Book of Hours cover
Book of Hours screenshot
Genre: Puzzle, Role-playing (RPG), Simulator, Indie

Book of Hours

"Only twins drown twice."

I've been working on some new revolutionary (!) UI for our upcoming BOOK OF HOURS expansion, but I can't show you it yet because it's not final functionality, and we don't want people misconstruing an early mock-up of an eight-slot situation window devoted entirely to teacakes as a promise that HOUSE OF LIGHT will feature, at minimum, 400 different types of bun. But I am very excited to show it to you when we're more certain of the direction: it makes a lot of our upcoming expansion functionality much clearer.

What I can share, though, are some juicy new details: because the HOUSE OF LIGHT Steam page is now live! If you can, please head over and wishlist it, even if you're a lucky Perpetual Edition holder who'll get the expansion for free when it launches. (Wishlists make Steam think we'll make them £££ which means they're more likely to promote HoL / BOOK OF HOURS. Cf the algorithm section on this page from history.) It also means you'll receive an email the moment the expansion is live, so you can dive in and start playing lickety-split. Thank you!

https://store.steampowered.com/app/2834350/BOOK_OF_HOURS_HOUSE_OF_LIGHT/

Here's a gloss on the main points you'll see on the HoL Steam page, to explain where we're taking things...

Social Events



Host influential dinner parties in the crumbling splendour of Hush House. Choose a location that suits you - the Hall of Division, the Chapter House, or the Physic Garden, perhaps? - and send out invitations. Become tastemaker of the occult demimonde, or curate an exclusive society of only the most select adepts. Get to know the great and the good, introduce topics for discussion around the table, and observe the chemistry - or animus - between your guests. You'll need food, drink, ambience, entertainment and more, but a successful soirée will influence the world in subtle ways, sending ripples far beyond your walls.

NB: AK is still working on the design and this is TBC, but it might be possible to to invite Visitors AND named Assistants - which means you could sit Reverend Timothy down next to Aunt Mopsy and see whether Good triumphs over Evil, or sandwich Denzil between Franklin Bancroft and Daymare to torture his saturnine soul.


Cooking



Your guests will grow hungry, and it's up to you to cater to their interesting palates. Bake honey sandwich cakes and pair with port. Perfect beef suet pudding. Serve veal and cucumber, dark-smelling 'garden nectar', or a simple bowl of tinned peaches and cream. Dive into the dangerous world of 1930s European recipes and influence your attendees with your choice of spices, sweetmeats and dainties.

NB: like my teacake point above, PLEASE NOTE that we do not guarantee the presence of honey sandwich cakes, port, beef suet pudding, veal and/or cucumber, or tinned peaches and cream. We haven't yet confirmed exactly what recipes you'll be able to cook in the game, though we will update the description to reflect specific recipes nearer the time if they change from this list. If it makes you feel better, 'garden nectar' was actually a thing in 1930s English cuisine, apparently 'an elegant variation of borscht' which AK will undoubtedly turn into something horrible like Mondays broiled in the blood of the Thunderskin or something. In hindsight, maybe that doesn't make you feel better.


Advanced Visitor Stories



You've dabbled in the Affair of the Oriflamme Heist. You've guessed what lies in the Messenger's Casket. Now help your Visitors delve deeper. Encourage alliances between strangers, or convince an ally to help you stymie a foe. Using an innovative new system, influence the wider world with in-depth Visitor stories and see the results between the branches of the Wisdom Tree. Where now does the dappled rose flourish? What did Zuthi hear at the Roost? What is the deeper connection between Rowena, Yvette, and Ys?

Once you've met someone, you'll also be able to add them to your address book and invite them to Hush House to pursue their business at a time of your choosing. When the Librarian calls, the invisible world listens.

NB: take particular note of 'innovative new system' and 'see the results between the branches of the Wisdom Tree'. Again, this is more UI I can't show you yet but it is a new format for storytelling in BOOK OF HOURS that a) looks significantly different from stories played out elsewhere in situation windows and b) connects more closely with the Wisdom Tree. More on that later, with pictures.


