Hotfix #8 - Addressing the inability to start a new run
Hi everyone,
We’ve been hard at work addressing the recent reports of players being unable to start a new run or continue a run in progress. After investigating the issue further yesterday, we identified the root cause of the issue and implemented a fix late last night.
This hotfix specifically targets the issue affecting players who were unable to start a new run. Additionally, we’ve identified steps to prevent similar problems from occurring in the future.
If you were affected by this issue, please try again and let us know if the hotfix resolves the problem.
Thank you for your patience and support, The Breachway Team
HOTFIX #7 - Addressing soft-locks
Hi everyone,
After yesterday's build, several issues were reported that impacted gameplay. To prevent further disruption, we temporarily rolled back to the last stable version. Unfortunately, this caused additional complications for those who attempted to play yesterday’s build, as the game detected an outdated version. We sincerely apologize for the inconvenience and appreciate your understanding as we worked to resolve these issues quickly.
This Hotfix addresses the following:
Resolved a critical issue causing the game to soft-lock when hacks were played, whether by the player or the enemy.
Attempted to fix various issues reported by some players that made them unable to start the game.
Please note: Due to the necessary rebuilding of addressable data, ongoing runs may no longer be playable. However, starting a new run should function as expected.
We regret the disruption this has caused and thank you for your patience and support as we worked to resolve it. Your feedback remains invaluable in helping us improve the game.
If you encounter further issues, please don’t hesitate to let us know.
Thank you, The Breachway Team
Patch #14 -Happy New Year + Key Fixes and Updates for Breachway
Happy New Year, everyone!
We hope you all had a wonderful holiday season.
Over the past two weeks, we took some time off to recharge and spend quality time with our loved ones. 2024 was a whirlwind year for us — releasing Breachway and addressing the many challenges and surprises that came with it was incredibly rewarding but also exhausting. Toward the end of the year, we recognized the signs of burnout and knew it was time to step back, rest, and reconnect with why we started this journey: our love for games.
We’re back, re-energized, and excited to continue developing Breachway. Taking a break gave us the perspective we needed, and playing some games did a lot for rekindling our passion and reminding us why we chose this path. The fire in our bellies is back, and we’re genuinely thrilled about what 2025 has in store.
You’ve already seen part of our vision in the shared roadmap, but there are so many exciting directions that Breachway can grow in beyond that.
We’re deeply grateful for your trust in supporting the game during its early stages — it means the world to us and fuels our commitment to making Breachway the best it can be.
As mentioned in our last update, we’re aiming for a more regular update schedule.
Expect new content and bug fixes every two weeks, alongside larger updates every few months, to add the missing elements needed to unlock the game’s full potential.
We already have our first patch of the year ready to go right now, the contents of which you can read in the change log below. Most of these fixes are a direct consequence of bug reports by our players.
Patch #14 Change log:
Set the Focused Fire attack reticle to display its status as a non-precision attack correctly
Superposition is now correctly removed from your deck on play to be consistent with the way upgrade cards work
Fixed display value on Force Multiplier to consistently display the correct cost (4)
Added a potential fix for the Lock and Load perk, sometimes not correctly awarding subsystems that were compatible with a player's loadout
Addressed an edge case where perk slots that had their unlock conditions already met before the previous fix would not be unlocked
Made Coolant Loss stack correctly even above a ship's max dissipation
Updated Coolant Loss icon
Fixed issue with Overload triggering heat even if the effect is not fired on the turn end
Fixed bug where playing Shimmer Strike twice in a turn would cause the game to freeze. The effect now stacks correctly (and is quite powerful).
Fixed text for the Overload subsystem and card to display correct values
Made some changes to reduce possible crashes and performance issues on the combat end
Cut down a lot of needless logging to make detecting bugs from player logs easier
Eliminated performance hiccup on first equipment hover in ship selector.
Here’s to an amazing 2025!
Launching in Early Access has been a fantastic experience for us. Your feedback has been invaluable—seeing Breachway through your eyes has taught us so much and helped us grow as game developers. We can’t wait to share more with you and hear your thoughts as Breachway evolves. Thank you for being part of this journey with us.
Save 30% on Breachway
Take on tactical space battles in Breachway, now 30% off. Breachway combines deck-building strategy with turn-based combat, letting you customize your ship, manage resources, and face challenging encounters across the galaxy.
Take on tactical space battles in Breachway, now 30% off as part of the Hooded Horse Winter Publisher Sale.
Breachway combines deck-building strategy with turn-based combat, letting you customize your ship, manage resources, and face challenging encounters across the galaxy.
Latest Update: The Avalanche and Core System Changes
We're hard at work on future updates, and the latest patch introduces the Avalanche, a new missile-focused ship built to overwhelm enemy defenses. Combat has been rebalanced with redesigned Flak mechanics, Blast damage synergies, and improved card interactions to encourage creative builds.
Patch #13 - Missiles and Hacking Arrive in Breachway
Hi everyone,
We’ve added some new equipment to Breachway, designed to expand the options for viable builds across the different ships.
