Greeting artists!
The time you’ve all been waiting for his finally here.
Break Arts II is now on sale! We’ve prepared a launch trailer to amp you up while the game downloads. Check it out below.
https://youtu.be/U07v__50mcE
We’re ecstatic to finally release the game, but we still have more to share, including some provisos on the game, and detailing our plans for the future.
First off, the two things you should know going into the game:
Firstly, carrying over data from the demo into the final game.
We imagine there are many people who would like to use the units they customized in the demo in the final release. After much deliberation we’ve decided to allow unit data to be carried over, provided their data load is over 8000, and their arm data load is less than 4000. We hope you’ll understand we had to draw lines somewhere in the name of game balance.
Secondly, we want to discuss fan requests and bug reports.
As a rule of thumb this information will filter through to us by way of Playism, who will be monitoring threads on Steam. The logistics of development make it far easier for us to address concerns if they are in one place.
Next, our plans going forward:
It almost goes without saying, but we’ll be holding a unit exhibition! We’ll be giving you the chance to flaunt your unit against other contest entrants sometime soon, so get customizing!
We also have an important update incoming.
Part of us wants to push ahead with expanding the game’s feature set, but before that we’re going adjust game balance to reflect what you wanted out of the beta.
Hopefully this update will be finalized for late February-early-March(-ish). We’ll resume weighing up how to proceed with post-launch feature expansion once the update is out, so leave a message on Steam’s discussion boards letting us know what you’d like to see.
Phew... Over here in Japan we’re about to have a three-day weekend, and we’re hoping it will be one to remember!
Greeting artists!
The February 9 release date is right around the corner. We’d be lying if I said we weren’t nervous.
The game will go on sale for $14.99. It’s not a free-to-start-take-all-your-money-later title. There’s the slim chance of DLC down the line, but you are getting a fully-featured title for your money, so we feel confident it will make for a satisfying purchase. We urge you to try the game for yourself, and bring your friends along for the ride while you’re at it. We suggest giving it a shot even if you’re not sure your system specs are up to scratch, after all, with Steam refunds what do you have to lose by trying?
We’ve been so busy working on the game recently that all of last week is just a blur to us. Though one thing is clear; right now we’re cramming the last few features we can into the game, come hell or high water.
Now, four of these parts animate. The question is which ones?
While we leave you to ponder that we’ll continue plugging away with development to eke any refinements we can. There’s less than a week to go until release now.
Check out the Break Arts II Customization Demo here:
http://www.breakarts2.info/trial.html
Don't forget to add Break Arts II to your wishlist!
http://store.steampowered.com/app/547360/BREAK_ARTS_II/
DevLog 48
Greetings artists!
There's less than two weeks left until BREAK ARTS II releases.
We're running around headless trying to get this and that done before then.
I'm both grateful and overwhelmed at the endless lines of attendees the game has drawn in at Taipei Game Show. The reception has been truly ecstatic.
This time we have a GIF for you of that long-standing pain in our development sides that is Course 4. This shot encapsulates this course's reversal of up and down with scenic perfection.
Oh, that reminds me. We mentioned that we'd like to run a unit design contest in the lead-up during the recent live broadcast.The game allows for a wide range of customization, so I'm sure you'd relish the chance to show off your creations, no?
We'll have specifics on the contest in the near future, but get those creative juices flowing in the meantime!
Check out the Break Arts II Customization Demo here:
http://www.breakarts2.info/trial.html
Don't forget to add Break Arts II to your wishlist!
http://store.steampowered.com/app/547360/BREAK_ARTS_II/
DevLog 47
Greetings artists!
Today we have THE announcement you've all be waiting for. A year and a half or so must have passed since development on BREAK ARTS II began, and we're delighted to share today's news with the fans that have stuck with us through this time, as well as those who've just joined us.
BREAK ARTS II will release on February 9, 2018!
You read that right: February 9, 2018!
All hands at the hot bed of development (well, my home) are busy with debugging, balance adjustments, optimization, and localization, in preparation for the upcoming release. And we're not quite through adding additional content either... We just have to find the time to cram it in.