The Lighthouse Institute



You've wined, dined and appraised your chosen guests - now decide who's worthy to form the board of the Lighthouse Institute. Who should be Treasurer? Who might suit Secretary Vigilant? Does your group all share the same agenda, or does one boardmember sympathise with the Chandler, while another fears his coming Dawn?

Your selection will found the influential Lighthouse Institute and set its course through the world. So take your time, and choose wisely.



Lucid Tarot colouring book



On another news-y note, we announced earlier this week that the Lucid Tarot colouring book - showcasing all 78 cards from our upcoming transparent stained-glass PVC deck - will launch on the merch shop on Wednesday 28th February. As with all our new merch, this is an experiment so it's initially a limited edition: there're only 500 copies of this colouring book, to get a sense of appetite for the item in question. They're really lovely, though - so if you fancy a quiet night in with a glass of wine, or a sunlit afternoon watching YouTube and doodling or something - I think you might like them. :)

Alchemy & Metallurgy

"January 9th, 1838. A heavy snow falls on Brancrug. When the staff dig themselves out, Solomon Husher, third Librarian of the House, has disappeared from his quarters in the Long Tower, leaving a letter of resignation. 'Winter,' the letter concludes, 'does not wait forever; though Janus might.' Husher is never seen again, but every year on the same day, his footprints can be found beneath the Tree."



What were you doing on the 9th, when Husher's footprints once again appeared beneath the tree? We were working on BOOK OF HOURS' latest patch, EHSAN, which contains:



I haven't heard of anyone finding the 'well-hidden surprises' yet - I yelped with surprise and delight the first time I found them - so perhaps they're too well-hidden. It'll move to the main branch some time next month now AK's fixed the bug that removed all unlocking requirements from certain rooms, and the one that seemed to play the shrieking howl of the Wolf-Divided every time you clicked a button.

The EHSAN e.7 patch is the fifth major patch and the... fortieth? incremental update since launch. AK started typing a long preening bit about all the changes we'd put in and then realised that would be interesting mostly to us, so we'll spare you lot, but if you are interested, the in-game patch notes go all the way back to October, and the TWELVE DISMAYS OF CHRISTMAS post explains the silliest bug of his career. On the upside, those well-hidden surprises mentioned earlier: apparently one player found one with the assistance of their dog; others may be available to a keen-eyed, or a forward-looking, Librarian. There'll be more quality-of-life updates eventually, but for now we're shifting focus to the HOUSE OF LIGHT expansion, so those updates will likely arrive in a free update alongside it.

Localisation



Over to AK...

While I work on HOUSE OF LIGHT I'm also answering dozens of questions from our Chinese, Japanese and Russian translators. Just as with Cultist Simulator,  localisation is a trip. We vetted all three teams to make sure they include fans who understand the context, and it's bloody great to be answering questions this detailed, but it's hard work. I remember sitting in a hut in Dungeness inventing daft hybrid etymologies and thinking 'this'll haunt me if we do Chinese again'; well, now I'm haunted. Some of my recent answers:

  • "Both suggest a cross in English. 'Rood' is an Old English term for the Christian cross, 'Cruciate' is from Latin crucis, cross. 'Chancel' has several meanings in English but one is the dividing screen between the more and less holy parts of a church - which is also known as the 'rood screen'. The terms are as you say all largely equivalent and the general sense of 'something that separates the profane from the sacred / more sacred from less sacred' would be good. If in doubt, I'd just use the same term three times."

  • "There's an obscure adjective, 'nivean', from Latin nix/nivis, which means snow-white. I used a variant spelling because 'Nivea' is a popular European skin-care brand. 🙃"

  • "Speculum is Latin for mirror, and later in English was used to mean (a) a particular kind of mirror used in telescopes (b) a scrying-mirror used by seers. So 'speculist' implies a mirror-specialist, probably with an occult connection. NB a speculum in modern English refers exclusively to a medical instrument used by gynaecologists! This is definitely not a reference I want to imply here."

