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Genre: Strategy, Tactical, Indie

Bloons TD Battles 2

Battles 2 Update 4.0 Update Notes - ETIENNE & ARENA LEAGUES!


New Features



  • Arena Leagues
    - A complete overhaul of the ranked play experience.
    - Enter weekly, 30 person leagues and compete to earn trophies.
    - Each week, the top players in each league will earn Monkey Money and be promoted to the league above, while the bottom players will be demoted to the league below.
    - Players in Hall of Masters leagues will also be ranked on a global leaderboard.
    - Each season, you earn a medal based on the highest arena league you competed in during the season or your final position in the Hall of Masters leaderboard.
    - Arena leagues use the same progression and theming as the current ranked system (Yellow Stadium, White Wasteland, etc).
    - Existing players will start in an arena league determined by the arena they are in when Season 18 ends (e.g. if you finish Season 18 in Ceramic Crucible, you will begin in a Ceramic Crucible arena league).
    - Players in Red Bloon Camp will enter a continuous, rolling league that does not reset. They are promoted to Yellow Stadium and enter weekly leagues when they earn 30 trophies.
  • New Hero: Etienne
    - Remote flying drones attack all bloons that enter Etienne’s range.
    - Advanced scouting techniques reveal your opponent’s bloon queue and cash reserves to help you predict their next move.
    - Etienne’s UAV upgrades to give all your monkeys camo detection and allows them to bypass the damage immunities of special bloons like lead and purple.
    - Etienne can be purchased from the Hero screen for 3000 Monkey Money.
  • New Bling Season
    - 6 awesome new cosmetics including Lighting Up Spike Factory trail and Puzzle Bloons decals.
    - Lock eyes with Fateweaver Adora and her Eye of Misfortune Showcase.
    - Unlock a special animated avatar for completing the entire season.
    - This season lasts for 4 weeks (see General Changes below).

General Changes



  • New Season Length
    - Seasons now last 4 weeks instead of 8 weeks.
    - This means that medals are awarded, and the Hall of Masters leaderboard is reset, twice as often as before.
    - The Bling Season has also changed to every 4 weeks to line up with the ranked season.
    - Each Bling season now contains 12 items: 6 generic cosmetics and a 6 item Hero Showcase.
    - The cost in Golden Bananas of each Bling item has been altered to reflect this new timescale.
    - There is now a bonus animated avatar or banner each season that can be earned by completing the entire Bling Season. These are exclusive and will not be available again once the season ends.
  • Ranked / League Game Rewards
    - The trophies awarded for ranked games are changing with the addition of Arena Leagues.
    - Winning a ranked (league) game now awards 3 trophies and 50 Monkey Money.
    - You earn an additional 1 trophy if you are on a 3+ win streak.
    - You earn an additional 1 trophy and 20 Monkey Money if you win and your opponent was on a 3+ win streak (you break their streak).
    - You earn 20 Monkey Money for losing a game. If it was before round 30, you earn 0 trophies. If it was later, you earn 1 trophy.
    - You earn 10 Monkey Money if you achieve First Blood.
    - There are no longer any special rewards for winning with No Lives Lost.
    - It is not possible to lose trophies, only gain them. Trophies reset to 0 each week at the end of the Arena League.
  • RIP Casual Mode
    - Casual mode was necessary under the old ranked system to allow place for consequence free games where players could experiment with new strategies without risking their trophies.
    - Since you cannot lose trophies in league games, there is no consequence for failure (except a lack of progress). This means casual mode is no longer needed and so is being removed in this update.
    - This should allow for a larger pool of players in League games and thus faster matchmaking times, as well as freeing up space on the main menu for Clan Wars.
  • New Daily Offer Items: The following cosmetic items from Season 16 will now appear in the Daily Offers in the store.
    - Shark MOAB Skin
    - Tasty Topping Bloons Decal
    - Lofi Monkey Avatar
    - Solar Trails Supermonkey trail
    - Time's Ticking Emote
    - Football ZOMG Skin
    - Late Game? Emote
    - Bit-nanas Banana Farm Weapon Skin
    - Monkey Marathon Banner
    - Mixed Up Alchemist Placement animation
    - I'm OK! Emote
    - Starlight Bloon Boost
    - Adora’s Sunbeam showcase items.
    - Star Captain Jericho’s Space Armoury showcase items.

Balance Changes



  • Bloon Sends
    - Round 12: Spaced rainbows give $3 -> $2.8 income
    - Round 25: Tight MOABs $3,500 -> $4,000, quantity 20 -> 15 and spacing 0.05s -> 0.067s (total duration remains unchanged at 1s)
    - For the most part, we are pleased with the impact of the new tight rushes - noticeably shaking up the meta and leading to more exciting games. However, admittedly they are on the strong side, which has greatly diminished the viability of some towers that can’t deal with them. Tight MOABs is the main rush that stands out, so we have made quite a big nerf to this one. Additionally, Spaced Rainbows have been nerfed because they have always stood out as a top tier early game bloon send, providing high eco efficiency as well as decent pressure on your opponent
  • Monkey Buccaneer
    - 4xx Aircraft Carrier: Aircraft darts pierce 9 -> 13
    - 5xx Carrier Flagship: Aircraft darts pierce 14 -> 18
    - 4xx Aircraft Carrier: Aircraft darts deal 0 -> 3 bonus damage to ceramics
    - 5xx Carrier Flagship: Aircraft darts deal 3 -> 6 bonus damage to ceramics
    - 5xx Carrier Flagship: now also buffs Etienne’s UCAV with -15% attack rate
    - Top path Buccaneer does not see a lot of use and Buccaneer in general does not have a good answer to the new tight sends, so we’ve added some decent pierce and cleanup buffs to Aircraft Carrier and Carrier Flagship.
  • Heli Pilot
    - xx4 Comanche Defense & xx5 Comanche Commander: Missile blast radius 18 -> 25
    - The mini comanche’s missiles have incredibly high pierce (100) but it would very rarely make use of it all due to such a small blast radius. This minor change should help it out a little bit, not increasing its DPS potential but allowing it to perform slightly better in a lot of scenarios.
  • Mortar Monkey
    - x4x Artillery Battery: Deals +4 -> +3 damage to BADs
    - x5x Pop & Awe: Buffs all x4x Mortars with +4 -> +3 damage to BADs
    - Mortar has still kept its spot at the top of the meta, dominating in all stages of the game. We’ve decided to limit its late game damage so that it still remains a strong tower early on but is now easier to kill in the late game.
  • Super Monkey
    - 2xx Plasma Blasts: $3,000 -> $2,500
    - 3xx Sun Avatar: $11,000 -> $11,500
    - xx3 Dark Knight: $4,000 -> $4,500
    - 4xx Sun Temple: Main weapon base damage 9 -> 11
    - Plasma Blasts in an upgrade that rarely gets used on its own (usually just used as a crosspath), so we’ve lowered its cost while adjusting 3xx and xx3 so that their total cost remains unchanged. Additionally, Super Monkey has struggled quite a bit since we fixed/nerfed Sun Temple a few updates ago, so we’re giving it a much needed damage buff.
  • Alchemist
    - xx5 Bloon Master Alchemist: MOABs use up 20 -> 10 pierce and BFBs use up 50 -> 30. Total pierce remains at 200.
    - Just a small buff for Bloon Master Alchemist, letting it pop more MOABs and BFBs which gives it more potential to be a reliable option against the new tight rushes.
  • Spike Factory
    - 4xx Spiked Mines: explosion pierce 40 -> 60 and explosion blast radius 19 -> 28
    - We’d love to see Spiked Mines get some more use, and hopefully this sizeable pierce and radius buff with help with that.
  • Engineer Monkey
    - x5x Ultraboost: The temporary Overclock buff now lasts twice as long (30s -> 60s on a tier 5 tower)
    - We’re giving small boost to Ultraboost to help justify its incredibly high price tag.
  • Gwendolin
    - Level 3: Cocktail cooldown 40s -> 45s
    - Gwendolin is considered one of the strongest heroes with good early game damage and solid late game support. We’re just making a minor Cocktail cooldown change for now, allowing for more opportunities to effectively rush her early on.
  • Obyn
    - Level 12: Now gives all Druids in range +1 damage to fortified bloons
    - Level 17: Hero range increased 43 -> 65
    - We wanted to give Druids some attention and chose to do this by providing Obyn with another Druid-specific buff. This buff primarily targets Poplust Druids since Avatar of Rush already deals high damage. Obyn’s range increase is also aimed at Druids, with the larger range allowing for more Druids to be buffed.
  • Ocean Obyn
    - Level 17: Hero range increased 43 -> 65
    - Like with Obyn, this Ocean Obyn change is being implemented to make his buff capable of buffing a much greater number of towers now. In particular, this change is aimed at Ninja
  • Benjamin
    - Level 5: Earns $200 -> $250 income per round
    - Level 20: Syphon Funding cooldown 65s -> 45s
    - We’re buffing Benjamin’s early game cash slightly because he is still overshadowed by the Jerichos. Additionally, previously his level 20 did not provide much compared to other heroes, so that now has another benefit.
  • DJ Ben Jammin’
    - Level 5: Earns $150 -> $187.5 income per round
    - Level 10: Can downgrade 10 -> 12 bloons in total, and can downgrade 3 -> 4 BFBs
    - Level 20: Can downgrade 2 -> 4 ZOMGs
    - Similar changes as Benjamin for the same reasons, with an added buff to DJ Ben’s level 10 ability so that he can deal with the new tight rushes a little bit more effectively.
  • Smudge Catt
    - Level 7: Scratching Post cooldown 30s -> 40s
    - While Smudge Catt is not an incredibly popular hero, this is a strong ability with a quick cooldown. Most hero ability cooldowns have been increased to give more rushing opportunities, but Smudge Catt never received this same treatment.
  • Pat Fusty
    - Level 3: Rallying Roar buffing range 30 -> 35
    - Level 14: Rallying Roar buffing range 40 -> 50
    - Pat Fusty has has been out of the limelight for a while now so we wanted to provide him with some buffs. For now we’ve increased his buffing range, since it was quite limiting before.
  • Agent Jericho
    - Level 3: Seize Assets initial cooldown 17.5s -> 28s
  • Star Captain Jericho
    - Level 3: In It For The Money initial cooldown 17.5s -> 35s
    - Highwayman Jericho’s usage rate has dropped off significantly ever since his last nerf, however we believe that this is simply due to the other Jerichos being the clear favorites now, rather than Highwayman being too weak relative to all the other heroes. Therefore, we have left Highwayman as is and targeted the other two Jerichos instead.
  • Fateweaver Adora
    - Level 10: Chains of Fate now has a pierce limit of 500 bloons (previously infinite). MOAB class bloons use up more pierce: MOABs = 10, BFBs = 20, ZOMGs/DDTs = 40, BADs = 60.
    - Fateweaver Adora has retained her spot as the top hero in the highest arenas, with the new tight rushes not hindering her viability since Chains of Fate counters them exceptionally well. Given this, it seemed appropriate to limit the pierce on Chains of Fate, since infinite pierce was unnecessarily excessive for such a powerful ability.

