We have 2 Community Cups happening this weekend. The first is run by Inno eSports (our very own Innovator320). There is still some time to sign up. Every entry gets a Silver Spin and 1st place wins 1375 gems + 6000 valor + Big Brawls Board Spin (Diamond).
ESL Play now has a Brawl of Ages section. This is anticipation of what will be the run away blockbuster EA release next week. You can sign up for their first Community Cup tomorrow here: https://play.eslgaming.com/brawlofages/global/boa/open/1on1-open-cup-1-global/
Also read about our entry into ESL Play http://esl.gg/2oFKspR
Patch 0.1.19
Wipe
Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
25 Valor per seal
75 valor per conquest win
There will be some down time while we perform this wipe.
Progression Changes
Card Piece distribution is now in larger sums and will feel more impactful.
Valor is now a possible prize tile on the Big Brawls Board and has a significant chance to be won.
Valor can be used to complete a card with already contained Pieces at the corresponding Valor Value (Card Piece % remaining multiplied total Valor cost of card).
Overall card progression should feel less grindy and more fulfilling. It will also take significantly less time to obtain your collection.
Patch 0.1.18
General
Updated the deploy effects.
Updated the card previews.
River-jump abilities will now trigger on the edges of the river above and below the bridges.
Minor cleanup work on Shadow Walker effects.
Textures have been resized, load times should be slightly decreased.
Blazer and Flak will now speed up and slow down their attacks based on their current attack speed.
Balance & Design Changes
Abominations
Mana cost increased from 6 to 7
Mass increased from 3 to 6
Arcane Echo
Mana cost decreased from 2 to 1
Arcane Mimicry
Mana cost decreased from 2 to 1
New Icon
Arcane Portal
New Icon
Potential units spawned list updated
From 8 to 10 different units
Arcane Thievery
New icon added
Assassin Temple
Mana cost decreased from 8 to 7
Blazer
Mana cost increased from 10 to 11
Health decreased from 2700 to 2200
Bloodlust Totem
Effects updated
Gargoyle Tower
Mana cost decreased from 10 to 9
Hellfire Tower
Mana cost decreased from 10 to 9
Base damage increased from 25 to 65
Damage scaling unchanged
Iah
Health decreased from 800 to 700
Mana cost reduction applies to Totems again
Imp Spire
Spawn Mode 2: Decay rate from 4x to 3x (equivalent lifetime from 12.5s to 17s)
Krytos
Mana cost decreased from 14 to 13
Deploy time decreased from 3s to 2s
Lexikhan
Mana cost increased from 7 to 8
Dmg decreased from 250 to 200
Magical Door
Mana cost decreased from 7 to 6
Spawn Mode 2: Decay rate decreased from 5x to 2x (lifetime from 8s to 20s)
Mana Crystal
Mana cost decreased from 6 to 5
PowderKeg
Mana cost decreased from 12 to 11
Sand Demon
Health increased from 1250 to 1350
Deploy time decreased from 1s to 0.5s
Shadow League
New effects
Shadow Walkers
Mana cost decreased from 14 to 12
Health decreased from 1400 to 1100
Dmg decreased from 320 to 280
Treasure Goblin
Health decreased from 3000 to 2700
Vex
Health decreased from 1350 to 1100
Winter Souls
Mana cost decreased from 4 to 3
Witches
Base damage increased from 25 to 65
Damage scaling unchanged
Wizard
Brawler summon time decreased from 8s to 7s
Zaku
Mana cost decreased from 11 to 10
Patch 0.1.17
Community Cup Announcement
Our esteemed community member Innovator320 has put together a couple of competitive events for this coming weekend and next. You can get all the details here.
The top prize is 1375 gems + 6000 valor + Big Brawls Board Spin (Diamond). Also, every participant will get a free silver spin. Come join us and enjoy our first ever community cup
General Changes
You now earn a Bronze Big Brawls Board every 5 seals instead of every 6 seals. This represents a 16.7% increase in the rate of progression
Doubled the Valor returned when selling Cards or Card Pieces
Sped up the end match seals and conquest lives animations
ArenaTV match timelines are hidden until you choose to reveal them
Various improvements made to practice mode's interface and features.