  • "Remember that all the commitments are alternate, sometimes complementary and sometimes contradictory versions. There is some intentional ambiguity here about how the Hours were counted. These texts could be used to support the interpretation that there were seven aviform Hours in total, although one was eaten; they could also support the interpretation that there were six, plus one who was eaten, plus the glitter-winged one; or that the glitter-winged one was the one who was eaten. Unusually this is something I have a firm private opinion on the truth of. I don't think it would be useful for me to share that, but I think it is useful for me to point out that 'glitter-winged' might be read as a reference to 'Glaeterfleoge', so it could be read as suggesting there was a Carapace aviform in the past."


HOUSE OF LIGHT



[LB: This is our upcoming BOOK OF HOURS expansion! If you haven't heard of it I'm not doing marketing properly. Excuse me while I go cry over there. Sorry, back to AK.]

I want to do three things with this:

  • Variety of outcomes from the Visitor stories. I actually loathe the term 'branching narrative' because it imprisons us in a 1990s idea of CYOA tree-diagram structures, but 'stories with variety in outcome' lacks zing. Whichever term you use, there ain't any of it in the Visitor stories as they stand. Partly this is just because I wouldn't have had time to write the things, partly because it's hard, maybe impossible, to write stories with variant outcomes in a game that explicitly tells you that there are no mistakes and you can't lock yourself out of anything (ask ten dedicated CRPG players of your acquaintance how many of them don't look at a wiki nowadays before making a key narrative decision - and then imagine finding you've missed out on a decision because the visitor came and went while you were unlocking the Wine Cellar). But obviously people were always going to want more (a) relevant story about (b) known characters with (c) choices that allow self-expression. So releasing that as an expansion neatly addresses both probs: we now have some months we didn't have before launch, and it'll be an opt-in for people who've played the game once already or who want a bit more variety in their outcome, FOMO be damned.

  • Cooking, and social events. There's a bag of flour and a mixing bowl in the Hush House kitchens, but you can't bake a cake. This is because we started with art for the kitchens, which we sliced up and turned into manipulable objects, and some fitted more naturally into the crafting system than others. But that's not relevant to people who just want to bake a cake. Or have vegetables less generic than a sack. Meanwhile I've seen a heartening number of players talk about how they in-game RP afternoon tea with Visitors and villagers. And it ties together with more Visitor engagement. Some parts of this point may end up in the game as a free update - I don't know until I've worked through the design - it depends on how easy or not it is to tease apart from the rest.

  • A bridge to the next game. Lottie and I have an unusually clear idea about Game Three - though we might change our minds and we won't be starting on it until at least 2025 - and I want to lay down a few barrels of the good story so it'll be aged and flavourful by the time it shows up in Three. I'm also planning ahead and trying out some ideas with design, with narrative structure and with UI that - by Three - should ultimately take us beyond windows-and-slots. It's a good model, it's brought us a long way, but it does feel sometimes like trying to write through a keyhole.


To establish a skeleton that links all that, I'm going off to spend a week in a quiet place with good light, a very large table and a boxful of cards and coloured pens (and zero cats, so I can go to bed with a tableful of cards and enjoy a morning without regret) - while Lottie tinkers with a prototype for something to do with BOOK OF HOURS' visuals which will, we hope, make some people fall off their chairs.

Wisdom Tree pendant



"Scholars and adepts recognise nine Wisdoms... though they disagree where one Wisdom ends and another begins."



Now, back to LB for a final arty update. Remember this from the advent calendar?



It is now a reality! Our very first piece of jewellery - the golden Wisdom Tree necklace - is out now on the Etsy shop. Featuring all the Wisdoms from Birdsong to Skolekosophy, you can now adorn yourself with the occult symbol over which scholars have squabbled for centuries. We're only making 500 of these as a test run, to see how jewellery sells. Maybe Cultist fans despise vanity! Maybe BOOK OF HOURS players are too busy reading books! Well, if you *do* want a beautiful gold-plated pendant for your or someone else's neck, get it while stocks last...



(I especially recommend purchasing now if you intend these as any sort of Valentine's gift. International shipping takes 3+weeks, so sooner is better!)

