//misc - Added Steam Overlay Screenshot support. - During a boss fight your minions will now focus on killing normal enemies that are closer to you than the boss. - Reduced the chance of Deamologist being able to summon deamons without a hero soul. - Capped the Virginial Bow health regen to 999. - In Endless Skirmishes the enemy damage and health now have a slight boost the longer the game goes on for.
//bug fixes - In Clashful Cards it wasn't saving your current and best streaks, and wasn't resetting your current streak correctly if you lost. - Collected minion cards weren't staying unlocked. - Actions were constantly firing if the key binding was set to a mouse button. - The gamepad analogue stick now works with the super dash ability. - The super dash ability would sometimes dash diagonally. - Opening the Status Screen would sometimes cause a crash. - The Skewerer minion attacking would sometimes cause a crash. - Being offered a boneraise if you didn't having any minions would cause a crash. - Fixed a minion AI issue where there was a chance they would stop attacking during the King Gigald fight. - In the Class Heritage meta the class name wasn't updating correctly. - Pressing the back button on the Escape Menu wasn't quitting the menu correctly.
Patch v1.2
- Fixed an issue where you could endlessly super dash into a blocking object or edge of the map. - Fixed an issue where you could super dash during the dash cool down. - Doubled the enemy cool down when they suffer from the Doppelganger's confusion aura. - Fixed a slow down if there's a lot of enemies affected by the Doppelganger's confusion aura. - Fixed the Giant Potoussy Bro potentially spawning inside of you locking you in his big fat juicy belly. - Fixed a crash when sealing a leveled up minion. - Fixed the Sinned Deamologist Unsealing and Vampiric Soulsucker Unsealing achievements not dropping.
Note there's still an issue when using the gamepad analgue stick to super dash (he dashes in a random direction). Difficult to track this one but should get it next patch. :]
Patch v1.1
- Fixed an infinite money glitch when selling upgraded meta. - Fixed some of the Heroic Force achievements firing even when not fully upgraded. - Fixed a crash when you have multiple Sorcery Wand relics when casting some spells.
Boneraiser Minions - Now Available!
IT'S BONERAISING TIME
Boneraiser Minions is now available (assuming tech gnoblins aren't stuffing something up).
Just wanted to give a big thanks to those who gave great feedback on the early Alpha tests. The core game loop is pretty much the same - smatter meanies, rub up boneraising, spend coins on meta. The Early Access release builds on that, adding new bells and whistles to play around, more challenge and variety.
The main difference is there's now three game modes. The main game mode has a new proper final end boss to contend with, as well as some new challenges to get through before meeting the King himself. It also now has an Architect Mode allowing you to place traps and contraptions to better your defences. There's a new endless game mode where you simply rack up a score until pounded in by meanies. And finally there's a new collectible card game, just a bit of fun if all that boneraising has worn you out! Other main changes are each class now has their own skill tree to unlock, 47 achievements, unlockable hats, and online leaderboards so you can compare your impressive boneraising feats.
Lots more to come in this early access journey, and you're welcome to join in if you like! :]
Full change log (contains some spoilers!)...