Bug Fixes



  • Fixed default hero upgrade animations not playing
  • Fixed issue where daily clan reward text would show even if your clan day was complete
  • Fixed effects on the xx4 and xx5 Alchemist not appearing or appearing incorrectly.
  • Fixed Clan Wars daily game reward not sparkling on tablet devices.
  • Fixed loading an empty clan island if opening a join link to a disbanded clan.
  • Fixed bloons frozen by Ice Monkey’s ability retaining their immunity to sharp damage for the full freeze duration even if they are unfrozen early.
  • Fixed Fusty the Snowman’s frozen popping effect not working on bloons frozen by the xx3 and x4x Ice Monkey.
  • Fixed x3x Monkey Sub not receiving range buffs to its missile attack.


Update Video: https://youtu.be/zIFEQl0nE6I

Let us know your feedback in the comments and happy gaming!

Update 3.3.2 is rolling out now - Patch Notes!



New Features



  • New Map: Time’s Up
    - Time waits for no-one! The hands of the clock move between rounds, changing the path the bloons will follow.
    - Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.

General Changes



  • Banana Farmers and Bloon Bots now appear below activated abilities in the abilities bar.
  • Cosmetics for sale in the daily offer now display which type of cosmetic they are.
  • Added support for inviting people to join clans and private matches through the native share dialog (iOS only, other platforms coming soon)

Balance Changes



  • Bloon Sends
    - Round 19: Grouped MOABs send cost $1k -> $900
    - Round 22: Grouped BFBs send cost $1.6k -> $1.3k
    - Round 23: Grouped Leads are now replaced with Tight Leads (80 tightly packed Leads for $1.2k and +$20 income)
    - Round 24: Grouped ZOMGs send cost $5.5k -> $5k
    - Round 25: Grouped MOABs are now replaced with Tight MOABs (20 tightly packed MOABs for $3.5k and -$50 income)
    - Round 26: Grouped ZOMG send cost now drops to $4.5k
    - Round 28: Grouped DDT income changed -$300 -> -$200
    - Round 27: Grouped BFB is now replaced with Tight BFBs (10 tightly packed BFBs for $7k and -$150 income)
    - We’ve made quite a few additions and adjustments to the bloon send options to address a couple of things. Firstly, there were limited rushes between round 23 and 29, with players often just waiting until they can send a BAD in this stage, or DDTs if their opponent can’t handle them. Secondly, old bloon sends became very irrelevant as new ones unlock, because the new ones were so much more efficient. Now with new sends available such as tight MOABs, this offers new rushing options for the mid 20s while getting rid of the old and inefficient single MOAB send.
  • Boomerang Monkey
    - xx3 Kylie Boomerang: $1300 -> $1100
    - xx4 MOAB Press: $3200 -> $3400
    - x4x Turbo Charge: $4350 -> $4500
    - x5x Perma Charge: $35k -> $33k
    - We would like to give some more love to Kylie Boomerang since this upgrade has always been the less favorable of the tier 3 Boomerangs. MOAB Press has had its price adjusted since it didn’t need any indirect buffs. Also, Turbo Charge has always stood out as an excellent defending option so that has received a small price nerf.
  • Tack Shooter
    - x3x Blade Shooter: reduces attack rate by 15% -> 12%
    - 5xx Inferno Ring: +7 -> +11 damage to moab class (total MOAB damage 18 -> 22)
    - The smallest of nerfs for Blade Shooter - an upgrade that has persistently remained an exceptionally efficient early game tower. We’ve also given Inferno Ring another much needed damage buff so that it can better deal with the ramped up MOAB class bloons in the late game.
  • Ice Monkey
    - Base: $500 -> $450
    - x5x Absolute Zero: $20k -> $18k
    - x4x Snowstorm: buffs Ice monkeys and Fusty the Snowman with 2x attack speed for 10 -> 6s
    - While Ice Monkey is not in a bad spot, we do want to encourage its usage a bit more and so we’re providing it with a couple small buffs. Snowstorm’s ability buffing Ice Monkeys was actually unintended, however we didn’t feel like it needed to be fixed and so we decided to keep, with a reduced duration to match the ability’s freeze duration.
  • Monkey Ace
    - 5xx Sky Shredder: darts gain +3 -> +5 pierce and missiles deal 180 -> 200 damage
    - xx4 Spectre: darts now deal +2 damage to moab class bloons (xx5 damage unchanged)
    - By the time Spectre is affordable, it simply does not provide enough utility to be worth it. We have added some extra MOAB damage so it can help out a fair bit more. Sky Shredder has also received a small buff so that it can provide better clean up.
  • Dartling Gunner
    - 3xx Laser Cannon: $3,000 -> $2,800
    - Nothing huge for Dartling - just a minor buff to Laser Cannon since the other tier 3s are usually preferred over this one.
  • Wizard Monkey
    - xx5 Prince of Darkness: unpopped MOABs deal 20 -> 25 damage and unpopped BFBs deal 100 -> 130 damage
    - Prince of Darkness is one of Wizard’s least used upgrades, since top path Wizard is often more reliable than this upgrade for DDT defense. This damage buff should hopefully make it more effective and give it more use cases.
  • Super Monkey
    - x3x Robo Monkey: always crits every 15 shots rather than randomly between 15 and 20
    - x4x Tech Terror: gains +4 -> +6 pierce (x5x pierce unchanged - now gives +3 instead of +5)
    - x5x Anti Bloon: crits every 15 shots rather than randomly between 13 and 17
    - We’ve removed the minimal RNG from Robo Monkey while slightly buffing it at the same time, as it’s not seen as a particularly great upgrade. Likewise, Tech Terror is not amazing if you disregard its ability, meaning it’s always sold instantly after using the ability. We’ve buffed up its regular attack so that there is more value in keeping it around.
  • Ninja Monkey
    - 2xx Sharp Shurikens: $300 -> $200 and increases pierce by 2 -> 1
    - 3xx Double Shot: $650 -> $750
    - xx2 Caltrops: Caltrops can no longer receive any pierce buffs
    - xx4 Flash Bomb: Stun duration 1.1 -> 1s
    - 4xx Bloonjitsu: Caltrops damage 10 -> 5
    - Ninja Monkey has spiked up in popularity since the last update, with the Ninja + Alchemist combo standing out as overly strong in all stages of the game. We have made quite a few changes to address this, such as keeping the additional +1 pierce on the early tiers but taking it back off for 2xx, with some price rearranging to accommodate. Caltrops no longer benefit from pierce buffs which nerfs their interaction with Alchemist’s buff, and Bloonjitsu’s caltrops have additionally been nerfed. Bloonjitsu already stood out as a super effective upgrade even in the late game (when surrounded by Shinobi buffs), so the added caltrops damage is unnecessary.
  • Alchemist
    - Base: pierce 14 -> 12 and splash radius 14 -> 12
    - 1xx pierce 20 -> 18 and splash radius 21 -> 18
    - x1x: acid deals damage every 1 -> 1.33 seconds and lasts for 3 -> 4 seconds
    - xx4: cash per pop $2 -> $1.5
    - As previously mentioned, Ninja and Alchemist have become too dominant recently. Alchemist is super effective in providing solid early game DPS despite its primary role being a support tower. Its strengths in early game DPS, buffing support, and cash generation gives Alchemist too many strong points. Therefore, we’ve decided to lower its early game DPS and money generation.
  • Spike Factory
    - x2x Even Faster Production: $600 -> $500
    - xx3 Life Long Spikes: $600 -> $750
    - xx4 Deadly Spikes: $3300->$3200
    - We’re shuffling some prices around primarily to nerf Long Life Spikes, which still remains to be a top tier upgrade.
  • Monkey Village
    - xx5: Generates an extra $600 per round ($3600 -> $4200 per round if no farms are absorbed)
    - This upgrade doesn’t see as much use as we like. It only really shines when combined with Farms, yet strategies with both Farm and Village are quite rare. Therefore, we’ve decided to buff it up so that it will now be more effective at base, without any farms absorbed.
  • Smudge Catt Ezili
    - Level 2 pierce 7 -> 8 and splash radius 8 -> 11
    - While Ezili’s new and improved Wizard buff has helped her out quite a bit, Smudge Catt hasn’t received the same attention. She’s getting another early game buff to fulfill an alternative role compared to Ezili.
  • Pat Fusty
    - Level 14: Rallying Roar ability duration 10s -> 12.5s
    - Pat hasn’t received much attention for a while, with plenty of other heroes overshadowing him. We’ve upped his level 14 Rallying Roar duration so that he can better stand out as a dominant late game support hero.
  • Fusty the Snowman
    - Level 2: now allows all frozen bloons to be popped by all projectile types
    - Level 14: Chilling Cheer buffs himself and Ice Monkeys attack rate by -20% -> -50%
    - We want Fusty the Snowman to focus in on Ice monkey strategies, although not many towers are compatible with Ice Monkeys because the damage immunities of frozen bloons get in the way. By making Fusty the Snowman allow all frozen bloons to be popped by all damage types, we aim to broaden the range of tower combinations that are possible for Ice Monkey. Level 14’s higher damage buff doesn’t help out Ice monkeys much, so now it additionally provides a larger rate buff.
  • Fateweaver Adora
    - Level 10: Chains of Fate deal damage every 0.075 -> 0.12 seconds
    - Level 3 ability cooldown: 40s -> 50s (8s -> 9s when opponent’s bloon boost is active)
    - All of Fateweaver Adora’s abilities are extremely powerful. Her level 3 ability does a great job of cleaning up early/mid game rushes and heavily discourages your opponent from using their bloon boost, making it even harder to send effective rushes against her. We’ve increased the ability cooldown so that hopefully it should be a bit more situational when deciding if a bloon boost is worth it against her. Also, Chains of Fate has proven to be too effective, dealing massive damage in addition to the stall effect. This ability currently offers too much utility and so we have lowered how much damage this ability will deal.

