Bloons TD Battles 2 cover
Bloons TD Battles 2 screenshot
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Genre: Strategy, Tactical, Indie

Bloons TD Battles 2

Update 3.1 Out Now - Adora, New Map, & more!!


New Features



  • New Hero: Adora
    - Praise the Sun! Priestess Adora has arrived in Battles 2!
    - Unleash devastating seeking bolt attacks and empower nearby Supermonkeys with radiant energy.
    - Infuse other monkeys with divine power, massively increasing their attack speed for a short while before they are destroyed and their essence absorbed to power up Adora.
  • New Map: Sun Palace
    - Battle the bloons in the holy palace of the sun.
    - Available in all game modes and arenas.
  • New Bling Season
    - 12 new season cosmetics including the Lofi avatar and Mixed Up Alchemist placement animation.
    - Ride into battle with the Sunbeam showcase for Adora.
    - Bring out the big guns with Star Captain Jericho’s Space Armory showcase.

Balance Changes



  • Bloon Sends
    - Spaced/Grouped BFBs: $1800 -> $1600
    - BFBs are the least effective of the early MOAB class bloon sends, so we would like to improve them to make them more appealing as a rush option.
  • Dart Monkey
    - 5xx Ultra-Juggernaut: main ball deals 4 -> 5 damage and +5 -> +6 damage to fortified bloons
    - xx4 Sharp Shooter / xx5 Crossbow Master: the first attack will now always be a Crit Shot
    - 2xx Razor Sharp Shots: $250 -> $150
    - 3xx Spike-o-pult: $300 -> $400
    - Spike-o-pult feels like it’s in a decent spot, however the other low tier Dart Monkey upgrades aren’t at the same level. So we have made a small adjustment to 2xx while leaving 3xx’s total cost unchanged, which will help the other upgrade paths such as 230 more than anything. Additionally, we have changed xx4/5 so that when you first purchase the upgrade, the first attack will be a Crit Shot. This gives it a bit more potential to be effective in situations when you need to quickly build up defense to defend a speedy rush and instantly need the extra damage. We also felt that Ultra-Juggernaut could do with a little buff as it is on the weaker side for a tier 5 upgrade.
  • Tack Shooter
    - x3x Blade Shooter: $700 -> $750
    - 5xx Inferno Ring: regular attack deals +4 -> +7 to MOAB class. Meteor creates an Aoe with 50 -> 150 damage and 50 -> 150 DoT.
    - Tack Shooter has consistently remained one of if not the best starting tower, due to its incredibly efficient Blade Shooter upgrade. This strong point is the main appeal of Tack Shooter and we don’t want to take that away from it, however we have decided to tone it down very slightly so that it doesn’t stand out quite so much when compared to other early-game options. Inferno Ring has gotten another buff to slightly strengthen Tack Shooter’s late game effectiveness.
  • Glue Gunner
    - 4xx Bloon Liquifier: deals 1 -> 2 damage to MOAB class
    - 5xx Bloon Solver: deals 9 -> 10 damage to MOAB class and ceramics
    - We’re making a couple of damage buffs to Glue Gunner to give the tower a little boost, as it feels a bit lacking and is not commonly used in the highest arenas.
  • Sniper Monkey
    - x5x Elite Sniper: ability no longer has an initial cooldown
    - In a previous update, with distinguished the tier 5 ability from the tier 4 ability, which had the side effect of introducing an initial cooldown for the tier 5. We have removed this cooldown so that like before, the cooldown will remain unchanged when upgrading from tier 4 to 5.
  • Monkey Sub
    - x4x First Strike Capability: $14k -> $15k
    - x5x Pre-emptive Strike: $32k -> $30k
    - Sub’s First Strike ability has always been exceptional at dealing with single ZOMGs and BADs. We have opted for a small price increase so that it can still deal its high damage but just slightly less efficiently, and we also made a minor price decrease to Pre-emptive Strike. We would also like to note that we have made a bug fix to xx5 Sub Commander, which was not receiving the 2x damage buff itself. This will greatly improve Sub Commander’s strength and will hopefully provide another valuable late-game upgrade to be used in conjunction with First Strikes.
  • Monkey Buccaneer
    - x3x Cannon Ship: xx1 no longer increases pierce of x3x frags by 1
    - x3x Cannon Ship: 1xx now reduces attack cooldown of the cannon by a 0.75x cooldown multiplier
    - In hindsight, the previous change to 031 Buccaneers was a bit too much, as Cannon Ship was already a decent upgrade. We have kept the pierce increase that xx1 provides to the explosion but removed the pierce increase to the frags so that the xx1 buff isn’t quite as impactful. Furthermore, we have allowed 1xx to buff the attack cooldown of the cannons, as it makes sense for both crosspaths to have an effect.
  • Monkey Ace
    - xx1 Sharper Darts: gives darts +3 -> +4 pierce
    - We’re making this small buff to Ace to encourage some more early-game upgrades to be used.
  • Mortar Monkey
    - xx2 Burny Stuff: DoT duration 3.75s -> 4.2s and tick rate 1.25s -> 1.4s
    - Mortar’s bottom path still stands out as being exceptionally strong and in need of a little nerf.
  • Wizard Monkey
    - Base: $400 -> $300
    - 2xx Arcane Blast: $350 -> $250
    - 3xx Arcane Mastery: $1200 -> $1400
    - x2x Wall of Fire: $900 -> $1000
    - xx3 Shimmer: $1500 -> $1600
    - Arcane Mastery seems to be in a decent spot, but it has poor stepping stones in the early game, so we have buffed the lower tiers leading up to it. Arcane Mastery, Wall of Fire, and Shimmer have all had their price increased so that they do not indirectly get buffed from the price cuts.
  • Ninja Monkey
    - Base: $450 -> $400
    - 1xx $250 -> $150
    - x1x Distraction: projectiles have a 15% -> 25% chance of distracting bloons. Distracted bloons are sent back between 10 and 300 -> between 100 and 250 units.
    - x1x Distracton: $250 -> $200
    - x3x Shinobi Tactics: $2000 -> $2100
    - xx2 Calctrops: $300 -> $250
    - xx3 Flash Bomb: $2000 -> $1800
    - xx4 Sticky Bomb: $4500 -> $4900
    - Ninja Monkey is a little bit lacking in early game popping power, only being effectively utilised when paired with another tower like an Alchemist. We have made some price cuts and improvements so that its early and unused upgrades are slightly better.
  • Spike Factory
    - Base: $800 -> $600
    - 3xx Spiked Balls: $2500 -> $2700
    - xx1 Long Reach: spike duration 100s -> 75 (xx3 unchanged at 170)
    - xx4 Deadly Spikes: $3500 -> $3300
    - The duration increase from Long Reach in addition to the start of round speed boost from Smart Spikes has resulted in xx2 being the dominant crosspath choice for Spiked Balls. We have lowered the duration so that there should be more choice between the crosspaths. xx3’s duration remains unchanged and xx4 has been buffed so that these upgrades can offer an alternative option.
  • Engineer Monkey
    - xx3 Double Gun: $450 -> $350
    - xx4 Bloon Trap: $3500 -> $3600
    - This upgrade is not efficient enough to be used as an alternative to Engineer's other options, so we are making a price cut to encourage its usage. Bloon Trap’s price has been increased so that the total cost for it remains unchanged, since it did not need a buff.
  • Obyn
    - Level 19: deals +2 -> +4 damage
    - Level 20: Wall of Trees RBE limit 5k -> 8k RBE
    - Due to late game ramping, Obyn’s damage is fairly negligible in the late game, and level 20 does not add much by the time you can get it.
  • Ocean Obyn
    - Level 18: all Magic Monkeys in range attack 10% -> 15% faster
    - Level 19: deals +2 -> +4 damage
    - Level 20: Kraken RBE limit 2.5k -> 4k RBE
    - Obyn has a pretty clear spot in the meta as being the ‘Druid specialist’ hero, however Ocean Obyn does not have as much use, since his more general magic buff is less significant than Obyn’s druid buff. So in addition to the same changes that Obyn received, we have improved Ocean Obyn’s buff to Magic Monkeys later on.
  • Highwayman Jericho
    - Level 3: initial ability cooldown 25s -> 33.3s
    - Highwayman Jericho still has the edge over Agent Jericho in the highest arenas largely due to being capable of stealing more cash in the early game, so this very minor adjustment is being made to slightly delay Highwayman’s income generation.
  • Star Captain Jericho
    - Level 6: rainbows steal $35 -> $31
    - For the most part, we like how Star Captain Jericho looks right now, with him working exceptionally well with aggressive strategies that rush frequently. However, we would like to tone it down slightly, so for now we have marginally reduced the cash that he steals when sending rainbows.
  • Super Monkey
    - Base $2.1k -> $1.8k
    - 1xx Laser Blasts: $2.3k -> 1.4k
    - 2xx Plasma Blasts: $4.5k -> $3k
    - x2x Epic Range: $1.4k -> $1k
    - x3x Robo Monkey: $7k -> $10k
    - xx3 Dark Knight: $5.6k -> $4k and deals +3 -> +2 damage to MOAB class
    - 4xx Sun Temple: $100k -> $80k and main attack deals 6 -> 9 damage
    - x4x Tech Terror: ability knockback speed x25 -> x18 (x5x unchanged)
    - xx4 Dark Champion: $55k -> $30k, gains +4 -> +2 pierce, and deals +5 -> +2 damage to MOAB class
    - 5xx True Sun God: $400k -> $200k and deals 20 -> 30 damage
    - xx5 Legend of the Night: $240k -> $100k, gains +8 -> +4 damage, deals +8 -> +4 damage to MOAB class, and gains +15 -> +8 pierce
    - xx5 Legend of the Night: portal duration 8s -> 4s, and each portal can only absorb a maximum of 1 BAD - the portal will now close after absorbing a BAD.
    - 4xx Sun Temple / 5xx True Sun God: requires $20k -> $15k of sacrifices to receive the sacrifice benefits
    - Sacrificing $15k of primary towers to 4/5xx reduces attack cooldown by 25% -> 10%
    - Sacrificing $15k of support towers to 4/5xx no longer give towers in range +1 damage
    - Sacrificing $15k of support towers to 4/5xx reduces attack cooldown of towers in range by 10% -> 15%
    - Sacrificing $15k of support towers to 4/5xx spawns crates worth $750 -> $2000
    - Sacrificing $15k of support towers to 5xx creates big perma-spikes at a rate of 60s -> 30s and no longer limited to 1 at a time
    - Sacrificing $15k of primary towers to 4xx provides blades that deal 25 -> 20 damage
    - Sacrificing $15k of primary towers to 5xx provides glaives that deal 30 -> 25 damage and have 50 -> 40 pierce
    - Sacrificing $15k of magic towers to 5xx provides mini sun avatars that deal 3 -> 1 damage
    - We have made significant adjustments to a lot of Super Monkey’s upgrades, as we feel like Super Monkey is not and has never been properly balanced for this game. While its main strength is its late game and we want to keep it that way, we do not think it should be to the extent where it has almost no use in the early/mid game. Therefore, we are making some pretty big price cuts to the early tiers, while adjusting the tier 3s to balance out these price cuts so that they don’t become too strong. A lot of the higher tiers have either been too expensive or too inefficient to have any practical use in ranked matches, and we want to change that. Legend of the Night’s price tag was justifiably high for what it did, so it had to be reworked to receive a price cut. True Sun God (without sacrifices) was actually incredibly weak for its extreme price tag, with a lot of its strength coming from the weapons/buffs it receives and provides from sacrifices. We wanted to shift more of its strength to the vanilla weapon, as it should always be a powerful tower given its hefty price. Therefore, in addition to a giant price buff, we have increased its damage while weakening some of the strongest sacrifice benefits. Tech Terror has proven to be a great ability with the knockback addition, so we have slightly lowered its effectiveness.