While we're talking merch, we have the Hours notebooks (replacing the long-lost Cultist notebook which ran out a few years ago now), our tarot adult colouring book...



...and the Lucid Tarot itself finally shouldering its way through the world's skin, like a clawed and ruthless uncle or a headless flapping bear. Hush House cat is on the scene to inspect the latest prototype, featuring for the first time ever our custom velvet tarot bag.



If you're signed up to the mailing list you'll get an email any time we launch any of these, so I recommend it! Especially as The Lucid Tarot will initially launch with 500 limited editions including a signed certificate of authenticity, so those might go quickly...

Anyway, that's it for this update! May January treat you with an unusual consistency and warmth, may your beard never grow thin, and may the winter light of the Madrugad catch you flatteringly upon your cheekbones. More updates on HOUSE OF LIGHT soon...

Announcing: HOUSE OF LIGHT DLC

"How dull it is to pause, to make an end,
To rust unburnished, not to shine in use!"

— 'Ulysses', Alfred Lord Tennyson



Tennyson knows what's what. It's hard to sit still with art: it jiggles around like a catnipped kitten or a goose on a Roomba or a kid who needs the loo. We've been updating BOOK OF HOURS a lot, and it's put new wind in our sails as a studio - but we have mountains of ideas, and we've been working on other things as well.

Tennyson also says that you are a part of all that you have met - so if you're here, reading this, you're part of the Secret Histories, too. Here's a round-up of all the things that have just launched or that you and we both can look forward to in 2024.

BOOK OF HOURS content expansion





"Only twins drown twice."

Europe, 1937. The War in the World is coming, and worse yet, the War in the Sun. In this gathering gloom, the notables of the occult underworld consider new weapons; new alliances; new paths. Who can they turn to for help, if not the Librarian of Hush House?

Explore visitors and their stories in much greater depth. Host exotic feasts and sophisticated soirées. And in your own quiet way, shape the genesis of the controversial Lighthouse Institute.



The big ticket item is the HOUSE OF LIGHT content expansion, coming to BOOK OF HOURS in 2024. It'll be more like Cultist Simulator's Exile DLC in size than The Dancer, and will be a paid DLC (though free to anyone with Perpetual Edition).

It's one of several content expansions planned for BOOK OF HOURS, which we're hoping to release next year alongside with the QoL / general improvement patches you've been seeing already. So buckle up, librarians! Or more appropriately, get yourself nice and comfy under that charming wool blanket. Brancrug calls.

BOOK OF HOURS soundtrack





ICYMI, we released BOOK OF HOURS's glorious soundtrack earlier this month. It features twenty-five remastered tracks from the game, arranged by the composer, Maribeth Solomon, herself. It costs $10.99 / £8.99 / €9.99 and is available now!

https://store.steampowered.com/app/2340780/BOOK_OF_HOURS_Original_Soundtrack/

BOOK OF HOURS localisation



A small but significant confirmation that we are now working on Simplified Chinese, Russian and Japanese translations of BOOK OF HOURS. These will almost certainly come out next year!

Depending on how these languages do at launch, we may add more localisation in future. Fingers crossed.

Secret Histories merch



The Church o' Merch has been in need of a bit of a revamp for a while, but I was too busy with BOOK OF HOURS to give it the love it deserved. December was a great time to right this wrong, so we now have a variety of new items coming to the shop next year:

Tarot colouring book





An A5 wiro-bound colouring book with all 78 Lucid Tarot cards in glorious black and white for you to bring to life. Pages are thick so they'll carry everything from crayon to felt-tip pens. Colour in while listening to your favourite piece of music, sipping your favourite beverage, and generally having a jolly chill time.

Wisdom Tree necklace





The first piece of jewellery we've ever made! Keep your Wisdoms close with this gold pendant chain with embossing, coloured enamel and cut-out detailing. Photos of the actual necklace IRL coming soon!

Hours notebooks





Hardback French-creased notebooks with cloth covers, foiled detailing and page-marker ribbons! Inside, the Magician has lined paper, the Hermit plain and the Wheel of Fortune dotted. They'll be available individually or as a beautiful threefold set. These should look classy and occult at the same time - more photos when I get them from the printers.

