tl;dr; BOMB will come out from early access on January 2015.
We have missed our December release window (i.e. before Steam’s Christmas sales) because the Mac version is not ready for prime time. So close to the end, it’s very important for us to release the game in a suitable state.
Also, we are experiencing trouble making the dedicated server work on Steam, but it’s getting solved. Expect it in a few days. However, before it's available for everyone, we'll try to have one on-line as often as possible.
Happy holidays and don't forget to gift BOMB all around you!
Update MkIIIq
Hi,
here is the changelog of the last patch, which is mainly fixing little things here and there:
Added a loading bar on the initial loading screen
The initial loading is now faster, up to 30 seconds depending of the computer
Better mouse control
Changed the "shoot to thrill" message to "press shoot to start"
Changed the "free" input binding to "Free camera"
There is no player input needed anymore after loadings in skirmish mode.
We will soon release a tutorial describing how to make your own paint schemes !
Update MkIIIp
Hi,
We've just released the Mk IIIp patch for BOMB. This patch is mostly related to "mouse control" but also brings some UI improvements.
Here is the complete changelog:
New mouse control code. Still not perfect but MUCH BETTER !
Added a mouse look toggle key (default: "l alt") to enable mouse look when using mouse control
Added a new first person view without cockpit. Press multiple times the "cockpit" view key/button (default "F1") to enable it. Also available for aircraft that do not have a cockpit yet
Added an option to change icons opacity
Added an option to display distance to enemy aircraft
Moved the icons size and opacity sliders to the "HUD" tab of the options menu
Keys and buttons options are now sorted alphabetically
Fixed icons position
Fixed joystick slider axis preview in the options menu
Suggestion for the keyboard setup when using mouse control (if you're right-handed)
Use WASD keys to manage roll and thrust
Use Q and E for the yaw
Map the zoom action to the L-Shift key
Map the mouse look to L-Alt
NOTE: This is only a suggestion, you can use whatever binding you want.
Non editable actions: The mouse left buttons fires the internal guns, the right buttons fires the external guns, and mouse wheel switches between external guns.
Of course this may be changed according to player's feedback.
Update Mk IIIo
Hi,
This patch solves a lot of issues, especially for the Linux version of the game, and we are thankful to everyone who sent us their feedback
Here is the changelog:
All platforms:
Reduced trees Z-fighting in third person camera (this will come in first person soon)
New mouse control code, still in development but we are actively working on it again
VB-37 Astore's external guns no longer intersect the landing gear
Fixed Cephalith's rendering
Windows
Server browser is back !
Linux:
Fixed bug in "The Rival" mission.
Various optimizations
Fixed mouse issues
Fixed analog joystick inputs
Fixed ships physics
Fixed airships physics
Fixed Sidi Bandar hangar visibility
Fixed Emir's palace visibility
Fixed various shadows Z-fighting issues
Sky texture seam is no longer visible
BOMB MkIIIm - Now on Linux !
Hi,
The BOMB MkIIIm version is on-line, this is a major update, as the game is now available on Linux, and also includes a new environment inspired by the Tuscany, which is still work in progress, but already gorgeous.
We've also made a dedicated map for the race multi-player mode, which is getting better and better, although it still needs some work. More maps will come.
Finally, the game should be playable on Windows XP, thanks to the OpenGL port we've done for the Linux version.
WARNING:There is no crash report system on Linux. In case of crash, please send us the Ogre.log and Platypace.log files to our support address: support@lamoustache-studio.fr or tell us about it in the steam forum.
WARNING2: In case of graphic bug or glitch with the Linux version, please tell us about it in the steam forum.
Changelog:
Linux support
Added a new environment
Added a new map for the race game mode
The team color is now displayed on aircraft ailerons in Team-dogfight
Optimizations
Various crash fixes
What's next ?
Now we will work on the MacOS port, and also add more content to the game, such as new maps, aircraft and other cool stuff.
Update Mk III l
Here is the last patch changelog:
Additions:
A new option to change the icon size
New UI elements toggle:
complete HUD
objectives + icons + sight
objectives + sight
objectives
none
A floating sound (seaplane only)
A damaged engine sound
Fixes:
Several multiplayer crashes
Typos
The Linux version is still in development. It primary lacks optimization (it will benefit Windows version too) and more hardware testing.
And we have other... things that we prefer keep secret. You'll like it!
Last, we've added more information to the crash report to help us find the remaining mystery bugs.
Important note: Please enter valid email address in the crash reporter, so we can contact you for useful information we can't otherwise obtain.
Update Mk IIIi
Hi,
This time we won't write a laconic change log about what has been done in the patch, but rather explain more precisely what has been fixed and what we are working on.
The fixes:
We've made a few changes recently both to optimize memory consumption of the game and to make the game runs on Linux. Although the Linux version is not available right now, its development impacts the Windows version as most of the code and resources are common.
Because of that the last patch (Mk IIIh) had some issues with the ocean and trees rendering when restarting a mission, this is now fixed.
We've also fixed a problem with the Track-Ir when the track-clip was out of the captor's sight.
The improvements:
According to some feedbacks, we've added a little black outline on some of the HUD elements to make them more visible.
Another commonly asked feature is checkpoints. The previous patch added one checkpoints in most of missions, which avoids the introduction phases when restarting the mission after a game-over.
For the few and lucky players having a triple-monitor setup, we've also added a new option, named HUD width, allowing you to slightly change the HUD horizontal position, which may be necessary if the screens don't have the same resolution settings. This option is not really ergonomic yet and we are looking for better ways to do it, but it should do the job.
We are also aware some people want to try the multi-player, and as there is unfortunately not enough players worldwide yet, we are looking for a way to organize some kind of event to make them meet.
As the multi-player mode stress-testing is also a reason for why we are releasing the game in early access, we really need it to be played :)
Finally, as the game is becoming more and stable, we will release updates less frequently, allowing us to make deeper and cleaner changes to improve the game. But don't be afraid, in case of major troubles we'll do a patch as soon as possible, otherwise we'll keep the rate of one update a week.
Update Mk IIIf
The Mk IIIf version is on-line.
It contains various fixes and minor gameplay and UI enhancements asked by the community on the forums.
More will come soon, such as additional in-mission checkpoints.
The change log:
Improved the AI mid-air collision avoidance code.
The player aircraft is now stabilized during in-mission dialogs when the camera looks at other aircraft.
Added axis value viewer in the input configuration menu (see picture below)
Added a confirmation menu before leaving the game during gameplay.
Fixed a minor bug with the Xbox controller triggers.
Fixed a menu bug in skirmish mode.
Update Mk IIIe
It's been a while since the last update, mainly because we were working hard on the Linux port, which is almost completed.
The Mk IIIe is a maintenance update, containing a few enhancements and optimizations.
The changelog:
Level loading is now faster, especially during a map change.
Fixed the bug of the guns firing after a loading.
The screen saver no more pops up when playing the game.
The control settings menu buttons are now a bit larger.
The camera when using the W.I.P mouse control has been changed.
Update Mk IIId
The update Mk IIId is online !
The changelog:
Guns are now disabled during cinematics.
The "big rocket" flight model has been changed so that its trajectory is straighter.
The mouse look sensitivity has been lowered.
...and also bugs and crashes have been fixed !
We are still doing optimizations and improvements, and the Linux port is in progress.