Bug Fixes



  • Fixed not being able to roll random clan name after inputting an invalid name.
  • Fixed clan leaderboard not scrolling past the first 7 members.
  • Fixed UI issues when canceling a war battle.
  • Fixed not being able to join clan from members screen
  • Added button to take player to clan shop if they have no clan decorations unlocked.
  • Fixed display issues in clan war explanation screen in various languages.
  • Improved performance when dealing with a large number of bloon mods, such as with Ice Monkey or Glue Gunner.
  • Fixed blinking text cursor not appearing in text input boxes.
  • Fixed accept request buttons not being disabled when clan is full.
  • Fixed incorrect messaging when a player’s request to join a clan is denied.
  • Fixed default clan descriptions not being localised.
  • Fixed clan chat notifications not appearing unless the player changed menus.
  • Fixed UI issues on tablet screens when creating custom matches.
  • Fixed UI issues in the clan island edit menu & shop.
  • Fixed clan island decorations shrinking every time the clan screen is opened.
  • Fixed full clans not being returned when searched for specifically.
  • Fixed clan chat display issues on some widescreen devices.
  • Fixed hit area on island style edit button being too small.
  • Fixed minor display issues on clan creation screen.
  • Fixed SFX not playing when purchasing bloon bots or banana farmers.
  • Fixed incorrect header colour on bloon bot shop card.
  • Fixed player names in clan chat reacting as if they are buttons.
  • Fixed Dragon clan island decoration clipping in the preview screen.
  • Fixed incorrect text in clan banner immediately after a war.
  • Fixed some text in the clan screen not localising
  • Fixed season screen jumping back to the first reward when opened.
  • Fixed activated ability cooldowns not being inherited correctly (e.g. when x4x sniper upgrades to x5x)
  • Fixed 040 Super Monkey being able to knock back MOABs with its ability without crosspathing to 041.
  • Fixed Gwen’s Twirl animation having its audio cut off post game.
  • Fixed clan chat button occasionally disappearing.
  • Fixed Quincy’s Cupid Bow showing the wrong arrow
  • Fixed players losing medallions and war arena game if the opponent disconnects in the lobby or during matchmaking.



