Brawlout cover
Brawlout screenshot
PC PS4 XONE Switch Steam
Genre: Fighting, Indie, Arcade

Brawlout

Introducing Streamers Gear



We’re pumped to be working with H2O Delirious, Daithi De Nogla, BasicallyIDoWrk & Dr.Kendo to bring you exclusive streamers gear!

Keep an eye out to claim your item codes!

Patch 0.85 Now Live

Teching



  • Added Teching: When getting hit, and when your character is still in ‘hit stun’, you can press ‘Dash’ to tech and recover instantly from hit stun. You need to press it in a 8 frame buffer, before touching the ground. You can’t spam the ‘Dash’ button either, as that would lock out the window when you can successfully perform the tech.
  • When successfully performing a tech, you instantly stop your hitstun, and you are invincible for 21 frames. You can also do a tech roll by holding the left or right direction at the start of the tech
  • Before we added teching, characters were invincible during their get-up-from-ground animation. That’s no longer the case. This allows even longer combo strings against opponents who don’t tech or DI the right way.


Tutorial



  • Added a basic tutorial, for newcomers, and an advanced tutorial, which goes over various specific game mechanics, like Air Dashes, Rage Bursts or the Rage Mode


Gameplay



  • Major performance improvements. Optimizing the game code to run on Nintendo Switch at 60FPS has it’s benefits: It now runs at 400 FPS on High-End PCs, on Ultra detail level !!!
  • AI improvements: easier on the lower levels, harder, faster and stronger at higher levels! Runs way smoother in 4 player matches too!


UI



  • Total redesign of all menu screens
  • Added skills overview for each brawler
  • New win screen
  • Fixed several bugs when transitioning around the character select screen
  • Fixed various controller mapping issues



Coming Soon



  • A fix for port priority is in the works, and should hit Steam within the week
  • Our next guest character will join Brawlout just in time for the Nintendo Switch release next month.
  • Character Variants: As well as cosmetic skins, each original Brawlout character has up to three Variants; alt versions of the character with different stats, outfits and even new moves. Our plan is to balance each one of them just right, to make them suitable for competitive tournaments.
  • The more you play a character, you’ll increase its Mastery Level, which in turn unlocks unique rewards
  • You’ll also unlock tons of other cosmetic items for your characters, plus combat effects and lots of taunts for your characters
  • New single player mode: Arcade Tower - battle your way against challenging AI opponents, for even more rewards

18 Character Variations Coming Soon



Next MAJOR update comes with 18 Character Variations!
Help us tune their play style just the way you want!

We made a Google Form to gather balancing feedback: https://docs.google.com/forms/d/e/1FAIpQLSehLKvG707gvVoLjhmY9EZ5Nlr5VWvLKv4A1GPX8kyBev1NbQ/viewform

Thank you!

Hyper Light Drifter joins the fight!


We are super excited to announce a new playable character: Hyper Light Drifter, from the hard-hitting indie gem of the same name.
Developed by Heart Machine studio, the titular hero is set to unsheathe his light sword against the competitors of Brawlout today.

Patch V0.72 - Gameplay fixes

Gameplay

  • Hit detection fix for Olaf’s pillar (fixes a bug where Chief Feathers wasn’t damaging it when attacking from top right corner)
  • Moving platforms no longer push you while you’re on Olaf’s pillar
  • King Apu’s stage main platform has a larger bottom collider, so you can’t go under it
  • Fixed a bug where you can perform a double jump when pressing jump just when landing on the ground with specific moves
  • Changed the wavedash speed for all characters with Olaf being the slowest, then Paco, then the rest of the cast with the same speed


UI

  • Fixed a bug where you can remain stuck in Match results screen
  • Fixed a bug where you don’t receive invites when already in another lobby
  • Fixed a bug where you can remain suck when connecting to private lobby


Online

  • Actual wins count is now displayed in ranked mode (character select) instead of 88


Sephi’ra

  • Fixed a bug where you have no end lag and no fall after up special, when hitting platforms while invisible/teleporting


Olaf

  • No longer breaks other Olaf’s pillar with Up Attack or Up Smash, when on top of it
  • Air forward attack does less knockback and hits one frame later


Chief Feathers

  • Air down attack has 15 frames less landing lag if you hit someone on the way down

Patch V0.66 - Rage Mode changes

Gameplay



  • Rage Mode redesign:

    • When the opponent hits you, your Damage % doesn’t increase, and the knockback you take is reduced by 30%
    • The Rage Mode now lasts 15 seconds instead of 10, but every time the opponent hits you, the bar decreases with the amount of damage he deals.
    • When you do a Combo Breaker (Rage Burst), you lose all Rage Meter.
    • You no longer do charged attacks automatically while in Rage Mode

  • Competitive mode toggle:
  • When on, only competitively balanced stages are playable and the Rage Mode comes without the bonus knockback effect.
  • There’s a toggle in match settings (accessible in Couch Play, Versus AI and Private Lobby), which lets you switch the competitive mode on and off. It’s recommended for tournament play.
  • In Online Friendly it’s always off, while in Ranked it’s always on
  • DI was fixed
  • When you got airborne because of momentum sliding offstage, you could do grounded moves in air. Not anymore.



