Brawlout cover
Brawlout screenshot
PC PS4 XONE Switch Steam
Genre: Fighting, Indie, Arcade

Brawlout

Update 1.4.14 is live!

NEW:


  • Right stick can now be assigned to Charge attacks in the controller settings menu.
  • There is now a button binding for Charge attacks
    Olaf and Acolyte have a new forward Charge attack

ADJUSTED:


  • The knockback curve on some Charge attacks now start at the strength of the attack's corresponding tilt
  • Changed Preset A layout to match community preference.
  • Yooka's down Charge hitbox size increased.
  • Ripjack's down special can't be spammed anymore even if you have enough meter
  • AI difficulty tweaks based on community feedback.

FIXED:


  • Fixed a controller mapping bug.
  • AI now DI as intended.

Update 1.4.11 patch notes

PC Update 1.4.11 is live!

Misc changes



  • Fixed a bug that allowed for DI past the 18 degree limit. Praise Hodor, rip Bobdolle's DI
  • Brand new music on the character select screen.
  • Crash fixes.
  • New cosmetic items in the Fluffy Pinata.

    • Indian Headdress
    • Pirate Hat
    • Angel Wings
    • The "Lucky hat"

  • New Exclusives added for future community events.

    • School Backpack
    • Hot Dog

Character changes


  • Knockback on Natu'ra's dash attack has been reduced by ~28%
  • Ripjack's poison cloud now only deals knockback on the first few frames.

Update 1.4.9 and update 1.4.10 patch notes

Small update with some bug fixes and minor balance adjustments to Condor X and Gancho Puncho.
  • Gancho Puncho

    • Side special hat will push the victim towards him on the way back
    • Down special hat is no longer breakable

  • Condor X
    • Condor's mine now does less damage and less knockback


  • Sting'ra

    • Sting'ra can now dair with C Stick

  • Yooka-Laylee

    • Fixed a bug with Yooka's side special where projectiles would remain still and not be captured

  • Ripjack

    • Fixed a bug with Ripjack where poison rain was not visible when used offstage

<*>Coins are now properly displayed for people who played ranked
<*>Automatic input lag in matchmaking and private lobbies has been adjusted and will now typically use one extra frame of delay compared to the last patch.
<*>Other small fixes

EDIT: Update 1.4.10 released. Gancho Puncho, Vandal and Juan now all regain their recovery moves after a ledgegrab.

Brawlout has left Early Access!

🎉 It's happened! 🎉 We're out of Early Access with version number 1.4.7!
(What's a 1.0, anyway?)



First up on the changelist, Yooka and Laylee join the bottomless brawl! With a handful of devastating options for dealing with opponents right above them and Yooka's ability to eat and fire back projectiles, we see Yooka as a character with great doubles potential, as well as the tools to be incredibly disruptive against players who rely too much on projectiles.

In addition to Yooka and Laylee, we've added four more variants to the roster!


Brawlout launches out of Early Access on August 21st!



With the big launch comes an even bigger update, which we’ve been cooking the last 6 months!

5 new playable characters:

  • Yooka-Laylee
  • Sting’ra
  • Funkmaster
  • Ripjack
  • Gancho Puncho (Paco’s cousin)

New stage:

  • Tribalstacks Tropics

Major reworks on the unlocks system: no more gems!

  • All stages are unlocked from the start
  • You gain XP much faster
  • Character Variants get unlocked super early, by leveling up the base characters to level 3-5
    (It usually takes one arcade tower to reach that level. For example, if you level up Sephi’ra: at level 3 you unlock Natu’ra, at 4 Nightma’ra and at level 5 you unlock Sting’ra)

Plus tons of other changes and tweaks:

  • Spike canceling (you can press Jump or do a recovery while in hitstun to avoid being spiked and fall below the stage)
  • Character balancing across the board
  • Performance improvements
  • Faster loading times
  • Random stage select
  • Ledge hogging (for Yooka-Laylee now, coming soon to the rest of the cast)


It goes without saying that we're tremendously excited to unleash our baby upon the world after four years of hard work, but for us the full Steam launch is just the beginning. Keeping players entertained is our number one priority, and we'll be working tirelessly to bring you even more modes, characters, and tournaments as Brawlout continues to evolve in the future.