Update Video: https://youtu.be/xePp8LIw5l0


Let us know your thoughts in the comments and happy gaming! :D

Battles 2 Update 3.0 is out now - CLANS!


New Features



  • Clans
    - Join up with your friends and battle together!
    - Customize your clan with a unique symbol and banner.
    - Decorate a shared Clan Island with awesome cosmetics!
    - Clans can be created with Monkey Money or for free with Club membership.
  • Clan Wars
    - Battle against a league of 11 other clans every week in the Clan Wars!
    - Check in every day for your free medallions. Use them to enter the War Arenas to win more medallions and move your clan up the leaderboard.
    - Finish in the top 3 to get promoted to the next league and earn even bigger rewards!
    - Earn Tokens based on your performance to spend on awesome new decorations for your clan island.
  • Import Clans from Battles 1
    - Leaders of existing clans in Battles 1 can import their clan into Battles 2 for free!
    - Imported clans keep their clan symbol from Battles 1 and unlock an exclusive banner and War Chest decoration for the clan island. In most cases, the clan name will also be imported. Where the name can’t be imported, a new name will be generated for the clan in Battles 2.
    - Clan leaders can start the import from the Clan Options screen in Battles 1.
    - This is a limited time feature and only clans created before 17th November 2023 will be eligible for import.

Bug Fixes



  • Fixed Sub Commander not giving itself the 2x damage buff
  • Fixed Star Captain Jericho’s laser shock being removed when a bloon layer pops
  • Fixed Star Captain Jericho’s background not being wide enough for tablet resolutions.
  • Fixed track objects like Obyn’s totem not working on maps with unplaceable areas like Precious Space.
  • Fixed IMF loan not doubling in Bananza games.
  • Fixed black bars appearing on in game hud on some resolutions.
  • Fixed incorrect translation for Quincy’s “Next Time…” defeat animation in German.
  • Fixed Banana Farmer appearing as low resolution in game.

Known Issues



  • Clan names cannot be changed after clan creation.
  • Upgrading the Monkey Ace to Tsar Bomba very fast results in the ability having an initial cooldown when it shouldn’t.
  • Bloons affected by the speed boost from Star Captain Jericho’s enhanced camo ability don’t lose it if they are de-camoed.
  • The team is aware of these issues and they will be fixed in a future update.


Update Video: https://youtu.be/yqrnGA5wtZQ

Let us know your thoughts in the comments and happy gaming! :D

NOTE: This update is in addition to the usual end of season update you're used to, which will still be happening and include more new content as well as balance changes!

Update 2.2.1 is now rolling out - Patch Notes!

Bug Fixes



  • Fixed xx3 Monkey Ace causing crash on Ports map.
  • Fixed Star Captain Jericho's ship not appearing in his unlock screen.
  • Fixed crash when viewing player accolades.
  • Fixed Club Members not earning double monkey money.
  • Fixed visual issue on season screen between ranked seasons.
  • Fixed issue where using xx4 Supermonkey's Darkshift ability would cause other towers to be sold.

Happy gaming!

Update 2.2 is out now - Update Notes!


New Features



  • New Hero: Star Captain Jericho
    - The space-faring winner of the community hero vote!
    - Send trapped bloons that put your opponent into debt when popped.
    - Smuggle your rushes through hyperspace to get them past your opponent’s front line.
  • New Map: Precious Space
    - Inspired by u/SuperPsou’s winning entry to the community map contest!
    - Activate the lasers to destroy placeable asteroids in exchange for cash.
    - How many can you afford to destroy while keeping enough room to defend?
    - You can find Precious Space in Ranked games in White Wasteland and above, as well as Casual, Private, and Event games.
  • New Bling Season
    - 12 new season cosmetics including the Too Early emote and the Magical Teleportation placement animation for the Wizard Monkey.
    - Get sneaky with Quincy’s Silent Hunter showcase.
    - Make them an offer they can’t refuse with the Don Obyn showcase for Ocean Obyn.

General Changes



  • Club Membership
    - Club Membership is now better value than ever!
    - Club Members now earn x2 Monkey Money rewards.
    - Club Membership now includes the Banana Boost, earning 2x Golden Bananas from Bling Quests with no daily quest limit.
  • Named Monkey and Prestige Toggles
    - It is now possible to hide your monkey names and prestige badges.
    - Find this option in the settings menu.

