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Genre: Role-playing (RPG), Simulator, Adventure, Indie

BossConstructor

Patch 164

General:
- Added two new von-Neumann missions.
- Scanned artifacts can now spawn enemy ships and even bosses. Fun times :)
- Added the golden smiley box, which is (almost) guaranteed to give you an unresearched module.
- Fixed some font rendering issues.

Cloaking:
- Cloaking ships now fade in and out.
- The estimated position is now shown like a track.
- Lights decrease cloak time but no longer insta-uncloak.

Modules:
- The inertia dampener now also dampens angular velocity.
- Updated module graphics for (Micro) solar panel.
- Tweaked the physics behind the revolute/autoaim joints.
- Replaced autoaim joint module graphics.
- Power thruster: Increased cost and thrust.
- Fixed (power)thruster exhaust direction.

Balancing:
- 10hp -> 20/30hp on smaller modules like joints or pistons.
- Mass driver: higher firing rate, higher spread

Patch 163

- The exploration load screen now shows progress, galaxy size, difficulty and playthrough count (some of this only works for games started post-patch).
- The tech lab screen now only shows modules belonging to the respective faction.
- The key overlay should no longer kill the UI.
- The 'kill clone' mission should no longer spawn in easy sectors.
- 'Mine ore' missions should no longer be in sectors without asteroids.
- Replaced the position indicator in the galaxy map.
- Dragging the galaxy map can no longer start missions etc.
- The missions in the exploration mode no longer change when reloading a save.
- Fixed module attributes changing when revisiting a store.
- Fixed modules disappering on the borders when adding/moving integrity enhancers.
- Fixed incorrect faction-specialization to inventory associations. Unfortunately this fix mixes up faction shops for pre-patch saves.
- Fixed leaderboard displays for maps 2-4. Pre-patch scores have been recorded correctly.
- New Game+ galaxies should now have the same size as the last game. Works only with exploration games started post-patch. As a workaround start a new exploration with the galaxy size you want, go back to the main menu and resume the saved exploration game.
- Simplified the exploration load/start screen.
- Fixed left titan armor HP.

Patch 162: Von-Neumann

Von-Neumann:
- Redesigned the appearance and functionality of the von-Neumann in the exploration mode.
- They now expand more aggressively. Every turn (i.e. when you visit a sector) the vN attack new stars. Stars attacked in the previous turn have a 25% chance of being lost to the vN.
- The number of stars under attack depends on the vN's strength, which increases every turn. Their strength decreases when you succeed in counter-vN-missions.
- There is a von-Neumann report panel which keeps track of what is happening.
- Added one counter-vN-mission.
- Pre-patch save games work, but the difficulty might be a bit off.

Other stuff:
- The UI now only shows 3 messages at a time. Excessive messages are queued.
- Redesigned some tooltips.
- Boss AI now uses the subspace drive according to the phases.
- Added three new challenges: Recon Race, Asteroid Delivery and The Swarm
- Removed the galaxy tendency system which has been replaced the different human faction standings some time ago.
- Solar winds and deliver asteroid missions cannot spawn on the same map.

Patch 161: Miscellaneous

- Module tooltips now display all possible variations.
- Non-researched modules now have a small yellow star in their tooltip.
- You can now bind a key to the explosive charge and detonate it manually.
- Modules received from the gambler are now also researched.
- Fixed ships not being able to play challenge maps when hitting exactly the cost restriction.
- Fixed the piston extending when damaged.
- Fixed the leaderboard only displaying one entry.

Challenge Missions and Leaderboards:
- Challenge missions are sectors with a fixed random seed.
- The goal is to complete a challenge as fast as possible. There is a (Steam) leaderboard where you can see the global rank of your time. Looking forward to see some friendly competition!
- Currently there is only one map but I'll add more in the near future. Leave your ideas for interesting challenges in the forum!

Steam Trading Cards:
- You can now earn BossConstructor trading cards by playing the game.
- There are BC badges, emoticons and some very sweet profile backgrounds to unlock.
- Have fun :)

Patch 160: Challenge Missions, Leaderboards and Trading Cards

Challenge Missions and Leaderboards:
- Challenge missions are sectors with a fixed random seed.
- The goal is to complete a challenge as fast as possible. There is a (Steam) leaderboard where you can see the global rank of your time. Looking forward to see some friendly competition!
- Currently there is only one map but I'll add more in the near future. Leave your ideas for interesting challenges in the forum!