New Icons:
Arcane Duplicate
Arcane Echo
Arcane Larceny
Arcane Portal
Card Changes
Blazer
Fixed her firing her projectile backwards if her target was right next to her.
Brawler Knight
Fixed some texturing and transparency issues.
Lexikhan
No longer resets attack cooldown when a spell is played.
Mana Crystal
Now has a small popup when you gain mana.
Mana Generator
Now has a small popup when you gain mana.
Vex
Fixed some transparency issues with his helmet.
Zaku
Will no longer summon double the abominations when spawned with arcane larceny.
Re-added the splash damage to Zaku's tooltip.
Bug Fixes
Fix cards not being displayed when watching a replay from a player’s perspective.
Fix crash related to dragging a window while loading
Fix a case where the game would not transition to full screen properly
What Are We Doing?
Fixing bugs!
Working on 2 new modes and more social systems
Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.
Patch 0.1.16
Balance & Design Changes
New stun effect (cartoon stars)
Fixes to Freeze Totem Effects
Fixes to Blazer’s Tooltip
Fixes to hovercast effects and models for many units and spells
Fixes for selected gearsets/dyes not being applied in practice mode
Mana Generator reworked:
Deploy Time: 1 second
Lifetime: 68 seconds
HP: 1300
Mana Cost: 13
Gives +1 mana every 4 seconds (17 mana total over its lifetime (+4))
Goblin Bomber
Speed from medium to fast
Jinshe
Ability aoe dmg from 100 to 150
Lexikhan
Attack cd from 900 to 700
Arcane Echo
Mana cost decreased from 3 to 2
Arcane Duplicate
Mana cost decreased from 3 to 2
Arcane Thievery
Mana cost decreased from 3 to 2
Arcane Mimicry
Mana cost decreased from 3 to 2
Shank
Mana cost decreased from 8 to 7
Golems
Mana cost increased from 9 to 10
Carter
Mana cost decreased from 7 to 6
Aemon
Deploy time from 2 to 1 seconds
Noxious Tower
Health increased from 900 to 1000
Tempest
Aoe splash radius from 1 to 1.3
Dmg from 85 to 90
Lightning Tower
Lifetime decreased from 35 to 30
Health decreased from 1500 to 1400
Mana cost increased from 8 to 9
Bounce radius from 3 to 2.5 tiles
Witches
Health decreased from 1200 to 1100
Speed from slow to medium
Deploy decreased from 2s to 1s
Mana cost decreased from 12 to 11
Demon Tower
Now Bashes units hit 20% of the time
Lifetime increased from 30 to 35
Golem Tower
Deploy time decreased from 3s to 2s
Lifetime increased from 30 to 40
Fixed damage effect
Hellfire Tower
Now appropriately deals lethal damage in 10 seconds to any target
Removed random lightning from sky
Blademasters
New icon
Treasure Goblin
Deploy stun radius from 4 to 3 tiles
Golden treasure goblin deathanim/effect added
Removed old taunt
Earthquake Totem
Deploy Time 2 sec deploy to 1 second
Added effects, fixes, damages/changes/cleanup
Deals 250 damage every 3 seconds, stunning enemies for 2 seconds.
Polymorph Totem
Hexes units every 3 seconds. Hex lasts for 2 seconds.
Stoneskin Totem
Added effects/fixes/complete revamp
Added overhead effect/aura
Freeze Totem
The slow applied by the totem will now linger for 1s after the unit is no longer within the area, down from 1.5s (now matches the duration of the freeze)
Zaku
Health decreased from 850 to 750
Spawn time for Abominations increased from 7.5 to 9 seconds
Mana cost increased from 10 to 11
Attack damage decreased from 90 to 80
Steel Golems
Added blue fiery hands
Eclipse
Mana cost increased from 9 to 10
Shadow League
Deploy Time decreased from 1s to 500ms
Vex
Vex rockets from 90 to 110 dmg each
Placement indicator/highlight now portrays the range of the rockets instead of Vex's attack range.
