- Side Special: reduced projectile's active duration and increased cooldown
Drifter
- Neutral Special: added some knockback (more when charged)
Yooka-Laylee
- Neutral Special: removed hitstun when no rage (so it doesn't stop opponent same as Drifter's projectile)
Olaf Tyson & variants
- Side Special now uses ammo (3 icicles) that get recharged after 10 seconds. Deals 5 damage & small knockback when no ammo.
Update 2.1.1 patch notes
General changes
The Fire Temple stage from The Trials is now selectable
Tribalstack Tropics is now available in Competitive Mode with the side platforms removed.
Fixed water not being visible in some stages on low quality settings
The Drifter:
Side Special & Air Side Special now have 2 parts, a short buildup and a slide.
Side Special slide range increased
Side Special slide knockback increased if you have rage
Air Side Special slide knockback increased
Down Special & Air Down Special are now cancellable 5 frames earlier
Sprint attack is now available sooner after you start sprinting (about 10 frames)
Dead Cells:
Up Special & Air Up Special now have a landing animation if you teleport into the ground
Air Down Special (Firebrands) projectile's fall speed reduced
Air Down Special fire duration reduced and can now only hit once
Decreased knockback on Jab Special Attack
Decreased knockback on Air Forward Attack part 2
Sephi'ra & variations:
Air Up Special now has a landing animation when you teleport into the ground
Removed end lag from Air Up Attack (when touching the ground)
Decreased end lag on Down Tilt
Yooka-Laylee:
Air Up Special now hits multiple times
Increased end lag & decreased hitbox range on Forward Tilt
Decreased end lag on Side Charge Attack
Increased knockback on Down Charge Attack
Decreased knockback & end lag on Down Special
Vandal:
Up Special & Air Up Special now have a landing animation if you touch the ground while it's active
Decreased damage & removed shock debuff when the Rage Meter is empty on Up Special & Air Up Special
Decreased knockback growth on Side Attack & Air Forward Attack
Increased knockback & decreased end lag on Down Charge Attack
Increased knockback on Side Charge Attack & Up Charge Attack
Apunaut:
Decreased knockback on Air Forward Attack part 2
Paco:
Side Special Attack now drops the victim when in air
Increased end lag on Side Charge Attack
Brawlout 2.0 out now!
The Beheaded from Dead Cells joins the brawl!
Wielding a vast array of weapons and gear voted on by YOU, THE COMMUNITY, get ready to stab, slash, whip, shield, hammer and set fire to your opponents!
Neutral Special: Marksman's Bow
“Slow, but devastating at long range.”
Take aim at opponents from afar to keep them on their toes and snipe offstage opponents to close out stocks!
Side Special: Wrenching Whip
Crack your whip forward dealing weak damage, but space the attack to hit with the tip of the whip to toss enemies directly at you for a followup!
Down Special: Frontline Shield
Holding this attack will consume rage to block incoming attacks! Time it perfectly to parry, staggering opponents and reflecting projectiles!
Down Air Special: Firebrands
Toss down a fiery projectile that temporarily blankets the ground in flames that will ignite opponents, dealing damage over time.
We hope you enjoy The Beheaded in Brawlout! Check them out and let us know what you think!
New Stage: Prisoner's Quarters
The Beheaded comes with its own stage, the iconic ‘Prisoner’s Quarters’, their favorite respawn point. A pair of teleporters on each side make the battles both strategic and even more frantic.
This new stage features the original score ‘Prisoner’s Awakening’ by the talented Motion Twin composer, Yoann Laulan.
General gameplay changes
A visual effect has been added to many high-impact attacks like Charge Attacks when they connect on an opponent to give them a little extra OOMPH.
Players launched at shallow angles will now bounce and skip across the stage while in hitstun instead of sliding. The bounces are techable, giving players with good timing the chance to get back in the fight faster.
Tweaks to knockback scaling on Up Aerials have been made across the board. Upair ladders are now less reliable as a KO option on their own.
The respawn meteor's fall speed is now the character's fall speed.
The respawn meteor can now fast fall.
CPU opponents now have better DI
Tribalstack Tropics has been removed from the stage list in Competitive Mode.
Shivering Coast's blast zones have been reduced in size.
Ledge changes:
Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.
Characters no longer get ledge invincibility after landing on Olaf's pillar/platform
Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)
Teching changes:
Wallteching has been added.
The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.
Menu changes:
Decreased result screen timer in online lobbies for spectators.
Added a new controller setting "Use taunts on pedestal" . This defaults to "On". If set to "Off" you can't use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.
Bug fixes:
Fixed a bug with detecting resolution on screens with aspect ratio different than 16:9
Fixed a bug where you could fast fall a ledge attack and self destruct
Fixed the microphone icon showing up in gameplay when a player is muted.
