Made changes to help improve disconnect issues when playing crossplay over desktop and mobile
Fixed Tackshooter Super Maelstrom ability being unable to pop frozen bloons
Fixed Ben wearing fabulous glasses in the menus and lobby
Fixed inconsistent delay between bloon sends when sending grouped bloons
Fixed 400 Dart Monkey incorrectly using the damage value from the 500 weapon
Fixed 005 Dart Monkey using dart visuals instead of crossbow bolts
Fixed 005 Wizard never creating zombie BFBs
Fixed crash when tapping towers after reconnect
Fixed crash when collecting from a Bank
Fixed visual issue where mismatched heroes could be displayed in the lobby of Random Quad games
Fixed being able to see opponent’s target on manually targeted towers (eg Dartling)
Fixed crash when using Alchemist’s Total Transformation ability
Fixed incorrect XP icon showing on mastery items on mobile
Fixed Alt-Tab shortcut not working in fullscreen mode on desktop
Fixed Obyn’s Brambles ability not using manual targeting
Battles 2 Update 1.3 is live now - RANDOM QUAD GAME MODE & more!
New Features
Random Quad Events - New game mode with randomly chosen, fully unlocked loadouts. - Earn stars from playing matches. - Unlock rewards by collecting stars before the event ends.
New Map: Star - Available in all ranked arenas.
Public Profiles - You can now tap on a player in the Hall of Masters leaderboard to see their profile and check out their medals, favorite towers and more.
General Changes
New bloon sends unlocked at round 30 - 40 Tight Ceramics over 0.8 seconds, $4000, 0 eco - 4 Tight ZOMGs over 0.8 seconds, $10000, -400 eco
The Monkey Ace can now follow any of its flight paths in reverse
The following attacks can now be manually targeted for finer precision: - Monkey Engineer’s Cleansing Foam - Monkey Engineer’s Bloon Trap - Obyn’s Brambles - Obyn’s Wall of Trees - Ocean Obyn’s Living Coral
Balance Changes
Bloon Sends
Eco loss from sending MOAB class bloons reduced by 50% (e.g. sending BFBs results in -25 eco rather than -50).
The fortified modifier now doubles the eco loss from MOAB class bloons (e.g. sending fortified BFBs results in -50 eco rather than -25).
This means sending fortified MOABs now results in the same eco loss as sending regular MOABs prior to this update.
Dart Monkey
xx3 Crossbow Monkey: $575 -> $525
Boomerang Monkey
5xx Glaive Lord: main attack damage 1 -> 8
Bomb Shooter
302 Really Big Bombs: frag damage increased 1 -> 3
302 Really Big Bombs: increase number of frags 8 -> 12
402 Bloon Impact: frag pierce increased +1
402 Bloon Impact: increase number of frags 8 -> 16
502 Bloon Crush: frags gain +12 bonus damage to ceramic bloons
502 Bloon Crush: frag pierce increased 3 -> 20
Tack Shooter
4xx Ring of Fire: attack cooldown reduced from 0.53 -> 0.47
Glue Gunner
2xx Corrosive Glue: damage rate increased from every 2.3s to every 2s
3xx Bloon Dissolver: Deals 1 bonus damage per tick to ceramic bloons
xx5 Legend of the Night: Ability no longer has an initial cooldown but the cooldown persists even if the tower is sold.
Ninja Monkey
xx4 Sticky Bomb: damage decreased 500 -> 450
Banana Farm
Base cost: $1100 -> $1050
Spike Factory
5xx Super Mines: Base Spike damage increased from 10 to 50
5xx Super Mines: Base Spike ceramic bonus increased from 6 to 20
5xx Super Mines: Base Spike fortified bonus increased from 1 to 15
5xx Super Mines: Small explosion damage increased from 10 to 20
5xx Super Mines: Small explosions deal an additional 10 damage to ceramic bloons.
5xx Super Mines: Small explosions deal an additional 5 damage to fortified bloons.