Iah
Movespeed from slow to medium
Health decreased from 900 to 800
Lady Tinder
Health decreased from 1150 to 850
Movespeed from slow to medium
Patch 0.1.15
Wipe
Due to significant changes to our progression systems we are going to perform a complete wipe. This will include matches played, Medals, decks, Conquests, cosmetics, and all card progress & ownership. In order to give fair value for the matches you have played so far in the beta we are awarding the following:
25 Valor per seal
75 valor per conquest win
Progression Changes
Board values have been increased
Bronze boards are now gained automatically every 6 Seals, with no cooldown.
Cards are now easier to unlock via both Boards and Valor
Spinning a Big Brawls Board is now faster
Card pieces are now better explained
It is now more obvious when you have spins available
It is very important for us to get good data from these new progression changes. Therefore, the previous 201,337 valor that was given to help us test the balance of the game & certain card mechanics has been removed. You will now have to play to get those cards you want :) *note: Gem purchasing is still disabled. This can drastically increase the speed of card collection. We will enable Gem purchasing for cosmetics and the Big Brawls Board once we have sufficient data on the new progression systems.
New Camera Modes
Because we use a sophisticated 3D engine that renders beautiful graphics we wanted to give everyone the opportunity to take advantage of that. You can now play in locked horizontal view (our current and default mode), vertical mode (more similar to other games in the genre where you play up and down) and a free camera mode which allows you to adjust the camera however you would like (inc. zooming in and out).
Press N to snap to the Horizontal camera
Press M to snap to the Vertical camera
Hold Ctrl and hold the middle mouse button to freely rotate around the battlefield
General Changes
Spawn/death effects updated on many units
Overhead effects for spawn buildings (Assassin Temple, Imp Spire, etc) should now be invisible for the enemy player
New Cards
Hellfire Tower
10 mana cost
2 second deploy time
This medium ranged tower fires a focused beam that damages enemies for an increasing percentage of their max health, killing any target in 10 seconds flat.
Targets all enemies
Magical Door (Spawn Building)
7 mana cost
1 second deploy time
Mode 1: Spawns 1 Brawler Guard every 5 seconds..
Mode 2: Spawns 1 Brawler every 1 second.
Mana Generator (Building)
14 mana cost
1 second deploy time
Grants the owning player 1 mana every 5 seconds, up to 18 mana total over 90 seconds.
Petrify Totem
8 mana cost
2 second deploy time
Enemies who enter within 4 tiles of this totem are turned to stone, becoming invulnerable and untargetable until the totem expires. Lasts up to 10 seconds.
Targets all enemies
Poison Totem
7 mana cost
1 second deploy time
Deals 75 damage per second to all enemies within a 3.5 tile radius for up to 10 seconds.
Targets all enemies
Polymorph Totem
9 mana cost
2 second deploy time
Every 3 seconds, enemies within 3.5 tiles of this totem are hexed into frogs for 2 seconds, slowing their movement and preventing them from performing any actions. Lasts up to 10 seconds.
Targets enemy Ground and Air units
Zaku
10 mana cost
2 second deploy time
This crazed shaman is a medium health summoner that spawns two abominations every 7.5 seconds, and deals splash damage in a 1.3 tile radius with each attack.
Targets all enemies
Balance Changes
Arcane Larceny
Will now summon a happy little imp if the enemy has no unit cards in their deck.
Blazer
Blazer has been reworked to be able to charge her attack while moving. She will not fire unless she is fully charged and there is a valid target in range.
Damage increased from 400 to 800.
Attack interval increased from 2 seconds to 5 seconds.
Brawler Guards
Attack cooldown from 1.2s to 1s (Will attack slightly faster)
Carter
Attack timing and cooldown decreased (Will attack slightly faster)
Earthquake Totem
Radius from 3 to 3.5 tiles
Iah
No longer reduces the mana cost of Totems, only Spells
Lady Tinder
Deploy time reduced from 2 seconds to 1 second.
Mana cost reduction lowered from 2 to 1, but no longer has a countdown. This reduction is always active as long as the unit is alive
Lexikhan
Mana cost reduced from 8 to 7.
Polymorph Totem
Radius from 2.5 to 3.5.