Yooka and Laylee
Decreased hitbox size and hit active frames on Forward Aerial
Up Air Attack angle adjusted to send opponent a bit more to the side
Projectile speed decreased
Projectile's knockback decreased
Small bubble now deals 1 dmg
Big bubble now deals 6 dmg and its speed increases with time charged
Up Special now consumes Rage
The Drifter
Down Charge Attack no longer has an active hitbox above the sword
Juan
Sprint Attack reverted to configuration before 1.7.0
Aerial Rooster Uppercut now consumes Rage
Vandal
Up Special and Up Air Special now consume Rage
Ripjack
Poison DPS reduced from 5 to 3
Apu, Apunaut, Apucalypse and Funkmaster
Small tweak to Down Air Special knockback angle
Small knockback growth increase on Forward Charge Attack
Olaf, Ooga, Tysonstein and Acolyte
Removed a hitbox from Sprint Attack
Sprint Attack damage increased
Sprint Attack knockback reduced
Glacier Punch knockback growth increased
Pillar no longer stops opponent attacks when lifting them, increasing the risk of lifting someone
Chief Feathers, Condor X and Senator Feathers
Back Aerial can now be fast falled
Reduced hitpause on Down Charge Attack to prevent opponents from having too much time to react & tech
Charge forward attack hitbox reduced
Update 1.7.0: The Trials have arrived!
The brand new single-player mode The Trials is now available!
Get ready for the ultimate Brawlout challenge! Fight your way through a variety of team battles, 1v1’s, bonus modes and menacing, stage-filling bosses while collecting powerful perks along the way to even the odds! Do you have what it takes to pass The Trials?
This mighty Paco would like to have words with you.
Take on an onslaught of different battle types!
Earn points for completing fights quickly and compete for the global high score!
We hope you enjoy the new mode! Give it a shot and let us know what you think (and what your highest score was)!
Character Balancing
Paco
Increased Knockback on his Back Air
Mako
Increased character weight (5.16 -> 5.7)
Increased Knockback on his Back Air
Increased Damage on his Down Air
Increased Knockback on his side Special Side Dive Out
Apunaut
Down Air Special can be countered with a Spike Cancel off stage
Funkmaster
Down Air Special can be countered with a Spike Cancel off stage
Apucalypse
Down Air Special can be countered with a Spike Cancel off stage
King Apu
Down Air Special can be countered with a Spike Cancel off stage
Volt
Increased knockback on the last hit of Down Special
Increased damage on Down Tilt
Juan
Tweaked Sprint Attack Knockback angle: the victim now flies behind Juan, making it a perfect combo starter
Increased knockback on Olmec's Headbutt (Neutral Special)
Increased knockback on Rooster Uppercut (Up Special)
Yooka-Laylee
Increased Knockback on Forward Air
Increased Damage and Knockback on Up Charge Attack
Increased knockback on Lizard Leap (Down Special)
Up Air Special no longer multihits
Fixed the freeze time and stun time on Neutral Special's projectile (ground and air versions)
Senator Feathers
Reduced damage on Down Charge Attack's full charge
Natu'ra
Reduced knockback on her jab special
Vandal
Increased knockback on the last hit of Down Special
Increased damage on Down Tilt
Update 1.6 is live with a new public lobby system!
New Online Lobby system!
We've reworked the online matchmaking and lobby systems! Online play is now separated into Ranked Matchmaking and Online Lobbies to make it easier to find the kind of fight you're looking for!
With this new system, 4-player FFA, Team Matches and Party Mode are now all available to play in public lobbies!
THE UPDATE ONSLAUGHT CONTINUES. These changes should make the ledge a bit more interesting, making maneuvers such as ledgedashing and approaching with a rising aerial attack from a ledgehang possible/viable.
NEW:
Jumping now has a 8 frame buffer.
You can now fastfall from a ledgehang by double tapping down.
There is now a 0.5 second ledge regrab timer that is active when attacking from ledge.
ADJUSTED:
You can now act faster after jumping off of the ledge.
You can now fastfall right after wavedashing off of a platform.
FIXED:
Fixed a bug in 1.4.16 where players couldn't downtilt on platforms without cstick.
Update 1.4.16 is live!
Update 1.4.16 is live on Steam with fastfall aerials!
ADJUSTED:
You can now fastfall during most aerial attacks.
Attacks that stop or alter your momentum, such as Sephi'ra's forward air part 1 or divekick cannot be fastfalled.
Previously, players could not fastfall while an attack was active.
You can now act faster after falling from ledge
FIXED:
Fixed some ledge get up invincibility timings
Update 1.4.15 is live! Universal Ledgehanging!
Just in case you didn't think Hodor loves you, here comes another update!
NEW:
All characters can now hang on ledge for a few seconds.
ADJUSTED:
Tysonstein's neutral special buff duration doubled