Brawlout cover
Brawlout screenshot
PC PS4 XONE Switch Steam
Genre: Fighting, Indie, Arcade

Brawlout

Guardians of the Ledge

Introducing Ledge Grabs – the #1 requested feature!


Yes, we hear you!

Here’s how ledge grabs actually work:

  • When you’re close to the ledge, and falling, once your character gets below the ledge point, it automatically grabs the ledge.
  • Once you do, you automatically get up (you can’t ‘edge hog’ – can’t wait hanging)
  • You have around 20 frames when starting the grab, to do a few other things, before you start going up:

    • Ledge attack – just press attack – it goes up and attacks above ground – you’re invincible until ~2 frames before the actual hit
    • Jump
    • Fall
    • Dash – press dash to roll behind the opponent above the ledge (you’re invincible while doing so)

  • Edge trumping – if you’re grabbing the ledge and somebody else comes to take it, it automatically throws you out, and he gets the ledge
  • When you grab the ledge, you’re invincible, but only for the first time you grab it (before touching the ground)


Full patch notes

ESL Tournaments



We’re proud to announce our partnership with ESL, the premier eSports tournament organizer!

Join the first Brawlout ESL Tournament, on the 6th of May:

https://play.eslgaming.com/brawlout/

Popular community requests (v0.32)


Patch Notes ---- Early Access Beta (v0.32) - Popular community requests



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

---------------------------------------------------------------------------------------------------

Current Version: v0.32 – Popular community requests




Gameplay

  • Added C-Stick / Right Stick support: now you can perform any directional attack on the ground or in the air much easier. This means that you can jump forward, and keep moving forward, while doing a back attack. Or sprinting and doing an up attack. Or walking forward and hitting behind you
  • Added support for Up-Jump on the left stick. It’s on by default and you can turn it off in Settings
  • Added a new mechanic to prevent spamming moves: if you hit another character with the same attack, his rage increases much faster. If you hit him twice in an interval of 5 hits, his rage gain is 1.5x. If you hit him 5 times in that 5 hits interval, his rage gain is 3.5x. This helps him do a Rage Burst much faster and avoid spammy combos.
  • Fixed various crashes due to physics
  • Added small flash particles for charge attacks
  • You can no longer do infinite grabs on a character in Rage. A knockback on your opponent in Rage acts just as if he’d have 0% Damage instead of what he actually has.
  • Fixed Practice AI behavior for running around


Online

  • Completely redesigned the matchmaking algorithm: Now you’ll fight other players with a rank similar to yours, in your closest geographical region. If you select a new opponent, you won’t be matched with the previous one next time. As you keep waiting, these rules expand, so eventually you might end up playing some players which aren’t the perfect match, if no better ones were found in a set period of time
  • You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.
  • In private lobbies you can now select your input frame lag. If you have a really great connection (for example a 1v1 with somebody in the same region, both with low latency internet connections) – you can set it to 3 frames. Or if you’re playing a 4 player match and you see a lot of network hiccups, you can turn it all the way up to 7 frames of input delay (for a network lag of 110ms)


UI

  • You now get a countdown at the start of each match


Sephi’ra

  • She lost some weight, so now it’s easier to send her flying at much lower damage percentages
  • Her air down attack acts differently, flying in a straight diagonal line (like a real dive kick) – you can’t control her mid-way
  • Fixed issue where she was able to fall off the edge and run mid-air


King Apu

  • Fixed rare crash bug when you’d grab another character in the exact same frame when they were grabbing you
  • Fixed bug where you got frozen while grabbing Olaf – and Olaf was running in place


Volt

  • He’s now moving faster in air, and also falls faster
  • His recovery energy ball can be interrupted at any time, making him free fall


Paco

  • Fixed rare issue when two characters would grab each-other in the exact same frame
  • Fixed infinite air dodges issue


---------------------------------------------------------------------------------------------------

Build v0.30 – First Early Access Patch



Online


  • You can now play local matches while waiting for the matchmaking to find you an opponent in quick matches or ranked matches. You can also view any match replays or Brawlout TV while waiting.
  • Added ranked mode, with several tiers and ELO algorithm for rewarding wins and losses. You never go under 500 ELO unless you disconnect during a match.


Gameplay


  • Fixed air dashes and recoveries not always going in the controller direction
  • Greatly improved AI reaction times
  • Optimized AI performance
  • Fixed AI not navigating on dynamic environment areas
  • Fixed hit boxes memory leaks in practice mode


UI


  • Redesigned Character Select Menu
  • Any local player can now control the pause menu
  • More Practice Mode settings now working as expected


Sephi’ra


  • Fixed recovery not triggering when the stick wasn’t perfectly up


King Apu


  • Fixed air special side (grab) not triggering when the stick wasn’t perfectly horizontal


Chief Feathers


  • Fixed recovery not triggering when the stick wasn’t perfectly up
  • Charged down attack now has a smaller hitbox


---------------------------------------------------------------------------------------------------

Build v0.25 – Play against CPU in local matches



Gameplay


  • You can now play against CPU controlled opponents (this is the first version, and it will get ongoing fixes and improvements)
  • Better performance in team mode and in practice mode, when viewing hit boxes and hurt boxes
  • Fixed errors with Rage Mode and Combo Breaker rarely freezing characters


UI


  • Redesigned Character Select Menu
  • Added Character Bio menu, with an overview of each character’s backstory
  • Added Online Tournaments menu, highlighting all upcoming tournaments
  • Added support for the official Wii U GameCube controller adapter (using the vJoy driver)


