Breachway cover
Breachway screenshot
Genre: Strategy, Indie

Breachway

Breachway News: Important Announcement

Hello everyone!

We want to share some significant development updates with you:

Breachway will now launch on September 26, 2024.

I understand that repeated delays are tough and can raise questions. It's certainly been tough on us as developers, as we've worked so hard on this game and want to release it in the best state possible.
While it wasn't an easy choice, we ultimately decided together with our publisher that the additional time was better for the project and better for you, the players.

I sincerely hope you understand. Rest assured that the new date is locked in tighter than an airlock.

In addition to bug-fixing and polishing, the extra time has allowed us to add and refine features such as the meta-progression, an Ascension-style progressive difficulty system and a persistent ship damage system.

The Firebrand


We've also added a new ship, the Firebrand. Check it out in the screenshots below:


Say hello to the Firebrand. It starts with Radiators cause it's packing some HEAT.


Join Us at Gamescom


In addition, Breachway will be showcased at Gamescom, where you can play the latest version of the Breachway demo.

If you’re attending, visit us at Hall 10.2, booth nr. F010g - E019 to play some Breachway and say hi to the developer team.

Thanks for sticking with us through the cosmic dust. September 26th can't come soon enough.

See you then, Space Cowboys,

Victor

Breachway Early Access

Hi friends,

We’re excited to announce that Breachway is finally ready for its Early Access launch, scheduled for August 30th.

While this is a month later than we initially planned, and we apologize for the delay, rest assured that the extra time has has gone into adding more content, bug-fixing and polishing everything up. (It also allowed us to add things that are just plain cool, like having battle damage persist between fights until repaired at a hangar.)

Check out our latest trailer for a glimpse of some of the new things we've added recently.


What’s Coming in Early Access?



  • 4 playable ships, each with its own flavor and play-style.
    Start your journey with the versatile Arbalest, and later unlock the aggressive no-holds-barred Marauder, the precise Railgun-wielding Lancer, and something to bring the heat to both yourself and (especially) your enemies, the Firebrand.
  • Multiple equipment classes: pulse lasers, beam weapons, heavy blasters, missiles, flak, railguns, hacking, point defense cannons, shields, engineering bays, and resource bays. Customization is key, with dozens of modules and subsystems available to tailor your ship.
  • Explore and utilize space stations for repairs, stores, and events. Build your strategy with a vast collection of cards, and navigate the complex politics of four fully fleshed-out factions, each with their events and allegiances.
  • The fuel system will challenge you to navigate difficult-to-reach areas while events and missions add depth to your adventure.
  • Manage your crew, each with their combat abilities, specialization, and the power to influence events, creating a rich tapestry of gameplay experiences.
  • Unlock new permanent bonuses, modules, and (eventually) ship variants as you progress. With (currently) two regions packed with unique events, enemies, and bosses, there’s plenty of space for exploration, customization and conquest.


Community Involvement and why we chose Early Access


We've tried to create a game that goes beyond a typical deck-builder, and fully embraces its space theme and setting.

So far our focus was on implementing the core elements of a solid entry into the deck-building genre, and your response to our work has been more than we could have hoped for. However, there's still a lot of untapped potential in our design.

We've laid the groundwork for various features such as different factions and how your standing with them unlocks new events or changes interaction options with existing ones, a crew ability and morale system, crew levels, missions, special events that can trigger in combat and lead to different outcomes and rewards, items you can trade and use in various ways in events, and much more.

Exploring all of these systems with your involvement will open up possibilities we wouldn't have considered on our own, and harnessing the creativity and feedback of our players as we develop the game further will not only make the journey more enjoyable, but ultimately result in a better game.

See you on the launch pad, Space Cowboy

Victor

PS: Breachway will have a stand in the Indie area at Gamescom, and the whole developer team will be there so come say hi if you're attending!