(The scholars of the House watched the courses of the stars to determine their pasts and understand their future. You just need to be on the mailing list if you want to know when these items come out. They'll all be limited runs initially, so get in quick!)

Reverend Timothy's gifts





A number of small gifts appeared by Reverend Timothy's Christmas tree in BOOK OF HOURS. They're still there if you haven't collected them, and they'll remain until midnight on 31st December 2023. If you'd like your in-game advent calendar gifts, load up BOOK OF HOURS some time between now and the end of the year, wait until in-game winter rolls around and find your horde by the Rectory. For those of you who don't like surprises, hover to reveal your presents beneath the Christmas tree: Seaglass, a Dearday Lens, moly, canned ham, mackerel, ambergris, a jar of rose-pearls, an awakened feather, a flushed mommet, a chronsicord, a phial of January Sanguinary and uzult.

Everything else



Finally, we updated user flairs on the subreddit (tag yourself with any of the nine starting Legacies, from Archaeologist to Twice-Born), released a new Skeleton Songs all about how much we love Susanna Clarke, and there's a wintry HD Hush House wallpaper for PC and mobile at the bottom of our freebie On the House page, in case you'd like to festive-up your backgrounds.

Merry Christmas and a happy new year! Kiss your beloveds, hug your loved ones. If you've had a good year, long may that continue. If a bad one, remember: though much is taken, much abides. Love from AK, myself and the House Without Walls. See you in 2024. ♥

BOOK OF HOURS soundtrack out now!

"[The music] was deep and wide and beautiful, but slow and blended with an immeasurable sorrow, from which its beauty chiefly came..."

- The Silmarillion, J. R. R. Tolkien



No, you started a Steam post with a quote from The Silmarillion! YOU'RE the nerd!

...Okay okay maybe not in this case. Regardless, a quick update to let you know that the long-awaited OST for BOOK OF HOURS is out now, with a 10% launch discount for anyone who gets it in the first week.



The album features twenty-five remastered tracks from the game, arranged by its composer, Maribeth Solomon, herself. It's totally beautiful, and we've tried to keep some of the game's sense of seasonal change in the track listing. An extra bundle of Christmas candles to anyone who can guess AK's and my favourite tracks.

The OST costs $10.99 / £8.99 / €9.99 and is available now. Go forth and float by the shores of Brancrug.

https://store.steampowered.com/app/2340780/BOOK_OF_HOURS_Original_Soundtrack/

Advent Calendar 2023

It's the first of December, and we're trying something NEW this year! BOOK OF HOURS seems such an obvious fit, so starting from today we're running...

...a 25-day advent calendar of Hush House! 🎄🎁





Each day we'll open a door containing treats in BOOK OF HOURS or the 'real' world (you'll see it on all of our socials [ Twitter / Facebook / Instagram ], and we'll update our advent megablog daily with What's Behind Today's Door).

Most are tasty amuses-bouches. Some are pretty major reveals. A few real world treats will only last for 24hrs, but you'll never miss anything in-game. Playing BOOK OF HOURS any time in December will give you everything the calendar's revealed to date whenever in-game winter rolls around. So there's no stress if you're 'out' having 'fun' with 'friends'. Except, you know. Have a think about your life choices there.

To start with today's door as an example, it reveals:

Door 1: Seasonal art in BOOK OF HOURS



The next time you're playing BOOK OF HOURS and winter comes around, you'll notice some festive cheer sprinkled throughout Brancrug Village and Hush House. For anyone who wants to be left alone like the Weary Detective and his Illustrated London News, there's an option to turn off seasonal art in the Settings menu. For everyone else, take careful note of Reverend Timothy's Christmas tree next to the Rectory...



More like this every day from now until Christmas Day. Check the advent megablog if you're not sure what today's gift is - we'll announce them every day at noon.

That's it! Warmth, good cheer and a glass of Chateau Raveline to you and yours. Merry Christmas, friend.