Online


  • Added backend for all ranked matches (you don’t notice anything until we actually start the ranked leaderboards, on the 17th of April)


Sephi’ra


  • Tweaked the down attack, so it can’t be spammed anymore
  • Forward air attacks are more fluent now


King Apu


  • He received the royal treatment and got a massive makeover




---------------------------------------------------------------------------------------------------

Build Version: v0.22



UI


  • Introducing Brawlout TV (Beta): Watch live matches, and all recent public matches ever played, from our top players and you
  • No more Diconnect misspells
  • Removed ‘Are you ready?’ countdown when unpausing during replays and practice mode



Gameplay


  • Fixed bounce force calculations and hurt animations not playing correctly because of this
  • You no longer fall in idle/’straight up’ pose while in air
  • Fixed Practice mode bug where AI wasn’t spawning


Sephi’ra


  • You can now do the sprint/dash attack while in rage mode


---------------------------------------------------------------------------------------------------

Build v0.21



Gameplay

  • Knockback trajectories improved, especially for horizontal forces
  • Bounces on Ground no longer cut the knockback forces (they’re way more powerful now)
  • Fixed horizontal movement during certain attack moves (like Sephi’ra Air Attack D)
  • Characters don’t fall in idle poses mid-air


UI

  • Can now view the exact inputs for all players in Practice mode and Replays (it’s even easier this way to discover new techniques or to post bugs)
  • Players are no longer assigned keyboard controls if all controllers disconnect


Online

  • Menu issues after returning to lobby fixed


Paco

  • Fixed freezes caused by grabs
  • Improved knockbacks for:
  • Attack Air U
  • Attack Air B
  • Attack Air N Part 5
  • Attack U Part 2
  • Slam Down Part 3
  • Grab on Back Suplex
  • Attack Side


Sephi’ra

  • Improved Recovery movement forces
  • Improved Knockbacks and movement forces for Attack Air Forward Part 1,2,3
  • Fixed Moving Sand ‘trap’ timing


King Apu

  • Special Air D knockback reduced


Chief Feathers

  • Improved Recovery movement forces



--------------------------------------------------------------------------------------------------------

Build v0.20



Gameplay

  • Improved air dash forces to make them smoother and more responsive
  • Fixed collision errors for hitboxes
  • Can now view all Practice matches Replays (currently only working with a single AI opponent)
  • Fixed several issues with combo breaker moves
  • Fixed bugs where air moves were not responsive
  • Added new sounds for hits


UI

  • Can now visualize hitboxes and hurtboxes while in Practice mode
  • Fixed various cases where controllers disconnect and game is no longer responsive
  • Made the customize controls screen easier to manage and view
  • Controllers don’t react when the application is not in focus (viewing other Windows apps).


Online

  • Fixed several Out of Sync issues


Paco

  • Improved knockbacks for several moves
  • Fixed many grab visual issues
  • Can now grab characters which were already grabbed by others
  • Extra special theme song for Paco’s Aztec temple stage


Sephi’ra

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can teleport in any direction)
  • Less knockback on her Air Down attack
  • Improved all sand visual FX


King Apu

  • Improved Recovery movement forces
  • Fixed Whip Trail FX not showing up


Chief Feathers

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can fly in any direction)


Olaf Tyson

  • Slightly lowered jump height and air speed
  • Fixed visual mesh issues caused by some animations
  • New theme song for the ice stage


-------------------------------------------------------------------------------------------------------------

Build v0.19



Gameplay

  • Fixed projectiles hitting characters during their death animation
  • Fixed snappy animations when bouncing on ground


UI

  • Fixed some confirm menu buttons not reacting to controller inputs
  • You can further customize input mappings for controllers


Online

  • Added world regions for better matchmaking performance
  • Fixed out of syncs caused by projectiles
  • Now you can set the teams and game modes in private lobbies


Paco

  • Fixed grabs interrupted by entering Rage Mode errors


King Apu

  • Edge Down Special is no more – will be replaced soon with something less spam-able

-------------------------------------------------------------------------------------------------------------

Build v0.16




UI:

  • You can now scroll through replays like in a Media Player
  • Fixed input mapping errors
  • Fixed win screen input issues
  • You now get controller disconnects popups



Gameplay:

  • Characters don’t appear to slide when bouncing several times
  • Combo Breaker removes knockback FX trails
  • Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)
  • Rage now charges as normal in timed game mode
  • Fixed total score shown on the win screen
  • Fixed strange teleports on platform edge



Online:

  • Fixed timed mode desyncs
  • Fixed desyncs caused by random numbers



Chief Feathers:

  • Fixed chaining multiple recoveries (up specials) when landing on platforms
  • Fixed the up angle triggering its recovery (it’s now wider)



Paco:

  • Can now enter rage mode while stunned


-------------------------------------------------------------------------------------------------------------

Build v0.14



Gameplay:

  • DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
  • Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
  • You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
  • If you quickly change directions when starting a side attack, the character now turns the right way
  • Characters no longer teleport when touching the platform edges



UI:

  • Added custom input mapping for all controller types
  • The pause menu UI now works when watching replays
  • FPS Cap now works
  • Added Steam game start options for DirectX 9 related crashes
  • You can now pick your controller preset during Character Select, for each player
  • There’s a new monthly leaderboard for Top Hardworking Fighters
  • Fixed game crash on startup (due to changed resolutions which no longer existed)



Online Networking:

  • Fixed various UI desyncs in lobby
  • Fixed various Out of Sync errors during gameplay
  • All players chose their preferred level, and then a random one is picked out of those
  • You now see a nice, detailed friends invite screen for private matches
  • You now receive game invites in-game, instead of the Steam overlays



Game Modes:

  • Added Team Play with friendly fire on and off (local and online)
  • The replays weren’t able to play the right game modes



AI:

  • Fixed pathfinding when running in practice mode
  • Fixed ghosting in practice mode when changing opponents



Practice Mode:

  • It no longer crashes on the Aztec stage



Paco:

  • Fixed some Suplex grab rotation errors
  • Other characters combo breaker weren’t interrupting Paco’s grabs
  • Fixed remaining jumps after a grab



Chief Feathers:

  • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
  • Fixed invulnerability bug caused by Paco’s grab



Olaf Tyson:

  • The snowball sprint special wasn’t triggering when sprinting (only when he started)




-------------------------------------------------------------------------------------------------------------

Build v0.11



Online Networking:

  • Replays now get saved even if an out of sync or other errors occur (so you can send them to us)


UI:

  • The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu


Paco:

  • Fixed some animation rotation errors


King Apu:

  • Fixed invincibility bug when failing to do a grab


-------------------------------------------------------------------------------------------------------------

Build v0.10 #nerfpaco



Online Networking:

  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)


Input:

  • Fixed menu navigation issues for online matches


Game Modes:

  • Sudden Death in Timed matches doesn’t crash anymore


Stages:

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift


Paco:

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore


King Apu

  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting


Olaf Tyson

  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore


Sephi’ra

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


Chief Feathers

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


All Characters

  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


-------------------------------------------------------------------------------------------------------------


Build v0.09



Online Networking:

  • Added private lobbies – join using Steam invites


Input:

  • Redesigned the way controllers and keyboards are assigned when joining the game


King Apu

  • Fixed chain grab causing desyncs or freezes in multiplayer


Paco:

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


-------------------------------------------------------------------------------------------------------------

Build 0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier


-------------------------------------------------------------------------------------------------------------

Build 0.05



First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:

  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock

Online modes:

  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

Replays

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap


Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

Patch Notes ---- Closed Beta (v0.25) - Play against CPU in local matches

Patch Notes ---- Closed Beta (v0.25)



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

Current Version: v0.25 – Play against CPU in local matches



Gameplay


  • You can now play against CPU controlled opponents (this is the first version, and it will get ongoing fixes and improvements)
  • Better performance in team mode and in practice mode, when viewing hit boxes and hurt boxes
  • Fixed errors with Rage Mode and Combo Breaker rarely freezing characters


UI


  • Redesigned Character Select Menu
  • Added Character Bio menu, with an overview of each character’s backstory
  • Added Online Tournaments menu, highlighting all upcoming tournaments
  • Added support for the official Wii U GameCube controller adapter (using the vJoy driver)


Online


  • Added backend for all ranked matches (you don’t notice anything until we actually start the ranked leaderboards, on the 17th of April)


Sephi’ra


  • Tweaked the down attack, so it can’t be spammed anymore
  • Forward air attacks are more fluent now


King Apu


  • He received the royal treatment and got a massive makeover




---------------------------------------------------------------------------------------------------

Build Version: v0.22



UI


  • Introducing Brawlout TV (Beta): Watch live matches, and all recent public matches ever played, from our top players and you
  • No more Diconnect misspells
  • Removed ‘Are you ready?’ countdown when unpausing during replays and practice mode



Gameplay


  • Fixed bounce force calculations and hurt animations not playing correctly because of this
  • You no longer fall in idle/’straight up’ pose while in air
  • Fixed Practice mode bug where AI wasn’t spawning


Sephi’ra


  • You can now do the sprint/dash attack while in rage mode


---------------------------------------------------------------------------------------------------

Build v0.21



Gameplay

  • Knockback trajectories improved, especially for horizontal forces
  • Bounces on Ground no longer cut the knockback forces (they’re way more powerful now)
  • Fixed horizontal movement during certain attack moves (like Sephi’ra Air Attack D)
  • Characters don’t fall in idle poses mid-air


UI

  • Can now view the exact inputs for all players in Practice mode and Replays (it’s even easier this way to discover new techniques or to post bugs)
  • Players are no longer assigned keyboard controls if all controllers disconnect


Online

  • Menu issues after returning to lobby fixed


Paco

  • Fixed freezes caused by grabs
  • Improved knockbacks for:
  • Attack Air U
  • Attack Air B
  • Attack Air N Part 5
  • Attack U Part 2
  • Slam Down Part 3
  • Grab on Back Suplex
  • Attack Side


Sephi’ra

  • Improved Recovery movement forces
  • Improved Knockbacks and movement forces for Attack Air Forward Part 1,2,3
  • Fixed Moving Sand ‘trap’ timing


King Apu

  • Special Air D knockback reduced


Chief Feathers

  • Improved Recovery movement forces



--------------------------------------------------------------------------------------------------------

Build v0.20



Gameplay

  • Improved air dash forces to make them smoother and more responsive
  • Fixed collision errors for hitboxes
  • Can now view all Practice matches Replays (currently only working with a single AI opponent)
  • Fixed several issues with combo breaker moves
  • Fixed bugs where air moves were not responsive
  • Added new sounds for hits


UI

  • Can now visualize hitboxes and hurtboxes while in Practice mode
  • Fixed various cases where controllers disconnect and game is no longer responsive
  • Made the customize controls screen easier to manage and view
  • Controllers don’t react when the application is not in focus (viewing other Windows apps).