Now polymorphs all units in the radius every 3s, up from every 2s
Units are polymorphed for 2s
PowderKeg
Attack timing and cooldown decreased (Will attack slightly faster)
Shadow League
Spawn positions will now properly match the preview shown while casting.
Shadow Walker(s)
Increased spawn count from 1 to 2.
Increased mana cost from 8 to 14.
Stoneskin Totem <*>Radius increased from 3 tiles to 4 tiles.
Tempest
Attack timing and cooldown decreased (Will attack faster)
Attack damage from 75 to 85
AOE Splash Attack increased from 1 tile to 1.3 tiles
Treasure Goblin
Enemy units who are turned into statues will now be considered killed the instant they turn to gold rather than when the statue expires. This means they will trigger any on-death effects instantly, and halt any continuous states such as summoning minions.
Vex
Number of missiles launched reduced from 12 to 9. (Note: The tooltip previously stated 15 missiles, but due to a bug it was only launching 12)
Damage per missile reduced from 100 to 90.
Missile range reduced from 5 tiles to 4.5 tiles.
Widowmakers
Mana cost reduced from 4 to 3.
Card Renames and Rarity Changes
Abaddon:
Rarity changed from Legendary to Epic.
Abominations:
Renamed from Arcane Horrors.
Rarity changed from Epic to Common.
Arcane Echo:
Rarity changed from Legendary to Rare.
Arcane Portal:
Rarity changed from Rare to Common.
Arcane Thievery:
Rarity changed from Epic to Rare.
Baldir:
Rarity changed from Rare to Common.
Blademasters:
Renamed from Drow Warriors.
Rarity changed from Epic to Common.
Brawler Guards:
Renamed from Brawlers.
Caprice:
Rarity changed from Rare to Common.
Carter:
Rarity changed from Legendary to Epic.
Earthquake Totem:
Rarity changed from Legendary to Epic.
Faerie Dragon:
Renamed from Mystik.
Fire Souls:
Rarity changed from Rare to Common.
Flak:
Rarity changed from Epic to Common.
Freeze Totem:
Rarity changed from Epic to Rare.
Gokong:
Rarity changed from Common to Rare.
Golem Mines:
Rarity changed from Epic to Rare.
Imp Horde:
Rarity changed from Rare to Common.
Lexikhan:
Rarity changed from Epic to Common.
Malady:
Rarity changed from Epic to Rare.
Moxie:
Rarity changed from Rare to Epic.
PowderKeg:
Rarity changed from Legendary to Rare
Sand Demon:
Renamed from The Dahaka.
Shadow Portal:
Renamed from Darkspawn Gate.
Rarity changed from Legendary to Epic.
Soul Rift:
Rarity changed from Epic to Common.
Spider Nest:
Rarity changed from Common to Epic.
Steel Golems:
Rarity changed from Rare to Common.
Stoneskin Totem:
Rarity changed from Rare to Common.
Winter Souls:
Rarity changed from Epic to Rare.
Witches:
Renamed from Witch Hunters.
Rarity changed from Epic to Rare.
Bug Fixes
Fixed some issues with rebinding hotkeys
Fixed long names running off the End Match screen
Fixed your opponents medals sometimes not showing up in-game
Fixed emotes appearing unlit sometimes
You can now return a card back to its slot in-game to cancel playing it
Fixed music volume being initialised as 0 in some cases
Fixed some cases where cosmetics preferences would be wiped
Fixed some scrolling bugs in the vault
Fixed some conquest cooldown timestamp issues
Fixed some bugs when opening the profile of another player
Fixed player context menu on match history
Initial load time is now significantly shorter for PCs with many available display resolutions.
Fixed some placement blockers near cards and enemy tower
What Are We Doing?
Fixing bugs!
Working on 2 new modes and more social systems
Preparing for the EA launch of the game. This will still be considered a beta but we want to bolster our player population for the next round of data gathering and feedback collection.
0.1.15.1 Hotfix
Fix an issue causing logins to sometimes fail
Fix starting camera position being incorrect when viewing replays
Clicking vs dragging to play cards should be a little more reliable
Patch 0.1.14
Balance Changes
Abaddon:
Mana cost increased from 7 to 8.