Balance Changes



  • Tower Boost
    - Tower Boost initial cooldown 30s -> 20s
    - We have reduced tower boost’s initial cooldown so that it is more accessible in the tricky early rounds of Speed Battles, as a lot of towers struggle here.
  • Dart Monkey
    - 3xx Spike-o-pult now allows re-hitting targets after bouncing
    - 4xx Juggernaut now allows re-hitting targets after bouncing
    - 5xx Ultra-Juggernaut now allows re-hitting targets after bouncing
    - Allowing juggernaut projectiles to re-hit bloons after bouncing is a core mechanism of the tower in BTD6, so we are adding it to Battles 2 as well. We are also extending this to the Spike-o-pult like btd6 recently did, as Dart Monkey could definitely do with this small improvement.
  • Boomerang Monkey
    - xx5 MOAB Domination: $55k -> $52k
    - We have given MOAB Domination some decent damage buffs in the past, but it’s still pricey for what it does, so we think a small price cut is a fair adjustment.
  • Tack Shooter
    - x4x Blade Maelstrom: crosspathing with xx1 now changes the ability rotation direction to counter-clockwise
    - 5xx Inferno Ring: 510 Tack’s Meteor has 1 -> 2 pierce, 520 has 2 -> 3 pierce, 501 has 700 -> 1000 damage, and 502 has 1000 -> 1400 damage.
    - This Blade Maelstrom change was made to add greater versatility and limit any side advantages. Despite Tack being an incredibly popular tower, Inferno Ring still feels lacking in damage, therefore we have upped its Meteor damage and pierce values when crosspathed.
  • Monkey Sub
    - xx5 Sub Commander: attacks 2x -> 3x faster than xx4
    - Sub Commander is a very underutilised tier 5. Since its main strength is buffing other Monkey Subs, it lacks versatility as there are often situations where it isn’t practical to build up an army of subs with it. Therefore, we opted to buff its individual strength so that it can shine more on its own.
  • Monkey Buccaneer
    - 031 Cannonship: cannonball pierce 28 -> 35
    - 031 Cannonship: frags pierce 1 -> 2
    - We’re bringing over some changes from BTD6 that felt reasonable for this game too, buffing the rarely-used Cannonship upgrade.
  • Heli Pilot
    - x5x Special Poperations: cash crate ability will now also trigger all other cash crate abilities
    - x5x Special Poperations: cash crate ability no longer shares button space in the ability quickbar with tier 4 cash crate abilities.
    - We’ve extended the change that we did to Sniper’s ability to Heli Pilot, as it is a nice quality of life change that fits here as well.
  • Mortar Monkey
    - 3xx Shell Shock: $950 -> $1100
    - xx2 Burny Stuff: $600 -> $700
    - Mortar has still been incredibly strong even with the previous nerfs. The last 3xx stun duration change didn’t appear to have much of an impact, so we have opted for a price increase as well. Burny stuff and signal flare also stand out as being exceptionally efficient options, so we have increased the xx2 price. Also note that we have fixed a bug that caused mortar’s targeting to be significantly more accurate than intended.
  • Dartling Gunner
    - 5xx Ray of Doom: now deals +55 bonus damage to the first target hit
    - Ray of Doom is designed to be a high-pierce tower that effectively deals with large amounts of grouped bloons. However, due to this, it performs incredibly poorly against individual tough bloons, such as a single BAD. We felt that it should perform better against these types of bloons considering its extremely high price tag, therefore we added this change to improve its single target damage considerably.
  • Druid
    - x5x Spirit of the Forest: Jungle’s Bounty ability will now also trigger all other Jungle’s Bounty abilities
    - x5x Spirit of the Forest: Jungle’s Bounty ability no longer shares button space in the ability quickbar with tier 4 Jungle’s Bounty abilities.
    - x5x Spirit of the Forest: Jungle’s Bounty ability cash $1k -> $1.5, end of round cash $3k -> $2.5k
    - Like with Heli Pilot and Sniper, this nice quality of life change fits very well for Druid’s ability too. We’ve also shuffled some of the cash amounts to distinguish the tier 5 ability from the tier 4, so that it can have its own button space in the ability quickbar.
  • Sentai Churchill
    - Level 1: Pierce per explosion 5 -> 4 (carries over to future levels, so 7 -> 6 at level 2, 10 -> 9 at level 11)
    - Level 3 High Energy Shells: ability reduces attack cooldown by 45% -> 42%
    - Sentai Churchill is extremely strong in the early game for its cost. Not much gets past its ability either, so minor adjustments have been made to both.
  • Pat Fusty
    - Level 6: stuns bloons for 0.3 -> 0.45 seconds
    - We’re making a small buff to encourage Pat Fusty to be utilised more, since he has fallen off in popularity in the highest arenas.

Bug Fixes



  • Fixed Mortar attacks being significantly more accurate than they should be.
  • Fixed Sentai Churchill using Captain Churchill’s voice lines when tapped.
  • Various text fixes
  • Fixed Banana Farmer icon appearing with low resolution in game.
  • Fixed Engineer Traps, Obyn’s trees, etc spawning over the empty lift shaft on Bloon Bot Factory.
  • Fixed bloons sometimes getting stuck in a loop when affected by the Ninja Monkey’s distraction.
  • Fixed Engineer’s sentries not spawning with the same targeting as the Engineer.
  • Fixed incorrect sell values for towers in No Pain, No Gain games.


Update Video: https://youtu.be/vDlFBqluFpc


Let us know your feedback in the comments and happy gaming! :D

Update 2.1.2 is rolling out now - Patch Notes!

General Changes



  • Reward Boost Changes (Desktop Only)
    - You can now claim 2 Reward Boosts for free every 4 hours from the Shop.
    - Features that allow you to spend Reward Boosts will show how many times they can be used in a given period (usually 24 hours).
    - Individual features will no longer offer “free uses” each day (e.g. It will always cost 1 Reward Boost to multiply your rewards post-game).

