BossConstructor cover
BossConstructor screenshot
Linux PC Mac Steam
Genre: Role-playing (RPG), Simulator, Adventure, Indie

BossConstructor

Patch 173

- Added the final two faction images.
- Added support for custom localizations.
- You can now use Steam Workshop ships in the skirmish mode.
- The piston should now be much less likely to glitch out.
- Ship parts now uncloak when their energy level gets below 30%. Being cloaked no longer drains all your energy.
- Increased the prices at the gambling station.
- Maybe fixed excessive log files caused by controller issues.

Patch 172: Faction images and text!

When you meet a new faction, the game shows you their story along with a unique artwork. (Two artworks are placeholders and will be replaced soon.). Learn about how humanity split into different factions only to provide you with the latest and greatest variety of modules. :)
If you haven't seen these screens yet and load an advanced save file, prepare to see a lot of them.

Miscellaneous:
- Completing the exploration game no longer starts NG+ automatically. When done, you can continue exploring or hit the NG+ button.
- Replaced one of the fonts with a more readable one.
- When you delete a ship it is moved to the deletedships-folder from where you can recover it if necessary.
- Ore containers now increase the amount of starting credits in the skirmish/endless missions.
- Fixed the tooltip for advanced generators and the railgun.

Patch 171

- The leaderboards now display the leading players' names.
- Replicator ship parts should now be preserved in the exploration mode.
- Fixed a bug preventing the SSD to be used in boss ships.
- Fixed a rare bug in the mining mission.
- Fixed some crashes occurring with ultra textures.

Patch 170: Bonus Pack etc.

Bonus Pack:
Added the game's soundtrack and a few wallpapers to the game folder.

Miscellaneous:
- Difficulty in the exploration mode now scales with galaxy size. In effect, larger galaxies are no longer easier than small ones.
- You can now assign commands to either piston.
- Jump gates now 'block more space', hence preventing solar winds and other stuff from spawning next to them.
- Scanned areas should no longer have indicators.
- Fleeing AI ships should now correctly head to the jump gate.
- The game no longer exits when the SteamAPI fails to init properly.

Patch 169: Music, Sound etc.

Music and Sound:
- Remastered most of the music tracks for your listening enjoyment.
- New/changed sounds for: EMP, Railgun, Carrier, Torpedo, Railgun, Resonance Cannon, Sword, Repulsor Beam, Ore Extractor, PDL, SSD
- Added 4 new voice messages.

Miscellaneous:
- Ore is now sold automatically inbetween missions in the endless mode.
- The player now gets starting credits in the test and skirmish modes to allow ore generators and repair bots to work.
- Balancing: Reduced frag missile damage.
- Artifact ships should be less likely to spawn on top of your ship.

Bugs:
- Weapons should no longer accumulate shots when under EMP.
- Fixed a exploration mode techlab reputation requirements.
- Fixed two bugs in the ship positioning and spawning algorithms.
- Fixed a bug with the flak cannon.
- Fixed a crash caused by the missile launcher.

Patch 168

Miscellaneous:
- Dragging large ship parts in the editor is now way faster.
- Improved the ship indicators on the minimap.
- You can now revisit sectors if the vN spread there.

Bugs:
- Fixed a bug causing concerning the integrity enhancer.
- Fixed a crash caused by the mine layer.

Patch 167

Ore system:
- Credits are now the main currency.
- Visiting the galaxy map or a trade auto-sells your ore for credits at a rate of 1:10.
- Tech labs and gamblers now accept credits; the relative price remains the same.
- Repair bots and ore generators now consume credits.

Misc.:
- Allied ships in the 'defend x' missons now warp out after you completed the respective goal.
- The energy required to remain cloaked now rises exponentially over time.
- The game now disposes/frees more of its used OpenGL resources when exiting.
- When a shop/gambler/techlab dies in a map, it dies in real life... I mean the galaxy map...

Bug fixes:
- Fixed a bug causing techlabs and gamblers to refuse docking.
- Destroying an asteroid now stops the ore extraction.
- Improved description and text for the mine ore mission. Also, there should now always be at least 5 ore to mine.
- Replicated ships no longer show up as destroyed ships on the score screen.
- Closing a shop screen on the galaxy map should no longer accidentally trigger missions hiding below.
- Cloaked ships now a) completely break missile tracking, b) cannot be drained by the energy absorber, c) no longer affect the camera.
- Faction standings can no longer go beyond -0 or +8.
- Fixed a bug causing commands to get lost when your ship breaks apart.
- Fixed a crash in the skirmish mode caused by specific replicator designs.

Progress Report 2016-05

I've made a new progress report video for you. :)

https://www.youtube.com/watch?v=Iei8_42NI6o

Patch 166:

Modules:
- Repulsor Beam: Increased range and strength etc.
- Sub space drive: Stronger acceleration initially; reverse acceleration after 1 sec; cool new effect.
- Replicator: New effect.
- Ore extractor: Changed mechanic and new effect.
- Star shield: New position mechanic, own shots pass through, new effect.
- Shield now spawns 3 shield plates.
- Improved effects for rail gun, grappling hook, piston ...

Miscellaneous:
- Ship indicators and minimap icons for the objectives now blink occasionally. Also, quest texts are now shown as messages in the beginning of a mission.
- Game should no longer use system resources when not visible, unless when using the evolution mode.
- Cloaked ship parts should no longer have indicators on the border of the screen, unless they are mission objectives.
- Fixed the starting position of replicated ships.
- Fixed some AI issues in ships with multiple parts.
- Fixed a bug causing the minelayer to crash the game.

Patch 165

Command center function:
- Ship parts must now be connected to a command center in order to be controlled.
- Autoaim/revolute joints, pistons and (activated) energy chains count.
- A warning is shown for non-connected ship parts in the editor.

Visual stuff:
- Improved the debris particle effect.
- Repair bots and interceptors can now be colored.
- New interceptor texture, fixed interceptor trails.
- New torpedo explosion & new energy chain effect.

Bug fixes:
- Editing exploration ships in the exploration mode editor no longer changes the original ship design. Changes are saved to the 'exploration ship' design.
- Fixed a bug causing AI ships with joints to self-destruct.
- Fixed a bug causing the difficulty to reset on NG+.
- Fixed a bug from patch 164 causing the AI modes to malfunction.