Bug Fixes



  • Fixed some avatars and banners showing as locked in the profile screen when they should be hidden and vice versa.
  • Fixed Spirit of the Wilds tower boost not fitting the preview window properly.
  • Fixed enormous bunnies leaping around the island during the easter event, ready for next year.
  • Fixed clan member counter not updating when accepting new members until the screen is reloaded.
  • Fixed 203 Alchemist not displaying the Acidic Mixture Dip icon over monkeys its buffing.
  • Fixed some heroes displaying their general description instead of their level 1 upgrade description in game.
  • Fixed Fateweaver Adora’s projectiles not being able to seek to bloons that are behind blockers.
  • Fixed Clan War bling quests rolling even if there is no clan war active.
  • Fixed various visual and audio effects playing incorrectly.
  • Fixed infinite loop when attempting to log in to an empty save slot (Arcade only)


Let us know your thoughts and happy gaming! :)

Update 3.3.1 is out now - Patch Notes!

General Changes



  • Clan War games now give the same Monkey Money rewards as ranked games.
  • There is now a sound effect on entering the lobby when a match is found to draw attention for players who may be doing other things while waiting. On desktop, the game will also automatically take focus when this happens. Thanks to Supertiger for this great suggestion!

Bug Fixes



  • Fixed Fateweaver Adora’s Eye of Misfortune ability selling the chosen monkey rather than sacrificing it.
  • Fixed daily clan war monkey money not being awarded if disconnected in the lobby.
  • Fixed Cyber Quincy’s level 18 upgrade increasing Cyber Shot’s cooldown instead of reducing Cyber Storm’s cooldown.
  • Fixed players who reach the clan war milestones not receiving their bonus Golden Bananas until after they restart their game.
  • Fixed the Battle Ready Quest for leveling up Quincy only triggering when he reached level 8 rather than 7 like the quest says.
  • Fixed icons not aligning correctly on the Daily Offers card.
  • Fixed issue where news panel items would occasionally show as black squares on Android devices.
  • Fixed Spirit of the Wilds Tower Boost not aligning correctly to the edges of the screen.
  • Fixed Embrace Your Fate exclusive cosmetics appearing as locked in all player’s profiles.
  • Fixed some emotes overlapping the cash display in game.
  • Fixed range outline not appearing when placing multiple monkeys using hotkeys (Desktop only)
  • Fixed issues syncing save slots across multiple devices (Arcade only)


Happy gaming!

Battles 2 Update 3.3 Out Now - Update Notes!



New Features



  • New Hero: Fateweaver Adora
    - Fateweaver Adora specializes in manipulating her opponents and turning their own strength against them.
    - Fateweaver swaps Adora’s synergy with Supermonkeys for her Bad Luck effect, which increases the cooldown on the opposing hero’s abilities by 5%. Agent Jericho will have to wait a little longer before he helps himself to Fateweaver’s funds. This effect increases to 10% at level 11, and extends to all opposing monkeys at level 16.
    - Fateweaver’s level 3 ability is Sharp Sting of Fate, a single high speed, high pierce attack that seeks bloons all across the map. It usually has a respectable 40 second cooldown between uses but, if your opponent tries to rush you with a bloon boost, the cooldown drops to a mere 8 seconds so she’s always ready for action.
    - She wouldn’t be Adora if she wasn’t prepared to make a few sacrifices. Fateweaver can sacrifice one of your own monkeys to place the Eye of Misfortune over the enemy hero, causing bloons to move faster when they get near, with higher value sacrifices increasing the duration of the effect. It also increases the amount of XP needed for the hero to level up, slowing down their advancement.
    - Finally, her Chains of Fate ability summons chains which grab nearby bloons and hold them immobile, dealing damage as they do. The damage is based on the value of the most expensive opposing monkey, so if your opponent has built a powerhouse like the True Sun God, they’re going to have to work extra hard to break through Fateweaver’s chains.
  • New Bling Season
    - Dive into a whole new season of awesome cosmetics including the Deep Sea Exploration Banner, Jelly BFB skin, and Rainbow Blur Boomerang Trails.
    - Rise up and take back the forest with the Eco Warrior Obyn Showcase. Terrorize your opponent in the lobby with an army of woodland critters.
    - The gang’s all here in Highwayman Jericho’s Highway Gang showcase. Jericho’s youthful proteges, Scrapper, Sweep, and Babyface, are here to learn the art of theft from the master himself.