Online

  • Fixed several Out of Sync issues


Paco

  • Improved knockbacks for several moves
  • Fixed many grab visual issues
  • Can now grab characters which were already grabbed by others
  • Extra special theme song for Paco’s Aztec temple stage


Sephi’ra

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can teleport in any direction)
  • Less knockback on her Air Down attack
  • Improved all sand visual FX


King Apu

  • Improved Recovery movement forces
  • Fixed Whip Trail FX not showing up


Chief Feathers

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can fly in any direction)


Olaf Tyson

  • Slightly lowered jump height and air speed
  • Fixed visual mesh issues caused by some animations
  • New theme song for the ice stage


-------------------------------------------------------------------------------------------------------------

Build v0.19



Gameplay

  • Fixed projectiles hitting characters during their death animation
  • Fixed snappy animations when bouncing on ground


UI

  • Fixed some confirm menu buttons not reacting to controller inputs
  • You can further customize input mappings for controllers


Online

  • Added world regions for better matchmaking performance
  • Fixed out of syncs caused by projectiles
  • Now you can set the teams and game modes in private lobbies


Paco

  • Fixed grabs interrupted by entering Rage Mode errors


King Apu

  • Edge Down Special is no more – will be replaced soon with something less spam-able

-------------------------------------------------------------------------------------------------------------

Build v0.16




UI:

  • You can now scroll through replays like in a Media Player
  • Fixed input mapping errors
  • Fixed win screen input issues
  • You now get controller disconnects popups



Gameplay:

  • Characters don’t appear to slide when bouncing several times
  • Combo Breaker removes knockback FX trails
  • Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)
  • Rage now charges as normal in timed game mode
  • Fixed total score shown on the win screen
  • Fixed strange teleports on platform edge



Online:

  • Fixed timed mode desyncs
  • Fixed desyncs caused by random numbers



Chief Feathers:

  • Fixed chaining multiple recoveries (up specials) when landing on platforms
  • Fixed the up angle triggering its recovery (it’s now wider)



Paco:

  • Can now enter rage mode while stunned


-------------------------------------------------------------------------------------------------------------

Build v0.14



Gameplay:

  • DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
  • Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
  • You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
  • If you quickly change directions when starting a side attack, the character now turns the right way
  • Characters no longer teleport when touching the platform edges



UI:

  • Added custom input mapping for all controller types
  • The pause menu UI now works when watching replays
  • FPS Cap now works
  • Added Steam game start options for DirectX 9 related crashes
  • You can now pick your controller preset during Character Select, for each player
  • There’s a new monthly leaderboard for Top Hardworking Fighters
  • Fixed game crash on startup (due to changed resolutions which no longer existed)



Online Networking:

  • Fixed various UI desyncs in lobby
  • Fixed various Out of Sync errors during gameplay
  • All players chose their preferred level, and then a random one is picked out of those
  • You now see a nice, detailed friends invite screen for private matches
  • You now receive game invites in-game, instead of the Steam overlays



Game Modes:

  • Added Team Play with friendly fire on and off (local and online)
  • The replays weren’t able to play the right game modes



AI:

  • Fixed pathfinding when running in practice mode
  • Fixed ghosting in practice mode when changing opponents



Practice Mode:

  • It no longer crashes on the Aztec stage



Paco:

  • Fixed some Suplex grab rotation errors
  • Other characters combo breaker weren’t interrupting Paco’s grabs
  • Fixed remaining jumps after a grab



Chief Feathers:

  • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
  • Fixed invulnerability bug caused by Paco’s grab



Olaf Tyson:

  • The snowball sprint special wasn’t triggering when sprinting (only when he started)




-------------------------------------------------------------------------------------------------------------

Build v0.11



Online Networking:

  • Replays now get saved even if an out of sync or other errors occur (so you can send them to us)


UI:

  • The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu


Paco:

  • Fixed some animation rotation errors


King Apu:

  • Fixed invincibility bug when failing to do a grab


-------------------------------------------------------------------------------------------------------------

Build v0.10 #nerfpaco



Online Networking:

  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)


Input:

  • Fixed menu navigation issues for online matches


Game Modes:

  • Sudden Death in Timed matches doesn’t crash anymore


Stages:

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift


Paco:

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore


King Apu

  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting


Olaf Tyson

  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore


Sephi’ra

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


Chief Feathers

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


All Characters

  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


-------------------------------------------------------------------------------------------------------------


Build v0.09



Online Networking:

  • Added private lobbies – join using Steam invites


Input:

  • Redesigned the way controllers and keyboards are assigned when joining the game


King Apu

  • Fixed chain grab causing desyncs or freezes in multiplayer


Paco:

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


-------------------------------------------------------------------------------------------------------------

Build 0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier


-------------------------------------------------------------------------------------------------------------

Build 0.05



First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:

  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock

Online modes:

  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

Replays

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap


Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

Patch Notes ---- Closed Beta (v0.21)

Patch Notes ---- Closed Beta (v0.21)



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

Current Version: v0.21



Gameplay

  • Knockback trajectories improved, especially for horizontal forces
  • Bounces on Ground no longer cut the knockback forces (they’re way more powerful now)
  • Fixed horizontal movement during certain attack moves (like Sephi’ra Air Attack D)
  • Characters don’t fall in idle poses mid-air


UI

  • Can now view the exact inputs for all players in Practice mode and Replays (it’s even easier this way to discover new techniques or to post bugs)
  • Players are no longer assigned keyboard controls if all controllers disconnect