Online



  • Fixed Character Select bug when the opponent leaves the match and you can’t go to a previous menu


King Apu



  • His Charged Up attack now has larger hitboxes
  • His Forward Air Part 2 attack has lower knockback
  • His Back Air knockback was increased


Olaf Tyson



  • His Up Attack hitbox was changed, so he doesn’t do damage under him anymore (previously breaking others ice pillars)
  • You can no longer do grounded attacks right after your Jab Special thin ice platform breaks
  • His ice projectile hitbox is nicely in front now, as expected


Sword Fighter



  • Coming along nicely, sharp and shiny

New Stages Now Live




Current Version: v0.60 – New Stages



New Stages

  • King Apu stage with two moving platforms
  • Sephi’ra stage with flying carpet


Presentation

  • Visual redesign for all stages with improved lighting and post processing
  • 3D spatial sounds for all gameplay sounds and various sounds improvements


Gameplay

  • Major AI reasoning improvements
  • AI performance improvements
  • You now collide with the edge of one-way platforms (like the bottom one in the Aztec stage)
  • Practice AI behaves as expected in its various Stand, Run, Jump behaviours
  • Fixed Practice settings minor issues
  • When you start sprinting in the opposite direction, it doesn't do the sprint turn animation anymore, ending you facing the wrong way


Volt

  • He doesn’t jump offstage when he does an up attack (at the edge of the platform)


Chief Feathers

  • His down charged attack has a lower knockback, so it doesn’t spike anymore

Updates plan

Here’s an update on all the great new features, characters and balancing coming to Brawlout the next couple of months.

Our team is always hard at work on exciting stuff, but some things take way longer to build, so we can’t always push a weekly update on Steam:


  1. New characters



    • Right now we’ve got not one, but TWO incredibly fun new characters almost ready for prime time
    • Just to give you an overview of the effort behind creating one new character for a fighting game like ours: it takes around 10 man months (10 months if a single person were to do it by himself), and about 3 months from start to finish, for designing the overall feel, its moveset, concept art, 3D model, 150+ animations, special effects, sounds, UI, balancing, and then it’s up to the users to play-test it
    • We plan to have the Sword Fighter ready for our Beacons of the Brawl closed group testing late July, and the next character in August


  2. New stages



    • We playtested two new stages, for Sephi’ra and King Apu at E3, and we’ll push them to the live build on Steam with the next update


  3. AI improvements



    • The matches against AI are way more challenging now, as they don’t tend to suicide anymore
    • Plus lots of tiny improvements and major performance gains, so you’d be able to play 4 player matches super smoothly


  4. Tutorial



    • New players always appreciate a tutorial, to introduce them to the platform fighter general mechanics plus various advanced techniques, which aren’t easy to execute for newcomers


  5. Character customization



    • We’re designing a pretty complex system where you can customize your character’s moves, movement and looks just the way you want
    • Yes, it involves skins and loot boxes
    • It’s a major content push, with tons of balance changes and tweaks, and even more UI changes. That’s why it will take a while longer before we could push this live (most probably in Q3 2017)


  6. Console versions



    • These are some MAJOR tasks for us as well, which take more than 3 months per platform, without any real benefits to incremental Steam updates. But it’s a major factor in increasing the Brawlout community, and we’ll take super extra care for the console version to take advantage of their cool platform features.


  7. Next Steam update



    • We’re always taking notes, and we’ve already done some tiny balancing tweaks for some of the characters
    • You can expect the next Steam update mid-July


  8. Major Brawlout tournaments



    • August!
    • For all US players, the go to Brawlout tournament is at Super Smash Con

      • Chantilly, VA, 10-13 Aug, just by the Washington DC International Airport
      • Last year, this was the most fun fighting game event we attended, and this time we’re going big!
      • Join for free, with a $500 prize pool plus extra super-secret prizes


    • For all European players, we’re hosting a major tournament at Gamescom

      • Cologne, Germany, 22-26 Aug
      • We’ll have a huge Brawlout booth in Hall 10.1
      • Registration will open soon



Balance tweaks - v0.53

Thanks for all the great feedback in our official Discord, we're tweaking some characters a bit:

Olaf Tyson

  • The ice freeze time is reduced from 1 sec to 0.7 sec when not charged. When you have enough rage and you fully charge it, it stays as before, at 2 seconds
  • He’s a bit lighter now when getting hit, so it’s easier to kill him (closer to the other characters)
  • His charged/strong attacks do less knockback when fully charged
  • His up attack does slightly less knockback


Chief Feathers

  • His Jabs cause more stun time and slightly more knockback


King Apu

  • His Jabs cause more stun time, so you could link them easier
  • His second part of his air forward attack now does more knockback, making it a great sideway kill move


Full Patch Notes here

Brawlout ESL Online Tournament - Jun 3rd (70$ Prizes)



Join Saturday's Brawlout ESL Online Tournament (NA & EU)!



Sign up for free right now, and check in before 1PM tomorrow:
https://play.eslgaming.com/brawlout/