Balance Changes



  • Bloon Bot Factory
    - All passive sources of cash (xx3 Farm, x5x Druid, Benjamin, etc) will continue to function even when the elevator is down.
    - This can be a punishing map to play on already and, as we allow xx3+ farms to function while down the elevator, it made sense to allow other passive sources of cash to work too.
  • Boomerang Monkey
    - x4x Turbo-Charge: ability duration 10s -> 8s
    - Turbo Change is incredibly effective in dealing with all sorts of rushes, due to its long ability duration providing a massive speed boost in addition to a damage boost. We have slightly reduced its duration so that it’s not quite so dependable.
  • Ice Monkey
    - x3x Arctic Wind: radius 20 -> 30. Slow radius 25 -> 35. x4x radius remains unchanged at 30 and 35.
    - Since Ice monkey hasn’t got a lot of attention in recent updates, we wanted to give it a little buff, and opted for improving the Arctic Wind upgrade since it is one of Ice Monkey’s lesser used upgrades. We have shifted the tier 4 range boost to tier 3, leaving the tier 4 unchanged while giving the tier 3 a bit more value.
  • Glue Gunner
    - xx4 Relentless Glue: $2400 -> $2000
    - Like the Ice Monkey, the Glue Gunner also hasn’t received much attention recently. We have decreased the cost of the Relentless Glue since the only real valuable thing about this upgrade is its camo detection, and the previous price tag was not justified for this.
  • Sniper Monkey
    - x5x Elite Sniper Elite Supply Drop Ability will now also trigger all other Supply Drop Abilities
    - xx3 Semi-Automatic: $2700 -> $2500
    - xx4 Full Auto Rifle: $4200 -> $3800
    - Sniper Monkey’s bottom path continues to be considered one of the weakest of all tower paths, therefore we are making a couple of decently sized price buffs to the tier 3 and 4 upgrades.
  • Monkey Sub
    - 4xx reactor pierce 26 -> 30 (410 remains at 35 pierce)
    - 401 pulse rate 0.32 -> 0.3 (xx1 reduces by 20->25%)
    - 402 pulse rate 0.224 -> 0.2 (xx2 reduces by 30 -> 33.3%)
    - For a long time now, x2x has undoubtedly been the optimal Reactor crosspath due to its lead popping power and greatly increased pierce. Ideally, we would like the xx2 crosspath to provide a valuable alternative option, if lead popping power is not required. To help with this, we have increased the base pierce while leaving the 410 Reactor pierce unchanged, and we have increased the attack speed boost that xx1 and xx2 provide.
  • Monkey Buccaneer
    - 4xx Aircraft Carrier $6800 -> $6400
    - Just a small price decrease to an upgrade that could do with a little buff.
  • Monkey Ace
    - 4xx Operation Dart Storm: dart pierce 7 -> 9
    - xx5 Flying Fortress: Attack cooldown 0.025s -> 0.03s
    - xx5 Flying Fortress main weapon targets the strongest bloon rather than the closest.
    - We have buffed up ODS a little, with the hope that it will now be a more efficient option for mid game defense. Regarding Flying Fortress, it has proven to be an incredibly strong and efficient tier 5, therefore we have reverted the previous attack speed buff we made, as it was not necessary. However, we also addressed it unreliability due to its poor targeting, so it should be a bit more consistent now.
  • Heli Pilot
    - 4xx Apache Dartship: $19,600 -> $17,500
    - This upgrade feels just slightly too expensive for what it offers, so we have dropped the price a little.
  • Mortar Monkey
    - 3xx Shell Shock: stun duration 0.5 -> 0.4
    - x4x: $7600 -> $8000 and duration 8s -> 7s
    - Mortar still stands out as one of the strongest defensive towers, particularly excelling in mid-game defense. We have addressed this by slightly weakening both its Shell Shock stun and its tier 4 ability.
  • Super Monkey
    - 041 & 051 ability now knocks back any surviving targets by a large amount.
    - x5x Anti-Bloon: cooldown 45s -> 30s
    - We copied over this interesting knockback change from BTD6, helping to make Super Monkey’s ability more reliable with an added benefit. Additionally, the tier 5 ability cooldown was reduced so that there is more value in having the Anti-Bloon as a permanent tower, rather than just a tower to be sold and rebought for the ability.
  • Banana Farm
    - x3x Monkey Bank: $5100 -> $4600
    - x4x IMF Loan: $7500 -> $8000
    - Monkey Bank has been in long need of an efficiency buff, since it has never been able to compete with the other Banana Farm upgrades. We did not want to indirectly buff IMF Loan, therefore the total cost of an x4x Banana Farm remains unchanged.
  • Spike Factory
    - xx4: damage 2 -> 3
    - This upgrade simply does not provide enough value for its high price tag, especially when Spiked Balls provides a cheaper alternative. We have decided to give this upgrade a major damage buff, which should definitely shake things up.
  • Cyber Quincy
    - Level 3: Cyber Shot now also increases attack speed by 18%
    - No matter how much extra pierce Cyber Shot provides, it doesn’t seem to be able to compete with regular Quincy since attack speed is inherently more valuable. Therefore, we have decided to give Cyber Shot just a little attack speed boost as well.
  • Ocean Obyn
    - Level 10: RBE per Kraken 1000 -> 1200
    - Level 15: Nature’s Ward stuns every 4th -> 3rd MOAB class
    - With all the recent meta changes and hero introductions, Ocean Obyn has lost a lot of the relevancy that it once had. We have decided to buff up his own strength a little, improving Kraken since it’s almost always less desired than Wall of Trees.
  • Agent Jericho
    - Base cost: $750 -> $850
    - Level 10: Selling and rebuying Jericho will no longer reset the Bloon Decoy cooldown.
    - We still felt like Agent Jericho and Highwayman Jericho were in need of another early game nerf, and hopefully this will be the last. By increasing the base price, this reduces how much cash Jericho users have in the early game and additionally makes it a lot harder to place Jericho on round 1. A later Jericho placement is impactful as it results in his early cash steals and bloon adjustment being unlocked later. Additionally, we have slightly altered how Agent Jericho’s decoy works, so that it can’t be spammed by selling and rebuying the hero.
  • Highwayman Jericho
    - Base cost: $750 -> $850

Bug Fixes



  • Fixed part of the 420 Sniper Monkey’s rifle being invisible.
  • Fixed 2xx Monkey Sub attempting to fire at bloons it couldn’t see on the Ports map.
  • Fixed not being able to place towers on a 5xx Monkey Buccaneer if it is placed in front of a blocker.
  • Fixed heroes not reacting to Benjamin’s Holo-Ben taunt.
  • Fixed Preseason logo being hidden behind the Play With Fire art on the event banner
  • Fixed 4xx and 5xx Super Monkey showing its range circle as if it can’t see through blockers.
  • Fixed prestige avatars and banners not animating in the preview window.
  • Fixed Highwayman Jericho not displaying the correct VFX when he sells the opponent’s tower.
  • Fixed soft lock when dismissing a purchase confirmation window on Steam (Desktop Only).
  • Minor text fixes.


Be sure to let us know your feedback and happy gaming!

Update 2.1 Now Live - Update Notes!


New Features



  • Monkey Prestige
    - New, long-term, cosmetic upgrades for your monkeys once you finish their mastery unlocks.
    - Use XP to unlock awesome new cosmetics like animated tower portraits and drag effects.
  • New Map: Pirate Cove
    - Protect your booty from Bloon attack in an all new map.
    - Use the tall rocks to claim the high ground and attack the hard to reach bloons.
    - You can find Pirate Cove in Ranked games in Lead Dungeon and above, as well as Casual, Private, and Event games.
  • New Bling Season
    - 12 new season cosmetics including the Toy Bricks weapon skin for the Spike Factory and Shark Tower Boost.
    - Meet Science Gwen’s safety-conscious sidekick in the Safety Bot Showcase.
    - Make some noise with Pat Fusty’s Pat-cussion showcase.

General Changes



  • Pregame Store
    - Stock up on Banana Farmers and Bloon Bots before each game.
    - Watch an ad to trial any hero during the next game.