Online

  • Menu issues after returning to lobby fixed


Paco

  • Fixed freezes caused by grabs
  • Improved knockbacks for:
  • Attack Air U
  • Attack Air B
  • Attack Air N Part 5
  • Attack U Part 2
  • Slam Down Part 3
  • Grab on Back Suplex
  • Attack Side


Sephi’ra

  • Improved Recovery movement forces
  • Improved Knockbacks and movement forces for Attack Air Forward Part 1,2,3
  • Fixed Moving Sand ‘trap’ timing


King Apu

  • Special Air D knockback reduced


Chief Feathers

  • Improved Recovery movement forces



--------------------------------------------------------------------------------------------------------

Build v0.20



Gameplay

  • Improved air dash forces to make them smoother and more responsive
  • Fixed collision errors for hitboxes
  • Can now view all Practice matches Replays (currently only working with a single AI opponent)
  • Fixed several issues with combo breaker moves
  • Fixed bugs where air moves were not responsive
  • Added new sounds for hits


UI

  • Can now visualize hitboxes and hurtboxes while in Practice mode
  • Fixed various cases where controllers disconnect and game is no longer responsive
  • Made the customize controls screen easier to manage and view
  • Controllers don’t react when the application is not in focus (viewing other Windows apps).


Online

  • Fixed several Out of Sync issues


Paco

  • Improved knockbacks for several moves
  • Fixed many grab visual issues
  • Can now grab characters which were already grabbed by others
  • Extra special theme song for Paco’s Aztec temple stage


Sephi’ra

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can teleport in any direction)
  • Less knockback on her Air Down attack
  • Improved all sand visual FX


King Apu

  • Improved Recovery movement forces
  • Fixed Whip Trail FX not showing up


Chief Feathers

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can fly in any direction)


Olaf Tyson

  • Slightly lowered jump height and air speed
  • Fixed visual mesh issues caused by some animations
  • New theme song for the ice stage


-------------------------------------------------------------------------------------------------------------

Build v0.19



Gameplay

  • Fixed projectiles hitting characters during their death animation
  • Fixed snappy animations when bouncing on ground


UI

  • Fixed some confirm menu buttons not reacting to controller inputs
  • You can further customize input mappings for controllers


Online

  • Added world regions for better matchmaking performance
  • Fixed out of syncs caused by projectiles
  • Now you can set the teams and game modes in private lobbies


Paco

  • Fixed grabs interrupted by entering Rage Mode errors


King Apu

  • Edge Down Special is no more – will be replaced soon with something less spam-able

-------------------------------------------------------------------------------------------------------------

Build v0.16




UI:

  • You can now scroll through replays like in a Media Player
  • Fixed input mapping errors
  • Fixed win screen input issues
  • You now get controller disconnects popups



Gameplay:

  • Characters don’t appear to slide when bouncing several times
  • Combo Breaker removes knockback FX trails
  • Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)
  • Rage now charges as normal in timed game mode
  • Fixed total score shown on the win screen
  • Fixed strange teleports on platform edge



Online:

  • Fixed timed mode desyncs
  • Fixed desyncs caused by random numbers



Chief Feathers:

  • Fixed chaining multiple recoveries (up specials) when landing on platforms
  • Fixed the up angle triggering its recovery (it’s now wider)



Paco:

  • Can now enter rage mode while stunned


-------------------------------------------------------------------------------------------------------------

Build v0.14



Gameplay:

  • DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
  • Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
  • You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
  • If you quickly change directions when starting a side attack, the character now turns the right way
  • Characters no longer teleport when touching the platform edges



UI:

  • Added custom input mapping for all controller types
  • The pause menu UI now works when watching replays
  • FPS Cap now works
  • Added Steam game start options for DirectX 9 related crashes
  • You can now pick your controller preset during Character Select, for each player
  • There’s a new monthly leaderboard for Top Hardworking Fighters
  • Fixed game crash on startup (due to changed resolutions which no longer existed)



Online Networking:

  • Fixed various UI desyncs in lobby
  • Fixed various Out of Sync errors during gameplay
  • All players chose their preferred level, and then a random one is picked out of those
  • You now see a nice, detailed friends invite screen for private matches
  • You now receive game invites in-game, instead of the Steam overlays



Game Modes:

  • Added Team Play with friendly fire on and off (local and online)
  • The replays weren’t able to play the right game modes



AI:

  • Fixed pathfinding when running in practice mode
  • Fixed ghosting in practice mode when changing opponents



Practice Mode:

  • It no longer crashes on the Aztec stage



Paco:

  • Fixed some Suplex grab rotation errors
  • Other characters combo breaker weren’t interrupting Paco’s grabs
  • Fixed remaining jumps after a grab



Chief Feathers:

  • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
  • Fixed invulnerability bug caused by Paco’s grab



Olaf Tyson:

  • The snowball sprint special wasn’t triggering when sprinting (only when he started)




-------------------------------------------------------------------------------------------------------------

Build v0.11



Online Networking:

  • Replays now get saved even if an out of sync or other errors occur (so you can send them to us)


UI:

  • The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu


Paco:

  • Fixed some animation rotation errors


King Apu:

  • Fixed invincibility bug when failing to do a grab


-------------------------------------------------------------------------------------------------------------

Build v0.10 #nerfpaco



Online Networking:

  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)


Input:

  • Fixed menu navigation issues for online matches


Game Modes:

  • Sudden Death in Timed matches doesn’t crash anymore


Stages:

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift


Paco:

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore


King Apu

  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting


Olaf Tyson

  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore


Sephi’ra

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


Chief Feathers

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


All Characters

  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


-------------------------------------------------------------------------------------------------------------


Build v0.09



Online Networking:

  • Added private lobbies – join using Steam invites


Input:

  • Redesigned the way controllers and keyboards are assigned when joining the game


King Apu

  • Fixed chain grab causing desyncs or freezes in multiplayer


Paco:

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


-------------------------------------------------------------------------------------------------------------

Build 0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier


-------------------------------------------------------------------------------------------------------------

Build 0.05



First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:

  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock

Online modes:

  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

Replays

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap


Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

Patch Notes ---- Closed Beta (v0.20)

Patch Notes ---- Closed Beta (v0.20)



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

Current Version: v0.20



Gameplay

  • Improved air dash forces to make them smoother and more responsive
  • Fixed collision errors for hitboxes
  • Can now view all Practice matches Replays (currently only working with a single AI opponent)
  • Fixed several issues with combo breaker moves
  • Fixed bugs where air moves were not responsive
  • Added new sounds for hits


UI

  • Can now visualize hitboxes and hurtboxes while in Practice mode
  • Fixed various cases where controllers disconnect and game is no longer responsive
  • Made the customize controls screen easier to manage and view
  • Controllers don’t react when the application is not in focus (viewing other Windows apps).


Online

  • Fixed several Out of Sync issues


Paco

  • Improved knockbacks for several moves
  • Fixed many grab visual issues
  • Can now grab characters which were already grabbed by others
  • Extra special theme song for Paco’s Aztec temple stage


Sephi’ra

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can teleport in any direction)
  • Less knockback on her Air Down attack
  • Improved all sand visual FX


King Apu

  • Improved Recovery movement forces
  • Fixed Whip Trail FX not showing up


Chief Feathers

  • Improved Recovery movement forces
  • Can now do the recovery in 360 degrees (can fly in any direction)


Olaf Tyson

  • Slightly lowered jump height and air speed
  • Fixed visual mesh issues caused by some animations
  • New theme song for the ice stage


-------------------------------------------------------------------------------------------------------------

Build v0.19



Gameplay

  • Fixed projectiles hitting characters during their death animation
  • Fixed snappy animations when bouncing on ground


UI

  • Fixed some confirm menu buttons not reacting to controller inputs
  • You can further customize input mappings for controllers


Online

  • Added world regions for better matchmaking performance
  • Fixed out of syncs caused by projectiles
  • Now you can set the teams and game modes in private lobbies


Paco

  • Fixed grabs interrupted by entering Rage Mode errors


King Apu

  • Edge Down Special is no more – will be replaced soon with something less spam-able

-------------------------------------------------------------------------------------------------------------

Build v0.16




UI:

  • You can now scroll through replays like in a Media Player
  • Fixed input mapping errors
  • Fixed win screen input issues
  • You now get controller disconnects popups



Gameplay:

  • Characters don’t appear to slide when bouncing several times
  • Combo Breaker removes knockback FX trails
  • Added joystick rumble/vibration support (you can turn it off in settings if it’s massaging you too much)
  • Rage now charges as normal in timed game mode
  • Fixed total score shown on the win screen
  • Fixed strange teleports on platform edge



Online:

  • Fixed timed mode desyncs
  • Fixed desyncs caused by random numbers



Chief Feathers:

  • Fixed chaining multiple recoveries (up specials) when landing on platforms
  • Fixed the up angle triggering its recovery (it’s now wider)



Paco:

  • Can now enter rage mode while stunned


-------------------------------------------------------------------------------------------------------------

Build v0.14



Gameplay:

  • DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
  • Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
  • You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
  • If you quickly change directions when starting a side attack, the character now turns the right way
  • Characters no longer teleport when touching the platform edges



UI:

  • Added custom input mapping for all controller types
  • The pause menu UI now works when watching replays
  • FPS Cap now works
  • Added Steam game start options for DirectX 9 related crashes
  • You can now pick your controller preset during Character Select, for each player
  • There’s a new monthly leaderboard for Top Hardworking Fighters
  • Fixed game crash on startup (due to changed resolutions which no longer existed)



Online Networking:

  • Fixed various UI desyncs in lobby
  • Fixed various Out of Sync errors during gameplay
  • All players chose their preferred level, and then a random one is picked out of those
  • You now see a nice, detailed friends invite screen for private matches
  • You now receive game invites in-game, instead of the Steam overlays



Game Modes:

  • Added Team Play with friendly fire on and off (local and online)
  • The replays weren’t able to play the right game modes



AI:

  • Fixed pathfinding when running in practice mode
  • Fixed ghosting in practice mode when changing opponents



Practice Mode:

  • It no longer crashes on the Aztec stage



Paco:

  • Fixed some Suplex grab rotation errors
  • Other characters combo breaker weren’t interrupting Paco’s grabs
  • Fixed remaining jumps after a grab



Chief Feathers:

  • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
  • Fixed invulnerability bug caused by Paco’s grab



Olaf Tyson:

  • The snowball sprint special wasn’t triggering when sprinting (only when he started)




-------------------------------------------------------------------------------------------------------------

Build v0.11



Online Networking:

  • Replays now get saved even if an out of sync or other errors occur (so you can send them to us)


UI:

  • The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu


Paco:

  • Fixed some animation rotation errors


King Apu:

  • Fixed invincibility bug when failing to do a grab


-------------------------------------------------------------------------------------------------------------

Build v0.10 #nerfpaco



Online Networking:

  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)


Input:

  • Fixed menu navigation issues for online matches


Game Modes:

  • Sudden Death in Timed matches doesn’t crash anymore


Stages:

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift


Paco:

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore


King Apu

  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting


Olaf Tyson

  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore


Sephi’ra

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


Chief Feathers

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


All Characters

  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


-------------------------------------------------------------------------------------------------------------


Build v0.09



Online Networking:

  • Added private lobbies – join using Steam invites


Input:

  • Redesigned the way controllers and keyboards are assigned when joining the game


King Apu

  • Fixed chain grab causing desyncs or freezes in multiplayer


Paco:

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


-------------------------------------------------------------------------------------------------------------

Build 0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier


-------------------------------------------------------------------------------------------------------------

Build 0.05



First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:

  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock

Online modes:

  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

Replays

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap


Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

Patch Notes ---- Closed Beta (v0.14)

Patch Notes ---- Closed Beta (v0.14)



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

Current Version: v0.14



Gameplay:

  • DI (Directional Influence) is now a feature! The character which receives damage can change/affect the direction he’s flying, if moving the control stick just when the knockback starts (right after the hit)
  • Characters don’t do grounded moves when the platform under them breaks or disappears (they now fall down)
  • You can’t trigger a strong charged attack if you release the attack button supper quick (~3 frames)
  • If you quickly change directions when starting a side attack, the character now turns the right way
  • Characters no longer teleport when touching the platform edges



UI:

  • Added custom input mapping for all controller types
  • The pause menu UI now works when watching replays
  • FPS Cap now works
  • Added Steam game start options for DirectX 9 related crashes
  • You can now pick your controller preset during Character Select, for each player
  • There’s a new monthly leaderboard for Top Hardworking Fighters
  • Fixed game crash on startup (due to changed resolutions which no longer existed)



Online Networking:

  • Fixed various UI desyncs in lobby
  • Fixed various Out of Sync errors during gameplay
  • All players chose their preferred level, and then a random one is picked out of those
  • You now see a nice, detailed friends invite screen for private matches
  • You now receive game invites in-game, instead of the Steam overlays



Game Modes:

  • Added Team Play with friendly fire on and off (local and online)
  • The replays weren’t able to play the right game modes



AI:

  • Fixed pathfinding when running in practice mode
  • Fixed ghosting in practice mode when changing opponents



Practice Mode:

  • It no longer crashes on the Aztec stage



Paco:

  • Fixed some Suplex grab rotation errors
  • Other characters combo breaker weren’t interrupting Paco’s grabs
  • Fixed remaining jumps after a grab



Chief Feathers:

  • Fixed Recovery Exploit – you can no longer chain recoveries when touching platforms
  • Fixed invulnerability bug caused by Paco’s grab



Olaf Tyson:

  • The snowball sprint special wasn’t triggering when sprinting (only when he started)




-------------------------------------------------------------------------------------------------------------

Build v0.11



Online Networking:

  • Replays now get saved even if an out of sync or other errors occur (so you can send them to us)


UI:

  • The Steam player names are now displayed on top of their characters. You can turn this on and off in the Gameplay Settings menu


Paco:

  • Fixed some animation rotation errors


King Apu:

  • Fixed invincibility bug when failing to do a grab


-------------------------------------------------------------------------------------------------------------

Build v0.10 #nerfpaco



Online Networking:

  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)


Input:

  • Fixed menu navigation issues for online matches


Game Modes:

  • Sudden Death in Timed matches doesn’t crash anymore


Stages:

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift


Paco:

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore


King Apu

  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting


Olaf Tyson

  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore


Sephi’ra

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


Chief Feathers

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


All Characters

  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


-------------------------------------------------------------------------------------------------------------


Build v0.09



Online Networking:

  • Added private lobbies – join using Steam invites


Input:

  • Redesigned the way controllers and keyboards are assigned when joining the game


King Apu

  • Fixed chain grab causing desyncs or freezes in multiplayer


Paco:

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


-------------------------------------------------------------------------------------------------------------

Build 0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier


-------------------------------------------------------------------------------------------------------------

Build 0.05



First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:

  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock

Online modes:

  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

Replays

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap


Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

Patch Notes ---- Closed Beta (v0.10) #nerfpaco

Patch Notes ---- Closed Beta (v0.10)



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

-------------------------------------------------------------------------------------------------------------

Current Version: v0.10 #nerfpaco



Online Networking:

  • 4 player online matches in Private Lobbies (invite up to 3 other friends to start such matches)
    Input:
  • Fixed menu navigation issues for online matches


Game Modes:

  • Sudden Death in Timed matches doesn’t crash anymore


Stages:

  • The Anuran Stage (green temple) doesn’t have that side platform anymore – that was from another part of the stage, when it starts to shift


Paco:

  • Throwing grabbed opponents off stage doesn’t kill them at low percentages anymore
  • Grabbing an enemy on his back is tied to the rage meter. When running out of rage, Paco drops his opponent. This makes it harder to keep walking around the stage with opponents on his back. The minimum time is 1 second and max time is 5 seconds.
  • The Special Down Ground Slam doesn’t throw opponents off stage with such great knockbacks and their stun time is really low when being thrown off the edge
  • Suplex: New move when grabbing opponents on its back and pressing down
  • You can’t get hit and then keep grabbing the opponent (preventing moves such as Piledriving into SpaceTM)
  • The animations for opponents grabbed on his back are now playing correctly
  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore
  • After grabs, opponents don’t move on the Z axis (depth) anymore
  • Fixed an error where doing a tongue grab followed by a piledriver would make the opponent invincible
  • Grabbing another Paco who already grabbed another character isn’t possible anymore