General Changes



  • Clan War Changes
    - Clans who manage to reach certain thresholds of medallions during a clan war will earn extra Golden Bananas to help them complete the bling season.
    - The Ruby to Black Diamond league promotion zone is changing from top 3 to top 1.
    - The Diamond to Ruby league promotion zone is changing from top 3 to top 2.
    - Clans will be automatically demoted if every member was inactive during the war.
    - There is now a 50 Monkey Money prize for playing your first Clan War game each day.
  • Bling Quest Reward Changes
    - The rewards for Bling Quests are being increased:
    - Bronze Quests: 40 Golden Bananas to 60 Golden Bananas.
    - Silver Quests: 80 Golden Bananas to 100 Golden Bananas.
    - Gold Quests: 120 Golden Bananas to 140 Golden Bananas.
  • New Bling Quests
    - The following Bling Quests are being added:
    -- Play 1 game using at least 1 Primary monkey (Bronze)
    -- Play 1 game using at least 1 Military monkey (Bronze)
    -- Play 1 game using at least 1 Magic monkey (Bronze)
    -- Play 1 game using at least 1 Support monkey (Bronze)
    -- Win 1 Clan War game today (Silver)
    -- Win 1 game using [specific monkey] (Silver)
    -- Spend $20,000 on monkeys and upgrades (Silver)
    -- Win 1000 Medallions in Clan War games (Gold)
    -- Reach 1000 income in a game (Gold, moved from Silver)
  • Retired Bling Quests
    - The following Bling Quests are being removed:
    - Win 2 event games (Silver)
    - Win 2 casual games (Silver)
    - Win 1 game using only primary monkeys (Silver)
    - Win 1 game using only magic monkeys (Silver)
    - Win 1 game using only military monkeys (Silver)
    - Reach 1000 income in a game (Silver, moved to Gold)
    - Get a No Lives Lost Win (Gold)
    - Win 3 games in which you lose less than 50 lives (Gold)
    - Win 3 games in a row (Gold)
  • Daily Offer
    - One previously released cosmetic item will appear in the shop each day.
    - The item will be a cosmetic from a bling season or hero showcase (up to season 15) that you don’t already own.
    - It can be purchased for Monkey Money and refreshes every 24 hours, whether it’s purchased or not.

Balance Changes



  • Bloon Sends
    - Spaced purples: bloon spacing 0.4 -> 0.3
    - Grouped whites: bloons per set 3 -> 5 and bloon spacing 0.1 -> 0.07
    - Since grouped blacks are better for eco and white’s bloon properties don’t impact many towers at all, the grouped whites bloon send didn’t really have any practical use. We have kept its eco efficiency the same but increased the density and amount of bloons per set, so that this bloon send can now offer a stronger rushing option as an alternative to blacks. Spaced purples have similarly been made stronger since they were rarely an effective bloon send.
  • Dart Monkey
    - x4x Super Monkey Fan Club: deals 1 -> 3 damage (2 -> 4 damage when transformed by x5x)
    - x5x Plasma Monkey Fan Club: deals 1 -> 6 damage (2 -> 7 damage when transformed by x5x)
    - We wanted to very slightly improve Dart Monkey’s late game potential by giving x4x and x5x additional base damage, so that these upgrades no longer only provide an ability. This additional damage also applies when the tower is converted into a super monkey from an x4x or x5x ability.
  • Sniper Monkey
    - 2xx Large Calibre: $1000 -> $800
    - x2x Shrapnel Shot: $300 -> $250
    - xx3 Semi-Automatic: $2500 -> $2300
    - xx5 Elite Defender: $16k -> $14.5k
    - Sniper is still not quite as strong as we would like. It lacks early game efficiency and its bottom path is a little too expensive for what it does, so a few price cuts have been made.
  • Monkey Sub
    - 3xx Submerge & Support: decamo pierce 100 -> 75
    - 4xx Reactor: $2600 -> $2800 and decamo pierce 200 -> 150
    - x1x Barbed Darts: still increases sonar pierce by 20%
    - x2x Heat-tipped Darts: still increases sonar pierce by 25%
    - xx2 Airburst Darts: $700 -> $800
    - Sub still remains incredibly dominant. We previously lowered the decamo pierce and we do like the idea of making decamo options less reliable, but the change wasn’t significant enough and so we are lowering the pierce even further. With 3xx being less reliable now, this makes 4xx a more appealing option and so we have slightly bumped up its cost with that in mind. Lastly, we minimally increased xx2’s cost because Sub doesn’t need to be a great early tower given all of its other strong points.
  • Mortar Monkey
    - 3xx Shell Shock: $1100 -> $1300
    - 4xx The Big One: $7500 -> $7300
    - xx3 Signal Flare: decamo blast pierce 80 -> 55
    - x5x Pop & Awe: buffs all x4x Mortars with an additional 6 -> 4 bonus BAD damage
    - Mortar is another tower that has maintained a dominant presence in the meta for a while now. Similarly to Sub, we decreased the decamo pierce so that it can no longer be relied on as consistently. 3xx also stood out as a top tier mid-game option and x5x’s buff resulted in Mortar being fantastic late game, giving Mortar too many strong points.
  • Wizard Monkey
    - Base: $300 -> $250
    - xx Archmage: increases main attack pierce by 4 -> 6
    - x5x Wizard Lord Phoenix: Phoenix Lord main projectile damage 40 -> 55
    - Wizard deserved some attention after being out of the limelight for a while now. Note that we have also indirectly buffed Wizard with the Ezili change, and we fixed a bug which allowed x5x to be much stronger than intended.
  • Super Monkey
    - No balance changes for Super Monkey, although note that there is a bugfix which is impactful on balance - 4/5xx with support sacrifices will no longer provide towers in range with +1 damage. 4xx with support sacrifices was an extremely cost effective upgrade due to this bug, so we have fixed this without changing anything else.
  • Ninja Monkey
    - Base: pierce 2 -> 3
    - 3xx Double Shot: caltrops damage 3 -> 5
    - 4xx Bloonjitsu: caltrops damage 5 -> 10
    - x5x Grand Saboteur: ability slow down effect can soak through MOAB class bloons
    - We have increased Ninja’s early-game potential since it stood out as a tower with relatively low DPS in the early game, always depending on another tower to deal the damage or to buff it. Additionally, we have made x5x Ninja’s ability stall more reliable by letting the slow effect soak through MOAB class bloons (so a stalled ZOMG will now pop into stalled BFBs)
  • Druid
    - 5xx Superstorm: 60k -> $55k
    - Druid often relies on Superstorm for reliable DDT popping power, which is an expensive save up. We’ve made it slightly more affordable so that Druid strategies can have an easier time.
  • Spike Factory
    - xx3: Speed increase at start of round lasts for 6 -> 5 seconds
    - We liked the previous change to xx3 and are glad to see this upgrade frequently being used now. However, it’s a bit too strong and so we would like to slightly lower the duration of the speed boost.
  • Monkey Village
    - x3x Monkey Intelligence Bureau: $7000 -> $5000
    - x4x Call to Arms: $21500 -> $23500
    - There aren’t many strategies that depend on MIB, so we’ve made a decent price cut to it while increasing the x4x price so that this upgrade doesn’t indirectly receive a buff.
  • Engineer Monkey
    - 1xx Sentry Gun: $500 -> $450
    - 2xx Faster Engineering: $400 -> $350
    - xx2 Pin: $220 -> $200
    - 4xx Sentry expert: $2500 -> $2800
    - xx4 Bloon Trap: max cash per trap $1000 -> $750
    - 5xx Champion: sentries deal 200 -> 260 damage when they explode and attack at a rate of 0.035 -> 0.03
    - Engineer’s early game upgrades aren’t great, nor is 5xx. However, Engineer has some incredibly strong upgrades, being xx4 for a huge boost in cash and 4xx for easy mid-game defense. We have altered all of these upgrades, weakening its strong points while improving its weaker ones to compensate and balance it out.
  • Gwendolin
    - Level 3: Cocktail of Fire max pierce per tick 40 -> 26
  • Scientist Gwendolin
    - Level 3: Cocktail of Chemicals max pierce per tick 60 -> 40
    - Both Gwendolins have exceptional level 3 abilities with their only weakness being purples, but if that can be avoided then they’re hugely effective in demolishing any early/mid-game rush.
  • Ezili
    - Level 2: now gives Wizard Monkeys in range +2 pierce
    - We wanted to give Ezili some attention and decided to do so by focusing on her Wizard synergy, giving Ezili the ability to make Wizard into an even stronger early-game tower.
  • Smudge Catt
    - Level 2: now increases pierce of main attack’s splash by 2 (5 -> 7)
    - So that Smudge Catt doesn’t feel left out, we’re giving her a small buff to her early game attack at the same level.
  • Pat Fusty
    - Level 8: towers buffed by Rallying Roar now temporarily gain the ability to pop all bloon types
    - Pat Fusty has been neglected for a while now. We added in this interesting change to Rallying Roar which fits in nicely since Fusty the Snowman’s Chilling Cheer also upgrades at this level.
  • Fusty the Snowman
    - Level 8: Chilling cheer gives Ice towers 2x -> 3x damage to moab class
    - We wanted to buff up Fusty the Snowman as well and are doing so by improving his interaction with Ice Monkeys.
  • Agent Jericho
    - Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs until level 20
    - Level 20: Reduction in cost to fortified bloons now applied to BADs
  • Highwayman Jericho
    - Level 9-19: Reduction in cost to fortified bloons no longer applies to BADs
    - Level 20: Reduction in cost of fortified bloons now applied to BADs
    - Level 3: Stand and Deliver initial ability cooldown 33.3s -> 60s
  • Star Captain Jericho
    - Level 9: health increase to fortified bloons no longer applies to BADs until level 20
    - Level 20: Health increase to fortified bloons now applied to BADs
    - The Jerichos have consistently stayed dominant in the meta. While we do like the playstyle they introduce, we believe some small nerfs are warranted. Their ability to reduce the cost or increase the health of fortified bloons scaled very well as it applied to all bloons and scaled up with ramping. We have changed it so that it no longer applies to BADs unless you put in some extra cash to reach level 20. Additionally, Highwayman’s level 3 initial cooldown has been increased since he stood out as the dominant Jericho, primarily for this ability.
  • Adora
    - Base: $700 -> $650
    - Base: pierce 5 -> 6
    - After the initial hype died down, Adora has not at all been popular in highest arenas. We’re giving her a couple of early game buffs since she particularly struggles at this stage