- Added 47 achievements. - Updated some of the existing Boneraiser Lore meta to make them more interesting (eg you now have super dash and super spell cast abilities, chest have three levels that can spawn treasure chests to unlock). - Added 6 meta unlocks: Architectural Blueprints, Meldus Rituals, Sealment Sigil, Banishment Sigil, The Birds And The Bees, Roaming Travelers. - Added Class meta: Collect tormented souls to unlock perks. - Added sprites for each of the 4 classes. - added 23 unlockable hats and 7 robe colours. - Added local and online leaderboards. - Mausoleum Awakening: Added a proper King Gigald final boss. - Mausoleum Awakening: Added an Architect Mode with 10 buildable contraptions. - Mausoleum Awakening: Added Wizard boss and demo end boss becomes a boss too. - Mausoleum Awakening: Added Fanatic enemy (3 variants), Goliath Cyclopsians enemy, ballista arrows and cannonballs events, and an extra stage before final boss. - Added Clashful Cards game mode with 80 collectable cards. - Added Endless Skirmishes game mode with two maps. - Added 16 new relics: Aromatic Mushroom, Bustling Bowels, Bottled Fairy, Enboned Heart, Eye Donors, Calf Donors, Gift Box, Money Bag, Skelly Key, Sorcery Wand, Enbanishment Scroll, Ensealment Scroll, Nature's Wrath, Meldus Flame, Funky Turnip, Colossal Tooth. - Added 3 new spells: Unrelenting Dysentery, Potted Comedown, Midas Boners. - Added 3 new normal minions along with their deamon variants: Gaunt Skewerer, Majick Doppelganger, Voodoo Witch. - Added 1 new meldus minion: Wallop Hammerer. - Added 3 new special minions: Pot Bro, Giant Potoussy Bro, Giant Pumpkinious Bro. - Added 1 new diablos minion: Zogziech. - Added a Pro HUD setting which shows some extra info (eg max health and time). - Added a Damage Numbers setting which shows the exact damage amount you and the enemy suffer. - Added a Player Health Bar setting which shows a health bar below you. - Added an Enemy Outline setting which can draw a pink or red outline around enemies. - Minion and relic descriptions have been expanded (eg it now says what the minions do). - In the settings you can now reset all settings and delete all save files. - You can now rebind keys to use mouse buttons. - added a Fortuity Destiny class which just picks a random unlocked class. - When raising a minion it now shows what minions would be used (eg when raising a giant it shows which two minions are to be used). - The meta upgrades now also show the effects of upgrades you previously bought too (instead of showing only the level you can currently buy). - Added a Damage Per Second stat for minions displayed on the game over screen. The Status Screen will now also show the minion damage and dps if you have Pro HUD on. - Added a little xNumber when choosing a relic if you already have that relic - Changed some enemy behaviour so are a bit more interesting (eg rats and slimes can spawn anywhere). - I probably forgotten some stuff!
Early Boneraiser Access coming this Friday!
Greetings fellow wretched, for the time of our boneraising shall arrive sooneth...
Boneraiser Minions is releasing into Early Access this Friday (August 5th), and King Gigald can't wait to deliver upon thee the right good proper pounding you deserve. :]
Alpha Demo Playtest #2
Greetings again you wretched boneraiser, the Alpha Demo Playtest #2 is now up!
Firstly a big thanks for all the feedback from those who played the first test demo, quite a few of those suggestions have made their way into the new demo. Also thanks to the streamers and let's players too!
The game now has character classes which you can choose before starting a run, though must be unlocked first. There's currently four classes, each of the classes have three attributes to spice up their gameplay, for example the Liche Necromance becomes more powerful the more low level minions you have, so will play very differently to something like the Sinned Deamologist who focuses on deamon summoning.
There's a new minion type called the Bonemeldus. To raise these you must meld two level 3 minions together, the type of minion determines the type of Meldus. They're pretty powerful but focused more on crowd control and don't need meta to raise so they are a bit of stop-gap until you can begin to raise deamons. There's currently three Meldus types, a magic ball summoning Magus, the chunk spewing Vomiter, and the sniping Pistoler.
A new ultra deamon form called the Diablos Summonous has been added. He can be summoned by sacrificing two deamons and is the most destructive minion you can have.
There's three new normal minions, together with their own deamon forms. The Boomeranger lobs a persistent boomerang, the Tangler grows roots to slow enemies and may occasionally grow a nice heart to heal you too, and the Bell Head uniquely emanates his attacks from you so you can play more aggressively if you like.
There's also three new special minions. The Barrow Digger is an upgrade to the Boner who can dig up some nice bones amongst other things, the Flam Bro are made of flame so simple leg it towards the enemy, while the Fruity Bro has a healing aura. The Giant minion now also has three variants depending on which minions were used to raise him.
The majority of the special enemy types you unlock via Heroic Force now also have some of their own bigger boys show up once they reach level 2. The Beggars will bring along some boomy timed bombs you'll need to dodge. The Ratties arrive with strange orbic totems that will zap you if you stay still for too long. The goblins will be riding huge horizontally moving wyrms. The dryads shall awake their Elden Tree who grows treelings behind him that slow you down. The cannibals bring along shamans who boost their fellowkin, though these boosted cannibals offer magical bones upon death so you may want to let him do his work. A new special meta enemy has also been added, the Halflings, who are searching for something precious, and will bring along a stranger at level 2.
