Battles 2 Update 4.2 is live now - New Hero: Bonnie the Bloonstone Miner!
New Features
New Hero: Bonnie - ⛏ A hard working bloonstone miner with a whole new playstyle. - 💎 Starting at level 2, Bonnie causes minecarts full of bloonstones to appear on the natural bloon path. - 💰 Your monkeys will target the minecarts like bloons. You won’t lose lives if they escape but if you pop them, they drop cash. - 📈 You can upgrade the minecarts from Bonnie’s upgrade panel, making them more valuable but also tougher. - 🧨 Bonnie also helps your defences by throwing sticks of dynamite onto the track which explode after a delay or when a bloon touches them. - 💥 Bonnie’s level 3 ability, Mass Detonation, throws dynamite at all the minecarts on screen, destroying them instantly in big, bloon popping explosions. - 🚛 Her level 10 calls in the Bloonstone Excavation And Supply Truck, the B.E.A.S.T. This massive truck barrels down the path like a regular minecart, stunning any bloons that get in its way. The more damage you deal to it, the more cash it’ll drop.
Arena League Changes - 🏆 Losing a game in Ceramic Crucible, MOAB Pit, and BFB Colosseum will incur a 1 trophy penalty. - 🏆 Losing a game in ZOMG Superdome or Hall of Masters will incur a 2 trophy penalty. - 0️⃣ Trophies still cannot fall below 0, so there is no penalty for losing in any arena if you are already at the bottom. - ⏲ You no longer receive 1 trophy for losing the game after round 30. - 📈 You no longer need to earn 20 trophies in a league to be eligible for promotion. You just need to finish in the promotion zone. - 📉 You will always be demoted if you end a league with 0 trophies. - 👑 Players will no longer be automatically demoted from Hall of Masters if they don’t participate in a league. - 📋 We are reviewing the feedback from the recent survey about these changes and make adjustments in the next update.
New Lobby UI - 🧾 Battles 2 now features 24 playable heroes, too many to comfortably scroll in a single list. - 📑 The hero picker in the lobby is now split over 2 rows for easier readability. - 🎨 The hero screen will be redesigned in a future update to make it easier to view the full roster of heroes.
General Changes
Jump Start Rewards - ➰ A quirk of the rules meant Jump Start games were giving a disproportionate amount of Hero Points and Tower XP. - 🌟 Hero Points and Tower XP are now based on the number of rounds played, not the starting round. - 👨🔬 The XP formula has been adjusted to account for the fact that Jump Start games often take place over fewer rounds than standard games.
Avatar & Banner Information - 🔒 Locked avatars and banners now display an icon to show how to unlock them. - ℹ Tapping on the icon takes you to where they can be unlocked.
Balance Changes
Bloon Sends - 🎈 Round 3 Grouped Blues: Gives +1 -> +1.1 eco - 🎈 Round 10 Grouped Blacks: Gives +3 eco -> +2.9 eco - 🎈 Round 10 Grouped Whites: Gives +2.6 -> +2.5 eco - 🎈 Round 23 Tight Leads: $1400 -> $1200, gives +24 -> +22 eco, sends out 80 -> 60 bloons, and send duration remains at 1s (bloon spacing 0.0125 -> 0.0167) - 💭 We’ve made a few adjustment to eco bloon sends, buffing the less-used grouped blues while nerfing grouped blacks and whites since they were very efficient as well as effective at applying pressure. Tight leads have also received a noticeable nerf since a lot of tower loadouts struggle to deal with them effectively. The main difference is that they will now be a lot less densely packed.
Boomerang Monkey - 💨 xx4 MOAB Press: Special kylie pushes back MOABs 2 -> 2.4 units - 💭 While MOAB Press is certainly a solid upgrade and incredibly useful for things such as stalling ZOMGs, it’s not quite as effective at slowing down the faster MOABs.
Bomb Shooter - 💰 xx5 Bomb Blitz: $35,000 -> $38,000 - 💭 Bomb Blitz is a great option to effectively deal with large rushes like tight MOABs and grouped DDTs. We have upped the price a bit so that it will be a bit more costly to keep on buying and selling it for its ability.
Tack Shooter - 🎯 5xx Inferno Ring: Meteor’s targeting can now be selected (previously it always targeted strong) - 💭 A small quality of life change to offer added flexibility. It’ll default to ‘strong’ since that is what it targeted previously.
Ice Monkey - 🌨 x4x/x5x Snowstorm/Absolute Zero: Ability slows down MOABs/BFBs/DDTs to 5 -> 2.25 speed (the same speed as it sets ZOMGs to) - 🧊 x5x Absolute Zero: Ability’s speed modifier can soak through MOAB class bloons - 🧊 3xx Ice Shards: $2,000 -> $1,800 - 💭 Absolute Zero lacks utility, not offering enough for its cost. We have added another benefit of using it, as well as reducing the cost of Ice Shards, in order to encourage Ice Monkey’s usage.
Glue Gunner - 💫 xx4 Relentless Glue: $2,000 -> $2,200 and on-pop splats stun ZOMGs for 0.1 -> 0.06 seconds - 💭 It’s nice to see that Relentless Glue finally has more use, however it has offered a bit too much for such a cheap price on a tier 4 upgrade.
Monkey Buccaneer - 💰 xx3 Merchantman: $1,600 -> $1,500 - 💰 xx4 Favored Trades: $5,400 -> $5,700 and generates $1,000 -> $1,200 per round - 💭 Monkey Buccaneer’s income generation is decent early on but it doesn’t quite compare to other alternatives, especially with water placement often being a major limitation. We have upped its income efficiency slightly to address this.
Monkey Ace - 💰 x4x Ground Zero: $14,000 -> $15,000 - 💥 xx5 Flying Fortress: Dart damage 4 -> 12 and MOAB class damage 10 -> 2 - 💭 We’ve raised Ground Zero’s price because it is extremely cost effective, offering a top tier ability as well as pretty solid defense with its high-damage bombs. Flying Fortress has been changed so that it can pop Bonnie’s minecarts more easily.
Heli Pilot - 🤏 Base: Footprint size reduced 23x23 -> 18x18 - 💰 xx4 Comanche Defense: $8,500 -> $7,500 - 💥 5xx Apache Prime: Missile damage 3 -> 15 and damage to ceramics and moab class 15 -> 3 - 💭 Heli Pilot’s large footprint has been a major limitation on the tower’s viability on a lot of maps, so we hope to open up its viability by reducing its size. Comanche Defense has never been a popular choice so we think it’s fair to make it slightly more affordable, and Apache Prime’s damage has been altered so that it performs better against Bonnie’s minecarts.
Mortar Monkey - 💥 5xx: damage 25 -> 50 and bonus ceramic and MOAB class damage +25 -> 0 - 💭 This shouldn't have any impact other than making the Biggest One perform a little better at popping Bonnie’s minecarts.
Dartling Gunner - 💰 Bloon Area Denial System: $14,500 -> $16,000 and deals 4 -> 5 - 💰 xx5 Bloon Exclusion Zone: $53k -> $50k (damage remains at 8) - 💭 xx4 and xx4 are at similar price points but 4xx far outshines xx4. We’ve upped xx4’s damage and price slightly so that it can offer a stronger alternative against certain rushes.
Wizard Monkey - 💀 xx4 Necromancer: As long as graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second. The number of spawned bloons will still randomly be between 1 and 5, however their collective pierce will always total 18. Previously, the pops deducted from the graveyard (and collective pierce of spawned bloons) was not consistent. - 🐔 x5x Wizard Lord Phoenix: All projectiles from the ability Phoenix now deal +15 damage to fortified bloons - 💭 The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
Sniper Monkey - 💥 x2x Shrapnel Shot: Shrapnel pieces now deal +2 damage to camo bloons. - 💭 There was a bug where only the main attack was dealing additional damage to camo bloons, not the shrapnel pieces. This has now been corrected which results in a slight buff to the Sniper.
