Now gives +1 Mana every 3 seconds, down from every 4
Still gives 17 mana over it's lifetime
Lifetime lowered to 51 seconds
Manacost decreased from 13 to 12
Bloodlust Totem
Bonus reduced from 40% to 35%
Lifetime reduced from 10s to 7.5s
Max Health unchanged
Linger time removed
Bug Fixes
Fix some crashes
Fix some D3D errors
Reduce loading time for some configs when entering a match
What Are We Doing?
We are working on bringing Conquest back with the Daily Deck Challenge
Fixing bugs!
Patch 0.3.4
2v2
Brawl of Ages just got bigger and better with the addition of 2v2! Grab a friend or a Club member and find a game using 2v2 matchmaking. 2v2 has voice chat, awards Valor and Seals, and has its own ladder (each unique pair of players has their own rating, so introducing your newbie friends to the game won’t hurt your stats ^.^).
General
Vault card preview has been improved.
Balance
Spider Nest
This card was removed and replaced with Cesspool (spawns abominations)
New card: Dragon Pups
These feisty little flying units will rise from the ashes… once, anyway.
Sandstorm
Pull effect increased by 2.25x
Freeze Totem
Lifetime decreased from 10s to 8s
Time to freeze a unit increased from 3s to 4s
Linger time after the totem dies removed
Bug Fixes
Fixed the tutorial not progressing when using the French translation
Fixed a bug with spawners and changing their modes
Fixed spawn effects for; Demon Tower, Golem Tower
Blazer: Fixed issues with the walk animation
What Are We Doing?
We are working on bringing Conquest back with the Daily Deck Challenge.
Fixing bugs!
Patch 0.3.3
Balance
Blademasters
Mana Cost increased from 7 to 8
The Rat Pack
Mana Cost increased from 14 to 16
Yeti
Mana Cost increased from 9 to 10
Bug Fixes
Fix some fatal D3D errors.
Cards that cannot be purchased will no longer show up in the vault.
What Are We Doing?
We have made significant progress on 2v2. We should be able to patch it sometime next week.
We are also working on bringing Conquest back with the Daily Deck Challenge. More details on this later
Patch 0.3.2 - Leagues
Leagues
This patch introduces Leagues, a fun way for you to compete in Brawl of Ages.
As you win matches and gain medals you will progress up through the ranks of your league’s divisions, until finally you are promoted and enter the next league. Once promoted you cannot fall back.
At the end of each 2 week season leagues are reset and your new starting position is determined by your rank in the previous season.
General Changes
The launcher (main window) can now be scaled via the Interface Options.
Conquest has been temporarily disabled as we are reworking it significantly.
Localization
Support for many languages has been added, however these are mostly automatically translated at this time and may be hilariously inaccurate. If you want to help us translate the game into your language please email Ben@brawlofages.com
Bug Fixes
Fix some crashes when transitioning from the launcher to the game.
Balance
Noxious Tower
Lifetime decreased from 40s to 30s
Lightning Tower
Deploy time decreased from 2s to 1s
Soul Rift
Mana Cost decreased from 10 to 8
Now spawns only 2 souls, down from 3
Jin She
Attack Cooldown increased from 1.3 to 1.5
Tempest
Attack Damage from 90 to 85
Attack Cooldown increased from 1s to 1.1s
Golem Tower
Deploy Time increased from 2s to 3.5s
Range increased from 11.5 to 12 tiles
Demon Tower
Deploy Time increased from 2s to 3.5s
Range increased from 11.5 to 12 tiles
Iah
Mana Cost from 7 to 6
Spell cost reduction decreased from -2 to -1
Winter Souls
Now spawns 1, down from 3
Freeze time increased from .75 to 2s
Damage on impact increased from 70 to 130
Missile
No longer stuns when it pushes
Brawler Bomb
No longer stuns when it pushes
Mana Cost increased from 11 to 12
Baldir
Deploy Time increased from 1s to 2s
Lady Tinder
Can now attack air units
Retribution
Mana Cost increased from 12 to 13
Blazer
Reworked
No longer knocks back, stuns, or charges up before attacking
Now attacks for 225 damage every 2 seconds
Attacks always travel a full 5.5 distance and hit all units it passes through
Assassin Temple
Max Health decreased from 1500 to 1200
What Are We Doing?
Fixing bugs!
Working on 2 new game modes.
0.3.0+0.3.1 Faster Progression, More Control
0.3.1 Changes
Level progression has been significantly accelerated (500%!).
Overtime now lasts for 3 minutes before the game ends in a draw (was 2 minutes)
Lane towers now start with 75 ammo (was 60)
Mana regen is now 0.77 mana/second and 1.4 mana/second during mana mania (was 0.81 and 1.62)
0.3.0 Changes
Due to the significant changes we've made with this patch all players will receive a respec - all cards, decks and cosmetics will be wiped and any currency spent on them refunded. Additionally, any gems spent on the big brawls board have been refunded.