5xx Super Mines: Large Explosion fortified bonus damage increased from 1to 250
Monkey village
xx5 Monkeyopolis: Crate value increased from $300 to $600
Quincy
Level 2: Pierce increased from 5 to 6
Level 3 Rapid Shot: Duration increased from 2s + 0.5s per level to 4s + 0.4s per level
Level 14: Bonus MOAB damage increased from 4 to 5
Cyber Quincy
Level 2: Pierce increased from 5 to 6
Level 3 Cyber Shot: Duration increased from 2s + 0.5s per level to 4s + 0.4s per level
Level 14: Bonus MOAB damage increased from 4 to 5
Gwendolin
Level 10 Firestorm: MOAB damage over time increased from 10 -> 15
Level 20 Firestorm: MOAB damage over time increased from 25 -> 50
Science Gwen
Level 10 Science Storm: MOAB damage over time increased from 10 -> 15
Level 20 Science Storm: MOAB damage over time increased from 25 -> 50
Obyn Greenfoot
Level 10 Wall of Trees: Cash payout reduced from 2x RBE captured to 1.5x
Ocean Obyn
Level 3 Living Coral: duration reduced from 150s to 95s
Level 10 Kraken: Cash payout reduced from 2x RBE captured to 1.5x
Benjamin
Level 3 Biohack: Ability cooldown increased from 30s to 45s
Level 13: Biohack ability cooldown reduces to 35s
DJ Benjammin’
Level 3 Good Vibes: Ability cooldown increased from 30s to 45s
Level 3 Good Vibes: Ability duration decreased from 8s to 6s
Level 13: Good Vibes ability cooldown reduces to 35s and duration reduced from 11s to 8s
Level 19: Good Vibes ability duration reduced from 11s to 9s
Level 10 Beatdown: Ability now affects 10 strongest bloons on screen (up to BFB) rather than all bloons on screen.
Bug Fixes
Fixed Banana Farm abilities not contributing to money counter
Fixed Dart Monkey’s Triple Darts not working if upgraded while transformed using Super Monkey Fan Club
Fixed Universal XP icon showing on tower masteries list when upgrades are affordable without it.
Fixed visual overlap between rewards when opening a chest.
Fixed incorrect messaging when trying to match with a player on an older version of the game.
Fixed 400 Dartling Gunner rotating slightly when changing targeting modes until it was aiming in the wrong direction
Fixed missing scroll arrows on local private match list
Fixed minor UI issue on private match code entry screen
Fixed Benjamin’s Biohack not working on MOAB damage from 4xx Wizard and x2x Alchemist.
Fixed UI alignment on in-game hero upgrade costs
Fixed incorrect animation when the Alchemist throws its first potion after being placed
Fixed Alchemist using the Heli Pilot’s actual position rather than the position of its base when determining priority for berserker brew.
Fixed incorrect error messaging when failing to join a local game
Fixed Full Screen mode blocking some inputs (Desktop only)
Fixed medals overlapping with other UI in the player profile screen
Fixed Chinook being unable to move a tower using its ability if the tower had just been placed.
Fixed issue where Benjamin and DJ Benjammin's Biohack/Good Vibes ability would permanently disable a tower.
Update Video: https://youtu.be/1SUJbmlNZ6s
As always, please let us know your feedback and happy gaming!
Update 1.2.2 - Patch Notes!
Update 1.2.2 is now rolling out with some bug fixes:
Fixed abilities being unusable if activated during Ben’s Biohack cooldown.
Fixed Dartling’s Rocket Storm ability not continuing if it was interrupted by Benjamin’s Biohack.
Fixed Dartling not targeting properly while Benjamin’s Biohack cooldown is active.
Fixed crash with Quincy’s exploding arrow.
Fixed hero upgrade costs being incorrect for a brief window after upgrading.
Fixed Dartling Gunner sometimes following the cursor even if the mouse isn’t clicked (Desktop only).
Update 1.2.1 is out now!
Update 1.2.1 is now rolling out, fixing the following issues:
Fixed sync issues caused by DJ Benjammin’
Fixed issue where switching to an older version of the game could cause a Dart Monkey to be selected as your hero.
