A new Visibility setting has been added called Action Cam. You can use this to adjust the game's resolution during active play (ie when outside of menus and the Hub) so you can zoom out a bit to see more of the battlefield. I'm finding it nicer for when meanies swarm and you might find it easier on the eyes as you can see more in your direct focal point. Note the Action Cam can only be active if you're using at least 1920x1080 resolution and have the CRT setting off, as otherwise the weird resolution can make the pixels look rather funky. It's a bit experimental as it's tech I'm not used to so the Action Cam setting is Off by default, but let me know your thoughts and if there's no issues I might set it to something like x1.1 by default to improve visibility. You can also press F3 during play to toggle through the Action Cam options so you can quickly see the differences.
I also went through all the various Class Heritage meta adding numbers to a lot of their effects so you know exactly what their benefits are (eg so will say "boosts Attack Speed by +5%" instead of just "slightly boosts Attack Speed").
//misc changes - The "translation_reference.csv" file has been updated. - A new visibility setting has been added called Vignette which allows you to reduce or turn off the darkness that surrounds the screen. - Status Screen: You can now press the Menu Back button to switch the selector over to Relics->Minions->Spells. - The Class/Hat/Card unlock text will now show in the bottom left (so other texts can be seen). - Hub - Achievements menu: If you weren't online when starting the game then it will now re-attempt to update the achievements each time you enter the Hub. - Liche Necromancer class: A new meta has been added called 'Bone Banisher' which gives +1 minion Banish each time you raise a fresh Skelly minion you haven't raised before (useful for Banishing all those level 2 upgrades). - Vampire Survivor class: Blood Invigoration meta: The Running Speed reduction when you have less than 50 Health has been removed (couldn't fit it in the new description). - Sprout Brotatoes class - Brotraption Waterer meta: The contraption regrowth rate has been increased to +100% (the old +50% felt a bit naff). - Imp Contraptineer class - Murderous Traps meta: The contraption Damage has been increased to +100% (the old +50% felt a bit naff). - Behemoth Miner minion: When boneraising this item now won't be overwritten by a regular Giant or Behemoth Barrower offering. - Mega Meldsumassous minion: Slightly increased its Sight Range. - Tamed Werewolf Prince / Immortis Necarch minion: To boneraise these now require 2 of their base minions and 2 of their upgraded minions (instead of 3 upgraded minions, so they conform more with the other Soul minions). - Boning Totem / Cadaver Coffin contraptions: These can now regrow after being used (though the regrowth rate is very slow so is only relevant if you have something like a Watering Can relic). - Card Catcher spell: This now works differently in that it now has a lingering effect based on the spell cast Power level and will turn enemies into either a Clashful Card for that enemy if available otherwise it simply destroys them. - Curse of Wrath: When this curse is triggered it will also spawn the usual set of Bees from any Honeycomb Beehive contraptions.
//bug fixes - Boneworld Challenges - Choose Challenge menu: The Fortnightly Challenge rank could sometimes be weird (eg say "1rd" or "2st"). - Sinned Deamologist class - Deamonic Hooves / Sinful Aura meta: Their bonuses were counting each Diablos as 2 Deamons instead of 1. - Meldum Afflicted class - Meldantua Invigoration / Meldantua Quickening meta: Their bonuses weren't triggering when raising a Mighty Meldus or Mega Meldus. - Cyclop Exile class - Mono Giantous meta: This wasn't boosting the chance of being offered Giantan Cannoneers. - Doll Maker class - Towering Invigoration meta: Raising a Kenshi Shinobi wasn't boosting your Max Health. - Boneworm Brainiac class - Divergent Deamonic meta: This was giving its bonus for each Deamon minion instead of each different Deamon minion. - Big Zombroid Bro minion: He wasn't raising new Zombie Bros. - Tamed Bulok Rider minion: It was counting as a normal minion instead of an upgraded minion which was creating some oddities (such as being sacrificed in a Beastilous Destineous boneraise). - Tamed Ratty Orbica minion: Its lightning attack wasn't conforming with the Ghostly Minions setting.