I promise I'm not making this up

There was a glitch that could occur if you played during a particular combination of patches in the last week

"HOTFIX: If Hendrik's bust niche disappeared, it's now back. If so, you may also find one or more Pale Mommets in there. DON'T ASK IT'S BEEN A WEIRD ONE, JUST CALL IT A CHRISTMAS PRESENT"

DAYMARE patch now live



This has spent the usual couple of weeks on the beta branch, and I have had ALMOST NO bug reports... but now that fewer people are playing the game my fear is that this is because it's had fewer eyeballs, not just because it's the most stable patch ever. It _is_ a very stable patch, but do hit us up at support@weatherfactory.biz if you run into problems.

Notes below - you'll probably be most interested in the bolded things.

* You can now order some goods through the post (if you don't have an order form, one will arrive inside a year)
* You can now label bookshelves
* Timers for workstations look a bit spiffier
* You can now zoom while moving the camera

* Crafting helper panel now also works for Determinations and Histories
* Histories page now includes the pre-ending text for your later referencing pleasure
* Tightened up zooming controls
* That annoying shelf in the Westcott Room is less annoying
* Game won't unexpectedly switch between fullscreen and windowed when you open options
* Notification windows now universally respect the timeout option in Settings
* HOTFIX: swoosh-to-house-threshold button no longer forces close zoom.
* HOTFIX: Deep Mandaic books can now be translated again (you wouldn't believe what caused this prob)
* HOTFIX: Bookshelf plaques sometimes didn't appear on load
* ...and one additional small, fun, hidden feature

--

There'll be at least one more patch before Christmas, with another small, fun, less hidden feature.

After that, the updates will keep coming, but at the pace of snowflakes rather than raindrops. As Lottie mentioned last time, we'll be shifting our focus to the first BOOK OF HOURS content expansion. I just spent three days in a quiet room on a shingle headland writing on cards and moving 'em around on the floor, so I know now what it'll be. We can't talk about that quite yet, but I can share this partial photo of
the early design process:



this helpful excerpt from our design docs:



this charming picture of a lighthouse:



and this news item from a UK charity:




Matters of Shadow and Substance

Some fun announcements below, but first -



If you like BOOK OF HOURS, vote for us in this year's Steam Awards! We're a husband and wife team making extremely niche, weird indie games, so we're very much an underdog here. But if you like weird, warped indie gems, please cast your vote for us. Thank you! ♥

Trading cards and Steam Points Shop



We released Steam trading cards for BOOK OF HOURS along with badges, backgrounds and emoticons! Check 'em out in the Points Shop, and a gigantic pitcher of eigengrau to the first person who crafts the 'Librarian of Hush House' foil badge.



Soundtrack coming soon



I'm listening to it now! Mickymar Production's haunting soundtrack will be coming to Steam, GOG, Spotify, YouTube, Apple Music and... probably some other places before the end of the year. It's a rich, lustrous OST and the perfect accompaniment to cold winter days, studying ancient grimoires and/or trying to get your pet snake to stop gnawing up the furniture. Good luck with that.



Next up: DAYMARE



BOOK OF HOURS' next update will be DAYMARE. It's already on the beta branch and will be coming to main next week. Here are the confirmed headline features so far - there may be more but these are definite!


  • Mail ordering some items (from Cater & Hero, and from TRN Ltd). Ordering from a catalogue will be a baroque and leisurely process. It'll reinforce Brancrug's remoteness, and it won't be trivial to top up supplies. But it'll fill some gaps and it'll add some flavour.
  • In-game shelf labels! The Skolekosophy section? The Possibly Contaminated section? Unconfirmed Crafting Recipes? Useful Memories (though the book/Memory system may be coming up for a change)? Notes to yourself about who Janus is and who Hendrick was?
  • Some UI refresh stuff - e.g. what Lottie refers to as 'spiffing timers' to make workstations a bit prettier
  • Some more zoom tuning (restoring simultaneous arrow key movement and zoom-to, and I'll look at the zoom levels again)




(WIP! Please do not take as the Final Thing.)

