There will be a brief downtime associated with this patch, ~10 minutes.
General Changes and Additions
You can now enter practice mode with an incomplete deck.
We have made significant fixes and improvements to medals/ladder calculations, and have reset all players medals along with this patch.
New card icons added for Baldir, Goblin Bomber, Golem Mine, Soul Rift
New spell target material (it is prettier and more interesting)
Armored Horrors are renamed to Arcane Horrors
Balance Changes
Mana Crystal: These changes were made to decrease the effectiveness of the use of Mana Crystal and Arcane Duplicate in Mana Mania.
Mana Cost increased to 10 from 6
Health increased to 700 from 400
Lifetime increased to 26s from 20s
Passive Aura gives +1 Mana every 4 Mana spent from +2 Mana every 7 Mana spent
Freeze Totem:
Mana cost decreased to 6 from 7
Earthquake Totem:
Mana cost decreased to 7 from 8
Stoneskin Totem:
Mana cost decreased to 5 from 8
Winter Souls :
Spawn 3 units from 2
Bug Fixes
Fixed some issues where interface data would never load. This broke things like the prize board, arena tv, your current medals etc, or caused you to get stuck at a loading screen.
Unlocking account icons should refresh your owned icons list.
Top cards on profile now sorts correctly, and is based on games played.
Entering challenges/matches while editing your deck should be more reliable.
Clicking the spin bronze board button will actually pick a bronze board instead of the highest value you own atm.
Fixed a bug where while spectating a friend, sometimes the names would be reversed.
Free board spins should be more reliable, and provide an error message if something goes wrong.
Fixed some sticky card tooltips.
Retribution now is -2 cost while Iah is on the board
Fixed board navigation tab sparkles.
What Are We Doing?
Fixing bugs!
Monitoring the effect of the latest balance changes, preparing new ones.
Working on progression systems and new modes.
Patch 0.1.9
General Changes and Additions
Unlocking a Big Brawls Boards with Seals no longer has a cooldown. Spin to Win!
You can now view the vault in read-only mode while in the matchmaking queue.
All stuns and bashes will now display a popup message on impact.
Direct Damage spells that hit towers now show their damage in tooltips
Balance Changes
General:
Cards that spawn multiple units will now spawn them over a wider area, hopefully alleviating the issue of all of them dying immediately to a single AOE.
Golem Mines:
Increased mana cost to 14 from 10
Brawler Knight:
Increased mana cost to to 6 from 5.
The Wizard:
Decreased mana cost to 10 from 11
Treasure Goblin:
Movespeed to 0.9 t/s from 1.2t/s
Increased mana cost to 10 from 8
Decreased Taunt Radius to 4 tiles from 5
Decreased Taunt Duration to 4 tiles from 5
Carter and Witch Hunters should now properly attack allies when taunted by Treasure Goblin
Witch Hunters:
Increased mana cost to 13 from 10
Decreased health to 1050 from 1250
Decreased movespeed to 0.9t/s from 1.2t/s
Increased duration reach to maximum damage to 20s from 10s
Fixed a bug with multiple Witch Hunters attacking the same target
Fire Souls & Winter Souls:
Should no longer overkill targets and will be more effective
Krytos:
Increased damage from hit #1 to 350 from 150
Increased damage from hit #2 to 350 from 150
Increased damage from hit #3 (haymaker) to 700 from 600
Increased effective DPS to 233 from 116
Bug Fixes
Some accounts were incorrectly marked with a status that unlocked everything in the game. This was corrected. Please note: you may notice things being locked that were once available. In the case of cards, use the temporarily granted Valor to unlock the cards of your choice.
On-hover effects on spawning towers should now only show for your own team
Gargoyle Tower: Pushback on attack should be more consistent
Powderkeg: Fixed his Poison Balls to deal damage correctly.
Malady was incorrectly tagged as dealing Slash damage, the tag has been removed.
Units will no longer get stuck on totems. Totems have “unit walking” which means units will not collide with them.
Fixed a hitch in the match intro animation.
Fixed an issue where Drow Warriors would sometimes spawn as teapots.
Fixed an issue preventing Carter's second gearset from working in-game.
Fixed an issue preventing units indirectly spawned such as Vex and Bastion from using their selected gearset/dye.
What Are We Doing?
Fixing bugs!
Monitoring the effect of the latest balance changes, preparing new ones.