Patch v35.11
//misc changes - The "translation_reference.csv" file has been updated. - Psycho Possessed class: On the 'Choose Possession' screen you can now view the 'Class Meta Summary' screen by pressing Down. - Gangly Grafted class - Behemoth Friendship meta: The previous patch change has been reverted back (sorry Barrower fans but is was a bit too good!) - Sorcerer Hollow class - Powerise Apprenticesio meta: The Majick Doppelganger's spell Power boost has changed to +50% (instead of a flat +1). This slightly boosts the 'Deamonic Doppelganger' but greatly reduces the bonus for Level 1 Doppelgangers (which could easily be spammed). The Mad Magus minion Attack Speed boost has also been boosted to +50% (instead of +40%). - Poisoned Gems: When picked up they'll no longer play the Hurt sound (was a bit annoying for the Beast Whisperer class). - Majick Doppelganger minion: They can no longer cast score related spells during a Boss fight (eg 'Midas Touch' as could be abused). - Blasphemous Trinket relic: The Selestious Vessel enemies it spawns will no longer have the extra Blessing until at least Stage 3 (super blessed are brutal very early on).
//bug fixes for the Fortnightly Challenge - The enemy spawn position seeding wasn't consistent after the first Boss. - The starting contraptions could be different if you did a 'Quick Restart' from the Quit menu. - The items sold by the second Souleater Dealer event wasn't consistent. - The Game Over screen didn't have the usual 'Play Again' option. - The Princess could spam the Queen's double ball attacks instead of the King's single ball attacks. - During the Princess's second phase she was only using the King's attacks (she can now use the Queen's depending on her current Health). - The Princess had the normal King's Score instead of the boosted New Game Plus one.
//other bug fixes - Hub: The Sorcerer Hollow class was sometimes creating a purple smoke effect over you (it was his Occult Health regen kicking in). - Mauseleum Awakens: King Gigald could perform the Princess's double ball attack. - Boneworld Challenges: If the class is a 'Psycho Possessed' then its starting second possession class would wrongly be a 'Psycho Possessed'. - Sorcerer Hollow class - Powerise Apprenticesio meta: A number of spells cast by Majick Doppelganger minions weren't benefitting from this meta (since the spell's effect was tied to the minion's Level instead of Power). - Egg Bro minion: If raised at the very end of a Castle Conquest stage then it wasn't saving its special type correctly (eg Golden Eggy). - Berry Bro minion: If raised at the very end of a Castle Conquest stage then it could start the next stage without a head (so wouldn't give bonus Max Health). - Occult Pact spell: If there were more spells given than available spell slots then the text would be wrong.
Patch v35.10
Boneworld Challenges now has a new challenge called the Fortnightly Challenge which resets every two weeks. Unlike the other challenges it uses the Mausoleum Awakens game mode instead of Necrotic Skirmishes but there's some changes so it's a real hard one to beat. The base difficulty is set to the equivalent of New Game Plus +1 and at the end the Princess awaits who can use both the Kind and regular Queen's attacks and uses the King's map modifiers too. There's no looping to keep the challenge short-ish. To help you on your way you'll start with some extra Skelly and Bro minions depending on the map difficulty, as well as Champions/Wizards/Flag Wavers/Treasure Chests/Giga Treasure Chests all spawn more frequently, and you even level up faster too.
Two new enemies have been added. The 'Gnoblin Lootas' stage now has gnoblin Bulok riders who are faster and tougher than regular gnoblins and their rider will dismount to still chase you when their mount is killed. The 'The Forest Is Alive' stage now has Blossom Dryads who again are faster and tougher than regular Dryads, can poison you upon touch and upon death sprout a poisoned Gem. Both of these enemies require the level 3 meta to show up. The Beast Whisperer class can also raise them so now the Gnoblin and Dryad upgrade paths behave like the Cyclop path.
//misc changes - The "translation_reference.csv" file has been updated. - Compendium - Boneraise Necromancy: Tamed minions that require a Soul to raise now have their own unlock hint text (so easier to figure out missed minions). - You will now start with an extra Skelly minion or two depending on the map difficulty (the later maps were rough at the beginning). - The 'Full Frontal Pickups' setting has been removed as it now always counts as On (improves visibility). - Darkness vignette: Treasure Chests and VIP Pickups (eg Relics) now show over the darkness that surrounds the edge of the screen (improves visibility). - Baronial Bastion map: When the gate has opened there's now an 11% chance a Human enemy will now spawn at the bottom of the map instead of the top (gets very congested at the gate). - Gangly Grafted Class - Behemoth Friendship meta: Behemoth Barrowers now also won't count towards the Giant minion cap. The chance of the Barrow spawning as a Behemoth has also been increased to 20% (from 15%). - Sorcerer Hollow class - Chestious Spellious meta: The scaling chance of a Treasure Chest giving a Spell Scroll has been adjusted (eg the chance when you have no Spells has been reduced but the chance when you have many Spells has been boosted). - Tamed Chomper minion: Their contact damage now inflicts Hex on enemies. - Watering Can relic: This will now also instantly regrow any contraptions when you take it. - Sorcery Wand relic: Its max cap has been increased to 4 (from 3), and its description will now say how much of a boost it gives. - Poisonous Seed spell: Instead of being instantly Poisoned when cast, the Gems that spawn will instead Poison you upon being picked up. - Card Catcher spell: The secondary healing aspect has been removed (simplifies it and there's enough healing spells already). - Blacksmithy Lackey meta: The starting Blacksmith will no longer sell a Bernard's Watch relic. - Chomper enemy: They now cause Poison if they touch you.
