Locked doors are back and more annoying than ever before!
Input settings hopefully save now
FOV slider and crouch toggle
Added 3 new achievements (not sure if working yet)
Added a couple more masks 'cuz why not
Fixed money spent achievement for key purchases
I'm starting to look into getting other languages added as well as proximity voice chat. Many of you have posted some great ideas in the discussions and I am excited to get experimenting with them!
11/23 Update!
Hello burglars! Sorry for the delayed update, this took me a lot longer to figure out than I was anticipating.
In this update:
Multiplayer parties now remain together after each round (still rough around the edges)
Map keys are now one-time purchases only!
UI Updates
Removed death penalty because I didn't wanna bother with it in this update
You now get 15 pity money if you die
Troll is faster (he's trying to lose weight)
After the monster kills a player there is a grace period before it can kill again
Some other minor bug fixes
Oh almost forgot -updated gameplay so the game doesn't immediately start when the round starts!
I hope I didn't forget anything! I will try to have some more exciting updates next time! Happy Thanksgiving!
Small Patch
Fixed tutorial Fixed difficulty not always updating to chosen difficulty
11/4 Update!
Minor updates for 11/4 include:
Player collision can now be toggled from host lobby menu
Head bobbing can be turned off now in settings
Whoosh
Some new masks
Minor updates/fixes to Camp Suydam
These last couple of weeks I have been completely restructuring the back end logic of the game. This is to make room for future expansion and hopefully counter some multiplayer loading bugs. While I tested this update thoroughly, there may be some new bugs. I will try to fix any as soon as I hear about them!
Happy Friday!
-TC :)
Update 10/24
The last couple of weeks I was taking a short break from bugs, but wanted to still add some new content. This update includes:
A New Map
More Items
Uhhh...
Now that this update is out of the way, I plan on immediately getting back to multiplayer bug fixes and I will start adding some new masks along with each "fix" (I really have no idea what I'm doing).
Thank you and happy Halloween!
Small Update 10/10
Lobbies should be showing up again
Monsters should no longer spawn on top of players unless you are really really unlucky
Removed all locked doors until fixed
Settings fixed?
Public Servers Status
I am aware that public servers are not showing. I am currently looking into this and will try to have an update soon!
I am terribly sorry for this, but private servers should still be working!
Update 10/9: The Troll Update
Thank you everyone for being patient with me while my PC was having issues! It really means a lot!
This update includes:
A New Boo Man! To punish those who rely too much on their glow sticks...
Settings Update Probably fixed the saving/loading issue? Also added options: VSync, Motion Blur, Invert X and Y mouse!
Spectating now shows who you are spectating
Removed bugged Tardis on kitchen shelf in Leroy Est.
Doing another test run of achievements that are broken for some users.
Some other things I forgot because I am so sleepy right now
This update was supposed to arrive last week, but hopefully you all still enjoy and it doesn't introduce any new bugs!
There will be more improvements along the way and I am hoping to get a new map out soon on top of everything else!
Thanks again!
Status and Pending Updates!
Hello burglars!
Thank you to everyone for contributing to the community and helping with feedback and issues! This is a status update on the near future of the game and why it has been a while since the last update.
To rip the band-aid off -I have been having a lot of issues running the project and UE4. My PC seems to be nearing its inevitable end as I am experiencing countless crashes each day and corrupted saves. I am hoping I can ride it out a bit longer with upgrades, but it has been delaying updates for the game.
The next update which I hope to have sometime in the next 2 weeks will include
A new Boo Man!! (He's a bit sensitive to glow sticks!)
Additional settings features such as (VSync, FOV slider, motion blur, etc...) (This will include a 2nd round of fixing the saving resetting each time)
Minor bug fixes and additional changes
2nd round testing for achievements not working for some players
No more starting in VR I hope...
Features that are also being focused on now for a near-future update include:
Keeping parties together after each round
Proximity voice chat
Option for host to toggle player collision
A new map!
More Masks!
Extra customization options!
There are more feedback items that were not included that are still on the radar! Sorry this has been taking so long! Thank you everyone again for providing feedback and bugs in the discord and discussions!
-Twisted Corridor
Minor Update 9/22
Reverted back to old glow stick
Ghost Girl is now faster
Scav will not target you if you don't make a sound (unless you are really unlucky)