Quick news on the beta and the Horde Survival Bundle
Hello fellow outlaws!
We have two news for you today!
Firstly, Following the poll we shared on Thursday, it seems that you tend to wish for the game to last around 24 minutes. We updated our beta, for you to try that out. You will have 3 acts of 8 min all ending in a boss battle (at the moment, you will fight Denzel a second time at the end but it will soon change). We're curious of your opinion regarding enemies balance and the overall feel with this duration. To switch over to the beta version, go on the Bounty of One page in your library and go the settings (the gear icon on the right) before launching the game and click on property. In properties, go to the beta tab and select the beta branch in the drop down menu. Exit the settings and you should have a small update, you're now playing the beta.
To go back to the main branch, take the same steps and select none in the dropdown menu.
⏳Secondly, the horde survivor bundle with Spellbook Demonslayer and Nomad Survival will come to an end on December the 14th, hurry up if you want to pick it up!⏳
It was an honor to cooperate with Xendra, the maker of Spellbook Demonslayer, and with The Fox Knocks, the maker of Nomad Survival. They are amazing and we are really happy we could use this opportunity to work with them on the collaborative bundle.
👉Horde Killer Bundle will end on December 14th. Hurry up!"
Fixed indicator icon showing up during a frame when chest appear
Players no longer shoot when sheriffs are coming
Patch 0.13 : An ingenious addition!
The new update is here!
Hello fellow outlaws,
Bumpty is back and you know what that means? A new update is here!
We know you're looking forward to the Undertaker and we're working hard on it (as you can see in the following gif) and can now say it'll be here shortly.
In order to include the Undertaker in the game, we will have to re-organize the waves and, therefore, the average duration of a run. At the moment, with 2 acts and without counting the boss fights, a run lasts 16 minutes, we were wondering how long you would like a run to last for. 18, 21 or 24 minutes? You can vote for your preference on the following link: https://take.quiz-maker.com/poll4622033xc9744409-145
In the meantime, however, leaving you with nothing is out of the question. Give a warm welcome to our newest addition (- spoiler alert - click the black bars for more): R0B3RT!
When he was still human, Robert was the greatest genius the world ever knew. Above all, he wanted to improve and facilitate the lives of as many people as possible on a day-to-day basis, but in a world where the only available energy is that of steam, his endless ingenuity required a quantity of physical and financial resources far beyond his means. To carry out his research, he therefore had to appeal to generous donors, which is how he met the sinister Undertaker whose wealth (admittedly of dubious origin) was considerable.
Unfortunately, where Robert thought he could use his patron's resources as he saw fit, he quickly realized that such resources did not come for free. The majority of his time was therefore devoted to the creation of weapons and / or technologies allowing the Undertaker to always be one step ahead of its competitors.
Robert knew that he could never be able to concentrate on his great humanitarian project while he was under the yoke of this evil stockholder but he could not simply escape his grasp either. He secretly developed the R0B3RT project, a metal body unbothered by time and primary needs in which he could transfer his consciousness at the sole cost of losing his weak carnal envelope. On a world scale, an affordable price in his eyes. After months of work, the project was ready and before transferring his consciousness into this new body, Robert destroyed all his research and as many weapons as he could. Robert, now R0B3RT, pretended to be dead and escaped from the clutches of his "benefactor".
Now, R0B3RT is trying to complete the first step of his grand plan: to rid the valley of the menace that is the Undertaker.
In addition to this new character, you will find the rest of the set of objects that we shared with you on our discord (as a reminder, if you want to join it, here it is: https://discord.gg/Xtptj5UPWQ).
And that's it for today, see you in 2 weeks for the next update.
You can read the entire patch below.
Enjoy!
Content
New Items
Steamtech Turret: Starting weapon for R0B3RT - Gain an automatic turret, it fires 2x faster than you but cuts your attack speed by 3.
After Image: The cooldown of your dashes is reduced by 50% when you move.
Chakra: When one of your dash is ready, create an explosion that deals 100% of your damage in an area around you. Gain 1 momentum.
Drinks on the House: 70% of enemy attacks are less accurate.
Runing on Fumes: When you run out of dashes, you gain 20% speed, 100% critical damage, and 10% damage.
Gameplay and quality of life
Added an indicator to show the direction of chests and turret when they are outside the player's line of sight
Added specific sounds for Roger and Natoko when taking damage
"Hotfixes" in version 0.12
Fixed a bug where Spreadshot would spawn new projectiles that do not turn around the player with Bulletstorm (they would get stuck in the air)
Fixed a bug where spawn projectile would grow exponentially with each new spawn with gluttony
Fixed an issue where Denzel was not affected by Fanged Arrows Poison
Fixed an issue with German, Turkish, Hungarian, Italian and Arabic translations not showing stats
Hotfix 0.12 (3) Language Update and fixes
Fixed an issue with Turkish Hungarian, Italian and Arabic translation not showing stats
Update to Turkish, Hungarian, Italian and Arabic languages
Hotfix 0.12 (2) German Language Fix
Fixed an issue where german languages would not show the various values in upgrade/objects/Black market descriptions
Hotfix 0.12 (2) Denzel Immunity and German Fix
Fixed an issue where Denzel was not affected by Fanged Arrows Poison
Fixed an issue with German translation not showing stats
Hotfix 0.12 (1) Spreadshot interactions
Fixed a bug where Spreadshot would spawn new projectiles that do not turn around the player with Bulletstorm (they would get stuck in the air)
Fixed a bug where spawn projectile would grow exponentially with each new spawn with gluttony
Patch 0.12 : Shake it up!
The new update is here!