Super Monkey - 💥 5xx True Sun God: Damage 30 -> 38 - 💭 True Sun God doesn’t provide enough damage considering its massive price tag.
Ninja Monkey - 💥 xx5 Master Bomber: Sticky Bomb deals 850 -> 1,000 damage - 💭 Ninja Monkey has been out of the limelight for a while now and so we would like improve it by targeting its late game support damage, rather than its early game which caused problems in the past.
Alchemist - ⏱ x3x Unstable Concoction: attack cooldown 6s -> 4.5s - 🏹 1xx Larger Potions: Now increases Unstable Concoction pierce by +1 (3 -> 4) - 💭 Some small tweaks to Unstable Concoction, with the aim of making it more reliable against tight rushes. xx2 crosspathing affects Unstable Concoction so it makes sense for 1xx to have an effect as well.
Druid - 💰 1xx Hard Thorns: $350 -> $250 - 💰 2xx Heart of Thunder: $900 -> $1,000 - 💭 These upgrades were nerfed in a previous update but have since been rendered unnecessary by more significant changes made to the Druid in the last update. We are therefore reverting these changes.
Spike Factory - ⏱ x5x Carpet of Spikes: Attack rate 0.98s -> 0.49s - 💭 Carpet of Spikes’ base attack has been buffed so that there is more reason to keep it up, rather than selling it instantly after activating the ability.
Engineer Monkey - 💰 1xx Sentry Gun: $450 -> $400 - 💰 3xx Sprockets: $525 -> $500 - 💭 A couple of minor tweaks to help out Engineer’s early game defense.
Bug Fixes
🌍 Fixed combined rules games having names that don’t make sense in non-english languages.
👨👧👦 Fixed buff icons not appearing on child towers when they are affected via their parent.
⚠ Fixed crash when using shortcuts on Gwen’s hero showcase carts
⛔ Fixed issue where players that lose their first game after fast tracking are not entered into a league.
🔥 Fixed losing win streaks if your opponent quits while in the lobby.
🐌 Fixed slow launch times on some desktop devices.
🖊 Fixed incorrect text colour displaying on Hero Packs in the store.
🔍 Fixed x2x sniper not dealing additional damage to camo - see balance changes
🛸 Fixed Etienne’s weapon skins not displaying on the main menu.
🛸 Fixed Etienne’s drones disappearing if they upgrade while Etienne is down the Bot Factory elevator.
🏆 Fixed incorrect trophy display for players with more than 1000 trophies.
👊 Fixed battle button not displaying on the league screen if you are not in a league yet.
👷♂️ Fixed missing animation on Engineer Monkey’s second gun.
😴 Fixed animated banners and avatars of inactive clan members not appearing greyed out.
🛒 Fixed missing animation on notification icon in the shop.
🔙 Fixed Esc/Back button working incorrectly on the leaderboard screen (Android/Desktop only)
💬 Fixed not being able to scroll through all the players who reacted to a clan chat message.
👾 Fixed low resolution casual game icon in post game screen.
🏖 Fixed overlapping banners in the clan screen for clans in vacation mode.
😎 Fixed Adora’s sunglasses not appearing in previews for other animations when equipped.
📑 Fixed the list of profile banners displaying incorrectly on some devices.
UPDATE VIDEO: https://youtu.be/3g52RTXjelg
As always, we welcome your feedback in the comments and happy gaming! :D
Battles 2 Update 4.1 is Out Now - New Jump Start Mode, Map & more!
New Features
New Game Mode: Jump Start - ⏩ Skip the early game and jump straight to the dramatic, late game finishes in this fast paced new game mode! - 🎰 Each game starts on a random round between 10 and 30 (or 20 and 40 when combined with Bananza). - 🤑 Starting cash and income are randomly determined based on the starting round. - ⏳ You have extra time before the first round starts to build an advanced defence. - 🤵 Club members can try this mode right now in Private Matches. - 🤝 A special Jump Start Clan War begins on July 24th. - 🌟 Jump Start will appear in event games starting on July 25th.
New Map: Bloonstone Quarry - ⛏ Break out your pickaxe and head on down to the all new map: Bloonstone Quarry. - 💰 Farmland is at a premium in the quarry so you might need an alternative income source. - 🆕 Bloonstone Quarry is available in all arenas and game modes now!
General Changes
Changes to Hall of Masters ranking system - 👂 We have heard and acknowledged the community's feedback regarding the scoring system for the Hall of Masters leaderboard, and we are making changes! - 👨🔬 Previously, score gain/loss from matches between HoM players was calculated using MMR (matchmaking rating) values, which are hidden to players. Moving forward, score changes will instead be determined solely based on the difference between the players' visible scores on the leaderboard.
Back From The Dead: Casual Mode - 🦥 Many players have told us that, since Casual Mode was removed in 4.0, they missed the less competitive mentality among players in that game mode. - 🔙 We have therefore decided to reinstate Casual Mode games. - 📩 Casual Games can be found in the newly named “Social” section, along with Private Games.
Changes to Fast Track - 📈 We added the option to Fast Track to the next arena by being the first to reach 50 trophies as an additional means for extremely dedicated and skilled players to climb the leagues faster than normal. - 👷♂️ However, many players viewed Fast Track as the optimal method of rising through the arenas and a reward for excessive grinding rather than skilled play. - 🔥 We are therefore changing Fast Track to be awarded to anyone who reaches a win streak of 10. - ♾ This is not limited to 1 per league, any player who reaches a 10 win streak will be offered Fast Track promotion. - 💵 As before, if you accept Fast Track promotion you will not receive the rewards for the league you are being promoted from, only the league you are currently in when the league ends. - 🔥 If you are offered Fast Track promotion and you refuse, you will need to win another 10 games in a row before you are offered it again. - 🤴 We hope that this new system will serve the same purpose we originally intended, giving skilled players who are ranked lower than they should be a faster route to the higher arena leagues, without encouraging excessive grinding.
Win Streak and Streak Breaker in Events - 🩸 The First Blood and No Lives Lost stars in event games have been replaced by stars for Win Streak and Streak Breaker - 🌟 Similar to Arena Leagues, you earn 1 extra star if you are on a 3+ win streak and another if you defeat someone who was on a 3+ win streak. - 🔥 Win streaks are tracked per event for the extra stars (your win streak will not persist between events and losing in another game mode or event will not end your win streak). - These are the first in a wider range of changes we have planned over the coming months based on community feedback, which we'll continue to monitor going forward!
New Daily Offer Items - 🛒 The following cosmetic items from Season 17 and 18 will now appear in the Daily Offers in the store: - 💿 Battles 2 OST Avatar - 💬 Almost! Text Emote - 💦 Glue Top Up Glue Gunner Idle - 🐱🐉 Dino DDT skin - 🥄 Mind Bending tower Boost - ✨ Glitter Bloons decal - 🌽 Popping Corn emote - 🏡 Secret Weapon Mortar Placement animation - 🟪 Voxel BAD skin - 🏗 Lunch Break Banner - ⏰ Alarm Clock Bloons decal - 🎿 Ski-daddle Ice Monkey Sell Animation - 🌊 Deep Sea Exploration Banner - 💬 What’s up guys? Text emote - 🍨 Jelly BFB skin - 🍃 Gone Like The Wind Ninja Sell Animation - 🧝♂️ Elf Bloons Decal - 🤷♀️ What ya gonna do? Emote - 🏸 Shuttlecocks Dartling Projectiles - 🧚♀️ Fairy Circle Tower Boost - 👶 My First ZOMG skin - 👷♀️ Hard Hat Emote - 🌈 Rainbow Blur Boomerang Trails - 🐾 Toe Beans Avatar - 🤖 Digi-Tagged Victory Animation - 🤖 Cyber Quincy Was ‘Ere Avatar - 🤖 Antagonistic Art Taunt - 🤖 Tagged for Improvement Upgrade - 🤖 Punk Pigment Emote - 🤖 Graffiti Pops - 🤵 Support Tech Victory Animation - 🤵 Drone Strike Taunt - 🤵Spy Bot Bloons decal - 🤵 Infiltration Avatar - 🤵 Concealed Weapon Matchup Animation - 🤵 Self Destruct Defeat Animation - 🧒 Intimidation Tactics Taunt - 🧒Rascal Bloons Decal - 🧒Huddle Up Matchup Animation - 🧒Cheeky Emote - 🧒Team Effort Victory Animation - 🧒Usual Suspects Banner - 🐇 Woodland Warriors Matchup Animation - 🐇 Squirrel Bloons Decal - 🐇 Animal Attack Taunt - 🐇 Wrong Neighborhood Emote - 🐇 Spirit of the Wilds Tower Boost - 🐇 Nature’s Revenge Victory Animation
Balance Changes
Boomerang Monkey - 🦾 x5x Perma Charge: Ability increases damage by +8 -> +10 - 💭 While Boomerang excels as an early game tower and so we are conscious to not make its later tiers overly strong, we still want all upgrades to have some viability. Perma Charge is probably the weakest of Boomerang’s tier 5s and the other two aren’t particularly powerful either, so we think it’s well deserving of a buff.