The game will go on sale for $14.99 (or ¥1480).
Not to tout our own horn, but we're confident it's stocked with enough content to justify that price twice over.
As far as I know there's no other game that let's you build humanoid robots with such relative ease, while also allowing for each robot to be unique from the next person's. And I'm nearly certain there's none that let's you battle race them on top of that like this gem does. We may be appealing to a niche, but we're filling a void in that niche that no other game can.
If you know people who fall into that niche than don't hesitate to turn them on to this game.
I'll leave you all here with the newest trailer.
https://www.youtube.com/watch?v=ZEMaNjBhmgE
Production on BA2 is proceeding well, with the game in a largely playable state.
There's a small mountain of bugs still left to zap, but the single-player mode is content complete.
The release date is still up in the air, but we'll make sure eliminate as many bugs as possible and redouble our efforts to squeeze in more content before then.
Though we still have Course 4 to torture us. Oh yes, Course 4.
The labored process we're going through involves crafting a course only to scrap it, or retuning a course only to go back to the drawing board.
But light at the end of the tunnel is finally in sight. We still have some fine-tuning to do to overcome visibility issues, but the final course should look something like this.
Course 4 is exceptionally unique in that you'll race on both the front and back of the track surface. We hope people will associate the final version with their own notions of opposites; hot and cold, yin and yang, and what have you.
Check out the Break Arts II Customization Demo here:
http://www.breakarts2.info/trial.html
Don't forget to add Break Arts II to your wishlist!
http://store.steampowered.com/app/547360/BREAK_ARTS_II/
DevLog 45
Greetings, artists!
Since the Japanese blog had the final update on Dec 31st but the translation was not ready, we combine them both to have a big update today!
So, for Dec 31st...
This week, I was working on the final adjustment to make it looks like a "game". And it is working pretty well so far.
Right now, the single play mode is being adjusted in various ways. I hope I can finish this before 2018...
Since I'm mainly working on the system, there is nothing fancy to show you.. therefore, please see these new poses.
Users who played the Demo might know it already, but we couldn't set the pose after the race. It was only available in the edit mode.
Upon implementing the customizable pose feature, I added 4 new poses as shown below;
By the way, I have a big news for the fans in Asian countries, especially for China and Taiwan!
BA2 joins the Taipei Game Show 2018 starting from Jan 25th!
Unfortunately myself cannot attend this one, but I really hope we can find many artists there!
Then for the Jan 5th update...
Finally the year of the release has come.
Well... I remember I've said the same thing last year, but this time, it's real.
I cannot tell yet about the exact release date, but I'm working on the final adjustment.
The development studio (a.k.a. my house) is a mess.
Before cleaning my room, I have to finish designing the course 4...
Anyway, the biggest update for this week is, the completion of the single play mode!
Of course I'll keep working on editing bit by bit, but there is no problem with playing this mode.
The video below is introducing some race scene from this single mode.
https://www.youtube.com/watch?v=ZG5YEhhLzjg
It's not done yet! I'll keep working on this until the very end!
I'll be happy if artists can propagate the game to your friends or acquiantances!
Check out the Break Arts II Customization Demo here:
http://www.breakarts2.info/trial.html
Don't forget to add Break Arts II to your wishlist!
http://store.steampowered.com/app/547360/BREAK_ARTS_II/
DevLog 44
Greetings, artists!
This week's report is about the final course.
However, I couldn't think up with the best idea ever to finish this course 4 up. Oh god.
Oh well, this week, I've been working on adding more modules to be ready for the release.
So, sorry for everyone who was expecting the new course, but please be comproimised by this new mecha with the latest modules!
Of course, these are not the only modules; 4 new heads, 15 new weapons, 7 new mecha parts!
Next update would be next year.
Ok, I can do better, and before the next update, the game becomes almost ready! Let's hope.
Check out the Break Arts II Customization Demo here:
http://www.breakarts2.info/trial.html
Don't forget to add Break Arts II to your wishlist!
http://store.steampowered.com/app/547360/BREAK_ARTS_II/