Balance Changes



  • Ice Monkey
    - 4xx Embrittlement: $3k -> $2.7k
    - We want to encourage Ice Monkey to be used more, so we are buffing Embrittlement to make his decamo and debuff abilities a little bit more accessible early on.
  • Sniper Monkey
    - xx4 Full Auto Rifle: $4600 -> $4200
    - Sniper remains one of the least used towers in the highest areas. We previously gave Full Auto Rifle a decent damage buff but it hasn’t appeared to be enough, so we are also reducing its cost.
  • Monkey Sub
    - x1x Barbed Darts: $450 -> $300
    - xx1 Twin Guns: $350 -> $300
    - xx2 Airburst Darts: $800 -> $700
    - We would love to see Monkey Sub be used more in the early game, but currently he rarely is because other towers prove to be more efficient.
  • Mortar Monkey
    - xx2 Burny Stuff: $500 -> $600
    - x4x Artillery Battery: ability no longer increases blast radius by 15%, and $7300 -> $7600
    - Mortar has quickly risen to become one of the top meta towers in the highest arenas, and we would like to tone down its strength just a little. Burny Stuff is an incredibly efficient early/mid-game option making it deserving of a small price increase, and despite previous nerfs, Artillery Battery remains to be an exceptionally effective upgrade to counter rushes. The 4x boost that the ability gives is already very significant, so we thought that the +15% blast radius boost on top of that could be removed, along with a small price increase, to slightly lower its efficiency while still ensuring it still remains a powerful ability.
  • Dartling Gunner
    - 4xx Plasma Accelerator: Pierce 50 -> 40.
    - 402 Plasma Accelerator/Powerful Darts crosspath: Pierce 75 -> 70
    - Dartling Gunner continues to be a top-tier tower and its Plasma Accelerator stands out as an incredibly efficient tower, with solid MOAB class damage and good group popping power. So we have decided to lower its pierce in order to lower its efficiency in bloon cleanup. 402’s pierce has not been changed as much in order to give more incentive to go with the xx2 crosspath instead of x2x.
  • Ninja Monkey
    - xx3 Flash bomb: Stun duration 1 -> 1.3 and pierce 60 -> 75
    - Despite Ninja Monkey being common in many top strategies over the seasons, Flash Bomb has never been a popular upgrade. We’ve bumped up its pierce and stun length so that hopefully it becomes a more appealing option.
  • Druid
    - 3xx Druid of the Storm: tornado projectile has homing
    - 5xx Superstorm: big tornado has homing
    - 3xx $1650 -> $1500 and blowback distance is now fixed at 250 rather than 100-300
    - 4xx Ball Lightning: $4500 -> $4300
    - x3x Druid of the Jungle: vine deals damage every 0.2s -> 0.15s, $850 -> $750
    - In previous seasons, Druid had its time to shine as one of the top towers in HoM. However, Druid now sadly sits at the very bottom of the HoM usage rates, and so we want to give some of Druid’s lesser-used attacks some attention. We’ve made Druid of the Storm more reliable by removing the randomness, cutting its price, and adding homing. Additionally, we added homing to Superstorm, and gave small buffs to the underutilised Ball Lightning and Druid of the Jungle upgrades.
  • Spike Factory
    - xx3 Long Life Spikes: $1000 -> $600
    - This upgrade simply increases the spike duration without adding any other benefit, so it didn’t deserve to be so expensive.
  • Gwendolin
    - Level 4: Heat It Up duration 8s -> 10s. Activates every 32 shots -> 28 shots.
    - We are increasing Heat it Up’s uptime by increasing its duration and how often it activates. You can’t easily control when this buff is active, so making it more reliable felt like a sensible change to buff the Gwens a little.
  • Science Gwen
    - Level 4: Heat It Up activates every 40 shots -> 36 shots
    - Since Scientist Gwendolin is already favoured over Gwendolin due to her stronger abilities, we are only giving Scientist Gwendolin the small Heat it Up activation buff and not the duration increase as well.
  • Striker Jones
    - Level 18: all mortar and bomb shooters shoot an additional 10 -> 15% faster
    - We are giving a little buff to Striker Jones to give more incentive to pick him over Biker Bones, since currently Biker Bones is undeniably the favourite in the highest arenas.
  • Captain Churchill
    - Level 3: ability increases shell pierce by +2 -> +4
    - Sentai Churchill is favoured over Captain Churchill largely due to his stronger early game. Captain Churchill’s level 3 ability is not that effective in the early game when compared to Sentai’s, so we are giving it a pretty hefty buff to help put him closer in line with Sentai.
  • Benjamin
    - Level 11: Generates $600 -> $800 per round
    - Level 15: Generates $1000 -> $1400 per round
    - Level 17: Generates $2000 -> $2500 per round
    - Despite previous balance changes, it still feels like the Jerichos outshine the Benjamins as the cash hero, so we are bumping up Benjamin’s cash amounts for his later levels again.
  • Ben Jammin
    - Level 15: Generates $750 -> $1050 per round
    - Level 17: Generates $1500 -> $1875 per round
    - DJ Ben Jammin generates 75% of the cash of Benjamin so his values have been adjusted in line with Benjamins. DJ Ben was already generating $600 per round at Level 11, the same as Ben used to, by mistake so that value has not been increased.
  • Ezili
    - XP leveling curve 1.5x striker -> 1.5x quincy
    - The meta has changed a lot over the previous seasons and the Ezilis are no longer considered top-tier heroes like they used to be. We have dropped the XP leveling curve so that their abilities are available earlier on.
  • Smudge Catt Ezili
    - XP Leveling curve 1.5x striker -> 1.5x quincy
  • Pat Fusty
    - Base Cost: $950 -> $900
    - Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
    - Level 1: pierce 7 -> 8
    - Similar to Ezili, Pat Fusty and Fusty the Snowman no longer have much of a place in the meta and so we would like to give them some small early-game buffs for now.
  • Fusty the Snowman
    - Base Cost: $950 -> $900
    - Level 1: slam blast radius 8 -> 10 (+2 to all future levels too)
    - Level 1: pierce 7 -> 8
  • Agent Jericho
    - Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
    - Level 4: regen cost multiplier x1.3 -> x1.4
    - Level 7: camo cost multiplier x1.5 -> x1.6
    - Once again, some more nerfs to Agent Jericho and Highwayman Jericho as they still have the edge over all other heroes. We decided to switch level 4 and 5 in order to delay how quickly camo bloons start spawning, as this was one aspect of Jericho that was very effective against lots of strategies. Furthermore, we very reduced the buff that they give to the cost of camos and regens, so that mid-game rushes or not quite so efficient with them.
  • Highwayman Jericho
    - Level 4 (buff to adjustment) has been swapped with level 5 (buff to regrow cost)
    - Level 4: regen cost multiplier x1.3 -> x1.4
    - Level 7: camo cost multiplier x1.5 -> x1.6