King Apu

  • His Special Up (Recovery) force is higher, allowing him to fly higher
  • Fixed a bug where he could only do the chain grab when sprinting


Olaf Tyson

  • Can’t walk on the edge of stages, and then go under them when placing an ice pillar near the edge
  • His Up Smash Charge attack can’t be interrupted by other moves anymore


Sephi’ra

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


Chief Feathers

  • Down Aerial attack has less knockback = less hitstun, so you can’t kill opponents at low percentages anymore


All Characters

  • When a character flies to the ground and bounces, the movement is now correct (there was previously an error with the trajectory, with differences if facing left or right)
  • Attacks, dashes and other moves can’t be performed in jump squat (so you can’t do the ground attacks in air anymore)
  • When you’re in the air, even after a knockback you always only get your double jumps (one jump for all characters except Chief Feathers) – you used to get 2 jumps when you started being knocked back in a grounded state
  • Wavedash speed decreased by 12%
  • You can’t pass through a platform and do a down attack mid air anymore
  • The air jumps are set correctly after a successful throw


-------------------------------------------------------------------------------------------------------------


Build v0.09



Online Networking:

  • Added private lobbies – join using Steam invites


Input:

  • Redesigned the way controllers and keyboards are assigned when joining the game


King Apu

  • Fixed chain grab causing desyncs or freezes in multiplayer


Paco:

  • When the grabbed opponent dies, you no longer follow him with your tongue grab


-------------------------------------------------------------------------------------------------------------

Build 0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier


-------------------------------------------------------------------------------------------------------------

Build 0.05



First Closed Beta Build.

We’re doing this to get feedback from you, to make all characters as fun as possible, tweak their moves to accomplish interesting combos and keep the battles balanced.

The game is not complete, and you might experience game-breaking bugs (report them).

Here’s what’s included:

5 playable characters: Olaf Tyson, Sephi’ra, Chief Feathers, King Apu and Paco
5 stages – 3 of them are just part of larger stages, with dynamic structures, which we didn’t include in this build yet

Offline modes:

  • Play against your friends, on the same PC (up to 4 players – we highly recommend using controllers)
  • Practice mode – play against a simple AI, to practice your combos and moves

  • Game modes: Stock, Timed and Timed Stock

Online modes:

  • Play Stock 1v1 matches
  • Top players leaderboard – to see how you stack up

Replays

To get an overview of what’s coming next, please visit the Brawlout Development Roadmap


Please check these other important threads:
How to post bugs or suggest character balancing changes
Playing online matches
Publishing videos and streaming on your channels

Brawlout Closed Beta Patch Notes (v0.06)

Patch Notes ---- Closed Beta (v0.08)



Make sure to check out our roadmap, with upcoming features, fixes and known bugs:
Brawlout Roadmap

Current Version: v0.08



Input:

  • Fixed various input mapping issues
  • Refreshed the UI icons for controller tips and custom inputs
  • Fixed Gamecube input errors (works 100% on the Mayflash adapter, still needs checking for the original Wii U adapter with the vJoy emulator driver)
  • You can now reset inputs to its default settings


Online Networking:

  • Fixed various desync bugs
    Gameplay
  • Fixed extra hitstun for bouncing and getting up (on medium knockback hits) – this means you can’t do those infinite combo strings anymore and teching isn’t required in this state.


Sephi’ra

  • Her down air attack goes slightly faster



King Apu

  • Fixed invincibility bug caused by his chain grab



-------------------------------------------------------------------------------------------------------------

Build 0.06



Input:

  • Redesigned the whole controller input mapping system
  • Added support for GameCube and Xbox controllers
  • Added support for keyboard input mapping
  • Refreshed the UI icons for controller tips


Online Networking:

  • Fixed various desync bugs
  • Fixed menu navigation issues
  • Added timeouts for disconnects
  • Added connection quality icon in-game (if it’s red, one of the players has a bad connection).
  • The pause menu is no longer overlaid on the win screen


UI and Menus

  • It now clearly displays that you can’t start a local battle unless you have at least 2 players


Gameplay

  • Fixed turning left and right while doing an attack move


Olaf Tyson:

  • His side special freeze is now a charge move: if you have enough rage, you can charge it for 30 frames and keep your opponent frozen for longer. Before it was 2 seconds of freeze time. Now it’s 1 second uncharged and 2 seconds fully charged
  • His side attack does less knockback/stun
  • Fixed an issue where his ice pillar could get broken, and he’d keep attacking in air, as being grounded
  • Now he can only make 2 ice pillars before touching the ground again (preventing camping off-stage)


Paco:

  • The grab on back throws are now less powerful, and their stun time is decreased to half
  • Fixed wavedashing from rolls only


King Apu

  • His side special can now be executed easier

Closed Beta starts Dec 21 - Sign Up Now!

We've listened to fighting game fans’ feedback from doing tournaments at events such as EVO, Super Smash Con, Gamescom, EGX and PAX West but now we're finally ready:

Brawlout’s Closed Beta will go live on December 21st!

Players can sign-up right now: www.brawlout.com


The closed beta will allow you to test out some of the characters and stages before the official release.

It features local and online battles. Paco is of course playable as well.