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Genre: Role-playing (RPG), Simulator, Adventure, Indie

BossConstructor

Patch 184: More bug fixes Part II

Misc:
- The VN no longer expand after you defeat the final mission.
- Your faction standing now improves when completing VN missions.
- Reduced the lag ocurring when picking up modules with a full inventory.
- Fragile decoration modules are no longer shown to have 0 hp.
- Increased the range and strength of the light module's decloaking effect.
- The score screen is now a bit wider and limits the number of items shown to prevent overflows.

Bug fixes:
- Joint/chain/piston-only shipparts should now correctly self-destruct.
- Fixed a bug causing the help button in the last tutorial stage to be unclickable.
- Fixed a bug in the "Escape AI CC" and added it to the research tree.

Patch 183: More bug fixes part I

- Steam cloud sync now also syncs the research tree. Also, it now works with MacOS and Linux.
- Fixed a bug which could occur when revisiting VN sectors.
- Fixed a crash ocurring when docking the gambler in the Portuguese version.
- The game no longer crashes when invalid ship files are present.
- Fixed several typos leading to misplaced/missing string in non-English versions.

Patch 182: Misc.

I am aware of a bug causing save games to (occasionally) corrupt. Unfortunately I haven't found the exact cause yet. However, I've made some changes which a) might have already fixed the bug and b) should no longer corrupt a save file in case the bug occurs. Nevertheless, please make backups of your save games until the bug is found. Also, if save files corrupt, please let me know in the forum or by mail so that I can fix it. Thanks!

- Fixed a bug affecting Boss ships.
- The game now makes backups of your exploration mode save files.
- When selecting low quality textures, the game now uses 'nearest' min/mag filtering. It's a bit ugly but on weak systems it should improve performance a lot.

Patch 181: Bug fixes

- Fixed a bug causing save games to corrupt when a VN mission is active. Unfortunately this fix cannot restore save games that are already corrupted. Sorry :(
- Changed the number of asteroids to be delivered to 4 and updated the corresponding texts.
- Fixed the rail gun's DPS calculation.
- Fixed a bug causing the "hide bg" to mess with the camera.

Patch 180: Bug fixes etc.

- VN misions should now longer spawn in places where they would cut off parts of the galaxy. Also, they wait for your ship to reach a value of 1250.
- Reduced the requirements to complete the combat missions, e.g. the number of asteroids that need to be transported.
- Fixed a bug causing the particles in solar winds to stand still.
- Fixed a bug in the linked armor.
- Fixed two errors in the GL shader code affecting Intel GPUs.
- Fixed a bug related to joints.
- Torpedo launchers do less damage when mounted on enemy ships. Also, the torpedos' trails are now really big. :)
- Improved the automatic error reporting.

Beta Branch and Patch 179

Beta branch


There is now a beta branch that you can opt in. The beta branch is intend for players interested in getting the latest features and helping me out fix the latest bugs. If you are reading this, you're probably the right person to join the beta. :)

To opt in, just go to the game properties in Steam, go to the beta tab and choose the beta branch from the list. The game should then automatically update to the latest version. Thank you!


Patch 179: Performance Focus


This patch should provide a significant boost in overall performance and reduce the number of lag spikes:
- Made the rendering code more efficient by eliminating multiple texture coordinates.
- Reduced expensive recalculations and function calls.
- Faster tesla and lighting gun effects.

Misc.:
- You can now change the zoom level in all camera modes using the mouse wheel.
- Tweaked the torpedo launcher damage behavior a bit and reduced its range.
- Fixed a bug causing torpedo shots to create black invincible modules and asteroids.
- Fixed a bug preventing you from changing a ship's name in the exploration mode.

Patch 178

Exploration:
- Created two intermission screens for the final mission (before and after) including story texts and two very nice artworks.
- You can now make screenshots and hide the ui on the text/intermission screens.

Misc:
- Adressed lag issues arising from the impulse armor.
- Torpedo shockwaves are now effected by red nebulae. Also fixed a bug in their damage calculation.
- The test map now has a fixed seed.
- Fixed the inventory page jumping when taking modules.
- Ship blueprints are now cleared when entering the tutorial.
- Added German translation for the story bits.
- Fixed some tooltips.

Patch 176: Exploration mode etc.

Exploration mode:
- Completing Von Neumann missions now lets you reclaim sectors conquered by the von Neumann.
- Added the final mission. More story text and artworks will follow.
- The latest changes to the exploration mode are probably still buggy und unbalanced. I'll work on that next.

Misc:
- Fixed a bug in the enemy selection mechanism.
- Added preliminary Russian localization.
- Added preliminary Brazilian-Portuguese localization.

Bug fixes:
- Fixed some issues related to the clipboard.
- Parts in the clipboard are no longer shown in ship buttons.
- Endless mode ships should no longer overwrite exploration mode ships.
- You should no longer spawn on top of pirate bases.
- AI cores should now work on multi-shippart-ships.

Patch 175: Hacking module, new AI ships etc.

- Added the hacking module which allows you to turn enemy ships into allies. The hacking module can only be used once and cannot be bought in shops. You can, however, get them by completing von-Neumann missions.
- Added le French localization. Don't worry, I didn't do it myself. :)
- Added support for Cyrilic characters.

AI
- Replaced the AI populations in the game with new ones.
- The AI now aims at a ship part's center of mass and targets more precisely.
- The AI no longer targets cloaked ships.

Fixes:
- Fixed time formatting on the leaderboard.
- Fixed some unlocalized strings.

Patch 174

Miscellaneous:
- Added some missing glyphs: ’“”«»
- Tweaked the evolution algorithm to make bigger ships more feasible and frequent.
- You can now make defend allied factory and kill enemy factory work.
- Upgrading armor variations in the tech lab should now work.
- The ore collecting achievement now only requires 50 ore.
- The VN FFA and VN ally/enemy wave missions now delay spawning ships when more than 8 enemy ships are on the map.
- The VN wave mission now spawns more enemies but waits for you to sort of clean up a wave until it spawns the next one.
- You can now play the von-neumann missions in the skirmish mode.

Bug fixes:
- Fixed using workshop ships in the skirmish mode.
- Fixed a very rare crash with the torpedo module.
- Fixed autoaim joints being indestructible.
- Fixed interceptors not targeting enemies in the VN FFA mission.
- You can now skip the score screen build-up by clicking/key pressing.
- Fixed some text/translation issues.