//bug fixes - Hub - Architect Mode: When moving a Treasure Chest to the same spot it would explode. - Declutter Floor setting: Mud layers and their flames weren't conforming with this setting. - Some events that give a random minion (eg 'Bonerous Destineous' boneraise) were only checking level 1 for purposes of Giga Banishes instead of the level about to be given. - Brodacious Brozilla minion: If boneraised normally their Big Bro max caps were counting as double. - Curse of Sloth: Birds were ignoring its slow down effect.
Patch v35.9
//some balance changes - The Tamed Ghoul / Chupacabro / Big Chupacabradabro minions could give insane amounts of Occult Health healing against late game enemies (notably in Necrotic Skirmishes since enemy Health scales with time), so they now have an adaptive cool down which reduces their healing if they give a lot in a very short amount of time. This generally won't be triggered by normal play. - Your spell casting power level now has an element of randomness the higher the power level is. This generally only affects the Sorcerer Hollow class at high power levels. - Sorcerer Hollow class - Chestious Spellious meta: There's now a chance a Treasure Chest won't contain the extra Spell Scroll based on how many Chests there currently is on the map (11% per Chest). - Noblemen Lure spell: This now has a 25% of luring a random enemy type irrespective of the spell casting power level. - Sacrificeous Brozillouss spell: When casting this spell any existing magically summoned Brozillas will now have the time they last until unsummoned halved. - Majick Doppelganger minion: He was casting the old version of the 'Bodily Fluids' spell (which could turn every enemy into Slimes).
Patch v35.8
//bug fixes - Viewing the 'Change Character Class' or 'Choose Boneworld Challenge' screens would cause a crash if you were using the 'Super HD' Font Type setting. - Viewing the 'Choose Boneworld Challenge' screen would cause a crash if you were using the 'Full' Mouse Support setting. - If you subscribed to a Workshop item after the game has booted up then opening the 'Translation Dev Menu' could cause a crash. - Colossus Cyclops minion: It was possible to get over his max cap if they came from a special source (eg Eggy Bro). - Souleater Dealer: He could offer Bro minions that had reached their max cap.
Patch v35.7
Some bits and bobs to help with visibility... - A new 'Screen Saturation' visibility setting has been added which allows you to reduce the game's colour saturation. - A new 'Screen Brightness' visibility setting has been added which allows you to boost the game's colour brightness (this replaces the old 'Light Mode' setting giving more precise control). - Enemies will now show over the Darkness layer that surrounds the edge of the screen. - The opacity of minions is now reduced the more minions you have (to a max of -25%). Note this modifier is multiplied by the 'Ghostly Minions' setting so is only really noticeable if you start with a high 'Ghostly Minion' setting. - The opacity of regular pickups is also now reduced in a similar way as the minions change (this doesn't affect important pickups like Relics). - The 'Ghostly Minions' and 'Ghostly Pickups' visibility settings can now be changed in intervals of 10% (instead of 20%). - A tutorial ghosty has been added to the Hub just in case you missed the lamp shade's Visibility settings and to highlight some of the more important options.
//misc changes - The "translation_reference.csv" file has been updated. - A new audio setting has been added called 'Elevator Tune' which when off won't play the usual elevator music during the Boneraise/Relic/Spell screen (it just continues playing the stage music instead). - A new enemy has been added called the Colossus Cyclops who is an even bigger brother to the Goliath Cyclops. They'll show up if you have a level 3 'Mount Eyeball Might' meta where their AoE ground pound attacks leave blazes of fire. The Beast Whisperer class can raise them by combining a Cyclops, Goliath Cyclops, and Hero Soul, and the Cyclop Exile class may occasionally have chance to hire one. - A new Traveller event has been added called 'Hired Swole' where you can hire a Human meanie to join your legion. - A new curse has been added called Sloth which just reduces all running speeds. - Class Meta Summary: This now shows an extra line of text to describe more of the meta. - Boneraise Lore - Diablos Incantation meta: You can now summon a Diablos at level 1. Level 2 now creates a lightning storm when summoning a Diablos, while level 3 also casts the 'Sinful Incitements' spell. - Boneworld Challenges: When choosing a Challenge you can now press Down to view that Challenge's Class Meta Summary. - Boneworld Challenges: If you're currently playing the Daily then the Quit Menu will now only offer the option to Kill Thyself (instead of also offering a 'Quit to Hub' and 'Quit to Title' option). - Creative Plaything: A new Meanies mutator has been added called 'Meanie Drops' allowing you to turn off enemy death pickups (useful for testing stuff). - Hub - Goblusious: The Giga Banish magic coins system has been removed (you now just sell Giga Banishes like any other meta). - Behemoth Miner: Increased the boneraise chance of being offered one to 18% (instead of 15%). - Magpie Monocle relic: It's ability to remove the border darkness has been removed (it just seemed to confuse people). - Blooden Cloak / Jellied Eel relisc: These will no longer be active during boss fights (since your base Health regen is greatly reduced).
