Current Version: v0.32 – Popular community requests
Gameplay
Added C-Stick / Right Stick support: now you can perform any directional attack on the ground or in the air much easier. This means that you can jump forward, and keep moving forward, while doing a back attack. Or sprinting and doing an up attack. Or walking forward and hitting behind you
Added support for Up-Jump on the left stick. It’s on by default and you can turn it off in Settings
Added a new mechanic to prevent spamming moves: if you hit another character with the same attack, his rage increases much faster. If you hit him twice in an interval of 5 hits, his rage gain is 1.5x. If you hit him 5 times in that 5 hits interval, his rage gain is 3.5x. This helps him do a Rage Burst much faster and avoid spammy combos.
Fixed various crashes due to physics
Added small flash particles for charge attacks
You can no longer do infinite grabs on a character in Rage. A knockback on your opponent in Rage acts just as if he’d have 0% Damage instead of what he actually has.
Fixed Practice AI behavior for running around
Online
Completely redesigned the matchmaking algorithm: Now you’ll fight other players with a rank similar to yours, in your closest geographical region. If you select a new opponent, you won’t be matched with the previous one next time. As you keep waiting, these rules expand, so eventually you might end up playing some players which aren’t the perfect match, if no better ones were found in a set period of time
You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.
In private lobbies you can now select your input frame lag. If you have a really great connection (for example a 1v1 with somebody in the same region, both with low latency internet connections) – you can set it to 3 frames. Or if you’re playing a 4 player match and you see a lot of network hiccups, you can turn it all the way up to 7 frames of input delay (for a network lag of 110ms)
UI
You now get a countdown at the start of each match
Sephi’ra
She lost some weight, so now it’s easier to send her flying at much lower damage percentages
Her air down attack acts differently, flying in a straight diagonal line (like a real dive kick) – you can’t control her mid-way
Fixed issue where she was able to fall off the edge and run mid-air
King Apu
Fixed rare crash bug when you’d grab another character in the exact same frame when they were grabbing you
Fixed bug where you got frozen while grabbing Olaf – and Olaf was running in place
Volt
He’s now moving faster in air, and also falls faster
His recovery energy ball can be interrupted at any time, making him free fall
Paco
Fixed rare issue when two characters would grab each-other in the exact same frame
You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.
Added ranked mode, with several tiers and ELO algorithm for rewarding wins and losses. You never go under 500 ELO unless you disconnect during a match.
Gameplay
Fixed air dashes and recoveries not always going in the controller direction
Greatly improved AI reaction times
Optimized AI performance
Fixed AI not navigating on dynamic environment areas
Fixed hit boxes memory leaks in practice mode
UI
Redesigned Character Select Menu
Any local player can now control the pause menu
More Practice Mode settings now working as expected
Sephi’ra
Fixed recovery not triggering when the stick wasn’t perfectly up
King Apu
Fixed air special side (grab) not triggering when the stick wasn’t perfectly horizontal
Chief Feathers
Fixed recovery not triggering when the stick wasn’t perfectly up
DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
If you quickly change directions when starting a side attack, the character now turns the right way
Characters no longer teleport when touching the platform edges
UI:
Added custom input mapping for all controller types
The pause menu UI now works when watching replays
FPS Cap now works
Added Steam game start options for DirectX 9 related crashes
You can now pick your controller preset during Character Select, for each player
There’s a new monthly leaderboard for Top Hardworking Fighters
Fixed game crash on startup (due to changed resolutions which no longer existed)
Online Networking:
Fixed various UI desyncs in lobby
Fixed various Out of Sync errors during gameplay
All players chose their preferred level, and then a random one is picked out of those
You now see a nice, detailed friends invite screen for private matches
You now receive game invites in-game, instead of the Steam overlays
Game Modes:
Added Team Play with friendly fire on and off (local and online)
The replays weren’t able to play the right game modes
AI:
Fixed pathfinding when running in practice mode
Fixed ghosting in practice mode when changing opponents
Practice Mode:
It no longer crashes on the Aztec stage
Paco:
Fixed some Suplex grab rotation errors
Other characters combo breaker weren’t interrupting Paco’s grabs
Fixed remaining jumps after a grab
Chief Feathers:
Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
Fixed invulnerability bug caused by Paco’s grab
Olaf Tyson:
The snowball sprint special wasn’t triggering when sprinting (only when he started)
4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
Fixed menu navigation issues for online matches
Game Modes:
Sudden Death in Timed matches doesn’t crash anymore
Stages:
The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
Suplex: New move when grabbing opponents on its back and pressing down
You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
The animations for opponents grabbed on his back are now playing correctly
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
After grabs, opponents don’t move on the Z axis (depth) anymore
Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
His Special Up (Recovery) force is higher, allowing him to fly higher
Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
Wavedash speed decreased by 12%
You can’t pass through a platform and do a down attack mid air anymore
The air jumps are set correctly after a successful throw
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
Practice mode – play against a simple AI, to practice your combos and moves
DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
If you quickly change directions when starting a side attack, the character now turns the right way
Characters no longer teleport when touching the platform edges
UI:
Added custom input mapping for all controller types
The pause menu UI now works when watching replays
FPS Cap now works
Added Steam game start options for DirectX 9 related crashes
You can now pick your controller preset during Character Select, for each player
There’s a new monthly leaderboard for Top Hardworking Fighters