Bomb Shooter - 💥 502 Bloon Crush: Frags damage 12 -> 30 - 💥 502 Bloon Crush: Frags bonus damage to ceramics 12 -> 0 - 💭 A small adjustment to crosspath balancing to make this option a little bit more enticing.
Tack Shooter - ☄️ 5xx Inferno Ring: Meteor damage 700 -> 900 - ☄️ 501 Inferno Ring: Meteor damage 1000 -> 1300 - ☄️ 502 Inferno Ring: Meteor damage 1400 -> 1800 - 💭 Inferno Ring is still in need of a buff, rarely seeing any use.
Ice Monkey - 🎯 xx4 Icicles: Can now target and damage MOAB class bloons, placing Icicles on them without freezing them. - ❄️ xx4 Icicles: Now deals +3 damage to MOAB class bloons - 💭 Ice Monkey is useful for early game defense and late game support with stalling and debuffing, but provides pretty much no MOAB class damage with any of its upgrades. We would like to give it a bit more to offer by allowing Icicles to attack and damage MOAB class bloons. It won’t deal massive damage to them but it can be greatly buffed by Fusty the Snowman, so we will be curious to see what impact this change has.
Sniper Monkey
- 💰 Base: $250 -> $200 - 💰 1xx Full Metal Jacket: $250 ->$200 - 💰 2xx Large Calibre: $800 -> $600 - 💥 120 Shrapnel Shot damage 1 -> 2 - 💥 220 Shrapnel Shot damage 2 -> 3 - 💥 320 Shrapnel Shot damage 4 -> 5 - 💥 420 Shrapnel Shot damage 6 -> 8 - 💭 Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing.
Monkey Buccaneer - 💰 3xx Destroyer: $2,850 -> $2,700 - 🏹 4xx Aircraft Carrier: mini ace dart pierce 13 -> 20 but MOAB class bloons use up 2 pierce - 🏹 5xx Carrier Flagship: mini ace dart pierce 18 -> 72 but MOAB class bloons use up 4 pierce - 💭 We would like Aircraft Carrier and Carrier Flagship to be more effective in bloon cleanup, which we have done by increasing the pierce that the darts have against regular bloons but not against MOAB class bloons. For example, Carrier Flagship’s darts remain unchanged when hitting all MOAB class bloons, but they have the potential to hit 4x as many regular bloons now.
Monkey Ace - 💣 x3x Bomber Ace: Bomb pierce 12 -> 10 (20 -> 17 with xx1 crosspath) - 💭 Ace Monkey has a pretty easy time getting through all stages of the game, with the potential to be extremely efficient in the early/mid game when targeted optimally. We have slightly nerfed Bomber Ace so that its bloon cleanup isn’t quite so solid.
Heli Pilot - 💰 Base: $900 -> $800 - 💭 Heli Pilot rarely sees much use as a starting tower so we hope that this change will make this option more attractive.
Mortar Monkey - 🔥 Base: blast radius 20 -> 18 (carries over to 3/4/5xx) - 💭 Mortar Monkey still excels in the current meta. We have reduced its blast radius, but increased (and fixed) the buff that Jones and Bones give it so that it remains similarly effective when paired with either of these heroes.
Dartling Gunner - 🏹 5xx Ray of Doom: Pierce 40 -> 1000 and damage 30 -> 35 - 💭 We noticed that Ray of Doom’s pierce was remaining at 40 (the pierce that 4xx has), however this was never intended. We have brought its pierce up to its intended value and given it another small damage buff on top.
Wizard Monkey - 💰 xx3 Shimmer: $1,600 -> $1,500 - 💥 210 Fireball crosspathed damage increased 2 -> 3 - 🏹 011 Fireball pierce increased 15 -> 22 - 🔥 x5x Wizard Lord Phoenix: Wall of Fire attack damage 3 -> 5 - 💀 xx5 Prince of Darkness: Its buff to other Necromancers (+1 damage and +50% duration to zombie bloons) now applies to itself - 💭 We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
Ninja Monkey - 💰 3xx Double Shot: $750 -> $700 - 🌸 x4x Bloon Sabotage: Ability now soaks through MOAB class bloons (e.g. a slowed BFB will pop into slowed MOABs) - 💭 Ever since Ninja’s major nerfs a few updates ago, it has not been at the level that we would like. We are very conscious to not repeat past mistakes and over-buff it’s early game, so we’re just making very small changes for now. Bloon Sabotage has also been changed so that it can be used more reliably and easily when defending ZOMGs and BFBs.
Druid - 💰 1xx Hard Thorns: $250 -> $350 - 💰 2xx Heart of Thunder: $1,000 -> $900 - 💰 x1x Thorn Swarm: $250 -> $350 - 💰 x2x Heart of Oak: $350 -> $250 - 💭 Druid of the Jungle very recently received a big nerf and while it certainly still is strong, we’re not yet convinced that it needs any more significant changes. For now we’ve decided to just make some small price adjustments. With these changes, it’ll now be slightly more expensive to quickly and easily buy 1xx on your 030 Druids as a very cheap option to strengthen your defense.
Banana Farm - 💰 x3x Monkey Bank: $4,600 -> $4,400 - 💭 A minor price cut for this upgrade which rarely gets used.
Monkey Village - 💥 5xx Primary Expertise: Bounce distance 50 -> 90 and damage to ceramics and moab class 200 -> 250 - 💭 We’ve increased the bounce distance and damage of Primary Expertise so that it can be used a bit more reliably.
Engineer Monkey - 🙅 1+xx: Sentry spawn rate can no longer be affected by any attack rate buffs - 💥 5xx Sentry Champion: Sentry damage 2 -> 3 - 💭 Recently, we altered Overclock so that buffing a parent tower will also buff all of its child towers (eg sentries). Additionally, in this update we’re fixing a bug with this, meaning that newly spawned child towers will now correctly inherit the buff. With these changes, it makes Sentry Champion incredibly strong but only when buffed up a lot by the likes of Homeland Defense and Overclock. We have decided to change Engineer so that the spawn rate of its sentries can no longer be affected by attack rate buffs, but we have also greatly increased Sentry Champion’s regular damage so that it’s much stronger on its own now.
Striker Jones - 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25% - 💪 Level 8: Bomb shooters in range get +5 -> +15% range and +35 -> +40% pierce - 💭 Striker Jones’ main purpose is to provide buffs to Bombs and Mortars, however he very often isn’t the preferred hero for Bomb/Mortar strategies and so he rarely gets used. We have augmented the buffs that he provides to Bombs and Mortars to help address this.
Biker Bones - 💪 Level 7: Increases all Mortar Monkeys’ blast radius by 15 -> 25% - 💪 Level 8: All towers in range get +25 -> +30% pierce - 💭 Biker Bones’ new more general level 8 buff is an interesting one that we’re pleased to see has been effectively used with towers such as Spike Factory. We’re slightly increasing the buff to hopefully see more of this, as well as making the same changes to the Mortar buff which Striker Jones received.