While we’re still hard at work on the Meta-Progression update, which we’re confident will be a great addition to the game, it just needs a bit more time to fully come together.
Looking ahead, we plan to shift to a more regular patch release cycle. Instead of waiting for one large patch every couple of months, you can expect more frequent updates that introduce fixes and fresh content, like new enemies, cards, subsystems, and events. Larger updates—like the Meta-Progression patch—will still happen every couple of months, but smaller updates will keep things moving at a steady pace.
In the meantime, we hope you enjoy experimenting with the new Missile Launcher and Hacking Array equipment, and let us know what you think!
Changelog:
New Equipment type: Missile Launcher. This allows players to install a missile equipment on a Weapon Mount slot, there's never too many missiles!
New Equipment type: Hacking Array. A "lite" version of the hacking module that can be installed on a ship's Aux Mount, allowing ships to use hacking cards without swapping out their Shield Generator.
Made a balance pass to first sector Starkin and Free-roamer enemies, to reduce the attrition damage they could cause in the early game.
Fixed a bug that would result in players being blocked in the Buy/Sell dialog in hangars
Fixed a bug that would not unlock the third and fourth perk meta-progression slots
Hack Heatsinks: the card now reduces enemy heat tolerance to 0 for 1 turn, instead of reducing it by 1 + your Security counter for multiple turns.
Removed Launch bay Equipment appearing in stores when playing as the Marauder (as the ship did not have a Launch bay)
Fixed a display issue where the Pinpoint card would not correctly display the damage it did based on damaged or disabled equipment
To the Community
As always, we want to thank you for your patience and support for Breachway. Please keep sharing your thoughts and opinions with us—every review and suggestion is hugely appreciated, and the game will only get better because of them.
Breachway: 2025 Roadmap Part 1
Hi everyone,
We’re excited to share what’s next for Breachway as we come to the end of the year -- behold Part 1 of the Early Access Roadmap for 2025! Here are some of the big updates and features coming (in no particular order):
Early Access Roadmap - 2025
From a reworked star map and deeper faction interactions to introducing a third sector and crew progression, there’s plenty to look forward to as Breachway grows.
Planned Key Changes:
Third Sector: A new sector will bring fresh challenges, new events, and its own boss encounter.
Reworked Starmap: Improved map generation, curated layouts, and refined player interactions will make navigating the galaxy even more engaging.
Better AI Faction Interaction: Granular faction relations and faction-specific events that evolve based on your actions.
Environmental Effects: Tactical battles will now be influenced by hazards like asteroid fields and ion storms, which impact ship stats and decision-making.
Crew Levels: Crew members will gain experience and improve their skills over time, creating deeper long-term progression.
New Ship: An additional playable ship alongside new ship variants for greater variety.
Expanded Content: More enemies, cards, items, and weapons to diversify your tactical options.
UI Improvements: Streamlined and updated interfaces for smoother gameplay.
And More: Additional features and content will be revealed as development progresses.
To the Community: Thank You
We want to take a moment to thank all of you for playing, sharing your feedback, and supporting Breachway. Whether it’s through reviews, suggestions, or discussions in the community, we’re always listening. Your thoughts have a real impact on how we approach updates and prioritize what comes next.
As always, we’d love to hear your thoughts on the roadmap. Let us know what excites you, what stands out, and where you’d like to see Breachway go in the future.
Here’s to the next chapter — see you among the stars!
Breachway is on sale!
Take on tactical space battles in Breachway at a 30% discount as part of the Autumn Publisher Sale running until December 4th.
Breachway combines deck-building strategy with turn-based combat, allowing you to customize your ship, manage resources, and face challenging encounters across the galaxy.
The Steam Autumn Sale has started, and so have the nominations for this year’s Steam Awards. Today, we’re hoping you’ll help nominate Breachway for the Outstanding Visual Style award.
Over the last few months of Early Access, it’s been a pleasure to watch you all command your ships and forge your own paths across the galaxy. When designing the world of Breachway, we wanted the galactic ambience to really shine through.
We've also been putting in a lot of work under the hood of Breachway to make sure we’re providing our players with the best possible experience. Since launch, we’ve released 12 updates to address technical issues and make significant optimizations to the game’s design.
Including meaningful adjustments to RNG (Patch #6), revamps to the save system (Patch #10), and some highly requested changes to the card system (Patch #11). Yesterday, we introduced the new Avalanche ship alongside a complete overhaul of Flak mechanics and expanded card synergies (Patch #12).
For a more complete rundown of every change, revisit each of our major update notes here:
In a recent developer blog, we outlined our plans for the next few updates. Players can expect more meta-progression, starting loadout customization, streamlined card mechanics, and increased weapon synergies.
It’s been an incredible journey to reach this point, and we’re so excited to keep bringing you more out-of-this-world Breachway content in the coming months. The enthusiasm of our community is what drives us forward. We feel so honored to have you all on this ride with us, and are grateful for your continued support.
Please consider nominating Breachway in the Outstanding Visual Style category for the 2024 Steam Awards. Click the “Nominate” button at the top of this post to put us in the running.