//bug fixes - Some generic Direct Input gamepads weren't working correctly (they'd constantly move you up-left). - Boneworld Challenges: Pressing Back from the Daily Challenge confirmation then opening a Leaderboard would cause a crash. - Boneworld Challenges: When choosing a Challenge your score/rank was only updating when you entered the Hub (so if you let the timer run down to zero they wouldn't immediately update to the next Challenge). - Castle Conquest - Trapsmithy: Its controls were still active when the Escape Menu was open. - Castle Conquest: Giga Treasure Chests weren't forcibly opening at the end of the stage. - Sinned Deamologist class - Fleshen Masochistism meta: Casting the Sanguine Pickaxes spell would still reduce your Max Health. - Boneraise: If you had a lot of minions then when being offering a boneraise that requires multiple sacrificial minions it may sometimes not find all the intended minions to be sacrificed.
Patch v35.6
//bug fix - There was a rare chance the game would keep locking up at game start.
Patch v35.5
//misc changes - Cyclop Exile class - Hired Eyes: The player running speed boost for each Cyclop hiring has been doubled. - Cyclop Exile class - Meaty Engorge: This meta will now allow the Meaty Club relic to heal you based on the Damage it inflicts. - Cyclop Exile class: Slightly increased the chance of him being offered Bro minions. - Imp Contraptineer class: In a Mausoleum Awaken's New Game Plus the map will now revert back to the map's default contraptions and the Imp's contraption cost multiplier is reset.
//bug fixes - Hub - Memory Skull: The run stats top text was showing the last played game mode instead of saving the game mode the memory was set in. - Doll Maker / Beast Whisperer class: Some of their minion max caps were incorrectly set to 1 (instead of 3). - Beast Whisperer class: The Wolf minion was using the Werewolf Prince max cap. - Bonebrobigly Destineous boneraise: This was very rarely being offered. - Tamed Kenshi Shinobi boneraise: The first line of its description wasn't correct. - Ratty Orbica enemy: The outline looked a bit weird when it was hit by a minion attack. - Compendium - Necromancy: The Doll Maker's towering minions weren't using the correct unlock text (eg Lord of the Land). - Fixed a typo.
Patch v35.4
//some Castle Conquest changes and bug fixes - Journey: The bottom path will now typically have slightly less of a Bone multiplier (since it typically has a higher Score multiplier). - Journey: A Giga Chest special event has been added which just starts that stage with a Giga Treasure Chest. - New Game Plus: The Queen fight will now have 4 Giga Treasure Chests (instead of 6 Treasure Chests). - New Game Plus: During the second phase of the Queen fight at 50% Health she will now spawn 2 wall lasers which last for the rest of the fight. - Being turned into a snowman was preventing the end of stage sequence from playing. - Journey scene: The town background sprite wasn't showing at the end of stage 11, and some of the minions looked a bit weird (eg Potoussy Bro, Supermassive Slime). - Queen fight: Her servo laser attack could remain after her first phase death.