Benjamin - 🤑 Level 15: Earns $1,400 -> $2,000 per round - 🤑 Level 17: Earns $2,500 -> $4,000 per round - 💭 By the time you get to the later levels, the cash amounts that players typically have mean that any cash gained from Benjamin is negligible.
DJ Ben Jammin’ - 🤑 Level 15: Earns $1,050 -> $1,500 per round - 🤑 Level 17: Earns $1,875 -> $3,000 per round - 💭 Same changes and reasoning as Benjamin.
Pat Fusty - 💥 Level 11: Increases damage +1 -> +2 - 💥 Level 16: +5 bonus ceramic damage now also applies to moab class bloons - ⏩ Level 17: Attack rate 0.55 -> 0.4 - 💭 As Pat isn’t getting much attention recently, we’ve increased his damage and attack speed on his later levels, which also results in him being more effective at stalling MOAB class bloons.
Fusty the Snowman - 💪 Level 8: Now applies the 3x moab class damage buff after the +1 damage buff has been applied, rather than before. This means that the +1 damage also gets multiplied - an Ice tower with 2 damage will now deal (2+1)*3=9 damage to MOAB class when buffed, instead of 2*3+1=7. - 💥 Level 11: Increases damage +1 -> +2 - 💥 Level 16: +5 bonus ceramic damage now also applies to MOAB class bloons - ⏩ Level 17: Attack rate 0.55 -> 0.4 - 💭 Same changes as Pat Fusty, plus a minor tweak to the level 8 Ice Monkey buff to increase its effectiveness.
Fateweaver Adora - 💰 Base: $650 -> $700 - 💭 With Fateweaver still remaining a dominant hero particularly in the early/mid game, it leaves little room for other heroes like Quincy, as early game is meant to be his specialty. We’ve slightly upped Fateweaver’s base cost so that she’s not quite so efficient early on.
Etienne - ⏱️ Level 3: Drone Swarm ability duration 17+0.5*hero_level -> 15+0.5*hero_level seconds - 💭 We love the impact that Etienne has had on the game - it’s been great to see all the new strategies that he has made possible. With that being said, we would like to make one very small adjustment to his ability, which we don’t expect will have much of an impact on his viability. Etienne provides so much utility that he doesn’t need to have strong DPS, and it does feel like his level 3 ability stretches on for longer than necessary.
Bug Fixes
💣 Fixed Striker Jones and Biker Bones only buffing the blast radius of Mortar Monkeys in range rather than map wide.
🔧 Fixed Overclock not affecting child towers spawned after the Overclock buff was applied.
🚁 Fixed xx4/5 Heli Pilot Commanches not spawning on Bloon Bot Factory
🚁 Fixed Heli Pilot dropping down the elevator shaft on Bloon Bot Factory.
❗ Fixed Apple Arcade players seeing notifications for IAP sales.
💲 Fixed incorrect rewards displaying when exiting a game where one player quit before the game began.
🏝 Fixed closed clans appearing in the join clan screen.
🎴 Fixed Daily Reward cards being unresponsive.
👨💻 Fixed Benjamin and DJ Ben Jammin’ having an extremely short initial cooldown on Siphon Funding and Beatdown.
📵 Fixed Apple Arcade players seeing the wrong arena league if they open the game while offline.
🎈 Fixed sent bloons using the wrong spacing in Hero Challenge games (Arcade only)
💌 Fixed posing in Gwendolin’s Hot Mail victory animation
🔍 Moved Etienne’s Spy UI to align to the centre of the screen so it isn’t covered by activated ability buttons.
🖋 Fixed incorrectly formatted text on the Complete Set button of the Bling Season screen.
💥 Fixed explosion vfx not playing when 5xx Sentry Turrets are sold.
👀 Fixed 2xx Monkey Sub attacking camo bloons in range of Fateweaver Adora even though she does not have camo detection.
📵 Fixed missing prompt when attempting to do something that requires an internet connection (Arcade only)
📛 Fixed clan name overlapping clan emblem in the profile screen
🔊 Fixed event banners on the main menu not playing a sound when clicked.
🤖 Fixed incorrect texture on Sentai Churchill’s Robo Flex, Rollout, and Monkey & Machine animations.
🎶 Fixed minor break in audio when waiting for a match.
Update Video: https://youtu.be/4bcrPi9I3oc
As always, we welcome your feedback and happy gaming! :)
Update 4.0.2 is rolling out now - Patch Notes & Going Forward!
New Features
Nexus Tournament Rewards - Congratulations to Boltrix for winning the recent Nexus Tournament and well done to runners up ISAB and Tewtiy. - The text emote “A Defend, Is A Defend!”, chosen by Boltrix, is now unlocked for all players. - All players who made a purchase using any Nexus creator code during the tournament will also receive banners chosen by Boltrix and ISAB and an avatar chosen by Tewtiy. - These cosmetics are also available to any player who makes a purchase using the respective creator code.
Balance Changes
Bloon Sends - Round 13 Spaced Ceramics: Spacing 0.75s -> 0.65s - Round 16 Grouped Ceramics: $400 -> $350, spacing 0.12s -> 0.11s, and eco change +1.8 -> +5 - Round 23 Tight Leads: $1,200 -> $1,400 and eco change +20 -> +24 - Round 28 Tight Ceramics: $4,000 -> $3,400 - A few buffs for the ceramic sends since other rushes are typically more effective than these ones relative to their unlock round. We’ve also increased the price of tight leads so that they are not quite as efficient.
Dart Monkey - x4x Super Monkey Fan Club: $8,000 -> $9,000 and ability duration 15s -> 12s - x5x Plasma Monkey Fan Club: Ability duration 15s -> 12s - Dart has received a lot of buffs over the updates and has now gained recognition for being dominant tower in all stages of the game. We have decided to weaken its abilities so that it can keep its early game strength while being a bit easier to rush in the mid/late game.
Boomerang Monkey - 1xx adds +3 -> +10 pierce to xx3 - 2xx adds +3 -> +12 pierce to xx3 - There was no reason to ever pick the top crosspath option for Kylie Boomerang since the attack speed buff heavily outclasses the small pierce increase. This change aims to balance the crosspaths so that the superior crosspath is situational.
Ice Monkey - x2x Deep Freeze: Freezes 2 -> 3 layers - We’re providing a buff to an upgrade that doesn’t offer too much, to strengthen Ice Monkey’s early game a little bit.
Glue Gunner - xx4 Relentless Glue: No longer drops any puddles on the track - xx4 Relentless Glue: Every time a glued bloon layer gets popped, a small splat occurs which stuns nearby bloons (6 pierce and 12 radius). Stuns bloons for 1s, moabs/DDTs for 0.35s, BFBs for 0.2s, abd ZOMGs for 0.1s - x1x Bigger Globs: increase xx4 on-pop stun pierce by 1 (6->7) - X2x Glue Splatter: increases xx4 on-pop stun pierce by 3 (7->10) - x3x Glue Hose: $2,000 -> $2,200 - Relentless Glue’s puddles have never felt right on this upgrade path, barely being a noticeable addition in most cases. Therefore, we have removed the puddles and given this upgrade something else to offer instead - greater stalling potential with stunning splats that occur every time a glued bloon is popped.
Monkey Ace - xx2 Centered Path: This upgrade now allows you to target the position of any flight path (centered, infinite, and figure eight). Renamed to Advanced Navigation. - A small quality of life change to give greater flexibility in Ace’s flight pathing.
Heli Pilot - xx1 Faster Darts: $150 -> $350 and this upgrade now increases dart pierce by 1 and razor rotor pierce by 3 - Faster Darts does not provide any significant benefit and Heli Pilot is not a common starting tower either. This change is intended to improve both of these aspects.
Mortar Monkey - Base: Pierce 40 -> 35 - x1x Faster Reload: $300 -> $400 - x2x Rapid Reload: $500 -> $550 - x3x Heavy Shells: $900 -> $800 - Mortar Monkey has not really been affected by any recent nerfs, still remaining very strong and only seeing a drop in usage due to Etienne offering an exciting alternative. Therefore we think that it’s justified to make some significant nerfs to Mortar’s early game, as it’s been a top tier tower for quite a few updates now.