    Bug Fixes


  • Fixed issue where Clan War games were sometimes not expended if the opponent disconnected in the lobby.
  • Fixed issue where the x5x Wizard Monkey would spawn multiple phoenixes instead of 1.
  • Fixed x4x Ninja Monkey only slowing nearby bloons instead of all bloons when using Bloon Sabotage.
  • Fixed 2xx Dart Monkeys having 1 less pierce than they should while transformed using a Super Monkey Fan Club ability.
  • Fixed misleading description of Obyn’s level 11 upgrade.
  • Fixed IAPs sometimes not working if the games servers were experiencing downtime.
  • Fixed 4xx/5xx Super Monkey still giving nearby towers +1 damage with support sacrifices (this should have been removed in a previous balance patch).
  • Fixed Striker Jones’ Artillery Command ability not activating the entire effect of the x5x Mortar’s Pop & Awe ability.
  • Fixed Bomb/Mortar abilities being unusable in some situations after activating Striker Jones’ Artillery Command ability
  • Fixed incorrect wording on Striker Jones’ level 14 and 15 descriptions.
  • Fixed Obyn and Ezili not being able to place totems on some areas of the Ports map.
  • Fixed rules button not displaying in event matches.
  • Fixed Yellow Stadium in-game UI not displaying correctly on desktop.
  • Fixed Battle Points symbol appearing on ranked game accolades.
  • Fixed Clan leaderboard displaying incorrectly for clans in vacation mode.
  • Fixed MOAB status effects visuals sometimes displaying incorrectly depending on opponent MOAB skins.
  • Fixed there sometimes being an unusually long wait time between some rounds.
  • Fixed Striker Jones not sending his final rush fast enough in Hero Challenge (Arcade only).
  • Fixed authentication issues on older versions of iOS (Arcade only).
  • Fixed Hero Challenge popability detectors missing some tower combinations (Arcade only).


Update Video: https://youtu.be/EmpkdOMyhBQ


Let us know your feedback in the comments and happy gaming! :)

Update 3.2.4 - Patch Notes!

Update 3.2.4 is rolling out now! Here's what's changed:

Balance Changes



  • Bomb Shooter
    - xx3 Cluster Bombs: 2xx increases the clusters’ pierce by 10 -> 6 (total pierce 24 -> 20)
    - Cluster Bombs has always stood out as a top tier early-mid game tower, leaving very little room for effective rushes against it on certain maps. We have decided to limit the pierce increase that 2xx gives to the clusters since it’s an extremely efficient upgrade, providing a big pierce bonus on top of extra damage.
  • Sniper Monkey
    - 4xx Maim MOAB: ZOMG stun length 0.3s -> 0.45s
    - Sniper has remained one of the least used towers in the highest arenas for a long time now. We felt like its ZOMG stun could be more efficient since it pales in comparison to other upgrades such as Heli Pilot’s MOAB Shove.
  • Monkey Sub
    - 3xx Submerge and Support: Sonar pierce ∞ -> 100. x1x adds 20 pierce and x2 adds a further 30 pierce.
    - 4xx Reactor: Sonar pierce ∞ -> 200. x1x adds 40 pierce and x2x adds a further 60 pierce.
    - 5xx Energizer: Sonar pierce ∞ -> 1000. x1x adds 200 pierce and x2x adds a further 300 pierce.
    - Monkey Sub has consistently been dominant in meta, with its incredibly cheap Submerge and Support upgrade being one of its strong points, efficiently nullifying all camo rushes. We also like the idea of camo rushes being more prevalent against decamo towers, therefore we have drastically reduced the pierce of Monkey Sub’s decamo sonar attack, potentially opening up room for camo rushes against it.
  • Monkey Ace
    - 5xx Sky Shredder: darts now have +2 damage to Ceramics
    - Sky Shredder is the least used tier 5 ace. For now we have bumped up its ceramic damage so that it can provide better bloon cleanup.
  • Heli Pilot
    - xx3 MOAB Shove: slows ZOMGs by 66% -> 50% (78% -> 66% with x1x)
    - 3xx Razor Rotors: $1900 -> $1800
    - 4xx Apache Dartship: Missile damage 2 -> 3, Rotor blades damage 4 -> 6
    - 5xx Apache Prime: Missile damage 2 -> 3, Rotor blades damage 8 -> 10
    - MOAB Shove has always felt too effective at stalling MOAB class bloons, however since Heli Pilot overall has not been top tier, this upgrade has been left untouched until now. We have decided to nerf it now since we are simultaneously buffing some of its other less effective upgrades.
  • Mortar Monkey
    - x5x Pop & Awe: stun can be reapplied on already stunned bloons
    - We noticed that the Pop & Awe ability actually performed worse when given attack speed buffs, due to overlapping stuns not re-stunning bloons. This change means that the ability will now be more effective at stalling bloons when buffed by towers such as Striker Jones.
  • Dartling Gunner
    - x4x Rocket Storm: ability rocket spread reduced 120 -> 75 degrees. 1xx reduces spread by 60 -> 30% (to 48 -> 52.5 degrees)
    - Dartling Gunner’s Rocket Storm ability previously got a massive efficiency boost from 1xx, which meant that it was undoubtedly the best crosspath for it and it made Rocket Storm a very strong ability. We have noticeably reduced the default ability spread and very slightly increased the 1xx ability spread so that this one crosspath is not so necessary.
  • Ninja Monkey
    - xx3 Flash Bomb: Throws a bomb every 4 -> 3 attacks, and stun length 1.3s -> 1.1s
    - 023 Flash Bomb: bomb explosion blast radius remains at 40, however it now has an additional decamo attack with a larger blast radius (no damage) with 65 range and 75 pierce
    - 510 Grandmaster Ninja: Can now distract BFBs. Chance of MOAB/BFB distraction 15% -> 50% and MOAB blowback distance 45-75 -> 60-100.
    - 502 Grandmaster Ninja: caltrops damage 30 -> 25
    - Ninja Monkey’s Flash Bomb and Counter Espionage upgrades have never been commonly used upgrades. By buffing the combination of them, we hope to open up a new use case for these upgrades and Ninja as a whole, a somewhat reliable decamo option. As for Grandmaster Ninja, we liked giving the crosspaths much more utility in the previous update, however it needs some adjusting - Caltrops was a little bit too powerful and Distraction could not compete.
  • Spike Factory
    - 1xx Bigger Stacks: $700 -> $600
    - x1x Faster Production: $600 -> $500
    - x2x Even Faster Production: $700 -> $600
    - xx2 Smart Spikes: $400 -> $500
    - x4x Spike Storm: $5000 -> $5200
    - Spike Factory still feels a little bit lacking in the early game, so we’ve made a few price cuts to help with that.
  • Monkey Village
    - 3xx: now increases primary towers’ pierce by 15%, minimum +1 (previously a fixed +1 in all cases)
    - 5xx: now increases primary towers’ pierce by a total of 40%, minimum +3 (previously a fixed +3 in all cases)
    - 4xx: reduces primary towers’ ability cooldowns by 10% -> 20%
    - Top Path Village’s pierce buff was incredibly negligible for primary towers with high pierce, such as Bomb and Boomerang. We have reworked it so that it now provides a percentage-based pierce buff instead, with the minimum pierce increase remaining at its old values so that low-pierce towers are not negatively impacted by this change. Primary Mentoring has been buffed because a 10% reduction to ability cooldowns was not significant enough, considering that primary towers’ abilities are more often than not sold after being activated.
  • Striker Jones
    - Level 7: buff to mortar blast radius 10% -> 15%
    - Level 8: buff to bomb +25% -> +35% pierce
    - Level 10: instead of resetting bomb/mortar ability cooldowns, this ability now instantly activates all bomb/mortar abilities, without altering their ability cooldowns.
    - This change aims to encourage Striker Jones to be used more often with Bomb/Mortar strategies, since currently Jones has an unfavourably low usage rate despite these towers being very popular. As well as making Jones’ buffs to them slightly more noticeable, we have reworked his level 10 ability to be much more user friendly and intuitive. Activating this ability will now instantly activate all bomb/mortar abilities, regardless of if they were off cooldown or not. This will not alter their ability cooldowns either, so it can easily be fired at any time whenever needed.
  • Biker Bones
    - Level 7: buff to mortar blast radius 10% -> 15%
    - Level 8: buff to bomb towers now applies to all towers in range (+25% pierce buff and +5% range)
    - Similar to Striker Jones, we want to up the usage rate of Biker Bones. However, we are also conscious that these two heroes are not that different from each other, so we want to introduce more changes to distinguish them further. We have done this by opening up one of Bones’ buffs to be more general, rather than bomb-specific.
  • Obyn
    - Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    - Obyn sees a decent amount of use as the most effective hero to pair with Druid, although we still believed that a small improvement was warranted.
  • Ocean Obyn
    - Level 11: provides magic monkeys with an additional +1 -> +2 pierce (+3 in total)
    - Level 9 damage 4 -> 5, level 14 damage 6 -> 9, level 19 damage 10 -> 14
    - Ocean Obyn doesn’t receive as much attention as Obyn since his buffs are generalised to apply to all magic monkeys, but they are not significant enough. So we have given Ocean Obyn an improvement to one of his buffs, alongside the same changes that Obyn received.
  • Benjamin
    - Level 5 now increases cash per round $150 -> $200 (level 8 unchanged at $400)
  • DJ Ben Jammin’
    - Level 5 now increases cash per round $112 -> $150 (level 8 unchanged at $300)
    - Benjamin and DJ Ben Jammin’ suffer from a slow progression from level 2 until their next cash gain increase at level 8. To address this, we have added an intermediate stepping stone at level 5 for a more gradual change and a small buff.
  • Pat Fusty
    - Level 19 slam and aoe damage 10 -> 15
    - Level 20 ability can grab up to 4 -> 6 MOAB class
  • Fusty the Snowman
    - Level 19 slam and aoe damage 10 -> 15
    - Level 20 ability can grab up to 4 -> 6 MOAB class
    - Pat Fusty and Fusty the Snowman’s top levels do not unlock quickly and are not worth the cost to buy them. We have enhanced the top 2 levels so that they are a bit more valuable now.