Arcane Larceny:
Mana cost increased from 6 to 8.
Arcane Thievery:
Mana cost decreased from 5 to 3.
Cyclone:
Mana cost increased from 4 to 5.
Damage decreased from 250 to 235.
Freeze Totem:
Mana cost increased from 6 to 7.
Iah:
Mana cost increased from 6 to 7.
Lady Tinder:
Mana cost decreased from 9 to 8.
Shadow League:
Mana cost increased from 6 to 7.
Deploy time increased from 0 to 1 sec.
Stoneskin Totem:
Mana cost decreased from 5 to 4.
Aura: Damage reduction buff increased from 20% to 30%.
Treasure Goblin:
Mana cost increased from 10 to 11.
Bug Fixes
Fixed an issue that would sometimes prevent Arcane Larceny from spawning a unit.
Patch 0.1.13
General Changes
Adjusted matchmaking to take some more time to try to find fairer matches.
Changed the default hotkey for hiding the interface from F12 to Alt+Z
Balance Changes
Abaddon:
Now has a new ability!
Death Effect: Spawns a Bloodlust Aura that lasts 10 seconds.
Bloodlust Aura:
Effect: +40% Attack/Movement Speed
Radius: 5.0 Tiles
Targets: All Allies
Goblin Bomber:
Attack projectile now targets the enemy’s last position instead of tracking the target.
Golem Tower:
Attack projectile now targets the enemy’s last position instead of tracking the target.
Added improved unit visual and sound effects.
PowderKeg:
Now has a new ability!
Death Effect: Spawns a Poison Aura that lasts 8 seconds.
Poison Aura:
Damage: 1200 (150 dps)
Radius: 3.0 Tiles
Targets: Enemy Ground and Buildings
Treasure Goblin:
Units that have been transmuted into gold statues no longer block allied or enemy unit movement.
Totems:
Totems have been adjusted to be immune to knockback effects for the current time. We'll be tinkering with them in the near future!
Bug Fixes
Fixed cursor being invisible if a card was selected when the game ended.
Fixed Arcane Larceny spawning the same unit throughout the game.
Fixed an issue preventing The Wizard from summoning brawlers when copied via Arcane Larceny.
Fixed reconnect dialog not being displayed if you timeout while connecting to a match.
What Are We Doing?
Fixing bugs!
Monitoring the effect of the latest balance changes, preparing new ones.
Working on progression systems and new modes!
Patch 0.1.12
General Changes
Global Mana Regeneration rate has been increased by 5%.
Challenges are now automatically declined while DND, and there is now an option to mute private messages while DND.
Balance Changes
Baldir:
Damage increased from 200 to 250.
Blazer:
Health increased from 2000 to 2700.
Attack Range increased from 5.0 to 5.5 tiles.
Brawlers:
Health increased from 180 to 300.
Attack Cooldown increased from 1.0 to 1.2 seconds.
Damage decreased from 120 to 90.
Brawler Knight:
Health decreased from 1750 to 1600.
Attack Cooldown increased from 1.0 to 1.2 seconds.
Damage decreased from 205 to 190.
Cyclone:
Now deals damage to buildings.
Darkspawn Gate:
Darkspawn Minions spawn time increased from 0.4 to 0.5 seconds.
Demon Tower:
Deploy Time decreased from 3 to 2 seconds.
Drow Warriors:
Health increased from 800 to 900.
Earthquake Totem:
Now deals damage to buildings.
Eclipse:
Damage increased from 2500 to 3000.
Gargoyle Tower:
Deploy Time decreased from 3 to 2 seconds.
Goblin Bomber:
Attack Cooldown decreased from 1.9 to 1.7 seconds.
Flak:
Deploy Time decreased from 2 to 1 seconds.
Imp Spire:
Mana cost increased from 10 to 11.
Jin She:
Attack Cooldown decreased from 1.5 to 1.3 seconds.
Deploy Time decreased from 2 to 1 seconds.
Lady Tinder:
Mana cost decreased from 10 to 9.
Lexikhan:
Health increased from 1200 to 1500.
