Purchases are temporarily disabled, but we are doing our best to make BOMB back in the store as soon as possible.
This is not a technical issue, only a little business change.
Thanks,
La Moustache Studio
MkIVd update !
This update mainly adds a cockpit for the VB-37 Astore, and also two new single missions.
On of these (Can of Worms) is kinda "experimental", not that it's unfinished, but rather that we're experimenting some ideas. Both of them deepen a little bit the backtround of BOMB, which is always cool :)
The changelog
New content
The Astore now has it's own cockpit.
New single mission "The Wreck"
New single mission "Can of Worms"
Bugfix
Fixed ocean rendering on DirectX 9 mode.
Fixed various input related issues on linux.
MkIVb hotfix: Come back, BOMB is easy now!
:resistance: New features
Indeed, the game is hard, so we've added an Easy mode option in the "General" tab of the options menu. This only changes the difficulty in off-line game modes. It may need some adjustments so feedback is welcome.
Added an Aim assist option in the "HUD" tab of options menu. This will display a "prediction" gunsight telling you where to aim to successfully shoot at enemies. Only active in off-line modes too.
The Billby is now fitted with a - silly - landing gear :)
:resistance: Bug Fixes
A common crash during Act 2 mission transitions has been fixed
Typos fixed and better English translations
Music is now playing in the "Welcome to Sidi Bandar" intro
:wino: Thank you
Note about the crash reporting.
We have received numerous e-mails about the game crashing a first launch on Windows, with a game version that is not up to date.
This crash has already been fixed in a patch, and if you're in this case, please check for updates. To do so, simply restart Steam.
In any case, please always send us the crash-report with your e-mail address: we'll then be able to tell you how to by-pass the issue if it's critical.
Thanks,
La Moustache Stutio.
MkIVa hotfix:
Quick post-release patch.
Changelog:
General
Fixed some random crashes during gameplay.
Fixed some typos.
MacOs
Fixed the "game not starting" issue.
Windows
Fixed a crash at first launch on some computers.
Note: On windows there is a crash reporting system. Please fill in the "email" form before sending the report. This way we can discuss with you either to provide a workaround or to ask more information about the crash.
End of early access !
This is it ! The game is now out of "early access" ! Hurrah !
The game also has a new title, thanks to Meeea : BOMB: Who let the dogfight ? Cool, isn't it ?
Here is the changelog of the Mk IVa:
General
Added a cockpit for the VB-42 Calamari.
Added a Survival mission: fight waves of 1 to 32 aircraft !
Fixed a bad behavior after restarting from the checkpoint in mission "Storm"
Slightly better smoke effects
Windows
Fixed a crash at first launch
MacOS
The Mac OS version is now fully functional and officially available
Now everything is OK, we'll release the Mission Editor later this week, along with the (big) tutorials.
Mk IV RC5
This patch is mainly about performance and rendering improvements.
All platforms
Overall performance improvements.
Better stability
Windows
Added an option to change the renderer used by the game. See note below
The game is now compatible with Windows XP
Linux & Mac Os
Better shadow quality
Important note
With this patch, Windows users now have the choice to play in Direct X11, DirectX9 or OpenGl mode.
By default, the game uses DirectX 11 renderer, which was was the one used before. Performances are by far better in DirectX 9, so if you are experiencing framerate issues, please try this mode. Rendering quality should be almost the same, except some minor details regarding shadows.
The OpenGL mode is also pretty fast (faster than DirectX 11) under windows on both AMD and nVidia cards.
However, on linux, we still recommand people to own an nVidia as their linux drivers are more optimized, especially for older cards.
About the shadow improvements in OpenGL, a pic is worth a thousand words, so here is a "before/after" picture of the shadows in OpenGL mode.
We're still working on the mission creation tutorial. It's quite complicated as we want it to be as clear as possible. This tool is powerful and therefore not very friendly to use, that's why it takes so much time :)
Mk IV RC1
Hi,
This is it ! The OSX version has landed ! Bring out the Champagne !
WARNING:There still may be some issues with the OSX version.
A known issue is that the game may not exit properly, a workaround is to press cmd + alt + esc and force the app to quit.
If you have trouble please tell us about it in the support forum or send us an e-mail to support@lamoustache-studio.fr
This patch is meant to be the last one before we get out of the early access.
Of course, this doesn't imply we'll stop to improve the game or to add new features.
General
OSX Version !
Added a small altimeter to the HUD
Added a button "Next skin" on the aircraft selection menu. You can still change the skin using "up" and "down" keys
Cockpits
Added a cockpit for the Chikara CK50 Kani
Reworked the cockpit of the S.N.A.F Rorqual
Complete rewriting of gauges shaders, they are nicer now. You might need to remove the shaderCache.bin file
Fixed reflector sight's rendering for the Linux version
Multi-player
Major rebalancing of all aircraft
Added DM and TDM maps for the Tuscany environment
Bug-fix
Fixed a visual bug with the landing gears
Fixed a random crash
Fixed the Libelle tail control animation
The CK50 Cockpit:
Update MkIIIt
Well, it seems we have a few more letters in the alphabet, so we decided to use at least one of them before releasing the Mk IV !
This update contains two major changes:
We've added some kind of "return to base" objective in missions where it makes sense. This was a long time requested feature, and it is now implemented.
To go to the next mission you know have choice either to open the menu and select "next mission" as before or land/sea-land to a specific point.
Airships are now destructible in multiplayer. These are the first objects (apart from aircrafts) to be destructbile, and the buildings/ground vehicles/ships will come later, along with the external payloads.
Why are we doing this ? Well, it's kinda easy to understand: we are going to add new multiplayer game modes with more varied objectives, such as some kind of "airbase defense".
We've also fixed some little bugs here and there:
The icon/labels/objective markers position in triple screen mode is now correct.
The mouse cursor can now go everywhere in oculus mode.
Mouse look is now disabled in oculus mode.
Minor shadow improvements and speed-up in both Direct3D and OpenGl.
Update MkIIIs
There is no time to explain :)
Here's the BOMB Mk IIIs changelog:
Oculus support added (see details below)
Improvements
It's now easier to map the thrust axis in the options menu.
Overall performance improvements, more to come.
Fixes
Fixed some graphic bugs related to the fog.
Fixed a graphic bug on the ocean in the Tuscany map.
Fixed some translation typos.
Fixed the camera behavior on selection team menu in TDM.
Added
<*>Added a new jet-aircraft, fast but as maneuverable as a brick.
<*>W.I.P Oculus (DK1) support To enable it just add --oculus to the launch command (Windows only). The GUI is not working nicely for the moment.