Once DAYMARE is live, we'll focus on BOOK OF HOURS' first content expansion. (To confirm, this will be paid DLC, but free to anyone with Perpetual Edition.) You may still see some updates while we're working on that, and before the year is out we should have more details on what exactly will be included in this first new content update.

And finally - did we mention we love Christmas? Look out for something festive, starting 1st December. More from us then!

"DAYMARE" beta

The long-awaited DAYMARE update, with a small but tasty list of features, is now on the beta branch. Expect this to make it to the live branch before Christmas.

So what've we got?

You can now order some goods through the post (if you don't have an order form, one will arrive inside a year)

You'll need to go to the Post Office to send it, but the Royal Mail delivers directly even to Brancrug. Why does the UK call it 'post' not 'mail' but our org is the Royal Mail? Ask the Queen NO YOU CAN'T NOT ANY MORE 😢

You can now label bookshelves

All the plaques were hand-placed by the charming other half of Weather Factory. We might move them if things get in the way.

Timers for workstations look a bit spiffier
Further future spiffier-ness is probable.

You can now zoom while moving the camera
Tightened up zooming controls


I had to do a whole lot of fiddadling around when I was just back from holiday with Japanese flu, so there might be some leftover eccentricities. I've taken the slow easing effect off mouse zoom too. I liked it but a lot of other people didn't.

Specifically, zoom level 2 now takes you to a level that allows interaction with room contents. This was always supposed to be the case! thanks to everyone who pointed out the bug, I finally tracked it down


That annoying shelf in the Westcott Room is less annoying
You know the one.

Game won't unexpectedly switch between fullscreen and windowed when you open options
Though I could have tried to pass this off as a 'hilarious prank

Crafting helper panel now also works for Determinations and Histories
This resolves some priority issues with recipes, and also gives you a bit more clarity generally

Histories page now includes the pre-ending text for your later referencing pleasure
Ending text is pretty elliptical already. It's even more elliptical when you can't see the pre and post texts side by side, which I wasn't as aware of as I should be because that's how I look at 'em in my spreadsheet

Notification windows now universally respect the timeout option in Settings
Sometimes software development is interesting and sometimes software development is less interesting than at other times when it's more interesting

BONUS CONTENT! People get asking us when we were bringing our podcast, Skeleton Songs, back. We did, it's here again, with an episode about invisible magicians pinching the Pope's parts: https://weatherfactory.biz/skeleton-songs/

--

[A weird Unity problem means I can't build on Mac right now, so there's no Mac beta just yet. Mac players, we haven't forgotten you, I'm working on it]

"COSELEY" release

(Lovely image above is courtesy of the Lucid Tarot, which we hope will be available by Christmas.)

Another big update only two weeks after BANCROFT? Why not. COSELEY is a great big grab bag of quality-of-life improvements, and a couple of new features. I'm not done with QoL yet, but the next update (DAYMARE) is more content-focused. That's going to be a while away though, because Lottie and I are taking a couple weeks off, because apparently working all the time is in some nebulous way bad for you and you're supposed to 'relax' and have 'fun' and all that other human nonsense.

Patch notes, and my glosses, follow!