Bug Fixes



  • Fixed Bananza & Play With Fire game modes giving 2x as much income as they should have.
  • Fixed incorrect description on x2x Glue Gunner (it hits 10 bloons, not 6)
  • Fixed tutorial popups sometimes not appearing when they should.


Happy gaming!

NOTE: You may notice we've skipped v3.2.3 - this was due to an issue submitting the build for review, and thus we had to increase the version number.

Update 3.2 - Two New Maps & more!


New Features



  • New Map: Salmon Ladder
    - Watch out for the mud! Bloons move faster on the muddy area of the map.
    - Try this awesome new map in ranked games in White Wasteland and higher, plus casual, event and clan games.
  • New Map: Island Base
    - Battle the bloons on your home turf with the first clan wars exclusive map.
    - This map will only appear in clan war matches and has a higher chance of appearing than other maps.
    - Want to try it out without as much pressure? You can still play it in private matches even if you’re not in a clan.
  • New Bling Season
    - Collect awesome new seasonal cosmetics like the Dino DDT and Ski-daddle sell animation.
    - Flaunt the law with Cyber Quincy’s Cyber Crimes Showcase.
    - Get sneaky with Agent Jericho’s Spy Bot Showcase.
  • New First Time Player Experience
    - We’ve completely overhauled the first time play experience for new players as our stats showed that most new players were opting to skip the tutorial matches against T.D. in favour of diving right in to real games.
    - New players will be free to play how they want with less intrusive help messages that display only when needed.
    - There have been several UI improvements and clarifications to help players intuitively understand how to play. Check the General Changes section of the patch notes for more info.
    - Existing players who had not unlocked Gwendolin by completing the old tutorial can unlock her in the Heroes screen for free. The T.D. avatar and banner are no longer available but will return in a future update.

General Changes



  • Casual battles have been removed from Red Bloon Camp and the Ranked Battle button has been renamed to just “Battle”. As Red Bloon Camp players cannot lose trophies, there is no need for a low risk game mode. Casual games become available in Yellow Stadium.
  • Bling season quests that would be difficult or impossible to complete while in Red Bloon Camp, such as “Win 2 Casual Games”, will not roll until Yellow Stadium.
  • Wording on the event banner changed to make it clearer to new players when event games unlock.
  • A visual effect now plays over activated ability icons each time they become available to use.
  • Changed colour scheme of tower upgrade menu to match the rest of the game. Upgrades you can’t afford will now appear as grey buttons with red text.
  • There is a now a visual effect that plays over the bloon send buttons when pressed to make it clearer how they are affecting income.
  • There is now a visual effect on each income tick showing the cash earned.
  • Players no longer earn a medal at the end of a season if they did not play any ranked games during that season.

