Steering assist and offensive assist modules are live on the public beta. Click the LIBRARY tab on Steam > Select BREAK ARTS II > Right-click > Properties > BETAS > Select ‘public beta’ from the drop-down list under ‘Select the beta you would like to opt into’.
Fixes and Changes
Fixed a bug where the Key Config text on the pause menu was replaced with other text on select courses.
Fixed a bug where the thumbnail generated upon saving weapons would include the ‘Loading’ text.
Fixed a bug with the Show/Hide UI key configuration that would manifest during races.
Updated the 2nd and 3rd place prize payouts displayed on the Online Race rooms to accurately reflect adjustments made to prize payouts in a previous patch.
Fixed a bug in Online Race where REGION explanations and lobby information would not be displayed.
CPU cornering has been tweaked to be smoother.
The competitiveness of all CPU racers in offline single-player modes now changes based on player position (it is now easier to overtake, as well as be overtaken).
Fixed a bug where single-player achievements were not unlocking.
The GW2 assist module has had its damage output adjusted to 999999.
Fixed a bug where using the MSSH assist module would trigger an explosion upon firing when racing on the inverted parts of the A2 course.
Fixed a bug where the MACHINE DESIGN button was unresponsive in online lobbies.
Adjusted the color of the text that warns players that pushing their data load over 15,000 will adversely impact their steering capability so it is clear that it is a warning.
v1.0.11.2 update
Fixed a bug where setting left-arm articulation conditions would result in right-arm articulation conditions being displayed instead.
Fixed a bug where a copied module held in memory would paste itself when closing the weapon customization screen.
Fixed a bug where selecting and deleting a module at the same time would make it impossible to progress.
Fixed a bug where saving customization data in slots 52 and up without selecting the corresponding thumbnail would cause the game to lock up.
Fixed an issue where the ‘Loading’ message would be saved into customization data thumbnails.
Fixed a bug in the shield bar display when using the large UI size.
Preset units have undergone minor handling adjustments to complement the recent changes to side boost functionality.
DevLog 51
Greeting Artists!
It's been a week, give or take a few days, since Break Arts II was released. The game's sales are vastly outpacing both ours and Playism's expectations. In fact, the game is on the verge of passing our own lifetime sales expectations little over a week in, which comes as tremendously welcome news.
Both we and Playism are deeply grateful for your support.
However, we cannot dismiss that many players are being inconvenienced by various bugs. While these bugs are the result of a multitude of circumstances, ultimately the responsibility falls on our inexperienced shoulders. For which we'd like to take the opportunity to express our sincerest apologies.
We'd like to ask for your continued support as we rectify the situation through progressive updates.
The density of updates over the last week has made it difficult to keep track of what has changed, so we've taken the opportunity to collate and categorize all of this week's update details below. This should make for an easier, more comprehensive read.
[General]
Reduced amount of capital required to increase Artist Grade by 30%.
Remapped the keyboard and mouse controls to a more intuitive layout.
A rigid system that strengthened the CPU based on their position has been scrapped, and replaced with a degree of randomization.
Improved course visibility.
Fixed an issue where boost energy would become infinite.
Fixed a bug where the 2560x1440 resolution option would attempt to output at 2560x1140.
Reduced shot impact on the player.
Raised race rewards for placing 2nd or 3rd.
Fixed an issue where the % to next Artist Grade was incorrect.
Fixed an issue where passive assist modules would stop functioning after using Reverse Shift.
Fixed an issue where positions would not display correctly in races with less than 6 players.
Adjusted [Fragment.s32]'s stats.
Made the mouse cursor invisible during races.
Adjusted the second camera angle option to be higher.
Non-default camera angles now consistently carry over between races.
Fixed various linguistic issues across multiple languages.
Key rebinding has been implemented.
The Side Boost Energy Consumption parameter has been adjusted to reflect the amount of energy used per a single boost.
Fixed a bug where certain commands would lock up when pausing the game.
[Online]
Fixed a bug which sometimes prevented entry to a server without selecting Region.
Fixed a bug that prevented rooms from being displayed during a race.