Quite a few other new stuff too, such as new relics and spells, qol changes like separate dash/magic buttons, and some changes to rebalance or add new meta stuff. Here's the full list!
//new stuff - Added 4 Classes (Deprived Wretch, Liche Necromance, Vampiric Soulsucker, Sinned Deamologist). - Added a "Special" button that's used for spells and backing out of menus. - Added a "Status Screen" button that shows all your current minions and items (you'll need the Journal Familiar meta first). - Added a Player Outline setting which always shows a white outline around you above everything else (in case you're obscured by your minions). - Added gamepad input button tips. The button tips now also auto-update to whatever device was pressed (either Keyboard, Xbox Pad, Playstation Pad). - Added 3 normal minions (Tangler Creep, Boomeranger, Jingle Bell Head), plus their deamon forms. - Added 3 Bonemeldus minions (Mad Magus, Snipe Pistoler, Chunky Vomiter). - Added a Diablos Summonous minion. - The Giant minion now has 3 variants depending on how it was made, either from Barrow Boners, normal melee minions, or normal ranged minions. - Added 3 special minions: Barrow Digger, Flam Bro, Fruity Bro. - Added Beggars Revolt elites: Beggar Bombers. - Added Ratty Attacky elites: Electro Orbic Totems - Added Gnoblin Lootas elites: Snake Wyrms. - Added Famished Fleshlickers elites: Shamans. - Added The Forest Is Alive elites: Elden Tree. - Added Halflings, Armoured Folk, and the White Wizard. - Added 2 Meta Upgrades (Journal Familiar, Diablos Sigilous). - Added 8 Relics (Ectoplasm Poop, Oily Feet, Soul Taint, Ethereal Shoes, Cursed Dice, Cracked Hourglass, Jewelry Box, Wanted Poster). - Added 4 Spells (Devil's Ball of Doom, Snowblow Snowman, Flamey Rain, Pumpkined Comets). - King Gigald now has a dash attack and is accompanied by his personal guard.
//general changes - Items now have colours (so they're easier to recognise quickly). - Immediately after choosing a new item you are invincible for a short time. - Meta Upgrades - Haunted Burials: Instead of spike traps level 2 now installs lamp posts which spawn fire and can be used to raise Flam Bros. It also adds a nice bit of stone paving visuals to the map. - Meta Upgrades - Blood Blooms: Level 3 now instead creates a Fruit Bush which can be eaten to fully replenish your health + increase max health, and can be used to raise a Fruity Bro. Level 1 now slowly regenerates your health over time (instead of having to pick up bones). - Meta Upgrades - Deamonic Sigil: This now adds a sigil visual to the map. - Minion - Malevolent Augur: Reduced the Haste effect. Their Haste effect also increases your minions movement speed. - Minion - Deamon Malevolent Augur: Standing within their Mind Aura now gives you Haste (this replaces it damaging enemies). - Spell - Deathen Caress: Added a visual aura when cast so you can see it's range. - Relic - Virginial Bow: Reduced how good it is at regenerating health. - Relic - Deamon Hole: The amount of damage this inflicts on enemies has been increased. - Relic - Shy Hauntling: Increased the amount of ghosts duplicates confer (1=1, 2=3, 3=5). - Relic - Sullon Soul: Increased the amount of flam duplicates confer (1=1, 2=3, 3=5). - Added small/pink bones. Reduced gold bone worth. - Champion/Paladin waves are now harder so you don't reach later stages way underpowered. - Various bug fixes.
Enjoy!
Alpha Demo Playtest #1
Greetings wretched boneraisers.
You can now have a little play around with the first alpha demo on Steam. The game is still very much in progress but it gives an idea of the core mechanics of building your undead legion via meta progression. I'm currently working on adding more content variety and I'd like to do more with the late game and encouraging you to play around with different minion legion setups (rather than you mostly building your favourite minion types each time).
If you have any feedback or neat ideas, let me know in the forums. Enjoy, and do give King Gigald a good pounding from me! :]