Fixed issue where purchasing an upgrade or mastery item with only Universal XP would not deduct the Universal XP from your balance
Fixed issue where Benjamin would generate cash before he had been placed.
Fixed visual issues with Dark Knight Supermonkey upgrade
Fixed issue where Supermonkey was throwing darts from both hands.
Battles 2 Update 1.2 is live now - NEW HERO, UNIVERSAL XP & more!
New Features
New Hero: Benjamin - Earn Benjamin points to unlock DJ Benjammin’
Universal XP - Earn Universal XP alongside Tower XP from playing games and opening chests. - You can use Universal XP to supplement Tower XP when buying any upgrades or mastery items. - Convert unwanted Tower XP into Universal XP using Monkey Money
You can now send Emotes to your opponent in the lobby and after the game is over.
You can now preview cosmetic items before you buy them using the preview button on the item.
The private matches screen now has a button to show matches that have been created on your local network so you can join them without needing a match code.
Multitouch is now supported on compatible devices. You can now place and upgrade towers, fire abilities, and send emotes without having to interrupt your stream of eco.
General Changes
The Ports and Inflection maps can now appear in Casual mode and can be selected in Private Matches. They will still only appear in ZOMG Superdome and Hall of Masters in Ranked mode.
Balance Changes
Dart Monkey
xx4 Sharp Shooter: crit now occurs on average every 8 shots instead of 10
xx5 Crossbow Master: crit now occurs on average every 5 shots instead of 6
Ice Monkey
xx4 Icicles: $2000->$2400
Monkey Buccaneer
xx3 Merchantmen: $1800 -> $1600
xx5 Trade Empire: $23k -> $19k
Monkey Ace
xx3 Neva-Miss Targeting: pierce 8->12
Wizard Monkey
4xx Arcane Spike: damage to MOAB class bloons 16->18
5xx Archmage: damage to MOAB class bloons 26->30
Super Monkey
xx4 Dark Champion: $60k->$55k
Druid
x4x Jungle’s Bounty: $2800 ->$3000 and initial cooldown 10->20s
5xx Superstorm: max blowback distance reduced to 350, and DDTs use up 10->30 pierce
Spike Factory
5xx $130k->$110k
Obyn
Level 10 Wall of Trees: RBE 3000->2500 (level 20 remains unchanged at 5000)
Lv17 now increases Quincy Explosive Arrow frequency from every 3 shots to every 2 shots
Cyber Quincy
Lv17 now increases Cyber Quincy EMP Arrow frequency from every 3 shots to every 2 shots
Cyber shot: the ability now also buffs the explosions from EMP arrow:
Level 7-14: when cyber shot is active, EMP arrow explosions gain +10 pierce (10->20) and +1 damage (1->2).
Level 15+: when cyber shot is active, EMP arrow explosions gain +10 pierce (10->20) and +2 damage (1->3)
Bug Fixes
Fixed sync issues causing hero upgrades to not cost any money
Fixed crash when selling druids
Fixed some bloon types preventing x5x Druids from damaging other bloons
Fixed x5x Druid doing too much damage when facing multiple bloons
Fixed display issue with avatar customisation screen
Fixed Gwen and Science Gwen’s Firestorm ability not working correctly with purple bloons
Fixed xx4 Boomerang doing too much damage to non-MOAB bloons
Fixed xx5 Ice Monkey not targeting MOAB class bloons
Fixed display issue in post game screen
Fixed opponent names appearing as “Player” in lobby
Fixed incorrect towers being displayed when winning Jackpop daily reward
Fixed some decals being displayed incorrectly on fortified bloons
Fixed Sentai Churchill having his weapon skin equipped in his unlock screen
Fixed Churchill not being able to hit bloons that are too close to him
Fixed daily rewards displaying incorrect values when moving between different platforms
Fixed Quincy and Cyber Quincy doing incorrect damage to MOABs at level 8
Fixed Quincy level 14 not increasing MOAB damage
As always, we welcome your feedback and happy gaming!
Battles 2 Update 1.1 is out now!