Balance Changes



  • Dart Monkey
    - Base: $200 -> $150
    - x2x Very Quick Shots: $150 -> $100
    - 3xx Spike-o-pult: $400 -> $450
    - xx3 Crossbow: $475 -> $450
    - We’ve made a few small price cuts to Dart Monkey’s early upgrades so that the tower can obtain greater relevance in the meta as a dominant early game tower.
  • Boomerang Monkey
    - xx5 MOAB Domination: special moab kylie deals 40 -> 50 damage to moab class
    - Boomerang Monkey lacks late game potential, with its tier 5s generally being regarded as on the weaker side. We’ve buffed up the MOAB Domination so that it can better deal with the beefy MOAB class bloons in the later rounds.
  • Tack Shooter
    - 5xx Inferno Ring: ring damage 8 -> 11
    - Despite receiving a few major buffs in the past, Inferno Ring still doesn't see much action and so we’re giving it another damage increase, this time to its ring in order to improve its grouped popping power.
  • Ice Monkey
    - x5x Absolute Zero: ability grants all Ice Monkeys 1.5x -> 2x speed for 10 seconds. This now also affects Fusty the Snowman.
    - Absolutely Zero’s buff to Ice Monkeys is one interesting and obscure feature that many people may not know about, especially since the buff was not particularly significant. We have made this buff much more noticeable and included Fusty the Snowman so that it’ll hopefully now receive some more attention.
  • Glue Gunner
    - Base: $200 -> $100
    - 1xx Glue Soak: $200 -> $150
    - Glue Gunner lacks early game efficiency, rarely seeing much use in the early few rounds. Therefore, we have made a couple of small price cuts so that it can perform a little better at this stage of the game.
  • Sniper Monkey
    - Base: $350 -> $250
    - 1xx Full Metal Jacket: $300 -> $250
    - x1x Night Vision Goggles: $300 -> $200
    - x2x Shrapnel Shot: $400 -> $300
    - x3x Bouncing Bullet: $3000 -> $3200
    - xx1 Fast Firing: $350 -> $250
    - xx2 Faster Firing: $350 -> $250
    - Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game.
  • Monkey Buccaneer
    - x4x Monkey Pirates: ability cooldown 50s -> 30s
    - The x4x ability cooldown now matches the x5x ability cooldown. Monkey Pirates almost always gets sold after the ability is activated, so this felt like a harmless buff. However, the intention of this change is more so to deal with a bug that affects towers with differing tier 4 and 5 ability cooldown lengths, causing the tier 5 ability to have an initial cooldown if the tower was upgraded too quickly. This is still an issue for other tier 5s that we hope to fix in the future, but in the meantime, this balance change indirectly fixes the issue for Buccaneer by avoiding the bug.
  • Monkey Ace
    - x4x Ground Zero: ability cooldown 45s -> 35s
    - The x4x ability cooldown now matches the x5x ability cooldown. This change has been made for the same reasoning as the change made to Monkey Buccaneer.
  • Heli Pilot
    - xx4/5 Comanche Defense/Commander: mini helis’ missile attack rate 3s -> 2s
    - Comanche Defense and Comanche Commander are the least used tier 4 and 5 Heli Pilot upgrades respectively, plus Heli Pilot in general is not particularly known for being great at pure damage but plays a more supportive role with its abilities. Therefore, we felt like the Comanche upgrades were in need of a buff to be more on par with the top path.
  • Dartling Gunner
    - 3xx Laser Cannon: dart spread degrees 9.2 -> 0
    - x4x Rocket Storm: xx2 increases ability missiles pierce by +2 -> +3
    - 5xx Ray of Doom: xx2 allows the beam to deal an extra 55 damage to the first 1 -> 3 bloons it hits
    - Dartling has always had a decent presence in the meta, however it’s also always had some subpar upgrades, such as Laser Cannon and Ray of Doom. Since the top path leads on to 4xx Plasma Accelerator which already has no spread in its aim, we have passed down this accuracy to 3xx Laser Cannon, so that it can be more precise in its long distance accuracy. The Ray of Doom change has been made to provide a general buff to the upgrade and also to even out the crosspaths for it. Previously, it barely benefitted from the bottom path crosspaths since the beam already has high pierce, whereas the middle path crosspaths were massively more enticing, providing faster attack speed and camo detection. This Ray of Doom change offers the interesting possibility of xx2 now being the stronger crosspath when dealing with certain scenarios, such as defending multiple BADs. Lastly, xx2 provides regular x3x rockets with +3 pierce so it makes sense for this to also be the case for the ability rockets, especially since this crosspath option is not as appealing as the top path.
  • Wizard Monkey
    - 1xx: seeking/turning rate 360 -> 600
    - 3xx Arcane Mastery: $1400 -> $1200
    - x5x Wizard Lord Phoenix: ability main projectile damage 30 -> 40
    - Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
  • Ninja Monkey
    - xx2 Caltrops: caltrops drop every 4.4s -> 9s and damage 1 -> 3. (102 increases rate to every 5.6s and 502 increases it to every 2.8s)
    - xx2 Caltrops: 5xx now increases Caltrops damage to 30
    - x2x Distraction: 5xx now increases chance of distracting bloons from 25% -> 100%
    - x2x Distraction: 5xx’s projectiles now have a 15% chance of distracting MOABs (not BFBs and above) by a distance between 45-75
    - The basic Caltrops change has been made so that they can pack more of a punch, since previously they often got disregarded as being insignificant. Additionally, they were known for contributing towards lag, especially if you had lots of them, so hopefully the slower attack rate will offer a slight improvement in this area. For 5xx Grandmaster Ninja, we’ve made 2 interesting crosspath changes. The middle path was never used as the preferred crosspath due to the distraction not being very relevant, so it has been greatly improved for 5xx by now including MOABs. For the bottom crosspath, although already the preferred choice, we wanted to buff it up anyway so that 5xx would be stronger overall now, since previously it was often more efficient to buy multiple 4xx Bloonjitsu Ninjas instead of a 5xx. The 5xx upgrade provides more shuriken and higher damage on them, yet Caltrops did not benefit from either of these things, so it provided negligible damage relative to the shuriken. It has received a massive damage buff so that it can now scale up with the shuriken and play a greater role in Grandmaster Ninja’s overall firepower.
  • Alchemist
    - xx2 Acid Pool: pools on the track can now hit camo bloons
    - 3xx Berserker Brew: x2x crosspath now increases the maximum number of buffed projectiles per potion from 25 to 30 (previously 40)
    - 4xx Stronger Stimulant: x2x crosspath now increases the maximum number of buffed projectiles per potion from 40 to 50 (previously 55)
    - xx5 Bloon Master Alchemist: rate 8.5 -> 7.5
    - Acid Pool gets very little attention, so we thought that it’d be an interesting and logical addition to allow the pools to hit camo bloons passing over them. On the other hand, Alchemist’s top path upgrades have always been appealing, usually serving as the primary incentive for Alchemist’s usage. We noticed that x2x is the preferred crosspath for 3xx/4xx Alchemists, being utilised 3 to 4 times more than xx1/xx2 in the highest arenas, so we decided to take the route of slightly weakening 3xx and 4xx by lowering the crosspath’s benefits. Lastly, Bloon Master Alchemist is far from a bad tower as it scales incredibly well with the late game MOAB ramping, however it is still the least used of Alchemist’s tier 5s. Its rate is incredibly slow which can make it unreliable for certain situations, so that has been buffed slightly.
  • Druid
    - x3x Druid of the Jungle: $750 -> $450
    - x4x: $2800 -> $3100
    - x3x is pretty much always skipped over to get to x4x, rather than being an upgrade that can offer its own merit. Its price has been cut considerably whilst bumping up the x4x cost so that the total cost for a Jungle’s Bounty Druid remains unchanged.
  • Banana Farm
    - 3xx Banana Plantation: $2600 -> $2750
    - x3x Bank: end of round income (pre-interest) $400 -> $550
    - x5x Monkey-Nomics: ability cooldown 60s -> 50s, initial cooldown 20s -> 25s
    - Banana Farm has become increasingly popular as of recently, with it arguably being too dominant in the meta. We would like to tone it down slightly by upping the price of 3xx, a particularly efficient farm for the early/mid game. In addition to this, we have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this.
  • Spike Factory
    - xx3 Long Life Spikes: gains a 4x speed boost at the start of each round for 2.5 -> 6 seconds (carries over to xx4/5)
    - Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term.
  • Benjamin
    - Base: $1000 -> $900
  • DJ Ben Jammin’
    - Base: $1000 -> $900
    - For being the only heroes that does not provide any bloon popping power early on, Benjamin and DJ Ben Jammin’ were pretty highly priced relative to the other heroes.
  • Smudge Catt Ezili
    - Level 7: Scratching Post provides an additional x0.7 -> x0.5 rate buff to Smudge Catt
    - Level 7: Scratching Post gives Smudge Catt additional MOAB class damage equal to 5x -> 6x Smudge Catt’s level
    - Since Smudge Catt Ezili is currently a very under-utilised hero, we would like to give her Scratching Post ability a couple of buffs so that it can be more effective at dealing with rushes.
  • Adora
    - Base cost: $850 -> $700
    - XP leveling curve: 1.5x Striker Jones’ XP -> 1.5x Quincy’s XP
    - Level 3: Long Arm of Light ability increases pierce by 2x -> 2.4x
    - While Adora has demonstrated effectiveness in the later stages of the game, her performance is lacking early on, especially initially before she upgrades to shoot out multiple sparks. To address this, we have lowered the base cost and changed the leveling curve, so that she can reach some of the key early levels a little sooner. Furthermore, Long Arm of Light has been improved to make it a more impactful ability, as it currently offers mediocre assistance.

Bug Fixes



  • Fixed towers automatically being sold when placed near water that is being frozen by an Ice Monkey.
  • Fixed issue where it was possible to continue playing an event after it had ended.
  • Fixed the speed boost from Star Captain Jericho still applying if a camo bloon loses its camo property.
  • Fixed Clan War battles taking place in the event arena rather than the arena they are named after.
  • Fixed randomisation of event rewards to give a more even spread of hero points.
  • Fixed Super Monkey’s darkshift ability creating visual anomalies in the centre of the screen.
  • Fixed Sun Goddess Adora losing access to Blood Sacrifice ability after merging with the 500 Supermonkey and then crosspathing to 510.
  • Fixed graphical issue where UI elements were overlapping and black squares were appearing in the corners of some devices.
  • Fixed planes and avatars spawned by a 500 Super Monkey not gaining camo detection if the Super Monkey was then upgraded to 502.
  • Fixed scrolling textures losing quality over time.
  • Fixed Adora sometimes playing her reveal animation on loop after merging with the True Sun God.
  • Fixed x4x and x5x Banana Farm abilities now working correctly if you are already in debt.
  • Fixed missing silencer when using Agent Jericho’s Pre-Mission Prep Matchup animation with the Ray Gun Weapon Skin.
  • Fixed missing SFX in Agent Jericho’s Fresh Clip taunt.
  • Fixed long and uncomfortable silence after some matchup animations.
  • Fixed splash screen displaying at the wrong size on some devices.



Update video: https://youtu.be/F1YmwCF-SOo

Let us know your feedback in the comments and happy gaming! :)

Update 3.1.1 is rolling out now - Patch Notes!