Movespeed decreased from Very Fast to Fast.
Attack Cooldown increased from 0.7 to 0.9 seconds.
Special Ability: Gains Charge (+100% Speed & Damage on his next attack) whenever you cast a Spell.
Malady:
Health decreased from 1000 to 950.
Imp summoning cooldown increased from 5 to 6 seconds.
Attack Cooldown increased from 1.5 to 1.7 seconds.
Mana Crystal:
April Fools! Mana Crystal returns in style.
Passive Aura effect no longer stacks if you have multiple Mana Crystals in play.
New Stats:
Passive Aura: Gain 2 Mana for every 7 spent
Health: 400
Lifetime: 20 seconds
Mana cost: 6
Meteor:
Impact delay decreased from 1.5 to 0.75 seconds.
Moxie:
Health decreased from 825 to 800.
Attack Cooldown increased from 1.3 to 1.4 seconds.
Mystik:
Health decreased from 1350 to 1250.
Mana cost increased from 7 to 8.
Shadow Walker:
Fixed incorrect Aggro Range.
Soul Rift:
Now spawns 3 Winter Souls instead of 2 in secondary spawn mode.
Steel Golems:
Damage decreased from 310 to 270.
Attack Cooldown increased from 1.5 to 1.7 seconds.
Tempest:
Fixed an issue causing Tempest’s slow debuff to stack with itself.
Treasure Goblin:
We have made several adjustments to Treasure Goblin to reduce its overall effectiveness in all situations while maintaining its unique role as a high-risk, high-reward counter to powerful cards.
Deploy Effect: Stuns all enemy units in a 4 Tile PBAoE radius for 2 seconds with its shiny Treasure Chest.
Death Effect: Transmutes the nearest enemy unit into a golden statue, instantly killing it.
Vex:
Special Ability: Upon landing, Vex channels his jetpack for 2 seconds, firing a barrage of up to 15 heat-seeking missiles.
Missiles deal 100 Dmg each and target the nearest enemies in a 5 Tile PBAoE radius.
Witch Hunters:
Special Attack tweaked to deal its full damage over a longer duration.
Focus Fire: Channeling attack that deals % max HP Dmg to enemy targets.
Dmg % increases with the channeling duration, killing any target after 10 seconds.
Wizard:
No longer grants +2 Mana every time he summons Brawlers.
Attacks now deal Splash damage in a 1.25 Tile AoE radius.
Health increased from 750 to 850.
Bug Fixes
Fixed some issues related to receiving multiple challenges.
Fixed issue where your opponents medals would sometimes not appear.
Fixed an issue that sometimes caused abilities or spells to deal no damage.
What Are We Doing?
Fixing bugs!
Monitoring the effect of the latest balance changes, preparing new ones.
Working on progression systems and new modes!
Patch 0.1.11
General Changes and Additions
Waiting for players phase is now 40s and behaves correctly.
Brief medal increase animation added to launcher.
Imp spire now has an icon.
Balance Changes
Abaddon:
Mana cost decreased from 8 to 7.
Baldir:
Mana cost decreased from 12 to 11.
Demon Tower:
Mana cost decreased from 10 to 9.
Flak:
Mana cost decreased from 8 to 7.
Jin She:
Mana cost decreased from 10 to 9.
Lady Tinder:
Mana cost decreased from 11 to 10.
Shadow Walker:
Mana cost decreased from 9 to 8.
The Rat Pack:
Mana cost increased from 15 to 16.
Vex:
Mana cost decreased from 8 to 7.
Winter Souls:
Mana cost decreased from 5 to 4.
Witch Hunters:
Mana cost decreased from 13 to 12.
Arcane Larceny:
Mana cost decreased from 8 to 6.
Arcane Thievery:
Mana cost decreased from 6 to 5.
Eclipse:
Mana cost decreased from 10 to 9.
Bug Fixes
Fixed player names and emotes appearing on the wrong side sometimes.
Fix being unable to play cards if a player failed to connect after the timeout period.
What Are We Doing?
Fixing bugs!
Monitoring the effect of the latest balance changes, preparing new ones.