  • Zoom-to-cursor is back! I've reworked it from my eccentric experimental version to be more what people expected, and switched it on by default. You can still turn it off in the options menu if you don't like it
  • Auto-arrange changes; undo button, separate merge and arrange, variant ordering on reclick
    Keep clicking the arrange button (or pressing Tab) to see the effects
  • It's now possible to dream on a Memory when night comes, preserving it for the following day
    You can't do this with Weather, and you can only do it after nightfall
  • Dedicated verb icons for workstations
    Lottie wanted these in to add character - and they're also pavingthe way for another UI upgrade
  • Added a small feature to make the endgame, and rare scenarios in the midgame, easier (psst it relates to Numa)
    psst psst there's a way to finish the game when you're ready without waiting for the right time
  • More performance optimisations! Still ongoing, still experimental
    I'll keep working on these, but do drop me a mail if you're still struggling on a machine that's above minimum spec
  • There's now a second phonograph in the House
  • on new saves only* (i.e. if you haven't opened the Severn Chamber yet in this playthrough). The Governor's phonograph also now accepts different aspects (run something through it to update)
  • TAKE NOTE! If a Soul card becomes contaminated after this update, it will sometimes be able to pass on the contamination to books
    Expect more from contaminations and maladies later - but I'm feeding these in very cautiously
  • You can now mute copied-text popups (and/or re-enable them in Options)
    Sorry, folks, finally got to it
  • The harp in the Windlit Gallery is a little different (on new saves only)
  • The Librarian can now burn correspondence
    Right now that means 'spare reminder from St Rhonwens isn't wirh you forever' but it may be more relevant in future updates
  • You'll no longer get two simultaneous Numa incidents when playing on 6x speed
    I was hunting this one for a while - thanks to D.K. for giving me the final piece in the puzzle via their bug report
  • One candelabrum moved in the nave of St Brandan's so you get a little more space in the window-shelf
    We'd have done this a coupla weeks ago, but the other half of Weather Factory, who does the art, just put in a couple of fifty-hour weeks to get the Lucid Tarot finished. WELL DONE LOTTIE. Same with the art bits below
  • Entrance hall chairs now show in front of shelved objects
  • Added a visible path down from Earl Brian's field to make the cliff-link clearer
  • The Mirrors in the Hall of Division now accept Grail (as usual, you'll need to run a recipe through them to see this, if you're playing an existing save)
    This is more thematically on-point; also there was a single solitary Soul evolution where you could still lock yourself out of an upgrade, and this resolves it. Thanks to those who reported this!
  • You'll only see the Wisdom Tree tip once (finally got around to this)
  • Swimming in the sea is now possible, though not always wise, and a swimmer should ensure they know where their towel is; AND examining Fabric no longer destroys it; AND clean fresh linen now has restorative properties
    All these three points are related. I wanted to stop destroying Fabric, as part of upcoming feature tweaks for both analysis and Mommet work. So I wanted to give towels and linen something else to do. (previously they were one-shot Memory generators - they had just looked nice in the room art, and it's often hard to find a use for these objects). PS people should stop trying to give their dirty laundry to Mrs Kille, people, she's a midwife not a laundress
  • Added an extra quarter-second delay to the room preview window
    still too intrusive? now too slow? needs to be configurable? we'll see, it's all a grand adventure
  • Added a Revert button to the crafting helper panel, which returns the window to the first available recipe
  • Added a missing connection from Gullscry Loggia to Gaol Bridge
  • Lucid Tarot cards in ending screens display at a better ratio
    I didn't even notice, and I don't know if anyone else did, but it was upsetting my wife to see her art squashed
  • Fixed some Ouranoscopy hint and recipe issues, and added a new recipe
  • Fixed some Stone Stories hint and recipe issues, and added a new recipe
    There'll be more of this sort of thing
  • Options in crafting helper panel are slightly easier to click
  • Fixed an irritation where mousing over Period aspect could bring up an irrelevant unlock preview tooltip
  • Father Schaller now admits that he reads Sanskrit
    Expect him and other visitors to show more of an interest in some other relevant books in the future
  • Westcott Room scroll cubbies now work
  • Fixed an issue where Memories found as random gathers would sometimes only appear once (with thanks to M.W.)
  • Wormwood Dream is persistent
  • Crafting is no longer possible in bed. It was rarely useful, usually confusing, always a health and safety issue
    Are there other things coming that you can do in bed? no wash your mind out, not that. But one of the potential expansions has to do do with dreaming
  • A terminological issue re: scientific instrumentation has been addressed.
    Can't believe I forgot what an astrolable looked like
  • Added a missing sound for some small things being dropped
    I only noticed this because I was tuning the volume of the spookier sounds in the caves below the House
  • Fixed a problem where detail messages weren't showing on consumable objects when they were Considered
  • Clearer slot labelling on Skills
    So fewer people will get to hour six and only then realise you don't need to use up Lessons for every slot?
  • Saves and Backups button doesn't suffer from desynced text
  • Detail images for very small objects no longer pixelate
    Surprisingly fiddly to fix, but glasses of water are now much charming-er