Hello Fellow Outlaws,
Like every two weeks, here is the new update.
You'll be happy to know that the administrative setbacks we had been experiencing lately are, mostly, over (Yeah!). However, those who follow our updates closely will know that Bumpty, our one and only dev, is going away for 3 weeks, a holliday period that he truly deserves for his hardwork the past few months (hats down to you my good sir!). Unfortunately, this means that there will be a break regarding updates within that time.
But we we're not about to leave you without something to work with during that time. Indeed, we conducted a poll on our Discord server and 5 new incredible, 3 legendaries and 2 epics, items were chosen to shake things up during this down time.
You might also have noticed that we are part of a bundle with Spellbook Demonslayer and Nomad Survivor! If you'd like to purchase those games as well as ours, this is the right time!
In addition, we worked on balancing our favourite ex-sheriff Nigel as we felt that, though strong in its own right, he was lacking a bit.
We also took the opportunity to add new languages, German and, as you may have seen last week, Arabic. Thanks to Oskar Kalkbrenner and Khaled Alfares (Falcon_F5) for their help in translating the game!
That's all for today, you will find the list of changes below.
Enjoy!
Content
New Items
Big Bertha: Every 30 shots, your next shot is slow, huge, deals 3x damage and cannot be stopped
Fanged Arrows: Your shots poison enemies. Poison deals 10% of your damage for a 0.3 sec cooldown. If the poison kills, it spreads to enemies in an area.
Guided Shot: Your first pierced projectile now targets the closest enemy. Your projectiles pierce through 1 more enemy
Seismic Dance: Every 1 meter, deals 30% of your damage around you.
Spreadshot: The first time a projectile hits, it spreads into 3 projectiles that deal 35% of your damage.
Gameplay and quality of life
Added German translation
Added Arabic translation
Decreased the occurrence at which enemies blink when taking damage
Balancing
Sherrifken: Attack speed reduction: -40% -> no reduction
Nigel: Base Attack Speed: 1.5 -> 1
Nigel: Base area of effect size: 110 -> 100
Onion: Base area of effect size: 120 -> 140
Fixed an issue where the "Enemy projectiles go 30% faster" infamy modifier was not working. Infamy level 3: Enemy projectiles go 30% faster -> 10% faster
Mighty Mezcal Staff's projectile now has a bigger hitbox
Visual improvements
Added the fence for the corresponding modifier of the Daily Struggle
Changed visual for Nightmare Escape mode (it's not Halloween anymore)
Changed the visual of the map for Nightmare Escape mode (it's not Halloween anymore)
Visual improvment of Ilithid projectiles
Bug fixes
Fixed an issue where selecting the Legendary Choice Upgrade banishes it for the entire game session (i.e. until the game is turned off and on again)
Fixed an issue that limited seed variation in Daily Battle mode
Fixed an issue where the Daily Struggle modifier "your attack speed is affected by your cooldowns" was not working
Hot fixes within patch 0.11
Limit on bounty to 0 in Nightmare Escape mode and Daily Struggle, it was going negative before. Player who got negative amount of gold nuggets due to last update bug got 100 gold nuggets.
Bounty get reduced twice as fast in Nightmare Escape mode and Daily Struggle's corresponding modifier
Startin bounty reduced when playing multiplayer in Nightmare Escape mode and Daily Struggle's corresponding modifier
Delayed projectiles destruction so you can see what hits you when you die
Dashes now all reload when player is resurrected
Fixed problem with people having the same seed over and over again
Fixed daily seed challenge not updating properly
Fixed one of the faithful shield not blocking projectiles
Fixed resurrected players which couldn’t take heart pickup
Fixed player keep moving in last direction when pausing game
Fixed emergency kit sometimes healing you when losing last health points
Fixed game pausing but not showing pause menu when controller is disconnected
Horde Survivor Bundle : Bounty of One, Spellbook Demonslayer and Nomad Survivor
Thank you for the continued support you have given Bounty of One!
As you might have noticed,Horde Survival became a separate genre this year with multiple titles making big impressions on the gaming community. During the development of our game, we’ve had plenty of fun trying out many games of the genre and we’ve been wanting to celebrate that. Lately, we’ve been asked to join forces with some of our fellow developers and we happily obliged.
For the launch of Spellbook Demonslayer and to celebrate this new genre, we present to you this exclusive bundle!
You only buy games in the bundle that you don't own. Plus, you get an extra discount.
Horde Killer Bundle — includes Bounty of One, Spellbook Demonslayers and Nomad Survival whose devs we have the pleasure of knowing personally
Bounty of One — fast-paced casual roguelike bullet hell that takes place in cartoonish Wild West
Multiplayer available. Play alone or with up to 3 friends
Epic Boss fights — sheriffs and deputies serving the evil Undertaker
Mobility is the key. Dash, Dodge, Shoot, Repeat!
Spellbook Demonslayers — top-down horde survival game where you protect the cosmic library
Slay thousands of monsters while listening to the heavy metal music
Create Overpowered Builds with unlockable Passives, Spell evolutions, and their Illegal variants
Steal Elite enemy powers & complete Shrine challenges on map
Nomad Survival — an auto-attacking, wave-clearing, time-based Roguelite
You can have as many abilities as you want
Each Map boasts unique events that keep you on your toes
5 Pets to aid you in battle, each offering different perks and skill trees
Added arabic language support (Thanks a lot to Khaled AlFares (Falcon_F5) for the translation and help with localization!)
Fixed a bug with enemy projectiles getting destroyed on death screen
To change language click on Bounty Of One in the steam launcher then click on manage (clog/settings icon). There you can go to properties/language and change the language in the dropdown menu.