OVERVIEW:
We identified some problems with our previous progression. Unlocking cards was too random and too slow. We also realized that having access to over 85 cards right out of the gate might have complicated the playing field.
To address these issues we have removed the Big Brawls Board as the primary method for receiving cards. Instead, you can now directly unlock cards with Valor (earned through playing) and Gems (real money). We also increased the value of the rewards for playing so that you can acquire cards faster.
We also added in account leveling. With account levels you will receive additional rewards as well as access to unlock cards. 3-6 cards will become available with each level but will still require Valor or Gems to unlock.
Quests have been introduced to game. These give bite size tasks for players to achieve that will jumpstart their Valor to give additional options for card unlocking. This is especially true early in a player’s career.
VALOR:
Each Seal (tower destroyed) is rewarded with 20 Valor
Successfully defending your Throne is rewarded with 30 Valor
*note: these changes include Conquest games
*note 2: the first 25 games played are given double valor bonus
LEVELING :
Each game played results in experience earned. Experience is used to level up your account. For each level gained you are given rewards and new cards available to unlock. There is a max level of 15 (all cards available at that time) and infinite ‘Prestige Levels’ beyond that.
We have added Quests to the game. This is version 1 of a system we hope to continue to add to. The main purpose of Quests is to give players small tasks to achieve that will result in a significant gain of Valor to give initial card unlocking a boost.
BIG BRAWLS BOARD:
The BBB is no longer the main source for unlocking cards. We will use this mechanism in the future for other content. It is still used, with a single quality spin, for additional Conquest rewards and Club rewards. The BBB still gives a random amount of Card Pieces to a random card. Pieces can be sold for Valor. The ability to purchase spins with Gems has been temporarily removed.
*note: all previous spins purchased with Gems have been refunded.
CARD UNLOCKING:
As before, cards can be unlocked directly with Valor. You may now unlock cards directly with Gems as well. Unlocking cards with gems is now also much better value.
CLUB REWARDS:
We changed the Club Rewards based on a single BBB spin quality.
1250 Seals: 1 Spin
3125 Seals: 2 Spins
5000 Seals: 4 Spins
Balance
All units which deal splash damage will now deal their splash damage on impact even if their primary target is already dead.
Abominations
Now set all pending damage to 1 properly
Gargoyle
Critical Strike removed
Retribution
Mana Cost from 11 to 12
What Are We Doing?
Fixing bugs!
Working on 2 new game modes.
Patch 0.2.2
Progression Changes Coming Soon
Our current top priority is improving card acquisition and our progression systems. We decided, based on community feedback, that a larger overhaul was needed than we had initially planned, and so it's going to take a little longer. We think you will be pleased with the improvements!
General Changes and Additions
Conquest is now unlocked after playing 25 Standard matches. As conquest uses win-based matchmaking (instead of skill-rating based like Standard) we want players to gain at least a little experience before diving into what can be wildly varying match-ups.
Balance
Cyclone, Meteor, and Blazer no longer stun when they push
All bashes changed from 20% to 17% chance
This changes Blademasters, Brawler Gaurds, Demon Tower, Lexikhan, Shank, Vermillion, and Rat Pack.
All Totems have had their health increased from 1000 to 2000 and their decay rate increased from 100/s to 200/s
This gives totems some added health to withstand attacks and nukes, but doesn't increase their normal lifetime at all
Arcane Larceny
Mana cost decreased from 8 to 7
Blademasters
Mana cost decreased from 8 to 7
Brawler Bomb
Projectile speed increased from 7 to 8.5 t/s
Brawler Guards
Now spawns 3 units, down from 4
Flak
Fixed not dropping her target if it dies between volleys
Mana Crystal
Duration decreased from 20s to 15s
Aura now grants +2 Mana for every 8 Mana spent, up from every 7
Meteor
Mana cost increased from 5 to 6
Missile
Projectile speed decreased from 12 to 10.5 t/s
Shadow Walkers
Mana cost decreased from 12 to 11
Steel Golems
Mana cost decreased from 12 to 11
Tempest
Mana cost increased from 6 to 7
The Rat Pack
Deploy Time increased from 1 to 2 seconds
Witches
Base damage increased from 35 to 65
Bug Fixes
Fixing broken card previews
Fixed showing gearset colors that do not exist
What Are We Doing?
Fixing bugs!
Working on improving card acquisition and progression.
Working on 2 new game modes.
Progression Changes Coming - More Choice & Faster Cards
Hey everyone, we have been collecting a lot data and received plenty of feedback.