Bug Fixes



  • Fixed BFBs that pop due to a damage over time effect spawning their children in the centre of the screen.
  • Fixed soft lock on matchmaking screen if cancel button is pressed too frequently
  • Fixed MOABs flying to the centre of the screen if hit with a knockback on COBRA Command
  • Fixed 3xx Sub not decamoing bloons if there is a frozen bloon in its range.
  • Fixed zombie MOABs not spawning correctly if summoned by an 105 or 205 wizard.
  • Fixed Buccaneer not firing at bloons if placed too close to the pipe on Building Site.
  • Fixed soft lock if you buy something immediately before leaving the shop.
  • Fixed removable blockers not working if removed at the same time as another cash spend.
  • Fixed gap in the in game UI.
  • Fixed Euro symbol being hard to read.
  • Fixed players being unable to send emotes after they ready up in a lobby.
  • Fixed DJ Ben Jammin’s level 20 upgrade description being incorrect in non-english languages.
  • Fixed low resolution daily reward cards if the window is resized while that screen is open. (Desktop only)
  • Fixed activated ability bar flashing incorrectly during the tutorial.
  • Fixed accolades overlapping the club icon on player profiles inconsistently.
  • Fixed hotkeys being reset each time the game is opened for Russian keyboards.
  • Fixed stuttering when entering the shop screen.



Update Video: https://youtu.be/tCa4IQfsq-w


We welcome your feedback and happy gaming! :)

Star Captain Jericho Map Design Competition!



Have you ever fancied trying your hand at designing a map for Battles 2? Well, now is your chance! With work on Star Captain Jericho well underway and looking good for launch in update 2.2, we wanted to give you all the chance to design a map to go with him!

To enter this competition, all you need to do is:


  • Design a Star Captain Jericho-themed map
  • Post it on the Battles 2 Subreddit (here) with the ‘Map Competition Entry’ flair
  • Comment on the stickied post with a link to your design!

This is not an art competition, so even if you're like me and lack artistic flair, submit your design anyway - we want to see all the awesome ideas you have! Please be sure to include a name for the map, too. Once we've collected the entries, we'll pick our favourite and get to work on adapting it to go into the game!

For some inspiration, here's a brief description of Star Captain Jericho:

"Smuggling, stealing, and being a general scoundrel among the stars, Star Captain Jericho makes his own rules out in the far reaches of space."

Entries must be in by 11:59pm on Sunday, 20th August 2023 (BST). Terms apply https://ninjakiwi.com/terms


We cannot wait to see what you come up with!

Update 2.0.4 is rolling out now - Patch Notes!

Balance Changes



  • Events
    - Removed minimum round length from Speed Battles games
    - Added bloon health and speed ramping past round 51 in Bananza games.
    - We previously added a rule meaning that rounds last a minimum 5.5 of seconds after the last bloon of the round spawns. However, this change did not feel necessary for speed battles, so we have removed this rule for the Speed Battles only. We noticed that there was not any ramping from round 50-101 in Bananza, but this was not intended so we have introduced ramping for these rounds.
  • Dart Monkey
    - 3xx Spike-o-pult: Range increase 0% -> 15%
    - 4xx Juggernaut: Range increase 15% -> 0%
    - The intention of this change is to make Spike-o-pult a little bit more reliable without the range crosspaths since their aiming can be pretty inconsistent without it. The range crosspaths provide camo detection as well so it didn’t feel like this change is taking away too much from that crosspath. Juggernaut remains unchanged as we did not think that it needed changing as well.
  • Tack Shooter
    - 4xx Ring Of Fire: Pierce 60 -> 45
    - 420 Ring of Fire Crosspath: Pierce 80 -> 60
    - xx4 Overdrive: $3200 -> $3400
    - Note: A bug was fixed where the 5xx tack shooter was only applying the bonus damage to ceramic and MOAB class bloons, not the base damage. Fixing this has given the 5xx upgrade a +8 increase in damage against ceramic and moab class bloons.
    - Tack still feels a little bit too strong overall, so we are making some small changes to its tier 4 upgrades that have proven to be efficient. Alongside this, the bug fix should provide a noticeable buff to Inferno Ring’s late game power.
  • Sniper Monkey
    - 5xx Cripple MOAB: Damage 80 -> 280
    - xx3 Semi-automatic: $3200 -> $3400
    - The damage buff is copied over from BTD6, giving Cripple Moab more strength on its own which it deserves for being an expensive tier 5. Bottom path sniper is still extremely underutilised, so we are giving it another price reduction.
  • Monkey Buccaneer
    - 4xx Aircraft Carrier: $7200 -> $6800
    - 5xx Carrier Flagship: Mini-plane missile damage 60 -> 80 and dart damage 2 -> 3
    - Buccaneer as a whole lacks late-game potential in terms of dealing pure damage, so we are making some pretty substantial buffs to the top path.
  • Monkey Ace
    - 2xx Lots More Darts: $650 -> $600
    - xx4 Spectre: Attack cooldown 0.05 -> 0.04
    - xx5 Flying Fortress: Attack cooldown 0.03 -> 0.025
    - We are hoping to encourage Ace to be utilised more with a small early-game buff and bigger buffs to Spectre and Flying Fortress since they don’t quite hold up to their high price tags.
  • Heli Pilot
    - 2xx Pursuit: $400 -> $250
    - 3xx Razor Rotors: $1750 -> $1900
    - x1x Bigger Jets: $300 -> $200
    - x2x IFR: $450 -> $350
    - x3x Downdraft: $3000 -> $3200
    - xx1 Faster Darts: $250 -> $150
    - xx2 Faster Firing: $350 -> $250
    - xx3 MOAB Shove: $3500 -> $3700
    - xx5 Comanche Commander: missile damage 3 -> 15, bonus MOAB damage 2 -> 8
    - We are lowering a few of the early game upgrades that don’t provide much utility while increasing the tier 3 prices so that they remain unaffected. We also made some pretty big major buffs to the missiles (matching BTD6), since the missile attack makes up a very small amount of Comanche’s total damage and Comanche Commander is a relatively underwhelming tier 5.
  • Dartling Gunner
    - x3x Hydra Rocket Pods: The missile itself can no longer receive extra pierce from any external buffs, meaning that you can no longer increase the number of times a missile can explode. The explosions themselves can still receive pierce buffs.
    - 5xx Ray of Doom damage 25 -> 30
    - 2xx Laser Shock: $750 -> $600
    - Hyrda Rocket Pods paired with an alchemist buff has recently stood out as a particularly effective tower combination, therefore we decided to specifically nerf their interaction. We didn’t feel that Hydro Rocket Pods on its own needed changing, but it was just very strong with Alchemist because it essentially received two lots of pierce buffs (with both the explosions and the missiles getting buffed). Furthermore, we reduced Laser Shock’s cost to make it a more viable early game option, and we improved Ray of Doom’s damage since that has always been a little underwhelming.
  • Wizard Monkey
    - 110 Fireball: The fireball can now shoot through blockers with the Guided Magic crosspath
    - Guided Magic allows other Wizard attacks to shoot through blockers so it should work for Fireball as well.
  • Super Monkey
    - Base attack cooldown 0.06s -> 0.045
    - 2xx Plasma Blasts: Attack speed increase reduced to compensate for the base attack change. Plasma Blasts fire at the same speed they did before.
    - 3xx Sun Avatar: $13k -> $11k
    - We brought over some changes from BTD6 that make sense here too, giving more strength to low-tier Super Monkeys and potentially opening up more crosspathing options later on. Super Monkey’s top path is still considered to be overpriced so we are reducing Sun Avatar’s cost, hopefully making it a more appealing option in regular games. Sun Temple and True Sun God at least have utility in other game modes so we are leaving those as is for now.
  • Alchemist
    - 3xx Berserker Brew: $1500 -> $1650
    - Berserker Brew has always felt a little too cheap for the value it provides to many towers. Note that Alchemist’s interaction with Dartling is getting nerfed as well (see Dartling Gunner changes). Since it’s not quite as powerful on other towers compared to Dartling, we’re only giving it a small direct nerf for now.
  • Druid
    - xx4 Poplust: Druids can now buff themselves with this upgrade (the maximum number of poplust effects a druid can have remains 5, including their own)
    - 5xx Superstorm: $65k -> $60k
    - Poplust is useful for buffing the tier 5s, however it does not get much value on its own. Superstorm is getting a small price cut too since it provides similar utility to upgrades such as Bomb’s Bloon Crush but it was quite a bit more expensive.
  • Monkey Village
    - Base cost: $1200 -> $1000
    - For simply providing a minor range buff, we thought that the base village could definitely do with a little price reduction. This also results in slightly cheaper camo detection from a village which sounded reasonable.
  • Engineer Monkey
    - Base cost: $450 -> $400
    - xx3 Double Gun: $500 -> $450
    - 5xx Sentry Champion: Sentry attack cooldown 0.044 -> 0.035
    - We are making some small changes to try and make Engineer a more viable starting tower. Note that xx3 pierce is correctly 8 despite reports that it is not. Our previous buff to Sentry Champion was a step in the right direction but not quite significant enough, so here’s a bigger buff that should be more impactful.
  • Sentai Churchill
    - Level 1: Laser Shock effect now applies to bloons hit by both the shell and the explosions.
    - Sentai Churchill has fallen off in popularity after the last change to laser shock. We feel that it may have been unnecessary so we are reverting this change.
  • Agent Jericho
    - Base cost $650 -> $750
    - Usage rates for Agent Jericho in HoM have dropped a lot recently, however we assume that this is simply due to Highwayman being favoured, rather than Jericho not being a strong hero anymore. Therefore we have nerfed both Jerichos by increasing their base price so that it is a little harder to afford him on round 1.
  • Highwayman Jericho
    - Base cost $650 -> $750
    - Level 3: Stand and Deliver steals $250 -> $200
    - Highwayman Jericho has been by far the most popular hero in the top arenas recently. In addition to the price nerf, we reduced how much cash Highwayman steals in the early game, hopefully making the two Jerichos a little more balanced relative to each other as well as the other heroes.

