sucked into a vortex of death and destruction and be lost forever...

Day/Night cycle now affects the temperature - We've finally managed to get some time (or chained someone to a desk) and got the temperature changing according to the time of the day! You should try to travel through the desert at night...it will be fun!

Invert Mouse controls - Your wishes are our code mages commands (although they draw the line at dinos mounted on unicorns carrying lasers...) so you can now turn on the Invert Vertical or Horizontal mouse controls in the Options Menu.

New stone textures: We've finished the textures for the environment stones, so they should no longer look like plastic.

Bug Fixes:



  • We've updated the libraries Shrooms uses, so Linux users should now have a easier time when trying to play.


The bug list was "small" since we focused on giving a push to the development of some of the more critical areas that we'll be showing soon! and we focused on getting a more new things into the game. But next week we will try to give a bigger sweep at the bug list, so if there's a bug that is really getting on your nerves, please let us know in the comments below or in the bug sections of the Community Hub!

Cya next week and have fun with the Steam sales!

Building System on the BETA branch and Depth of Field - Patch 05/06/2015

This week we decided to finally deploy a BETA branch were you can start to check on the progress of our building system!
We've added Depth of Field and like always, made several bug fixes and changes according to the suggestions and complaints of the community, so check down below for a full list of news and changes:

New Features




    <*>BETA Branch - Building System : We've made a special BETA branch where you can check how the implementation of the Building system is going. This special branch has the crafting recipes for the Floors and Walls but keep in mind that you'll be building white placeholders.
    WARNING: If you're running a normal branch and try to connect to a BETA branch you'll crash and the other way around. If you decide to create a BETA server, please to add the BETA "Branch name" to the name of the server to help you fellow survivors stay out of trouble!

    <*>Depth of Field :We've added the mythic graphical option - Depth of Field! You can now turn DoF on/off on the Options on the Main Menu. By default it comes turned on.

    <*>Refreshing places in the Desert : The huge hanging stones scattered throughout the desert will now help escape a bit from the searing heat.


Bugs and Fixes:




  • The HELP menu now starts opened when you log in to a server.

  • We've added a couple more stone nodes to the Desert.

  • An explicative sentence was added to the crafting mini-game placeholder. This should help clarify what you need to do and what purpose it serves.

  • The "Wrong Tool" tooltip was replaced and should now tell the player what tool is required.

  • Attacking a Pantu with the Axe should now correctly display when you manage to hit them.

  • A warning was added to help especially new players, letting them know that they're being affect by a Trip.

  • Your Inventory should now display the total size and how many slots it has left.


This is all for this patch!
We're looking forward to hear you thoughts about the new fixes and if yo happen to venture in the BETA branches, please don't forget to give us your feedback because even thought the building system is still missing A LOT of things, every bit of input helps!


Have an awesome weekend!
The Shrooms Team

Save System in now Live! - Patch 29/05/2015

It took some heavy hammering but the save system is finally here! Since we got delayed a bit, we decided to make up to everyone with an extra dose of fixes and even a new feature to help new players get started with mutations!

----Check out the notes below for the full patch notes----



Save System - We're finally ready to roll the first version of our save system, so hopefully you can now leave a server and return to your fully mutated Stalker and continue to wreak havoc! Since this is first version of the save system please take into account the following:

  • Only your character is saved at the moment so if the server resets, campfires, cut trees and other items on the map will reset back to default and any item that was dropped on the floor will also be lost
  • If you're the server, make sure you close the game correctly or it might not save. That means no ALT+F4, turning off your PC and things of the sorts. Unfortunately this also applies to power outages.


First time soups - When you login to a server for the first time, you now start with a RANDOM soup. When eaten, it will fully mutate your body into either the Berserker, Swimmer or Creeper set. We're working on an in-game tutorial for new players, but for now we hope this can help everyone that is having an hard time understanding mutations!

Craftable Soups - In addition to starting with a free soup, you can also craft them if you manage to get all the materials that is! This provides with a big food boost along with the associated mutation.

Swimming Reworked - You complained and we listened! Running out of stamina while swimming no longer incapacitates you and makes you drown until you stamina comes back. If you run out of stamina while swimming, you'll simply swim slower! (At least until we can implement a more creative way to punish you *evil laugh*.)

Sensitivity - We've finally tuned down the sensitivity and you can even turn it down further if it still does not work out for you!

Updated Help - We've added a tools section to the help menu.

Reworked hunger - We've tuned the rate at which your food bar degrades but to compensate for that, most of the consumables food values got reworked.

---Bugs Fixes---



  • The F1 HELP menu should now display the correct information regarding the berserker mutation.
  • Pressing the Space Bar while swimming no longer gives you infinite stamina.
  • Loading the Server list should now correctly display the "loading" image.
  • "Out of Stamina" sound should now work properly.
  • It should now be harder to go inside a tree.
  • Temperature in both the Savanna and Forest should now be less punishing.
  • All consumables should now be stacking correctly.
  • You can now log out of a server without your mouse getting stuck.
  • The "footsteps" sound is now much lower which should reduce the bleeding in your ears.
  • We've managed to isolate most of the cases when you get a head mutation and your hair does not grow, but there is still some known cases, mainly when you use a Soup, so please tell us and attach a Screenshot if this happens to you!


Save System coming next week - 22/05/2015

Hello everyone!

This week we were knee-deep in the save system and experimenting with a new way to quickly introduce new players to the mutations in Shrooms!
Sadly this week there won't an update to the standart branch, BUT this means next week is going to be full of new stuff!

Thank you for your understanding!
Best regards and an awesome weekend from the Shrooms Team.