Both the numbers and the opinions have had us busy over the last few days making some design changes to how players progress through the content of the game.
Our motivation in our progression is to drive player defined goals related to the collection of cards. We feel our current system is deficient in 2 key segments:
1.) Pace - currently it is too slow. The changes we will make will increase the speed you gain cards.
2.) Choice - we are unhappy with the ability of our players to get the content they want without being heavily penalized. You will have direct control over what content you acquire.
We also identified that a successful defense of your Throne (your main tower) is deserving of match rewards. This will help assist the pace of progression.
Content acquisition will not be limited to the Big Brawls Board (BBB). We will change its core functionality. BBB will still be used for certain rewards but not the main aspect of the acquisition of cards.
Money spent will also be more direct and give you better value and more control over how those gems affect your progress.
We are working feverishly to deliver these changes as soon as we can. Look for a patch soon that will create much more "feelsgoodman" moments :)
0.2.1 Patch
General Changes and Additions
Conquest tickets are now also purchasable with Valor. The daily free entry and gem entries still exist as before.
Gold and Diamond boards may now be unlocked with Seals. These higher rarity boards are ideal for targeting Epic and Legendary cards.
*This ability becomes unlocked after a player's first 20 Silver boards
You can now click a Club in the finder or ladder to view their roster. You can now also see full clubs and invite-only clubs in the finder (if you want to).
Bug Fixes
Numerous fixes were made to Clubs and Club related activities.
Spectating another player now allows you to move your camera freely (as it does when you are playing).
What Are We Doing?
Fixing bugs!
Working on 2 new game modes.
Patch 0.2.0 Clubs + EA
Brawl Clubs Are Here! Steam Early Access / Open Beta Tomorrow
Brawl Clubs are a social hangout where players can work together to climb the Clubs Ladder, earn additional prizes together & challenge each other to practice new decks / strategies.
Brawl Clubs allow up to 50 members
Each Week Brawl Clubs can work together to get Seals and earn Silver, Gold & Diamond Spins
The Medal count of the Club are calculated together and then ranked on the Club Ladder
Club members can quickly challenge each other, challenge the entire Club, text chat, voice chat and spectate other members
This is version 1.0 of Brawl Clubs. We hope to add more features down the road.
Progression Changes
We have slightly increased the Valor cost of cards. This will result in the increase of Card Pieces required to unlock a card.
We have eliminated the Bronze Board entirely. It will now require 10 seals to unlock a Silver Spin.
Conquest rewards have been increased. They have also been altered to remove the Bronze Spin.
Gem Purchasing Enabled
You can now unlock all those awesome cosmetics, premium emotes, premium conquest entry (to get Conquest Coins to unlock the special edition content).
You can also use Gems to increase the speed of content acquisition through the purchase of Big Brawls Boards.
If you have been enjoying the game, "help" us out and "test" the use of Gems :)
Wipe
This patch will be accompanied by a wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
25 Valor per seal
75 valor per conquest win
General Changes
Removed the cooldown from units that jump over the river. They should now act more intelligently. If you notice any oddities in their behavior please report them.
Blazer reworked
Mana cost from 11 to 7
Health from 2200 to 1150
MS from Slow to Very Slow
Charge time from 4s to 3s
Damage from 800 to 100
Attacks stun enemies for .5s and push them away with half the force of a Cyclone
Brawler Bomb
Mana cost from 12 to 11
Caprice
Now throws 3 bombs at nearby units after dashing across the middle river, dealing her attack damage to them
Earthquake Totem
Mana cost from 7 to 8
Dmg from 250 to 225
Stun Duration from 2s to 1.5s
Eclipse
Mana cost from 10 to 9
Dmg from 3000 to 2500
Gargoyle Tower
Mana cost from 9 to 10
Attack Range from 6.5 to 6 Tiles
Health from 2400 to 2000
Dmg form 300 to 250
Krytos
Health from 5300 to 4900
Can no longer be stunned
Can no longer be pushed
Petrify Totem
Mana cost from 8 to 9
Poison Totem
Mana cost from 7 to 6
Shank
Mana cost from 7 to 8
The Rat Pack
Mana cost from 16 to 14
Witches
Base dmg decreased from 65 to 35
Lethal damage time increased from 10s to 12.5s
Cooldown between attacking targets increased from 1s to 1.5s
Help Us - Get FREE Gems & Exclusive Content
We are getting ready to launch our EA Open Beta.
We have put together an announcement on Nouncy to help spread the word quickly and all at once.
http://brawlofages.nouncy.com/steam-ea-release#/
Nouncy allows users to let us post 1 time on Facebook, Twitter & LinkedIn. Visit our campaign page and help us make this EA launch better. Tell your friends and family to visit it and let us use their social reach as well.
Let's do everything we can to get the social reach as high as we can.