Brawlout got here only because of Craig! And Syphon! And Yoehn! Okay, Meowmix too, and Hodor! Yes, Hodor had his influences too! Thanks to the real Brawlout VIPs: Oliwonder, D. Disciple, Ozumi, Anime, AyeEssBee, Belsnitch, BetamaN, Blankiepoo, ConR, Count Lunar, disturbed1, Dragenyx, Dustin Mutschall, EmileZogi, Fijy, Ghoulgish, Gruv Train, Hank13, HatBoi, Hellphy, iHasCube, Lizardheart, Mewtater, MusicBlaze, Ninkendo, Nova, Panos, Pokay, Sabo, Sean E Tuazon, MegaML, Son Goku, Squeachu, Sugi Alpha, Volta, Voltamouse, Yogandalo, Younan David and our special friend, Switchnoob!

1.2.14 patch notes

UI:



  • The optional connection info's ping display is now color-coded and will turn yellow or red at higher latencies.

Match setup:



  • Added an "automatic" option for input lag in online private lobbies. This is the new default option.
  • Added the ability to share stocks with teammates when one player is out of stocks.

Apucalypse:



  • Aerial side special can no longer be land canceled, landing with the attack out results in 14 frames of endlag
  • Side special's mine can no longer be used at long range without meter to spend on the attack.

Patch 1.2.12 - Matchmaking improvements

New features



  • "Show Connection Info" option added to gameplay settings. When enabled, players will see ping and input lag values in the top right on the character select screen and in online matches.
  • In 1v1 and ranked matches, input lag is now set automatically between 4 - 7 frames of delay before the match starts (before it was always 5)
  • Players can now play arcade while matchmaking
  • Players can now navigate menus with the Dpad

Bugfixes



  • the rematch UI now properly displays confirmation of your own choice
  • fixed a bug where Volt/Vandal neutralB lightning would sometimes be invisible
  • fixed a bug where Volt/Vandal sideB projectile was sometimes invisible

Patch 1.2.11


UI



  • You can now unlock all Character Variants directly! No more random drops from Pinatas. Character Shards are also gone, and you can get any character variant with the same number of gems.
  • Added Steam Achievements
  • New daily objectives

Stages



  • All stages got a visual upgrade, with better lighting and easier to track characters in night scenes

Gameplay



  • Fixed a bug where you could remain grabbed if your character did damage in the exact frame when another one tried to grab you
  • Vandal’s recovery can now be reused immediately after death, before touching the ground
  • Reworked the knockback formula so characters fly the same amount vertically and horizontally
    Full knockback weight table:

    • 3.4 - Condor X
    • 4.7 - Sephi'ra
    • 4.8 - Vandal
    • 5.2 - Drifter
    • 5.5 - Apunaut
    • 5.6 - Chief Feathers
    • 5.6 - Volt
    • 5.7 - Olaf Tyson
    • 6.0 - Nightma’ra
    • 6.1 - Juan
    • 6.1 - King Apu
    • 6.1 - Paco
    • 6.2 - Apucalypse
    • 6.5 - Senator Feathers
    • 6.5 - Ooga Tooga
    • 6.5 - Tysonstein
    • 7.0 - Natu’ra
    • 7.5 - Acolyte

Dash-Dancing, Wavejumps and reworked Arcade Towers

Patch 1.2.10 is now live!

Gameplay



Dash-Dancing

  • If you quickly change direction, the character starts dashing, moving left and right. If you want the perfect pivot, like before, you can still do that, but after the start dashing animation ends


Wavedashes

  • You can now jump out of wavedashes. Their input was also reworked: you can now wavedash only if you press Jump before or at the same time with the Dodge input.
  • You have 4 frames (while in jump start animation) to press Dodge input after Jump input to enter wavedash


Arcade Towers

  • Changed how Medium and Hard towers battles work, to make them a lot more enjoyable, but still challenging: the enemies have a countdown between them, so you don't fight 2 or 3 of them at the same time
  • Fixed a bug where losing the internet connection at the last match would result in the loss of that tower achievement


Brawlout’s biggest update just went live!