Wizard Monkey - 1xx Guided Magic: Seeking angle 270 -> 360 and turning rate 600 -> 720 - 1xx Guided Magic: $150 -> $100 - xx4 Necromancer: $2,800 -> $2,600 - Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
Super Monkey - xx4 Dark Champion: $30,000 -> $27,000 - Sacrificing $15k of magic monkeys to 4xx or 5xx: The Super Monkey will buff towers in range with +10% -> +50% projectile lifespan and +2 pierce
Ninja Monkey - Base: Shuriken attack rate 0.7 -> 0.62 - 1xx: Reduces all weapons’ attack rates by 38% -> 30% - 0x2: Caltrops attack rate 9 -> 8 - 0x4: Sticky bomb attack rate 5 -> 4.5 - 0x5: Sticky bomb attack rate 2 -> 0.18 - These changes buff 0xx Ninja upgrades while leaving 1xx Ninja upgrades unchanged. One major reason for this is so that 023 Ninja can be slightly more dependable.
Druid - x3x Druid of the Jungle: Now has another vine attack that is identical to its regular one except it gives you $100 every time it pops a bloon and it has an 11 second cooldown between vines - x4x Jungle’s Bounty: $3,100 -> $4,500 - We’re introducing this change so that there is a cheaper money generation option available and accessible early on when using Druid. Jungle’s Bounty’s price has been increased so that this upgrade does not become too efficient as a result.
Monkey Village - x1x Grow Blocker: Can now only affect a maximum of 200 bloons at once - xx3 Monkey Town: Renamed to Monkeyconomy. This upgrade no longer increases income from bloon sends. Instead, it produces four $100 crates each round and costs $5,000 -> $1,200. - xx4 Monkey City: No longer increases income from bloon sends or collects bananas in range. Instead, it increases the value of its crates to $400 and it costs $7,000 -> $7,500. - xx5 Monkeyopolis: Remains similar except it can now absorb xx3 and xx4 villages instead of farms. Money production is calculated in the same way, based on the cost of the absorbed towers. This upgrade also now increases income from bloon sends by 20% (what xx4 used to do). This upgrade costs $20k -> $15k, with $5k is added for every Village absorbed. - We’ve never been too fond of Village’s bottom path in this game - with xx3 and xx4 offering exactly the same thing and xx5 benefiting from being paired with Farms, which is not a common tower duo. We have simplified xx3 and xx4 to be simple money generation upgrades comparable to a Farm, and adjusted xx5 so that it no longer has any Farm dependency. Additionally, Grow Blocker has received a lot more attention recently, so we have added a limit to how many bloons it can affect at once.
Engineer Monkey - x4x Overclock: Overclocking a tower will now also boost all its children towers (xx4/5 Heli’s mini comanches, Etienne’s drones, 4/5xx Buccaneer’s planes, 1+xx Engineer’s Sentries, x4/5x Wizard’s Phoenixes, 5xx Super’s mini Sun Avatars) - This change makes sense for most child towers such as Etienne’s drones and Buccaneer’s planes, as without it they were unfairly unaffected by Overclock. This also offers a pretty decent buff to Engineer’s sentries, particularly 5xx, however we are keen to see how it goes since this isn’t a very strong upgrade at the moment.
Cyber Quincy - Level 1: Can now attack through blockers and has a faster projectile speed (480 -> 600) - Cyber Shot gives lvl7 explosions 2x pierce and 3x damage (previously it was simply +10 pierce and +2 damage, which did not scale up when his regular damage increased). - Level 11: no longer reduces attack rate from 0.95 ->0.6. Instead, it now increases damage 1 -> 3 - Level 14: bonus moab class damage 4 -> 8 - Level 15: Cyber Shot gives explosions 3x -> 5x damage (previously +4 damage) - Level 16: no longer reduces attack rate to 0.4. Instead, it now increases damage 3 -> 8 - Level 20: no longer reduces attack rate to 0.15. Instead, it now increases damage 8 -> 35 - Cyber Quincy has never had enough changes in order to distinguish him from regular Quincy, and as a result there has never really been much reason to pick him. We think it’s finally time that Cyber Quincy gets some well deserved love and so we are making some significant changes. Firstly, his projectiles are now capable of flying through blockers which should provide more incentive to use him on certain restrictive maps. Secondly, we’ve traded a lot of his attack speed increases for pure damage increases, distinguishing the two heroes more and making him a much more powerful hero later on.
Gwendolin - Leveling curve: 1x Quincy -> 1x Striker Jones - Level 1: pierce 4 ->3 - Level 2: gives +1 -> +2 pierce (pierce remains unchanged at 5) - Level 3: Cocktail of Fire damages every 0.2 -> 0.24s - Gwendolin is an exceptional hero, providing solid damage in the early game and great support later on with her Heat it up buff. We’ve made a few small adjustments, weakening her level 1 and level 3 DPS and altering the level curve so that she doesn’t reach level 10 quite so early.
Scientist Gwendolin - Leveling curve: 1x Quincy -> 1x Striker Jones - Base pierce 4 ->3 - Level 2 gives +1 -> +2 pierce - Level 3 Cocktail damages every 0.15 -> 0.18s - Same changes as Gwendolin, as these heroes are very similar.
Obyn - Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons) - Level 13: All tier 5 Druid upgrades in range cost 10% less - Our previous change to Obyn made him give Druids in range +1 damage to fortified bloons, however we no longer think that limiting this to fortified bloons is necessary, and so we have opened this up to +1 damage to all bloons. Additionally, we have added further incentive to run Obyn and Druids with a nice price discount for tier 5 Druids at level 13.
Ocean Obyn - Level 12: Druids in range get +1 damage to all bloons (previously this was only to fortified bloons) - Level 13: All tier 5 magic monkey upgrades in range cost 10% less - Similar to Obyn, we wanted to provide more incentive to pick Ocean Obyn as the hero of choice to be paired with magic monkeys like Ninja + Alchemist.
Sentai Churchill - Level 1: explosion pierce 4 -> 5 - Level 2: explosion pierce 6 -> 7 - Level 11: explosion pierce 9 -> 10 - For quite a while now Captain Churchill has been preferred over Sentai Churchill, so we wanted to give Sentai Churchill a small buff to even it out.
Benjamin - Level 5: All banks earn +8% -> +12% income - Level 9: All banks earn +14% -> +18% income - We’ve buffed the Benjamin and Banks interaction since both of them still don’t see much usage.
DJ Ben Jammin’ Level 5: All banks earn +8% -> +12% income - Level 9: All banks earn +14% -> +18% income - Same as Benjamin.
Highwayman Jericho - Level 3: Stand and Deliver initial cooldown 60s -> 45s - For the past couple of updates, Highwayman Jericho has fallen out of popularity. Star Captain and Agent Jericho are both still seen as great heroes that are pretty relative to each other, however Highwayman no longer matches up to these two. To address this, we would like to partially revert one of the big nerfs we made to him a few updates ago.
Adora - Level 1: Pierce 6 -> 5 - Adora has recently gotten a bit more recognition for being a powerful defensive hero in the early game, so we’re toning it down very slightly.
Fateweaver Adora - Level 1: Pierce 6 -> 5 - Level 3: Sharp Sting of Fate projectile pierce = main weapon pierce * main weapon projectile count * 8 -> main weapon pierce * main weapon projectile count * 7 - Level 10: Chains of Fate pierce cap 500 -> 450 - Fateweaver is certainly deserving of some nerfs as she remains to be an top-tier hero, particularly because of her strong defensive abilities. In addition to the same change that Adora received, we have made a couple of changes which weaken her level 3 and level 10 abilities.
Etienne - Level 5: Now has the camo prioritisation option - We’ve added this in since all other heroes with camo detection have this option. Note that this targeting option affects both his drones and the UCAV.