New Features
New Hero: Captain Churchill - Earn Churchill Points to unlock Sentai Churchill
2 New Maps for ZOMG Superdome and Hall of Masters (ranked games only): Ports and Inflection
You can now choose whether to play a Ranked or Casual game. In Casual games: - Wins and losses do not affect trophies or ranking in Hall of Masters - There are no restrictions on upgrade tiers - No Battle Points, Monkey Money or chests are earned for winning - You earn XP and Hero Points as normal
Added display to the Win/Lose message to show what caused the win (Natural DDT, Opponent’s Rainbow, opponent surrendered, etc)
General Changes
All Tier 5 upgrades now cost 50% less XP to unlock (e.g. Plasma Monkey Fan Club for Dart Monkey costs 11,000 XP instead of 22,000 XP)
Hero XP Changes
Increased XP gained per round in game
Adjusted XP amounts needed to level up in game
Changes to the Chest conflict screen to improve clarity
Daily Rewards increased
We've also made a huge number of bug fixes and balance changes, a full list of which can be found here!
Battles 2 Update 1.0.7 is now live - Patch Notes!
Bug fixes
Fixed a crash when streaming the game with some streaming applications
Fixed a crash with Discord overlay
Fixed a crash on launch
Fixed an issue causing increased latency in-game
Fixed an issue that prevented creation of private matches if chest queue was over the 4 chest limit.
Bloons TD Battles 2 Update 1.0.6 is now live!
The long-awaited 1.0.6 update is now rolling out on iOS, Android & Steam! Once again, we'd like to apologise for the time this update has taken and want to reiterate that this length of time between patches will not be the norm going forward. Thank you for bearing with us!
As always, please let us know your feedback and happy gaming!
Battles 2 Update 1.0.2 is now live!
First of all, thanks to all of you who have downloaded and played Battles 2 so far! We're so excited to finally share this game with you all and make it more awesomer! We also appreciate all of the feedback you've provided regarding tower XP. So much so that it has encouraged us to make some changes early on. When we did our internal tests, the XP grind didn't feel too extreme to us, but as is often the case with new games, some things just don't become as clear as when they're out in the wild. With that said, here are some changes we're making in the next patch to hopefully help with this:
Balance Changes
Increased Tower XP and Hero Points earned from all games
Further increased Tower XP and Hero Points earned from losses and draws
All towers now start with 222 upgrades unlocked (XP spent on these upgrades will be refunded)
Increased Monkey Money, Hero Points and Tower XP given from Battle Chests
Increased duration and drop chance of Reward Multipliers from chests.
Increased Battle Point costs to open Battle Chests
Alchemist - Unstable concoction explosions do more damage if the MOAB affected was fortified.
Bug fixes
Fixed Monkey Engineer Ultra-boost ability not applying
Fixed Post game screen showing increasing trophies from Hall of Masters games
Fixed occasional display issue for Necromancer’s reanimated bloons
Fixed Sudden Death starting early in certain circumstances.
Fixed crash from pressing the unlock upgrade button too rapidly during the tutorial
Fixed text emotes not fitting in the speech bubble in non-english languages
Fixed “Set Target” button on Mortar & Dartling display issue in non-english languages
Fixed incorrect description on xx2 Dartling Gunner
Fixed Monkey Ace increasing the pierce of it’s Spectre bombs with a 1xx upgrade instead of an x1x upgrade.
Fixed crash upgrading a 5xx Super monkey with military sacrifices
Fixed issue using “Set Target” on towers like Dartling and Mortar in conjunction with auto spawning towers like the Engineer’s Sentries or Obyn’s totems.
Fixed occasional crash when placing Snipers and Ninja Monkeys
Fixed incorrect description on x3x Ninja Monkey
Fixed xx1 Super Monkey incorrectly slowing BADs
Fixed Tower Mastery and Hero Rewards screens not refreshing after a purchase
Fixed display issue when purchasing tower upgrades in game
Fixed games ending when one player did not have 0 lives
Fixed x4x Wizard’s phoenix flying the wrong direction for a moment when spawned
Fixed issue where VIP status was not applied correctly after purchasing the starter pack.
Fixed issue where ads not loading could block gameplay