This major update brings Brawlout up to date with the console version, with new features and the start of Ranked Season 2



Juan from Guacamelee! joins the fight!



Introducing Character Variants



  • 10 Character Variants let you fine tune your combat strategy!
  • Use your hard-earned fighter skills, and spice it up with new special moves and slight balance tweaks on each Character Variant.


Customize your brawlers, with tons of store items!



  • Custom character skins
  • Exclusive gear items
  • KO Effects
  • Taunts
  • Player Avatars
  • Knockback Trails


Ranked Season 2 has begun


With the roster reaching 18 characters, the ranked leaderboards will start fresh
View the Ranked Leaderboards for Season 1 here:
http://steamcommunity.com//stats/263720/leaderboards/1889418

New Features




New Achievements
Tons of new achievements, which give players extra rewards to help speed up the process of acquiring pinatas.

Mastery Skins
We’ve added two special cosmetics for each character that will unlock when players reach Mastery Levels 10 and 15 with them.

Daily Objectives and Rewards

New Taunt Emotes!
Tons of new emotes, including some of the first community-created ones!

Gameplay



  • Heavy performance optimizations
  • Online matchmaking improvements, for smoother online 1v1 matches
  • New Respawn Mechanic

    • Drop like a comet
    • Control where you land and when you want to break out

  • Short hop improvements: It’ll be easier to perform short hops, as the input window has been extended to 4 frames for the entire cast.
  • Smarter AI

    • AI opponents are now able to use DI (Directional Influence), both to escape combos and to dampen the impact of otherwise fatal blows. In general they should be a little harder to combo and KO.
    • In Practice Mode, players can now set the training dummy to DI in a specific or random direction, DI to escape combos, or to DI for survival.

  • Fixed certain inputs not mapping properly to specific buttons (such as mapping jump to a trigger button)


Character balancing



Sephi’ra:

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of bair after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag


Natu’ra:

  • Reduced the damage and knockback of bair after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag


Nightma’ra:

  • Reduced the range on her sprint attack by 20%
  • Reduced the damage and knockback of bair after the first couple of frames
  • Up tilt -> Up tilt part 2 is no longer spammable, as the second part now has a 15 frame landing lag


Paco:

  • Forward air has sourspots, which deal less damage/knockback and send the opponent upward and out, instead of slamming them down
  • Forward tilt has less knockback growth, and slightly tweaked hitboxes (so it doesn’t hit opponents on platforms above him, or under him)
  • Less knockback on the second part of the up tilt when at the ledge, so it wouldn’t kill at very low percents


Olaf Tyson:

  • Removed the last hitbox on his jab special.


Chief Feathers:

  • Less hitstun/knockback growth on up special (firebird).
  • Small reduction in dash attack damage.


Senator Feathers:

  • Less hitstun/knockback growth on up special (firebird).
  • Sprint attack now has endlag.


Condor X:

  • Less hitstun/knockback growth on up special (firebird).


Drifter:

  • His Side Charge attack only does one sword swing and deals less damage/knockback, when only charged half-way. When charged more than 0.5 sec, it deals the same damage/knockback as before.
  • His Up Special Part 2 (Downward Slash) does AoE damage when hitting the ground, even if he doesn’t grab anyone on the way down.


Volt:

  • Increased Stormcall’s damage to 7%
  • Added another hitbox and an extra frame to the air forward attack
  • Increased knockback growth on up tilt


Vandal:

  • Increased Stormcall’s damage to 7%
  • Up tilt makes him jump higher and does more knockback


Juan:

  • Extended up tilt’s hitbox to reach lower down, so it wouldn’t miss shorter opponents like Paco.
  • Extended the size of Rooster Uppercut’s hitbox to cover into Juan’s lower body
  • Increased the damage on Forward throw (Das Boot) to 7%
  • Increased the damage on Back throw to 5%
  • Increased the damage on Up throw to 4%


Apucalypse:

  • Reduced the knockback on aerial side special to be more in line with the grounded version of the attack.