Bug Fixes
Fixed Ocean Obyn and Pat Fusty selling themselves when placed on the edge between land and water.
Fixed issue where some players were unable to load the game after a season ended.
Fixed Village ability buffs not ending when Village is sold
Fixed Village ability buffs not affecting towers that were placed after the ability was activated
Fixed x5x Ninja damaging newly spawned bloons even when the ability was not active
Fixed notification icon not showing on the shop button during sales.
Fixed main menu league leaderboard not animating like a button.
Fixed Clan War timer not displaying correctly
Fixed the target light on Etienne’s drones not working once upgraded.
Fixed event banners not aligning correctly to the edge of the screen on widescreen devices.
Fixed incorrect interaction between Fateweaver’s level 3 ability cooldown and the 5xx Monkey Sub.
Fixed score not appearing in the Hall of Masters leaderboard when viewed on mobile.
Fixed not being able to view the profile of players with animated banners or avatars.
Fixed the club icon being clipped if appearing on the #1 player in Hall of Masters.
Fixed event screen not scrolling to the correct event after clicking on one of the banners in the main menu.
Fixed settings button not working in the clan screen.
Fixed accolades and medals not displaying in the league leaderboards.
Going Foward
We've heard your feedback on Arena Leagues and are currently in discussions about making changes based on that. These changes will be spread across a few updates, but more immediately, we'll be making the following changes in update 4.1:
The return of Casual Mode - We've noticed a lot of comments from players who miss the non-competitive aspect of casual mode, so it'll be returning to the game in update 4.1!
A rework of Fast Track - A lot of the feedback we saw about fast track in its current form was that it felt quite grindy and just a race to 50 trophies, so from 4.1, it'll no longer be based on trophies. Instead, if you reach a win streak of 10+ games, you will be given the option to fast track to the next arena. There will be no limit to the number of people per league who can be fast tracked. The hope here is that it'll make fast tracking more skill-based!
As always, we welcome your feedback in the comments and be sure to keep an eye out as we announce further planned changes and ask for your input!
Arena Leagues - A complete overhaul of the ranked play experience. - Enter weekly, 30 person leagues and compete to earn trophies. - Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below. - Players in Hall of Masters leagues will also be ranked on a global leaderboard. - Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard. - Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc). - Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league). - Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
New Hero: Etienne - Remote flying drones attack all bloons that enter Etienne’s range. - Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move. - Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple. - Etienne can be purchased from the Hero screen for 3000 Monkey Money.
New Bling Season - 6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals. - Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase. - Unlock a special animated avatar for completing the entire season. - This season lasts for 4 weeks (see General Changes below).
General Changes
New Season Length - Seasons now last 4 weeks instead of 8 weeks. - This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before. - The Bling Season has also changed to every 4 weeks to line up with the ranked season. - Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase. - The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale. - There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
Ranked / League Game Rewards - The trophies awarded for ranked games are changing with the addition of Arena Leagues. - Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money. - You earn an additional 1 trophy if you are on a 3+ win streak. - You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak). - You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy. - You earn 10 Monkey Money if you achieve First Blood. - There are no longer any special rewards for winning with No Lives Lost. - It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
RIP Casual Mode - Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies. - Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update. - This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
New Daily Offer Items: The following cosmetic items from Season 16 will now appear in the Daily Offers in the store. - Shark MOAB Skin - Tasty Topping Bloons Decal - Lofi Monkey Avatar - Solar Trails Supermonkey trail - Time's Ticking Emote - Football ZOMG Skin - Late Game? Emote - Bit-nanas Banana Farm Weapon Skin - Monkey Marathon Banner - Mixed Up Alchemist Placement animation - I'm OK! Emote - Starlight Bloon Boost - Adora’s Sunbeam showcase items. - Star Captain Jericho’s Space Armoury showcase items.
Balance Changes
Bloon Sends - Round 12: Spaced rainbows give $3 -> $2.8 income - Round 25: Tight MOABs $3,500 -> $4,000, quantity 20 -> 15 and spacing 0.05s -> 0.067s (total duration remains unchanged at 1s) - For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
Monkey Buccaneer - 4xx Aircraft Carrier: Aircraft darts pierce 9 -> 13 - 5xx Carrier Flagship: Aircraft darts pierce 14 -> 18 - 4xx Aircraft Carrier: Aircraft darts deal 0 -> 3 bonus damage to ceramics - 5xx Carrier Flagship: Aircraft darts deal 3 -> 6 bonus damage to ceramics - 5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate - Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
Heli Pilot - xx4 Comanche Defense & xx5 Comanche Commander: Missile blast radius 18 -> 25 - The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
Mortar Monkey - x4x Artillery Battery: Deals +4 -> +3 damage to BADs - x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs - Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
Super Monkey - 2xx Plasma Blasts: $3,000 -> $2,500 - 3xx Sun Avatar: $11,000 -> $11,500 - xx3 Dark Knight: $4,000 -> $4,500 - 4xx Sun Temple: Main weapon base damage 9 -> 11 - Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
Alchemist - xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200. - Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
Spike Factory - 4xx Spiked Mines: explosion pierce 40 -> 60 and explosion blast radius 19 -> 28 - We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
Engineer Monkey - x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower) - We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
Gwendolin - Level 3: Cocktail cooldown 40s -> 45s - Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
Obyn - Level 12: Now gives all Druids in range +1 damage to fortified bloons - Level 17: Hero range increased 43 -> 65 - We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
Ocean Obyn - Level 17: Hero range increased 43 -> 65 - Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
Benjamin - Level 5: Earns $200 -> $250 income per round - Level 20: Syphon Funding cooldown 65s -> 45s - We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
DJ Ben Jammin’ - Level 5: Earns $150 -> $187.5 income per round - Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs - Level 20: Can downgrade 2 -> 4 ZOMGs - Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
Smudge Catt - Level 7: Scratching Post cooldown 30s -> 40s - While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
Pat Fusty - Level 3: Rallying Roar buffing range 30 -> 35 - Level 14: Rallying Roar buffing range 40 -> 50 - Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
Star Captain Jericho - Level 3: In It For The Money initial cooldown 17.5s -> 35s - Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
Fateweaver Adora - Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60. - Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.
Bug Fixes
Fixed default hero upgrade animations not playing
Fixed issue where daily clan reward text would show even if your clan day was complete
Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
Fixed Clan Wars daily game reward not sparkling on tablet devices.
Fixed loading an empty clan island if opening a join link to a disbanded clan.
Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
Fixed x3x Monkey Sub not receiving range buffs to its missile attack.
Update Video: https://youtu.be/zIFEQl0nE6I
Let us know your feedback in the comments and happy gaming!
Update 3.3.2 is rolling out now - Patch Notes!
New Features
New Map: Time’s Up - Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow. - Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
General Changes
Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
Cosmetics for sale in the daily offer now display which type of cosmetic they are.
Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)
Balance Changes
Bloon Sends - Round 19: Grouped MOABs send cost $1k -> $900 - Round 22: Grouped BFBs send cost $1.6k -> $1.3k - Round 23: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income) - Round 24: Grouped ZOMGs send cost $5.5k -> $5k - Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income) - Round 26: Grouped ZOMG send cost now drops to $4.5k - Round 28: Grouped DDT income changed -$300 -> -$200 - Round 27: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income) - We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
Boomerang Monkey - xx3 Kylie Boomerang: $1300 -> $1100 - xx4 MOAB Press: $3200 -> $3400 - x4x Turbo Charge: $4350 -> $4500 - x5x Perma Charge: $35k -> $33k - We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
Tack Shooter - x3x Blade Shooter: reduces attack rate by 15% -> 12% - 5xx Inferno Ring: +7 -> +11 damage to moab class (total MOAB damage 18 -> 22) - The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
Ice Monkey - Base: $500 -> $450 - x5x Absolute Zero: $20k -> $18k - x4x Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 10 -> 6s - While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
Monkey Ace - 5xx Sky Shredder: darts gain +3 -> +5 pierce and missiles deal 180 -> 200 damage - xx4 Spectre: darts now deal +2 damage to moab class bloons (xx5 damage unchanged) - By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
Dartling Gunner - 3xx Laser Cannon: $3,000 -> $2,800 - Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
Wizard Monkey - xx5 Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage - Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
Super Monkey - x3x Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20 - x4x Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5) - x5x Anti Bloon: crits every 15 shots rather than randomly between 13 and 17 - We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
Ninja Monkey - 2xx Sharp Shurikens: $300 -> $200 and increases pierce by 2 -> 1 - 3xx Double Shot: $650 -> $750 - xx2 Caltrops: Caltrops can no longer receive any pierce buffs - xx4 Flash Bomb: Stun duration 1.1 -> 1s - 4xx Bloonjitsu: Caltrops damage 10 -> 5 - Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
Alchemist - Base: pierce 14 -> 12 and splash radius 14 -> 12 - 1xx pierce 20 -> 18 and splash radius 21 -> 18 - x1x: acid deals damage every 1 -> 1.33 seconds and lasts for 3 -> 4 seconds - xx4: cash per pop $2 -> $1.5 - As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
Spike Factory - x2x Even Faster Production: $600 -> $500 - xx3 Life Long Spikes: $600 -> $750 - xx4 Deadly Spikes: $3300->$3200 - We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
Monkey Village - xx5: Generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed) - This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
Smudge Catt Ezili - Level 2 pierce 7 -> 8 and splash radius 8 -> 11 - While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
Pat Fusty - Level 14: Rallying Roar ability duration 10s -> 12.5s - Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
Fusty the Snowman - Level 2: now allows all frozen bloons to be popped by all projectile types - Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50% - We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
Fateweaver Adora - Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds - Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active) - All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.
Bug Fixes
Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
Fixed clan member counter not updating when accepting new members until the screen is reloaded.
Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
Fixed Clan War bling quests rolling even if there is no clan war active.
Fixed various visual and audio effects playing incorrectly.
Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)
Let us know your thoughts and happy gaming! :)
Update 3.3.1 is out now - Patch Notes!
General Changes
Clan War games now give the same Monkey Money rewards as ranked games.
There is now a sound effect on entering the lobby when a match is found to draw attention for players who may be doing other things while waiting. On desktop, the game will also automatically take focus when this happens. Thanks to Supertiger for this great suggestion!
Bug Fixes
Fixed Fateweaver Adora’s Eye of Misfortune ability selling the chosen monkey rather than sacrificing it.
Fixed daily clan war monkey money not being awarded if disconnected in the lobby.
Fixed players who reach the clan war milestones not receiving their bonus Golden Bananas until after they restart their game.
Fixed the Battle Ready Quest for leveling up Quincy only triggering when he reached level 8 rather than 7 like the quest says.
Fixed icons not aligning correctly on the Daily Offers card.
Fixed issue where news panel items would occasionally show as black squares on Android devices.
Fixed Spirit of the Wilds Tower Boost not aligning correctly to the edges of the screen.
Fixed Embrace Your Fate exclusive cosmetics appearing as locked in all player’s profiles.
Fixed some emotes overlapping the cash display in game.
Fixed range outline not appearing when placing multiple monkeys using hotkeys (Desktop only)
Fixed issues syncing save slots across multiple devices (Arcade only)
Happy gaming!
Battles 2 Update 3.3 Out Now - Update Notes!
New Features
New Hero: Fateweaver Adora - Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them. - Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16. - Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action. - She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement. - Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
New Bling Season - Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails. - Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters. - The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.
General Changes
Clan War Changes - Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season. - The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1. - The Diamond to Ruby league promotion zone is changing from top 3 to top 2. - Clans will be automatically demoted if every member was inactive during the war. - There is now a 50 Monkey Money prize for playing your first Clan War game each day.
Bling Quest Reward Changes - The rewards for Bling Quests are being increased: - Bronze Quests: 40 Golden Bananas to 60 Golden Bananas. - Silver Quests: 80 Golden Bananas to 100 Golden Bananas. - Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
New Bling Quests - The following Bling Quests are being added: -- Play 1 game using at least 1 Primary monkey (Bronze) -- Play 1 game using at least 1 Military monkey (Bronze) -- Play 1 game using at least 1 Magic monkey (Bronze) -- Play 1 game using at least 1 Support monkey (Bronze) -- Win 1 Clan War game today (Silver) -- Win 1 game using [specific monkey] (Silver) -- Spend $20,000 on monkeys and upgrades (Silver) -- Win 1000 Medallions in Clan War games (Gold) -- Reach 1000 income in a game (Gold, moved from Silver)
Retired Bling Quests - The following Bling Quests are being removed: - Win 2 event games (Silver) - Win 2 casual games (Silver) - Win 1 game using only primary monkeys (Silver) - Win 1 game using only magic monkeys (Silver) - Win 1 game using only military monkeys (Silver) - Reach 1000 income in a game (Silver, moved to Gold) - Get a No Lives Lost Win (Gold) - Win 3 games in which you lose less than 50 lives (Gold) - Win 3 games in a row (Gold)
Daily Offer - One previously released cosmetic item will appear in the shop each day. - The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own. - It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.
Balance Changes
Bloon Sends - Spaced purples: bloon spacing 0.4 -> 0.3 - Grouped whites: bloons per set 3 -> 5 and bloon spacing 0.1 -> 0.07 - Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
Dart Monkey - x4x Super Monkey Fan Club: deals 1 -> 3 damage (2 -> 4 damage when transformed by x5x) - x5x Plasma Monkey Fan Club: deals 1 -> 6 damage (2 -> 7 damage when transformed by x5x) - We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
Sniper Monkey - 2xx Large Calibre: $1000 -> $800 - x2x Shrapnel Shot: $300 -> $250 - xx3 Semi-Automatic: $2500 -> $2300 - xx5 Elite Defender: $16k -> $14.5k - Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
Monkey Sub - 3xx Submerge & Support: decamo pierce 100 -> 75 - 4xx Reactor: $2600 -> $2800 and decamo pierce 200 -> 150 - x1x Barbed Darts: still increases sonar pierce by 20% - x2x Heat-tipped Darts: still increases sonar pierce by 25% - xx2 Airburst Darts: $700 -> $800 - Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
Mortar Monkey - 3xx Shell Shock: $1100 -> $1300 - 4xx The Big One: $7500 -> $7300 - xx3 Signal Flare: decamo blast pierce 80 -> 55 - x5x Pop & Awe: buffs all x4x Mortars with an additional 6 -> 4 bonus BAD damage - Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
Wizard Monkey - Base: $300 -> $250 - xx Archmage: increases main attack pierce by 4 -> 6 - x5x Wizard Lord Phoenix: Phoenix Lord main projectile damage 40 -> 55 - Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
Super Monkey - No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
Ninja Monkey - Base: pierce 2 -> 3 - 3xx Double Shot: caltrops damage 3 -> 5 - 4xx Bloonjitsu: caltrops damage 5 -> 10 - x5x Grand Saboteur: ability slow down effect can soak through MOAB class bloons - We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
Druid - 5xx Superstorm: 60k -> $55k - Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
Spike Factory - xx3: Speed increase at start of round lasts for 6 -> 5 seconds - We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
Monkey Village - x3x Monkey Intelligence Bureau: $7000 -> $5000 - x4x Call to Arms: $21500 -> $23500 - There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
Engineer Monkey - 1xx Sentry Gun: $500 -> $450 - 2xx Faster Engineering: $400 -> $350 - xx2 Pin: $220 -> $200 - 4xx Sentry expert: $2500 -> $2800 - xx4 Bloon Trap: max cash per trap $1000 -> $750 - 5xx Champion: sentries deal 200 -> 260 damage when they explode and attack at a rate of 0.035 -> 0.03 - Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
Gwendolin - Level 3: Cocktail of Fire max pierce per tick 40 -> 26
Scientist Gwendolin - Level 3: Cocktail of Chemicals max pierce per tick 60 -> 40 - Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
Ezili - Level 2: now gives Wizard Monkeys in range +2 pierce - We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
Smudge Catt - Level 2: now increases pierce of main attack’s splash by 2 (5 -> 7) - So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
Pat Fusty - Level 8: towers buffed by Rallying Roar now temporarily gain the ability to pop all bloon types - Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
Fusty the Snowman - Level 8: Chilling cheer gives Ice towers 2x -> 3x damage to moab class - We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
Agent Jericho - Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs until level 20 - Level 20: Reduction in cost to fortified bloons now applied to BADs
Highwayman Jericho - Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs - Level 20: Reduction in cost of fortified bloons now applied to BADs - Level 3: Stand and Deliver initial ability cooldown 33.3s -> 60s
Star Captain Jericho - Level 9: health increase to fortified bloons no longer applies to BADs until level 20 - Level 20: Health increase to fortified bloons now applied to BADs - The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
Adora - Base: $700 -> $650 - Base: pierce 5 -> 6 - After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage
Bug Fixes
Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
Fixed misleading description of Obyn’s level 11 upgrade.