Bug Fixes



  • Fixed bloons frozen by the 4xx Ice Monkey not losing their immunity to sharp damage.
  • Fixed puddles created by the xx2 Alchemist not layering correctly
  • Fixed Gwendolin’s Heat It Up buff allowing the x3x Heli Pilot to push back Agent Jericho’s decoys.
  • Fixed issue where simultaneous activations of Highwayman Jericho’s Stand and Deliver ability caused one player to not receive the stolen money.
  • Fixed 5xx Tack Shooter not applying its base damage to Ceramic and MOAB class bloons, only the bonus damage.
  • Minor text fixes


Happy gaming!

Update 2.0.3 is rolling out now - Patch Notes!

Bug Fixes



  • Fixed crash in lobby if the player clicks a tower portrait during tower selection
  • Fixed crash when using Biker Bones Artillery Fire ability with certain towers
  • Fixed Dart Monkeys no longer attacking if Plasma Monkey Fan Club is used whilst Super Monkey Fan Club is still active
  • Fixed xx4 Wizard Monkey’s Undead Bloons spawning incorrectly when placed in certain locations on Cobra Command
  • Fixed incorrect emote display in lobby when both players send the same emote
  • Dartling Gunner middle path crosspath (2x0/0x2) will now show the correct projectile visual.
  • Future Club events will now show the correct visual banner.

Happy gaming!

Update 2.0.2 is out now - Patch Notes!

Bug Fixes



  • Fixed incorrect duration in the x5x Glue Gunner description (text only)
  • Fixed Ceramic Crucible, MOAB Pit, and BFB Colosseum having no map restrictions in ranked mode.
  • Fixed display issue where bloon sprites appeared cropped.
  • Fixed Thin Ice appearing in Hall of Masters ranked games.
  • Fixed future Club Events not showing names in the future events banners.
  • ♂️ Fixed Bling Season screen trying to display the rewards for a season that won’t exist until the game is updated.
  • Fixed display issue where multiple stacks of an effect (such as the xx2 Village) were not reflected in the buff icon.
  • Fixed 020 Alchemist’s pools not dealing the reduced damage from 2.0’s balance change to fortified moab class bloons. It now deals 12 damage rather than 20.
  • Fixed x5x Mortar Monkey’s Pop and Awe ability visuals lasting longer than the ability.
  • Fixed costs of bloon sends overlapping the coin icon when they become more expensive.
  • Fixed issue where damage over time effects were not applied if the bloon was popped in the same frame as it was given the effect (this affected Sentai Churchill’s laser shock effect).
  • Fixed range outlines sometimes not appearing when using hotkeys (desktop only)
  • Fixed emotes displaying incorrectly in their shop previews.
  • Fixed visual issue where one of the bloon send buttons looked pressed when it wasn’t.

Happy gaming!