Steam Trading Cards:
- You can now earn BossConstructor trading cards by playing the game.
- There are BC badges, emoticons and some very sweet profile backgrounds to unlock.
- Have fun :)

Patch 159: Piston module

- Added the piston module! Allows you to build more complex transforming ships.
- Interceptors are now properly aligned.
- Redesigned the AI Autofacs to use the replicator module.
- Exploration: Replaced the fission rockets with maneuvering thrusters in the engine bonus pack.
- Your ship extent no longer shrinks when dragging an Integrity Enhancer around in the editor.
- You can no longer research modules by crashing ships downloaded from the workshop.
- Debris and modules should no longer spawn in the top left corner of the map.
- Fixed a bug causing autofacs to spawn two ships on mission start.

Looking forward to see what you make with the new piston. :)
https://www.youtube.com/watch?v=0lJT_cMIs58&feature=youtu.be

Patch 158: AI Improvements, AI Cores and Explosive Charges

- Numerous general AI improvements.
- AI behavior is now bound to special AI core modules, which replace command centers for AI ships. Putting one of these on your ship will make the AI control it. Useful for replicator-produced ships.
- AI cores come in 4 flavors - Standard, Boss, Melee, Skirmish - and can be salvaged from AI ships or researched/bought.
- Added the explosive charge module which explodes like a mine when destroyed. Useful for replicated ships and melee ai cores.
- Improved energy system: Modules receive energy equally when low on energy. This prevents ships from tilting to one side when e.g. some thrusters receive more energy than others.
- Nameplates now count as decoration and are no longer part of the research tree.
- Fixed the impossible achievement.

Patch 157: Miscellaneous

- You can now update ships you uploaded to the workshop. For pre-patch ships this requires a small workaround which I'll post below.
- Added new ship tags to the workshop: Factory, Boss, Cloak, Shield, Decorated
- AI ships now use the Replicator module.
- Fixed a bug causing ships to drift slightly to the right when using auto key assignment in some cases.
- Replicated ships can no longer be farmed for modules.
- You can no longer downgrade modules in the tech lab or 'upgrade' common modules to common modules. Also added some tooltips.
- Increased light armor HP.
- Improved the replicator to allow multiple replicator sets per line.
- Fixed a crash which occurred when combining revolute joints and replicators.
- Other smaller fixes.

Workaround to update pre-patch workshop ships:


Note: This is only required for ships uploaded to the workshop prior to this patch!
1) Open your ship's workshop page and have a look at the URL. The last part should be like ?id=665748099
2) Extract the ID from the URL, in this case 665748099
3) Open your ship from the My Games/BossConstructor folder in a text editor.
4) Insert a line like this: steamid=665748099
5) Done. Restart/start BC. From now on, uploading this ship will create an update and not a duplicate.

Patch 156: Bigger Ships and Ship Factories

- Added the replicator module which allows you to build your own ship factories.
- Added the integrity enhancer which expands a ship's maximum size.
- Performance dependent particles: In computationally taxing situations, the game tones down some particle effects to provide a smoother frame rate.
- Added links to the Steam Workshop to the hangar and the editor.
- Fixed some crashes introduced by the last patch.

Example factory:
http://steamcommunity.com/sharedfiles/filedetails/?id=661311738&searchtext=

Patch 155: More modules and more

- Added the light alloy armor modules (3 variations). The light alloy armor is a cheaper, lighter and less durable alternative to the standard titan armor designed for small and fast ships.
- Added the range extender module which can be attached to any weapon to increase its range.
- Armor modules are now linked in the research system. Discovering, e.g. a robust left titan armor will unlock all robust titan armor variations.
- Added more (automatically generated) workshop ship tags.
- Fixed the Steam overlay after uploading a ship to the workshop.
- Fixed a threading issue causing the game to slow down over time in evolution mode.
- More minor fixes.