Fixed a bug preventing re-entry to online rooms after moving from Online Race to the Main Menu.
Fixed an issue where only the host could progress to the second race during Online Grand Prix races.
Fixed a bug where opponents would see non-viable weapons on your unit despite using the default preset weapon.
Raised the handicap limit in online races from 10% to 15%.
Fixed a bug where if the player or the CPU failed to reach the goal the racer's positions would be incorrect.
[Offline]
Fixed bug in which Quick Race 9-1 was unplayable.
Fixed bug which caused some enemies to behave abnormally in Quick Race 9-4.
Fixed bug preventing races from unlocking properly in Single Player modes (Grand Prix, Quick Race).
The CPU’s difficulty setting has been rebalanced across the board.
Fixed a bug that caused CPU level spikes on certain races (Quickrace 1-3, in particular).
Raised offline Grand Prix rewards by 10%.
Adjusted the rewards of EXTRA races to be more in line with the difficulty level.
[Machine Design]
Fixed an issue where stacking more than 30 parts on top of each other in machine customization prevented you from saving.
Fixed a bug where selecting a thumbnail that overlapped with a module caused the module to be erased.
Well that is all for this week.
v1.0.10.2 update
Key rebinding has been implemented.
The Side Boost Energy Consumption parameter has been adjusted to reflect the amount of energy used per a single boost.
Fixed a bug which calculated Side Boost energy consumption based on boost thrust.
Fixed a bug where certain commands would lock up when pausing the game.
v1.0.9.1 update
Fixed a bug where if the player or the CPU failed to reach the goal the racer's positions would be incorrect.
Fixed a bug where selecting a thumbnail that overlapped with a module caused the module to be erased.
Fixed various linguistic issues across multiple languages.
v1.0.8.2 update
Fixed a bug where the recent update that removed the mouse cursor during races caused the tutorial to stop functioning.
v1.0.8 update
Fixed a bug where the 2560x1440 resolution option would attempt to output at 2560x1140.
Reduced shot impact on the player.
Fixed a bug that in online play where opponents would see non-viable weapons on your unit despite using the default preset weapon.
Raised offline Grand Prix rewards by 10%.
Raised race rewards for placing 2nd or 3rd.
Raised the handicap limit in online races from 10% to 15%.
Fixed an issue where the % to next Artist Grade was incorrect.
Fixed an issue where passive assist modules would stop functioning after using Reverse Shift.
Fixed an issue where positions would not display correctly in races with less than 6 players.
Adjusted [Fragment.s32] stats.
Made the mouse cursor invisible during races.
Adjusted the second camera angle option to be higher.
Non-default camera angles now consistently carry over between races.
Balanced the content of the EXTRA races.
Adjusted the rewards of EXTRA races to be more in line with the difficulty level.
v1.0.7 update
Improved course visibility.
Fixed an issue where your points would carry over from your previous attempt when retrying a Grand Prix race.
Fixed an issue where boost energy would become infinite*.
Fixed an issue where stacking more than 30 parts on top of each other in machine customization prevented you from saving.
We think, but we'd appreciate it if anyone still experiencing the bug reported it to us.
v1.0.6 update
Remapped the keyboard and mouse controls to a more intuitive layout (customizable key rebinding is scheduled for a future update).
The CPU’s difficulty setting has been rebalanced across the board.
Fixed a bug that caused CPU level spikes on certain races (Quickrace 1-3, in particular).
A rigid system that strengthened the CPU based on their position has been scrapped, and replaced with a degree of randomization.
Fixed an issue where only the host could progress to the second race during Online Grand Prix races.
v1.0.4 update
Fixed bug in which Quick Race 9-1 was unplayable
Fixed bug which sometimes prevented entry to server without selecting Region
Fixed bug which caused some enemies to behave abnormally in Quick Race 9-4
Fixed bug preventing races from opening properly in Single Player (Break Arts Gran Prix, Quick Race)
Fixed to prevent rooms from being displayed during a race
Fixed bug preventing reentry to online rooms after moving from Online Battle to Main Menu
Reduced amount of money required to increase Artist Grade by 30%