Fixed game crash on startup (due to changed resolutions which no longer existed)
Online Networking:
Fixed various UI desyncs in lobby
Fixed various Out of Sync errors during gameplay
All players chose their preferred level, and then a random one is picked out of those
You now see a nice, detailed friends invite screen for private matches
You now receive game invites in-game, instead of the Steam overlays
Game Modes:
Added Team Play with friendly fire on and off (local and online)
The replays weren’t able to play the right game modes
AI:
Fixed pathfinding when running in practice mode
Fixed ghosting in practice mode when changing opponents
Practice Mode:
It no longer crashes on the Aztec stage
Paco:
Fixed some Suplex grab rotation errors
Other characters combo breaker weren’t interrupting Paco’s grabs
Fixed remaining jumps after a grab
Chief Feathers:
Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
Fixed invulnerability bug caused by Paco’s grab
Olaf Tyson:
The snowball sprint special wasn’t triggering when sprinting (only when he started)
4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
Fixed menu navigation issues for online matches
Game Modes:
Sudden Death in Timed matches doesn’t crash anymore
Stages:
The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
Suplex: New move when grabbing opponents on its back and pressing down
You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
The animations for opponents grabbed on his back are now playing correctly
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
After grabs, opponents don’t move on the Z axis (depth) anymore
Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
His Special Up (Recovery) force is higher, allowing him to fly higher
Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
Wavedash speed decreased by 12%
You can’t pass through a platform and do a down attack mid air anymore
The air jumps are set correctly after a successful throw
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
Practice mode – play against a simple AI, to practice your combos and moves
DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
If you quickly change directions when starting a side attack, the character now turns the right way
Characters no longer teleport when touching the platform edges
UI:
Added custom input mapping for all controller types
The pause menu UI now works when watching replays
FPS Cap now works
Added Steam game start options for DirectX 9 related crashes
You can now pick your controller preset during Character Select, for each player
There’s a new monthly leaderboard for Top Hardworking Fighters
Fixed game crash on startup (due to changed resolutions which no longer existed)
Online Networking:
Fixed various UI desyncs in lobby
Fixed various Out of Sync errors during gameplay
All players chose their preferred level, and then a random one is picked out of those
You now see a nice, detailed friends invite screen for private matches
You now receive game invites in-game, instead of the Steam overlays
Game Modes:
Added Team Play with friendly fire on and off (local and online)
The replays weren’t able to play the right game modes
AI:
Fixed pathfinding when running in practice mode
Fixed ghosting in practice mode when changing opponents
Practice Mode:
It no longer crashes on the Aztec stage
Paco:
Fixed some Suplex grab rotation errors
Other characters combo breaker weren’t interrupting Paco’s grabs
Fixed remaining jumps after a grab
Chief Feathers:
Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
Fixed invulnerability bug caused by Paco’s grab
Olaf Tyson:
The snowball sprint special wasn’t triggering when sprinting (only when he started)
4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
Fixed menu navigation issues for online matches
Game Modes:
Sudden Death in Timed matches doesn’t crash anymore
Stages:
The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
Suplex: New move when grabbing opponents on its back and pressing down
You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
The animations for opponents grabbed on his back are now playing correctly
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
After grabs, opponents don’t move on the Z axis (depth) anymore
Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
His Special Up (Recovery) force is higher, allowing him to fly higher
Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
Wavedash speed decreased by 12%
You can’t pass through a platform and do a down attack mid air anymore
The air jumps are set correctly after a successful throw
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
Practice mode – play against a simple AI, to practice your combos and moves
DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
If you quickly change directions when starting a side attack, the character now turns the right way
Characters no longer teleport when touching the platform edges
UI:
Added custom input mapping for all controller types
The pause menu UI now works when watching replays
FPS Cap now works
Added Steam game start options for DirectX 9 related crashes
You can now pick your controller preset during Character Select, for each player
There’s a new monthly leaderboard for Top Hardworking Fighters
Fixed game crash on startup (due to changed resolutions which no longer existed)
Online Networking:
Fixed various UI desyncs in lobby
Fixed various Out of Sync errors during gameplay
All players chose their preferred level, and then a random one is picked out of those
You now see a nice, detailed friends invite screen for private matches
You now receive game invites in-game, instead of the Steam overlays
Game Modes:
Added Team Play with friendly fire on and off (local and online)
The replays weren’t able to play the right game modes
AI:
Fixed pathfinding when running in practice mode
Fixed ghosting in practice mode when changing opponents
Practice Mode:
It no longer crashes on the Aztec stage
Paco:
Fixed some Suplex grab rotation errors
Other characters combo breaker weren’t interrupting Paco’s grabs
Fixed remaining jumps after a grab
Chief Feathers:
Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
Fixed invulnerability bug caused by Paco’s grab
Olaf Tyson:
The snowball sprint special wasn’t triggering when sprinting (only when he started)
4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
Fixed menu navigation issues for online matches
Game Modes:
Sudden Death in Timed matches doesn’t crash anymore
Stages:
The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
Suplex: New move when grabbing opponents on its back and pressing down
You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
The animations for opponents grabbed on his back are now playing correctly