General Changes



  • Push Notifications (Mobile Only)
    - We’ve added notifications for important, time-sensitive events such as the season ending or a clan war beginning.
    - You will be asked to allow notifications the next time you open the game and can change your decision in your device settings.
  • Cross Promotion
    - Battles 2 will now sometimes feature information about new updates and events in other Ninja Kiwi games.

Balance Changes



  • Map Changes
    - Removed Thin Ice map from ZOMG Superdome ranked & clan games.

Bug Fixes



  • Fixed incorrect terminology on the clan war results screen.
  • Fixed 041 and 051 Super Monkey not knocking back bloons.
  • Fixed Random Quad being able to roll banned towers in private games or war arenas with tower restrictions.
  • Fixed confetti in clan war results screen not changing depending on your result.
  • Fixed clan creation popup still saying clan names cannot be changed (they can).
  • Fixed Bit-nanas and Banana Splits weapon skin not applying to 31x banana farms
  • Fixed players who have a pending request to join a clan showing as if they are already part of that clan on their profile.
  • Fixed misleading snazzy shades icon for Adora’s Horse Harassment taunt.
  • Fixed xx3 Super Monkey playing the 3xx upgrade sfx when upgrading.
  • Fixed bomb phasing through Star Captain Jericho’s hand in the Don’t Drop The Bomb defeat animation.
  • Fixed some clan war accolades being unlocked earlier than they should have been (accolades will not be removed from players who unlocked them early).
  • Fixed clan members leaderboard not scrolling correctly
  • Fixed Sun Goddess not being able to use blood sacrifice if crosspaths are bought after the merge


Happy gaming, all! :D

Update 3.1 Out Now - Adora, New Map, & more!!


New Features



  • New Hero: Adora
    - Praise the Sun! Priestess Adora has arrived in Battles 2!
    - Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
    - Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
  • New Map: Sun Palace
    - Battle the bloons in the holy palace of the sun.
    - Available in all game modes and arenas.
  • New Bling Season
    - 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
    - Ride into battle with the Sunbeam showcase for Adora.
    - Bring out the big guns with Star Captain Jericho’s Space Armory showcase.

Balance Changes



  • Bloon Sends
    - Spaced/Grouped BFBs: $1800 -> $1600
    - BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
  • Dart Monkey
    - 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
    - xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
    - 2xx Razor Sharp Shots: $250 -> $150
    - 3xx Spike-o-pult: $300 -> $400
    - Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
  • Tack Shooter
    - x3x Blade Shooter: $700 -> $750
    - 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
    - Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
  • Glue Gunner
    - 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class
    - 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
    - We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
  • Sniper Monkey
    - x5x Elite Sniper: ability no longer has an initial cooldown
    - In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
  • Monkey Sub
    - x4x First Strike Capability: $14k -> $15k
    - x5x Pre-emptive Strike: $32k -> $30k
    - Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
  • Monkey Buccaneer
    - x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
    - x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
    - In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
  • Monkey Ace
    - xx1 Sharper Darts: gives darts +3 -> +4 pierce
    - We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
  • Mortar Monkey
    - xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s
    - Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
  • Wizard Monkey
    - Base: $400 -> $300
    - 2xx Arcane Blast: $350 -> $250
    - 3xx Arcane Mastery: $1200 -> $1400
    - x2x Wall of Fire: $900 -> $1000
    - xx3 Shimmer: $1500 -> $1600
    - Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
  • Ninja Monkey
    - Base: $450 -> $400
    - 1xx $250 -> $150
    - x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
    - x1x Distracton: $250 -> $200
    - x3x Shinobi Tactics: $2000 -> $2100
    - xx2 Calctrops: $300 -> $250
    - xx3 Flash Bomb: $2000 -> $1800
    - xx4 Sticky Bomb: $4500 -> $4900
    - Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
  • Spike Factory
    - Base: $800 -> $600
    - 3xx Spiked Balls: $2500 -> $2700
    - xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)
    - xx4 Deadly Spikes: $3500 -> $3300
    - The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
  • Engineer Monkey
    - xx3 Double Gun: $450 -> $350
    - xx4 Bloon Trap: $3500 -> $3600
    - This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
  • Obyn
    - Level 19: deals +2 -> +4 damage
    - Level 20: Wall of Trees RBE limit 5k -> 8k RBE
    - Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
  • Ocean Obyn
    - Level 18: all Magic Monkeys in range attack 10% -> 15% faster
    - Level 19: deals +2 -> +4 damage
    - Level 20: Kraken RBE limit 2.5k -> 4k RBE
    - Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
  • Highwayman Jericho
    - Level 3: initial ability cooldown 25s -> 33.3s
    - Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
  • Star Captain Jericho
    - Level 6: rainbows steal $35 -> $31
    - For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
  • Super Monkey
    - Base $2.1k -> $1.8k
    - 1xx Laser Blasts: $2.3k -> 1.4k
    - 2xx Plasma Blasts: $4.5k -> $3k
    - x2x Epic Range: $1.4k -> $1k
    - x3x Robo Monkey: $7k -> $10k
    - xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class
    - 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
    - x4x Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)
    - xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
    - 5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage
    - xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
    - xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
    - 4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
    - Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
    - Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
    - Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
    - Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
    - Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
    - Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
    - Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
    - Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
    - We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.

Bug Fixes



  • Fixed not being able to roll random clan name after inputting an invalid name.
  • Fixed clan leaderboard not scrolling past the first 7 members.
  • Fixed UI issues when canceling a war battle.
  • Fixed not being able to join clan from members screen
  • Added button to take player to clan shop if they have no clan decorations unlocked.
  • Fixed display issues in clan war explanation screen in various languages.
  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
  • Fixed blinking text cursor not appearing in text input boxes.
  • Fixed accept request buttons not being disabled when clan is full.
  • Fixed incorrect messaging when a player’s request to join a clan is denied.
  • Fixed default clan descriptions not being localised.
  • Fixed clan chat notifications not appearing unless the player changed menus.
  • Fixed UI issues on tablet screens when creating custom matches.
  • Fixed UI issues in the clan island edit menu & shop.
  • Fixed clan island decorations shrinking every time the clan screen is opened.
  • Fixed full clans not being returned when searched for specifically.
  • Fixed clan chat display issues on some widescreen devices.
  • Fixed hit area on island style edit button being too small.
  • Fixed minor display issues on clan creation screen.
  • Fixed SFX not playing when purchasing bloon bots or banana farmers.
  • Fixed incorrect header colour on bloon bot shop card.
  • Fixed player names in clan chat reacting as if they are buttons.
  • Fixed Dragon clan island decoration clipping in the preview screen.
  • Fixed incorrect text in clan banner immediately after a war.
  • Fixed some text in the clan screen not localising
  • Fixed season screen jumping back to the first reward when opened.
  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
  • Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
  • Fixed Gwen’s Twirl animation having its audio cut off post game.
  • Fixed clan chat button occasionally disappearing.
  • Fixed Quincy’s Cupid Bow showing the wrong arrow
  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.



Update Video: https://youtu.be/xePp8LIw5l0


Let us know your thoughts in the comments and happy gaming! :D

Battles 2 Update 3.0 is out now - CLANS!


New Features



  • Clans
    - Join up with your friends and battle together!
    - Customize your clan with a unique symbol and banner.
    - Decorate a shared Clan Island with awesome cosmetics!
    - Clans can be created with Monkey Money or for free with Club membership.
  • Clan Wars
    - Battle against a league of 11 other clans every week in the Clan Wars!
    - Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
    - Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
    - Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
  • Import Clans from Battles 1
    - Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
    - Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
    - Clan leaders can start the import from the Clan Options screen in Battles 1.
    - This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.

Bug Fixes



  • Fixed Sub Commander not giving itself the 2x damage buff
  • Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
  • Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
  • Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
  • Fixed IMF loan not doubling in Bananza games.
  • Fixed black bars appearing on in game hud on some resolutions.
  • Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
  • Fixed Banana Farmer appearing as low resolution in game.

Known Issues



  • Clan names cannot be changed after clan creation.
  • Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
  • Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
  • The team is aware of these issues and they will be fixed in a future update.


Update Video: https://youtu.be/yqrnGA5wtZQ

Let us know your thoughts in the comments and happy gaming! :D

NOTE: This update is in addition to the usual end of season update you're used to, which will still be happening and include more new content as well as balance changes!

Update 2.2.1 is now rolling out - Patch Notes!

Bug Fixes



  • Fixed xx3 Monkey Ace causing crash on Ports map.
  • Fixed Star Captain Jericho's ship not appearing in his unlock screen.
  • Fixed crash when viewing player accolades.
  • Fixed Club Members not earning double monkey money.
  • Fixed visual issue on season screen between ranked seasons.
  • Fixed issue where using xx4 Supermonkey's Darkshift ability would cause other towers to be sold.

Happy gaming!