//other misc changes - The "translation_reference.csv" file has been updated. - Improved CPU performance if you had a lot of Hasted minions. - Hub - Memory Skull: This will now save the data to a file so the run data will carry over between gaming sessions. It will no longer show the Class Meta Summary (was a bit pointless). - Hub - Goblusious: The base cost to Giga Banish items has been reduced to 111 (instead of 1111). - Boneworld Challenges: Before starting a Daily Challenge a confirmation menu now pops up as you can now only start a Daily Challenge once (eg exiting to the Hub via the Escape menu won't allow you to restart it since starting the challenge now immediately uploads a score of 69). - Doll Maker class: He can now raise the Kenshi Shinobi boss using a Hero Soul and sacrificing 2 level 3 Bowmen. - Doll Maker class: Each of the towering minions that require a Hero Soul to raise now have a max cap of 3 (eg Lord of the Land, High Wizard, etc). - Beast Whisperer class: Each of the minions that require a Hero Soul to raise now have a max cap of 3 (eg Werewolf Prince, Elden tree, etc). - Clown Courtier class - Sticky the Stupendous meta: The frequency of the Minion Trick event will now slowly become less common (since there's less use for it late game). - Brodacious Brozilla minion: He will now cast the 'Summonous Wyrmous' spell at the start of his Pumpkin form, the 'Abracadabra Hex' spell at the start of his Shroom form, and the 'Day of the Dead' spell at the start of his Zombie form. - Brodacious Brozilla minion: If this minion was given via a special random event (eg hatched from an Eggy Bro) then it will now randomly choose the 3 Big Bros it adds to their max minion cap. - Supermassive Slime minion: Reduced the chance for enemies it kills to drop gems (this reduction is also slightly increased for each Supermassive Slime you have). - Sumptuous Slime minion: Reduced the chance for enemies it kills to drop gems (this reduction is also slightly increased for each Sumptuous Slime you have). - Meaty Club relic: The swipe's collision mask hole has been filled in (enemies had a habit of not getting hit if very close to you). - Blasphemous Trinket relic: Added a random delay to the initial spawn so a Heavenly Vessel doesn't immediately spawn on you. - Sacrificeous Brozillous spell: This will now say what Bro minion was sacrificed. - Bloodletting Marrow spell: This will now spawn a bunch of Bone pickups around you (instead of it just directly adjusting your Bone counter). - Midas Touch spell: This will now spawn a bunch of Gold Coin pickups around you (instead of it just directly adjusting your Score/Coins). - Boo/Pumpkin Haunt enemies: These will now always drop Gems instead of Bones. - Treasure Chests: They will no longer spawn very close to Hero Soul pickups.
//other bug fixes - 'Ultimate Deamonic Lifeform' achievement: This wasn't triggering. - Hub - Memory Skull: The relic amount and description could be wrong. Selecting a spell would give a wrong description. - The Fortuity Destiny class wasn't working correctly with saved runs in Castle Conquest and Mausoleum Awakens. - Some special events that give/offer upgraded minions could give a minion that breaks the max cap (eg an Eggy Bro giving a Mighty Meldus if you had 1 spare Meldus slot despite needing 2). - Some minion/relic abilities could trigger during King/Queen scenes (eg Miners could dig during the death scene). - There was a rare chance a minion could spawn inside of terrain if you had a lot of minions. - When loading a saved run in Awakens/Conquest it wasn't setting the correct Enboned Heart and Occult Purse relic cap numbers. - Minions would sometimes do a jig on the spot if their idle spot was close to terrain (notably when Hasted). - Mausoleum Awakens: When loading a New Game Plus run it may not load the correct map. - Marshes of Madness map: It could spawn Zombies during special scenes (eg King boss scenes or Conquest end of stage sequence). - Doll Maker class: Raising the Elven Wayfinder minion could sacrifice 3 Elven Enchantresses (instead of 2). - Eggy Bro minion: They couldn't hatch into a Tamed Immortis Necarch or Tamed Supermassive Slime. - Supermassive Slime minion: You would stop being offered it if you already had one. - Ratty Orbica enemy: This wasn't conforming with the 'Meanie Outline' setting. - Loot Box relic: This could give a relic over the usual cap if both of the relics chosen were the same. - Fixed some typos.
Patch v35.3
//Clown ride round 2 - Chaos Aura meta: Blessed enemies now have a 50% chance of ignoring the aura's transformation attack, while Super Blessed are now immune from it. - Deamonic Jesters: Fixed a bug where their cool-down on transforming enemies into Relics might not trigger (so they could give a fair amount of relics if you had several Jesters). - Blood Pact: Fixed a bug where they weren't conforming with their max cap (combined with the above this could give you a lot of relics late game). - Jester Transformation: Fixed a bug were they could transform enemies that are outside of the map (which could causes issues in maps like the Forbidden Elevator).
//bug fixes - Hub - Memory Skull: Opening this when using full Mouse Support would cause a crash. - Hub - Memory Skull: The 'legion size' and 'relics hoarded' stats weren't correct. - Hub - Achievement Menu: The class Unsealing achievement description was wrong for the Beast Whisperer and Courtier Clown. - Burly Boulder contraption: If you removed this contraption then it's Max Health boost wasn't being removed. - Jewelry Royalifier spell: This wasn't upgrading Giga Treasure Chests. - Boulder Ogre meanie: Their boulder attack wasn't conforming with the 'Meanie Attack Outline' setting.