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
After grabs, opponents don’t move on the Z axis (depth) anymore
Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
His Special Up (Recovery) force is higher, allowing him to fly higher
Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
Wavedash speed decreased by 12%
You can’t pass through a platform and do a down attack mid air anymore
The air jumps are set correctly after a successful throw
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
Practice mode – play against a simple AI, to practice your combos and moves
Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap
Current Version: v0.14
Gameplay:
DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
If you quickly change directions when starting a side attack, the character now turns the right way
Characters no longer teleport when touching the platform edges
UI:
Added custom input mapping for all controller types
The pause menu UI now works when watching replays
FPS Cap now works
Added Steam game start options for DirectX 9 related crashes
You can now pick your controller preset during Character Select, for each player
There’s a new monthly leaderboard for Top Hardworking Fighters
Fixed game crash on startup (due to changed resolutions which no longer existed)
Online Networking:
Fixed various UI desyncs in lobby
Fixed various Out of Sync errors during gameplay
All players chose their preferred level, and then a random one is picked out of those
You now see a nice, detailed friends invite screen for private matches
You now receive game invites in-game, instead of the Steam overlays
Game Modes:
Added Team Play with friendly fire on and off (local and online)
The replays weren’t able to play the right game modes
AI:
Fixed pathfinding when running in practice mode
Fixed ghosting in practice mode when changing opponents
Practice Mode:
It no longer crashes on the Aztec stage
Paco:
Fixed some Suplex grab rotation errors
Other characters combo breaker weren’t interrupting Paco’s grabs
Fixed remaining jumps after a grab
Chief Feathers:
Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
Fixed invulnerability bug caused by Paco’s grab
Olaf Tyson:
The snowball sprint special wasn’t triggering when sprinting (only when he started)
4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
Fixed menu navigation issues for online matches
Game Modes:
Sudden Death in Timed matches doesn’t crash anymore
Stages:
The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
Suplex: New move when grabbing opponents on its back and pressing down
You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
The animations for opponents grabbed on his back are now playing correctly
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
After grabs, opponents don’t move on the Z axis (depth) anymore
Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
His Special Up (Recovery) force is higher, allowing him to fly higher
Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
Wavedash speed decreased by 12%
You can’t pass through a platform and do a down attack mid air anymore
The air jumps are set correctly after a successful throw
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
Practice mode – play against a simple AI, to practice your combos and moves
4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
Input:
Fixed menu navigation issues for online matches
Game Modes:
Sudden Death in Timed matches doesn’t crash anymore
Stages:
The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift
Paco:
Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
Suplex: New move when grabbing opponents on its back and pressing down
You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
The animations for opponents grabbed on his back are now playing correctly
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
After grabs, opponents don’t move on the Z axis (depth) anymore
Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
Grabbing another Paco who already grabbed another character isn’t possible anymore
King Apu
His Special Up (Recovery) force is higher, allowing him to fly higher
Fixed a bug where he could only do the chain grab when sprinting
Olaf Tyson
Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
His Up Smash Charge attack can’t be interrupted by other moves anymore
Sephi’ra
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
Chief Feathers
Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
All Characters
When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
Wavedash speed decreased by 12%
You can’t pass through a platform and do a down attack mid air anymore
The air jumps are set correctly after a successful throw
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.
The game is not complete, and you might experience game-breaking bugs (report them).
Here’s what’s included:
• 5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
• 5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet
• Offline modes:
Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
Practice mode – play against a simple AI, to practice your combos and moves
Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap
Current Version: v0.08
Input:
Fixed various input mapping issues
Refreshed the UI icons for controller tips and custom inputs
Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
You can now reset inputs to its default settings
Online Networking:
Fixed various desync bugs
Gameplay
Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.
Redesigned the whole controller input mapping system
Added support for GameCube and Xbox controllers
Added support for keyboard input mapping
Refreshed the UI icons for controller tips
Online Networking:
Fixed various desync bugs
Fixed menu navigation issues
Added timeouts for disconnects
Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
The pause menu is no longer overlaid on the win screen
UI and Menus
It now clearly displays that you can’t start a local battle unless you have at least 2 players
Gameplay
Fixed turning left and right while doing an attack move
Olaf Tyson:
His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
His side attack does less knockback/stun
Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)
Paco:
The grab on back throws are now less powerful, and their stun time is decreased to half
Fixed wavedashing from rolls only
King Apu
His side special can now be executed easier
Closed Beta starts Dec 21 - Sign Up Now!
We've listened to fighting game fans’ feedback from doing tournaments at events such as EVO, Super Smash Con, Gamescom, EGX and PAX West but now we're finally ready:
Brawlout’s Closed Beta will go live on December 21st!