Fixed IAPs sometimes not working if the games servers were experiencing downtime.
Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
Fixed rules button not displaying in event matches.
Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
Fixed Battle Points symbol appearing on ranked game accolades.
Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
Fixed there sometimes being an unusually long wait time between some rounds.
Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
Fixed authentication issues on older versions of iOS (Arcade only).
Let us know your feedback in the comments and happy gaming! :)
Update 3.2.4 - Patch Notes!
Update 3.2.4 is rolling out now! Here's what's changed:
Balance Changes
Bomb Shooter - xx3 Cluster Bombs: 2xx increases the clusters’ pierce by 10 -> 6 (total pierce 24 -> 20) - Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
Sniper Monkey - 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s - Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
Monkey Sub - 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce. - 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce. - 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce. - Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
Monkey Ace - 5xx Sky Shredder: darts now have +2 damage to Ceramics - Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
Heli Pilot - xx3 MOAB Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x) - 3xx Razor Rotors: $1900 -> $1800 - 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6 - 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10 - MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
Mortar Monkey - x5x Pop & Awe: stun can be reapplied on already stunned bloons - We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
Dartling Gunner - x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees) - Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
Ninja Monkey - xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s - 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce - 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100. - 502 Grandmaster Ninja: caltrops damage 30 -> 25 - Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
Spike Factory - 1xx Bigger Stacks: $700 -> $600 - x1x Faster Production: $600 -> $500 - x2x Even Faster Production: $700 -> $600 - xx2 Smart Spikes: $400 -> $500 - x4x Spike Storm: $5000 -> $5200 - Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
Monkey Village - 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases) - 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases) - 4xx: reduces primary towers’ ability cooldowns by 10% -> 20% - Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
Striker Jones - Level 7: buff to mortar blast radius 10% -> 15% - Level 8: buff to bomb +25% -> +35% pierce - Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns. - This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
Biker Bones - Level 7: buff to mortar blast radius 10% -> 15% - Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range) - Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
Obyn - Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14 - Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
Ocean Obyn - Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total) - Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14 - Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
Benjamin - Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
DJ Ben Jammin’ - Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300) - Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
Pat Fusty - Level 19 slam and aoe damage 10 -> 15 - Level 20 ability can grab up to 4 -> 6 MOAB class
Fusty the Snowman - Level 19 slam and aoe damage 10 -> 15 - Level 20 ability can grab up to 4 -> 6 MOAB class - Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.
Bug Fixes
Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
Fixed tutorial popups sometimes not appearing when they should.
Happy gaming!
NOTE: You may notice we've skipped v3.2.3 - this was due to an issue submitting the build for review, and thus we had to increase the version number.
Update 3.2 - Two New Maps & more!
New Features
New Map: Salmon Ladder - Watch out for the mud! Bloons move faster on the muddy area of the map. - Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
New Map: Island Base - Battle the bloons on your home turf with the first clan wars exclusive map. - This map will only appear in clan war matches and has a higher chance of appearing than other maps. - Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
New Bling Season - Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation. - Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase. - Get sneaky with Agent Jericho’s Spy Bot Showcase.
New First Time Player Experience - We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games. - New players will be free to play how they want with less intrusive help messages that display only when needed. - There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info. - Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.
General Changes
Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
Wording on the event banner changed to make it clearer to new players when event games unlock.
A visual effect now plays over activated ability icons each time they become available to use.
Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
There is now a visual effect on each income tick showing the cash earned.
Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.
Balance Changes
Dart Monkey - Base: $200 -> $150 - x2x Very Quick Shots: $150 -> $100 - 3xx Spike-o-pult: $400 -> $450 - xx3 Crossbow: $475 -> $450 - We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
Boomerang Monkey - xx5 MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class - Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
Tack Shooter - 5xx Inferno Ring: ring damage 8 -> 11 - Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
Ice Monkey - x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman. - Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
Glue Gunner - Base: $200 -> $100 - 1xx Glue Soak: $200 -> $150 - Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
Sniper Monkey - Base: $350 -> $250 - 1xx Full Metal Jacket: $300 -> $250 - x1x Night Vision Goggles: $300 -> $200 - x2x Shrapnel Shot: $400 -> $300 - x3x Bouncing Bullet: $3000 -> $3200 - xx1 Fast Firing: $350 -> $250 - xx2 Faster Firing: $350 -> $250 - Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
Monkey Buccaneer - x4x Monkey Pirates: ability cooldown 50s -> 30s - The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
Monkey Ace - x4x Ground Zero: ability cooldown 45s -> 35s - The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
Heli Pilot - xx4/5 Comanche Defense/Commander: mini helis’ missile attack rate 3s -> 2s - Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
Dartling Gunner - 3xx Laser Cannon: dart spread degrees 9.2 -> 0 - x4x Rocket Storm: xx2 increases ability missiles pierce by +2 -> +3 - 5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits - Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
Wizard Monkey - 1xx: seeking/turning rate 360 -> 600 - 3xx Arcane Mastery: $1400 -> $1200 - x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40 - Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
Ninja Monkey - xx2 Caltrops: caltrops drop every 4.4s -> 9s and damage 1 -> 3. (102 increases rate to every 5.6s and 502 increases it to every 2.8s) - xx2 Caltrops: 5xx now increases Caltrops damage to 30 - x2x Distraction: 5xx now increases chance of distracting bloons from 25% -> 100% - x2x Distraction: 5xx’s projectiles now have a 15% chance of distracting MOABs (not BFBs and above) by a distance between 45-75 - The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
Alchemist - xx2 Acid Pool: pools on the track can now hit camo bloons - 3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40) - 4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55) - xx5 Bloon Master Alchemist: rate 8.5 -> 7.5 - Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
Druid - x3x Druid of the Jungle: $750 -> $450 - x4x: $2800 -> $3100 - x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
Banana Farm - 3xx Banana Plantation: $2600 -> $2750 - x3x Bank: end of round income (pre-interest) $400 -> $550 - x5x Monkey-Nomics: ability cooldown 60s -> 50s, initial cooldown 20s -> 25s - Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
Spike Factory - xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5) - Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
Benjamin - Base: $1000 -> $900
DJ Ben Jammin’ - Base: $1000 -> $900 - For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
Smudge Catt Ezili - Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt - Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level - Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
Adora - Base cost: $850 -> $700 - XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP - Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x - While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.
Bug Fixes
Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
Fixed issue where it was possible to continue playing an event after it had ended.
Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
Fixed randomisation of event rewards to give a more even spread of hero points.
Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
Fixed scrolling textures losing quality over time.
Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
Fixed long and uncomfortable silence after some matchup animations.
Fixed splash screen displaying at the wrong size on some devices.
Update video: https://youtu.be/F1YmwCF-SOo
Let us know your feedback in the comments and happy gaming! :)
Update 3.1.1 is rolling out now - Patch Notes!
General Changes
Push Notifications (Mobile Only) - We’ve added notifications for important, time-sensitive events such as the season ending or a clan war beginning. - You will be asked to allow notifications the next time you open the game and can change your decision in your device settings.
Cross Promotion - Battles 2 will now sometimes feature information about new updates and events in other Ninja Kiwi games.